PECTRU
r
A NEWSF1ELD PUBUCAT
No. 29 JUNE t j
-/
t
u
GARGOYLE
REDHAWK,
SP1NDIZZY,
BOUNDER
QUAZATRON
ELITE GAMES ON OFFER
"ffl^
ULTIMATE "
PENTAGRAM
f
1
F
P«lj^
*- |
fcv«
t>
v*.
f^.
•V
wi
k
>
3
?
Si
^>
^
bo rib
. PtJTOC IMOOTBiO
,TUOCr*jMt"
^WHT 8UUJOM,
; 5 6uyrng an
eight event sports simulation^
'Or me « means nrne,','
" (Ve got to wrestle my brother
first to get to play it J tt/ateh out Daley,
ffl t>e your first rea/ competition
Well I started on a nigh, Pistol
Shooting? op probtem for 'Deadeye*
^Jafetf ai^ then Cyding, ooyV on
reaf/y pwfi(3& those pe&te -
Nfce they say- *~
*wr>en youte hot - youtefior*
Ftien Spnng Soa/O Dfwng, ohay so
t fceeprwtiihg jth© wafefbptiks&e
1 rfie rest was down
but f nearfy puWeeUiis arms
off in the Tug O War
\'t
6'95i
Jl-U'i "'^
w
mi*LiM*\
Y«KBJN™
SKIJUMC
«n5'A:
//^
■''
I -V.u,lhU.
f»L^.i^» ■«! 81* 1' I W i ltflV^t^il C
etittKntm but tte got
an the action mere .. in tact /f
fhorn fftfi wanna mahe Rampo Sinfces
Bach alt mey have to do is film me tn
action on this joystick i ptched tip my
machine gun, urped our raff tne jungle
iwth my e*ptosfl/e war head, (thatS
not mybralnf), but that fooh-oot
post just keeps on gapping me —
/'ffgef him next time round,
t ftaverrt gor to the chopper yet.,
iVe got to get my act together,
if Thorn frtl saw my last
attempt ffttonJy be good for
Ramho Carries on Launhtnql
All
FORTH!
$PttT*VM
FROM
...you cant beat
Ocean Software Limned
6 Central Street Manchester M2 5N5. Telephone: 06 1 832 6
The ins true bons XeH me fm Donovan, wnh •
a mission . wow, that guy's a real heep-nt
UeoK the next thing / Knew I was run/ting
down the oofrtdors of the Mother Ship, yen,
running', just a quick fflp OO IhejOyStKh
• and I was jumping head ever heats, a
real ttaHeys Comet job over some
tazercraiy robot then tgot into the
communtputer - laying charges to
blow the ship to kingdom come,
? RED 0U5T formula
and getting wised up
new robots hey
fit have to see
rJarecffwngsare
,
7'95\
1
<e
9-95
lefriQerat^f'-couid
-irtkrtg&beH
■"/WCHantt rupning for
rooms 'Vee
T/s^iQulOefpads
and alt ' took W<e 5m» f Ifch I n>' o?»'sh tot. Anyway its my tqn*
on thefeaaandrm going fora 'RUSh" ftA« - that*
real heavy goaMine pky and. OOftaOrt SfffneTTJU...
f fe« thai woch now r hnqw.*ny nei caHed the
■Refntjera,to*
13 Tebr 469777 Ocean G
O
! TBI
H.
c
a
>«$&>
i^a c«&*
/i
s*
)rr.
$tr.
a tf
«
^ /
^e*w-
^
tf.VC
rtS*
^^M bit W »
Flfrt HMHif r-r'
^f*
§ raw***^
4*j
H
Enjoy Ihe esiitemcnt of (he wcrkT» prrrruer sporting
occasion te> the whole d the globe focuses attention on
the ultimate in football ac ruewmrnt - Vbbrld
Cup victory.
Fbfluw th* action m it happen* with ■.
computer progress chart . play out the
i tit red match nviMnterv nation
i nation in your awn tompuloT
i and capture
i of thu
momentous compel ■ I
* TSPCWMUV PRODUCTIONS WH,
aexeo86
and its Latin American setting
— irf its people and the fervour and
(SD . fiihusuim they demonstrate for
their spurt
Wbrid Cm p Carnival The ONUT
I football supporters'
nfwtyfor
OLUPt.
official 1
computer game. The ONLSf Way for
a computer enthusiast Id follow the
UbridCup
ftupmmmetl by A S QtilgK*
MQUt - OrJiaal ntm FDA Vtald Cap WW,
'Wo.
•it?
76
i»m[in
VDC
U.S. Gold Ltd,, Unit 1} The Parkway Industrial Centre, He wage Street Birmingham B7 4LY. Tel : Q21-3W ttSl
Publishing Executive
ISSUE No. 29 June 1986
Editor
Groom* Kidd
Technical Editor
Franco Frwy
Tech Tipster
QWlmttw UQOQWOl
Adv&nture Eririor
Strategy Editor
Soon Mastenwn
Staff Writers
Hannah Smith . Lloyd Mangram
Contributing Writnni
hlohn Mirion. Jon DMii
n04#lt* McLeOQ
Aft Editor
Oliver Frey
Art Director
OkkShkm
Production Controller
Devfcl Western
Production
Gordon Druce, Tony Umon
PrOCOU C*fTM»f A
■ ■■■■fc ■■■■ I iWI I H
impmrviiVMiB
Phoiographar
C#mprof rMMto
Ativnflisomont Mgntgtr
f aag arftwH wr H
AdvwiuwmeriT Assistant
MekWiM
Subscriptions
Oenrs* Roberts
Mailorder
Carol Kintey
Editorial and production
1/? King Street. Ludlow,
Shropshire SYB 1 AQ
B 05*4 Be* t
Mail order and subscriptions
FO So* 10, Ludlow. Shmpstiera
SY81DB
IT 05*4 5*20
ADVERTISING
i r > ■ ■ r, and booking*
•05S4 4603 m 0S8-J 5852
Punted in England by CarlhUe
Web Offset (member of the BPCC
Group) Newtown Trading £ stale.
fl.Cumbna. CoksMf
or lOinsl-on by Scan Studio*.
Wallace Rood, London N1
Distributed by C0MAG, Tavistock
Road. MM Drayton. Middx UB7
tic irvnanai mty tm raprdducad in
■whole or hi pan without tha wriBon
cor»wr.tottU<opyr, lirhoW^» W«
t*fVnotund»rt«*»ta return .nrvwriMrv
o« phourcpfifcMiartal santki to
CRASH magaOna urttow «ccom0Mi»ad
bf * fluflabry otolrtpofl i d i * *l t ail
w**topr LUph^Mrtttan w photo
rMSSnai hmui may do u**o «» im
magiaitna la paid tor •: our currant
rata*
r. 19W MowsReid Umhad
ANEWSF&LD PUBLICATION
ABC
JULYDEC 1965
Total: 93.356
UK t 69,441
FEATURES
3fl OF MYSTICAL NUMBERS . . .
Harness the puwi-r of the MYSTICAL
SUBSCRIBER NUMBER and g«t it working lor you
43 GENESIS: THE BIRTH OF A GAME
Your chance to collect a cash prize ol at least
£1,000 as we start off a six month feature on the
creation of a game
54 THOROUGHLY STARSTRUCK
Hannah Smith takes a trip to Leeds and finds out
about the people behind Realtime Games
Soltware. the 3D Masters
9B GATHERING GAMES TOGETHER
Graeme Kidd e* amines the current craze for
compiling old I and not so old I titles onto software
albums
REGULARS
7 EDTTORIAL
11 NEWS
Catching up on the CES Show, ZX Microfair and a
few other interesting developments
14 FEAR AND LOA THING
Hunter SMinson staggers round Irorn software
launch to softwa re launch in a Blood y M a ry
induced fwue of near consciousness
41LLOYO MANG RAM'S FORUM
T ii ■■.4t i -M\ tit <XliI-l +1*1-1 1 ■?it+B<1Jrt[i fcVM'f |] ,
chrt chat, tittle tattle and opinion which Lloyd
presents for your entertainment
58 CRASH COURSE
Rosette takes a took at some revision software
(his month
64 HANNAH SMITHS PLAYING TIPS
" takes over from Robin and introduces a
xtravagsma as well as a host of tips, hints
TOftEs
74 TECH NICHE
Continuing, the round up of matters more
technical with a bit of musk to help the hardware
— down!
SIMON GOODWIN'S TECH TIPS
Simon delves inside the CRASH 128K Specif urn
and finds some very interesting things lurking
there- And the listing for his SpecDrum routine
appears at lest (Oops' I
82 RESULTS
Yet mora list* and lists of lucky winners' names in
the mrtmrhly prcta share-out
52 A CHANCE TO GET YOUR
VERY OWN RAT
CCS have set a few brain teasers of a historical
nature, and are going (o reward fifty lucky
winners with a copy of DESERT RATS
57 THE BATCOMPETITION
Holy Free Games Robin I Delve into the Betsquare,
find the Batwords and win a Batgame
462 TEMPT A SAILORMAN'S PALATE
MacMilUn are re- releasing POPE YE and have
some nifty wall clocks, alarm clocks, T Shirts and
games to give away in this culinary competition
75 GET WITH THE BEAT
A TECH NICHE competition, which tests your
musical knowledge. Three SPECDRUMS on offer,
plus money -off vouchers for anyone who gets tha
answers ell right
97 THIRD 128K COMPETITION
Jood Now you can have one mora go
at winning a 128K Spectrum, courtesy of
Newsfieltl
84 PBM MAILBOX
Brandon Kavanagh does his bit to increase the
Post Office profits, starling a new column on Play
By Mail games
87 DEREK BREWSTER'S ADVENTURE
TRAIL
Derek* heavily into HEAVY ON THE MAGrCK,
amongst other things this month
92SIGNSTUMPS
More tips and hints on Adventuring, followed by
the u mi ill mix of opinions in the Adventure Forum
102 CRASH HOTLINE AND ADVENTURE
CHARTS
106 HOME GROWN SOFTWARE
A peek a games written at home, plus a pie* for
more
108 SEAN MASTERSON'S FRONTLINE
Another look at DESERT RATS in a new improved
format, together with the FRONTLINE FORUM
MrMasterson s buried under letters nowadays
113 ON THE SCREEN
The CRASH Readers Gallery In which lame and
fortune tempts computer
12 1 MEREL Y MANGRAM
Lloyd gets his teeth into the news of up and
coming games, and we lake a look at GHOSTS
AND GOBLINS and BIGGLES amongst other
things
Summertime fun, available in the form
of the July CRASH, out on 26th June
CRASH June T986
l/REL the 30 arcade challenge for the thinking player
■VSeventy mmd stretching screens, each ore more complex
than the previous,, but providing its own ndfVMJual challenge.
Obvious or obscure - can you get through before your time or
stamina rum oul? Can you find the transporter networks,
snatch the energy supplies and defuse the bombs before you
are blown up (or sucked into oblivion)? Can you avoid the
lurking terrors, conquer invisible obstacles and immovable
bamers?
If s all here in KIREL - one of the new generation of games
from Addictive - PRICE £8.95 for the SPECTRUM
Addictive products can be bought from aU good software
stockists but «\ case of difficulty may be obtained direct from
us bymailoidei at the prices shown (UK P&P included but
overs eas customers must add £150).
pr**! jnbelrt?pl>sr*dl»¥d«Jt5ht«(0?(>?)^6404
rant oofUM Rnttfli Mmafnafll ffm nd
Hw mw Hit i onJ tnMfri djtfASy AluH
:£9 9b BBC r£fl» Commodore 64
■ JUS 95 C 16 '1**4 nt6« Or* S or, i
£7 95 Electron .it 4&9S Spectrum j 1 !
£fl« WC»w.l6K*f7« JMl itO.W
BOFFIN
S»m* ever Mitten tor We fcOm t.lertrofi'BBC
^■orxMdU iense or rurw' Iflfctfi* M«ww|
TSHIRTS
rfy«jtjptayAtMK!fM*i»n>«v«jn%j'}1*i«tone(1<tt»Wfft
S™H/M**um>'lifR*'wKL £3.75 pjcH
Post io Addictive Games 10 Albert Road Bournemouth ■ Dorsel 6H11BZ
D Kirel
D Boffin
□ Football Manager- Machine
D Addictive T-shirts
Cheque/ Postal Order/ Access
Name
Address
£
£
Tel.
WS£
zx
Budget software labels are
on the increase, and budget
games are getting better,
slowly.
This must represent a
"good thing" for most
Sped rum game players, as
ten pound game seems to
have become the norm
While you usually get more
game the more you pay, it's
not always the case,
Mastertronic, without
doubt, lead the field in the
budget market — dominating
the industry charts to the
extent that a debate is raging
about whether budget
games should be excluded
from the mainstream charts
and put tidily somewhere
else where their success is
not quite so evident. From
the point of view of a lot of
retailers, budget games are
bad news. You see, the mark
up they make on a £1 99 or
£2.99 cassette is much less
than on a 'fu (I price' game, yet
it takes up the same amount
of shelf space and the same
amount of time, trou'
paperwork is involve
getting the cassette v
shop and on the shttf More
units have to be Mid to
achieve a gi|Mflja*et of profit.
Perhaps refflters,
distributors — and
prog ramme rS(W h o gene. .
receive a royr
unit sales — .
prepared to support budget
mar
Men to work very well, u
tittKiike firebird's Booty
ossing t rre 100,000 b
:ttertohave 1Q0,
Z5ps i
ier who lives
are a pr
onr
128K
budget ga„
Knight fyme^l
Mastertronic
Range. Ther-
thera's a hint of
j fact that the first
and anginal
released for the
*•
id Jones'
sed-by
-irMAD
, dies of
mora and moreco-.
are following the trend
dil cheapo games era 90
quality, but the hudgei
as a respectable product '
here to st ay
ASHj «neT986 7
r
DEALING OUT THE CARDS?
2» A «8ft «SflP. tj^ an,
W .JLW .4B, ,«, * ® 9
4Mft
* TT
*• ON
MM
" *■ a 2? *
- MUM
** V b
««»«n
3NK
Good news for anyone still
thinking about buying a Spec-
trum 128— the price has drop-
ped already, and the first CRASH
Smash has just been awarded to
an original 1 28 game I
As we sent this issue to press,
the first rumours of a new
AmBtrad/Spectrym games mac-
hine began to circulate. Mutter
ings about a Spectrum based
machine with 256K memory
sold as a super games machine
for under £200 were heard.
The rumour has it that Astron
cards — credit card si*ed slivers
of plastic containi rig programm-
able memory chips — will be
used. Maybe this is what AJao
Sugar meant by controlling the
Spectrum software market. If
Amstrad do Come up with an
economically viable games
machine which effectively uses
non-piratable cartridges to load
games {which will almost cert-
ainly push the price of games
up), they may be able to control
whose programs actually gel
put onto the cartridges,
Fortunately for ail existing
Spectrum owners, there's little
danger of Amstrad dominating
the cassette software market in
the way they have come to
preside over the home compu-
ter hardware market in this
country, There's no sign, as yet,
of the software 'approval' sch-
eme that Alan Sugar hinted at
during the announcement of his
company's acquisition of a large
chunk of Sinclair's assets.
MORE AND MORE
This issue of CRASH sees the
start of several new sections in
the magahne Brandon Kavan-
agh kicks off a regular column
on the Play By Mail gaming
world with an introduction to the
mechanics of such games, and
will be contributing news, views
and reviews on the Play By Mait
scene on a regular basis.
Rainbird have kindly agreed to
sponsor an Art Gallery section,
in which CRASH readers get the
opportunity to 'hang' their
SCREENS creations on a page in
the magazine and then on (heir
wall at home in the form of a full
8 CRASH June 1986
colour screen dump produced
by Dimension Graphics at Rain-
bird's expense.
For the next si* months we
will be watching the develop-
ment of a new game for Christ-
mas — a game which will be
designed by a CRASH reader,
pr og r amm ed b> Design Daatan
and taken to the marketplace by
Domark We'll provide a
monthly update on progress,
and reveal lots of the secrets that
lie behind the process of getting
a game into the High Street
shout.
And a section on "Home
Grown Software' begins gently,
in which we take a look at some
of the games you have been
writing, rather than playing
There's never been a better
time to subscribe to CRASH!
Apart from the new things that
are happening between the
covers, the power of the MYS-
TICAL SUBSCRIBER NUMBER
has finally been harnessed,
bringing a host of goodies into
the laps of readers whose copy
of CRASH arrives through the
mail Take a peek at Pages 38
and 39 and see if you tan resist
the temptations on offer I
ADVERTISERS
' INDEX
Addktive
8
AMgata
ATtfT
136
40
AT AY
91
Beyond
128
Classified
107
CRASH Mail Order
112
CRASH T Shirts and B
106
CRASH Subscription*
CRASH posters
28.29
CRL
2S
Digital Integration
61
Domark
135
Elite Back Cover
Gargoyle Gamn
86
Global
47.77
Gremlin
22,139
Hewson*
27
Imagine
36, 37, 1 19
, ■nupmiri
9
Kempston
10
term
91
Levels
16
1 Mancomp
46
Melbourne House
S3
Mik re-Gen
as
Mind Games
96,114
43
Mirrorsoft
46
Mosaic
33
Otiposten
28,29
Ocean 2.3.
Probe
63
Qukfcsirva
85,101
mm
13
Sag*
78
Superior Software
US Gold
120
4,93,104
Virgin
10
THE MONTHLY
SOFTWARE STAR
FOR YOUR
US GOLD
CALENDAR
ADvennme
The amazing, combined text and graphics adventure generator enables
you to produce fast, compact adventure games with themmimum of effort and
the maximum of creativity. Stunning graphics can be created quickly and easily
with the powerful picture generator that has many features induding:- dot,
cirde, elastic line, ellipse, fast fill, shading, step by step review, easy editing and
the ability to merge pictures.
The comprehensive, intelligent command interpreter can handJe complex
sentences and multiple input commands. There is also an extensive text com-
pression fadlrty that allows you to produce far more detailed and numerous
location descriptions. Plus a full function editor, automatic word formatting, a
logical command interpreter and an abbreviated input acceptance facility.
So unleash the power of your imagination now with The Graphic
Adventure Creator, for your Spectrum computer. Available from all leading
retailers or direct from Incentive on 0734 591678.
INCENTIVE SOFTWARE LTD. 54 London Street, Reading RG1 4SQ. I
IPtease rush me, for my Spectrum
Computer THE GRAPHIC ADVENTURE
CREATOR g^| —
D Cassette £22.95
I en dose Cheque/ PO for £.
or please debit my Credit Card
No
Name
Address .
GAMES CENTRE
Selected titles at
under £5
Many games with
El or £2 off r.r.p.
The fast
moving
game of
quick wits
and mental
agility.
the no. 1 choice
for games
T72 Union Street ■ WW W H Wi 98 Corporation Street
8RKHT0N 157,161 Western Road ■ BWTtt IB Merchant Street
BROMLET 140/144 High Street (in Burton Menswear)
GLASGOW 2a 32 Union Street ■ LEW 94/96 Bnggale
PLTMimi 1 05 Armada Way ■ 10*00* 100 Oxford Street
■ TOP MJW Oxford Cm
10 CRASH June 1986
SORRY DEPA
Apok>gt«8if>duMoM»cs«n fAiblishersof a ranjje of TV fl »mesnow
games, including Bulisiye. Countdown, Traasur* Hunt and, of
course. Bhckbostvrs, which w* annhtnoil totally incorrectly to
Qttannte Software in the April review of Pfay Your Curds fltght
Evereo tony. M*cun Promise wo won't do ti again? Expect more
reviews of Mecsan products next teaue
MICROFAIR—
A FINE TIME HAD BY ALL
Our resident TECH TIPSTER Simon Goodwin
escaped from his Black Country lair a few
Saturdays ago, and scurried off to the May
Microfair
Uncle Cltve, Alan Sugar and the
PsMan may have missed the
May ZX MICROFAIR. but bar-
gain hunters thronged nonethe-
less, and few left disappointed
Opu* did a roaring trade in
£100 Discovery Disc Systems —
including a Spectrum 128 ver-
sion with re-written software.
Two video digitizers, from Sun-
set and an mtrigingly named
Dutch firm called Date Skip
made an appearance. These
gadgets tat you load pictures
from a video camera or recorder
into your Spectrum. At £1 28 and
£69 they are not cheap, but the
possibihtes for commercial soft-
ware (besides Sew? Masierson
Strip Diplomacy) are interesting
and the results look good. We
hope to review both products
soon-
Other hardware innovations
included a radio-controlled joy-
stick from AGF (review next
issue) and a prototype percus-
sion keyboard from Data l ink
Systems of Wales,
Fanzines were much in evid-
enoe and I picked up copies of
the latest issues of Interface, and
Games Monitor,
Interface Editor Lucien Ran-
dall conducted a fruitless search
for new software on our behalf
— it seems that the producers
ana more interested in shifting
the last of their Christmas stock
than in launching new games at
the MICROFAIR lbs lime of year.
Last months tales of the QL's
deat h were rather premature —
CST had Thor, a new QL com-
patible machine at the Fair, and
details of the Blackberry — a
super QL designed by Sinclair
escapees Tony Tabby and Jan
Jones — were also circulating
The non-arrival of the prototype
Blackberry was blamed on a
powercut during development.
Both 5I2K mech tries should sell
for around £500
If the attendance al the Fair
dropped of in mid afternoon,
that was only to be expected on
Cup Final Day! The Sinclair
market seem?; to be thriving still,
despite the upset of the last
couple of months. ,
ALL CHANGE AT
AMSTRAD
Rapid developments on ttte
128K Spectrum front al Chateau
Sugar lead to a price cut which
ardent Spectrum)
A "^i-^. linefeed out *P*~ I
*^ way a white ago-
^Tavent **~**S2mlE\
for At)ery*twrythVrV^^* v J^
S2l^'/rCommodo»a owner
SScarne along Ad **»££.
*„: n» an hex" •*•'""■» Ld ' ° '
SCo2rite.Se of the events]
Amttred refer to as an unbundl-
ing rather then a price change.
The mach ine on its own, without
the two free games thrown in by
Sinclair, should now be avail-
able for £739.35 as opposed to
the launch price of £179.95 —
wh ten i ncluded 1 28K versi o ns of
Daley Thomson's Supertest and
Never Endma STory.
The move is presumably aim-
ed at Shifting existing stocks of
the 128K machine so that High
Street shelves have plenty of
space for a relaunched version
of the machine in time lor ihis
Christmas. No firm details as to
the form the 12AK Mark. II will
take ere currently available, but
Alan Sugar, Amstrad's boss, has
already spoken of 'glueing on' a
tape deck and firmly spoken
against including a monitor with
the machine in an all-inclusive
package.
Meanwhile, the first rumours
of a new Amstrad computer
using the Sinclair name have
started Circulating, referring to a
256K Spectrum which an indus-
try pundit or two reckons should
be in the shops by Christmas,
selling for less than £200.
CRASH June 1986 11
THE PITS?
THE CONSUMER ELECTRONICS SHOW, held at London's
Oh/mpia during the last full week of April, was a brt of a damp
sou ib as far as ma noma computer Industry was concerned. Only
a handful, albert a fairly large handful, of software and hardware
companies e x h ibited at the show, which was a quiet, stow paced
affair according to most observers,
Amongst the names Included in the show guide were Mir-
rorsoft who brought Biggies along to the Press Day and demoed
early versions of Biggies. Dynamite Dan It and Reflex, and
Rainbird, who used the show to announce tie-ins with both Level
9 and Magnetic Scrolls (a company specialising in adventures
written for 69000 based machines). Beyond was the only other
wing of British Telecom present — Firebird stayed at home on the
nest for the duration of the show, Mastertronk. Mikro Gen
Ourell, Cheetah Marketing, and Bubble Bus also took exhibition
space — Tom Prosser was available on the Bubble Bus stand to
demonstrate an early version of his game (ctcle Pafsce. which
features trainee mega-hero and part time Space Council worker,
Nick, on a quest to recover his 1600 Turbo Cruiser, pinched by s
joy-rider, Nick find* h im Self i naide a g ia nt therm ionic raacto T, and
has to find eight sections of the reactor and dispose of them
appropriately in order to prevent a race of evil aliens from
attaining galactic domination,
Very IHtte in (he way of new home computer product was in
evidence; Amstrad Stayed trway. even though their range of
Consumer Electronics equipment is much wider than home
computers. The most popular area of activity was Satellite
Television — half a dozen companies were pointing giant dishes
into the ether, plucking out foreign TV broadcasts for the
amusement of visitors to the show. One lady spent most of her
time chucking the contents of ashtrays and cat litter boxes onto a
square of carpet and vacuuming the mess back up, while row
upon row of slick telephones looked on from their niches on other
stands. It looks like the Personal Computer World Show in
September is still set to be the main event of the home computing
year.
CHBETAH*NeATe**ETB*
****** *£*!
**X"Se sueoes* of "? t J*E£ n
Bates ha - Souldba]
!Z£L units and ** * n °riL5,l
"*^?rJf™ri deal • el batnfc
PLAYERS
PLEASE?
Richard Jonas of Interceptor
was at the CES show, proud to
be launchinga new budget label
— Players. Players games will
sell for £1 .99 retail and the
range kicks off on 29th April with
sixteen titles for the popular
machines.
With luck, we should be taking
a look at the Players in the next
issue — Richard had examples
of the packaging and a very neat
promotional video on his CES
stand, but no gomes running so
we couldn't get a sneak preview
organised in time for these
pages! Lots of wort has gone
into the packaging design as
well as the software, Richard
assures us, and the new Inter-
ceptor venture aims to catch a
significant share of the budget
market.
Rtehmnt Jones of krtwrcmptor, and now Plnwi launching Him
ii«i« kmbmtmtthm C£S mhomr. Am pw can *ma. Haying attva in
thm HKHm bttainmm* it a Caaa at knowing how fa kamp all
your battn k% tha air at tha %mma timaf
A
FIREBIRD SET-TO IGNITE THE
ADVENTURE* EWORLD
a* 1.
Thm SJpnttip Cmrmmony which ta to i
BM MFvvnfejra mn
The main contract signing extra-
vaganza of the CES show invol-
ved British Telecom's self pro-
claimed 'leading edge' label,
Firebird, and adventure masters
Law! 9.
Pictured here, gathered round
STAR HITS
CES SHOW
The only STAR attraction at the
Consumer Electronics Show
was arranged by Mkrrc-rsoft who
invited the real Biggies to their
stand to take a look at how work
was progressing on the game of
the film. Well, not the REAL
Biggies, he didn't exist silly. Neil
Dickson, star of the film which,
as they say, should be at a
cinema near you' right now.
A few more words about Big-
pies the computer game appear
in the Preview section this issue
and we hope to bring you a full
mexl month.
Nar/Dfofcivn, mupmrwtwr **irantfn#Jr« rryi him Hand #f trt*
Amwtrmd wsion of BJGGLfS tha LU H yiulw mhii ■(
HHtronoftm CES Mtmrrdirhil* thm ar*r ymitMut Grag trrgham,
mdrhyr of trad* pmpmr CTW took* at tha nw i n n wi .
12 CRASH June 1986
nt to a nam vantttra in
the contract signing table on the
level 9 stand, are Tony Rainbird
and Paula Byrne from Firebird
and three members of the Aus-
tin family tying up the deal.
Rainbird will be marketing
■sleeted Level 9 products in this
country and in the USA — the
first of which isto be a revamped
versx>n of the Colossal Advent-
uns. Dungeon Advenivre and
Adventure Quest trilogy, The
Level 9 team are currently hard
at work adding graphics to the
trilogy and improving (he lan-
guage parser used in the orig-
inal versions of the three adven-
ture programs. A second multi-
load adventure, provisionally
titled Knight Ore, should be
ready for release on the Rai nbi rd
Label during September and a
third Rain r>rd/Level 9 release is
scheduled for December this
year.
The agreement between Rain-
bird and Level 9 allows the
Austins to continue as an inde-
pendent software house, writing
and marketing adventures
under the Level 9 label — The
Pnce of Magrk is virtually com-
ptete, and should find its way
into the shops any day now.
OFFICIAL NASA
Space Shuttle
Mission Emblems
&Caps
As worn by the
Shuttle Astronauts!
A unique opportunity to collect a piece of Space Exploration is YOURS.
Direct from the Official NASA supplier these individual exquisitely
designed and embroidered multicoloured patches each represent a new
chapter in the history of the Space Shuttle.
Now YOU can collect them, display them in frames, on your
clothes or under the glass of your coffee table, however you
decide you will be proud to own them.
Rew
Enterprises
reaching for the stars
For catalogue send a LARGE SAEto;
46 Femoale Park, Pedmore,
Stourbridge, West Midlands. DY9 ORB, ENGLAND
R '9ht Caps
iTiV/iv
REQUIRED
Major software house based In London requites
additional Programmers and Graphic Artists to work on all
machines for conversion and original work hem either
story board or own design.
A studio environment with development systems,
graphics, music and technical support is available If
required.
All applications will naturally be treated in the strictest
confidence. Please apply with your CV and samples of your
work to: Bom Mo. C101, Newsfield Publications, 1-2 King
Street, Ludlow, Shropshire SY8 1AQ.
CRASH June 1986 13
Quite by chance I had become a
guest of Ariolasoft, launching
their Gott Construction Set at
Wemworflv This is of absolutely
no relevance to anything as it
will never appear on the Spec-
trum — though the rem ark of
one Chris ( Think!) Palmer, that it
may encourage you all to buy a
decent machine is more inter-
esting! Keep sending the mon-
ey, Palmer, if you want to escape
the wrath of Spectral Mafia or I
may tell them where you live I
I did do some sweet talking
though and . . . yes, here at last is
that photo of the lovely Mandy
Barry indulging in a little, inno-
cent bondage with two cowboys
— a sight previously only tho-
ught fit for the sick minds of C64
owners 1 1s that the sort of micro
you want to own 7
This month's mega- lunch aw-
ard goes to Hewsons though.
Their Waldorf bash was so pres-
tigious even Graeme emerged
from his Ludlow den and with
frun the delightful Hannah on
her first official outing. The oc-
casion was, of course, the
launch of Quaiatron. Steve
Turner is bade on top form and
never one to stop for rest (An-
drew Hewson won't let himf)
he's already writing the next test
of strategy and reflexes.
Accompanying this was pro-
bably the best meal 1 11 eat all
nr — though other software
ses are urged to try to better
it! A three course sit down job
with good company too. Inevit-
ably the main topic of conversa-
tion was Amstrads buy out of
Sinclair. Nobody was able to tell
me if Alan Sugar's purchase of
all Sir Dive's trademarks inc-
ludes that unmistakable shiny
dome? Will the balding boffin
now have to pay royalties on his
pate or wear a toupe? I think we
should be told!
THE PUS
f think we should also be told
why the CES show was so fee-
ble. The Spring preview of all
that is electronic in home enter-
tainment was meant to be a
major bash. Instead no Amstrad
— or any other hardware com-
pany — no Actrvision, Arwla-
14 CRASH June 1986
Free Lunch
and Loneliness
at the CES
There a re ma ny ways of obtain i ng bargain air travel but none
so cheap as getting deported. Quite what I was doing in that
state of undress at that time of the morning in central
Stockholm is a story in itself, but as it has nothing st all to do
with computers it will have to wait. This has been a packed
month
I was personally escorted from the plane at Heathrow
under orders never to return — which I wiil — just in Urn* to
thumb a lift from a passing executive coach- A strange
recognition of faces dawned through the alcohol induced
haze. Good God — the computer press!
soft. Ocean, U.S. Gold. And
where were ihe visitors? There
was even talk of Jest minute
advertising to open the hitherto
exclusively trade show to the
general oiks. It was so amply I
had half an hour on a sun bed
before anybody noticed !
One visitor who had obviously
hoped to sneak in unannounced,
late on the last day, was Sir Clive
Sinclair {TM Amstrad Consumer
Electronics pic) himself. How
strange to suddenly find myself
next to him in an Qlympia bar —
a location matching its lack of
comfort with extortionate pri-
ces! Fumbling for the correct
form of address for a Knight of
the Chip I missed the chance to
ask him a real question. Why
was he there? Was it to suss out
the competition in the cordless
telephone or satellite receiver
dish fields — both of which he is
interested in? My guess is not.
There were plenty of car radio
aerials on display, so probably
he was looking for the best to
ftog from the boot of a C5 —
considered by many to be a
sound marketing tactic \
CLOUD LONELY
I wandered damn near lonely as
a Cloud. Some bright things to
report such as Mastertonic cele-
brating their second birthday in
style with their chateau bottled
brew — though sources inform
me that gorgeous Alison Beas
ley was up all night converting
Carlsberg cans with sticky lab-
els) M B u c-Gen were previewing
Equinox, a new arcade adven-
ture with superb graphics, and
dropping hints about Ricky
'Stainless' Steel — a hero who is
definitely not in the Welly mode.
Minronwht had the biggest
stand for Biggies and poor P31
Bitton and the gang were risking
insanity from constant exposure
to the film's irritating theme.
Meanwhile Cheetah are follow
ing up the spectacular Spec-
Drum with a bargain basement
sound sampler which digitally
records noises for musical play
beck, Inevitably some wag had
programmed in a flatulent effect
and was busy farting around up
and down the scale. Thank God
they've not developed a smell
synthesiser.
Round the corner Dave 'Cud-
dly' Carlos was busy peddling
porn — or should that be The
Pawn. No, it's definitely the
former — an adventurer's wet
dream 1 It's also the second piece
of software to get mentioned
here thai will never appear on
7fc* Dor* Sktm ©/ Computing: Qhhwi Paulino Sofh«™ Bandog*
flirtf Am*ndm Barry. Prmvivmlr ontr thought tuhmbh lor thm ay** or
duprand Coramodort DWIMM, thit MJuOTTOt/l IMp cut novr hm mjrfi
■valJaMa to Spectrum '
the humble Spectrum Also on
the Rainbird stand was Paula
Byrne, still hung over from her
farewell party at Melbourne
House, two days before!
BAXTERED!
Further round the bend and
Beyond with a decidedly dodgy
video. No — not that sort but a
poor quality preview of gomes
10 come. Through the snow \
managed to decipher a new
Mike Singleton mega -off errng.
As I did so the previously ami-
able Eligible Baxter pounced.
'You've got a printer belong-
1 ng to one of my ci ients, ' he said
in claim- you -can't-deny tones . .
, so 1 didn't deny it. indeed I do
have an Ibteo LTR-1 Letter Qual-
ity printer, as distributed by
indeed 1 have been in-
tending to review it but So we
did a deal. Here, first, is the
Hunter S Minaon review for this
month.
The LTR-1 is a good quality
printer, capable of handling A4
paper and producing pretty nifty
results for the price via its test-
ing. I can tell you. My only com-
plaint is that it sounds like Sir
Thomas Beech am's description
ot a harpsichord!
Which brings us to Mike's part
of the deal. Obviously Saga can't
sell the thing — stained as it is
with spilt Bloody Mary — so
they're going to offer this fine,
albeit secondhand, device as a
competition prize. Just write in,
to the usual address, 'Third
Bloody Mary on the Left, CRASH
TOWERS, PO Box 10. Ludlow,
Shropshire, SYS 1DBI remind-
ing us just what Beecham's
description was (and it wasn't
'likeanLTR-1'l)
First out of the cocktail shaker
on 26th June gets the chance to
print out junk ilk© this.
And while I'm creating work
for the post room, I've a request
for help. There was a rumour
round CES that {name removed
at insistence of publisher's law-
yers! is in fact a werewolf!
Anybody offering proof of this
leading industry figure's lycan-
thropy will be richly rewarded!
Right — that's enough of this
drivel for now. It's that cocktail
time of (he morning again and
I've already overfilled my space,
Next time, I'll be bringing you
a Hewson attempt to get in The
Good Lig Guide two months
running. And if Graeme would
tike me to fly to Chicago to cover
the American CES — which has
all the rajmataz this one lacked
— I wouldn't be in the least
surprised. What would surprise
me is if he'd pay for a return
ticket!
Yours in food and ligging
Hunter S Minaon
£9.95 for AM5TRAD 464/664/6128, ATARI 64 K, BBC 32K, CBM 64. MSX 64K, SPECTRUM 46/1 28K
THE PRICE OF MAGIK
INDEPENDENT
CREATURES
INVENTIVE
PUZZLES
MANY
POWERFUL
SPELLS
VIVID
WITTY
RESPONSES
200 +
LOCATIONS
AS YOU RISE FROM SORCERER'S
APPRENTICE TO SUPREME WIZARD
THE PRICE OF MAGIK
WILL KEEP YOU SPELLBOUND
Send a large S A E for FREE POSTER and mail order details to
Level 9 Computing. P O Box 39. Weston Super Mare. Avon, BS24 9UR
Hfcft» 0£RALD »wkta a -i«n»- n*«*ork <>*;*»*>* »■*
tanging in nether space, a
region only recently dis-
covered by the dimension
dabblers, is Hangworld, a place
of incredible wonders jus; wait-
ing to be explored. And yes YOU
have been chosen from a Nst of
millions to belh& lucky soul who
gets the chance 10 take part in s
16 CRASH June 1936
journey of adventure and excite-
ment chan my out a brave new
world. Not footed? Okay, you'd
ben or have n short and sharp
Ihen: Your government wishes
to tnform you that you have
been conscripted to serve in the
military Cartographers Corps.
Make your way immediately to
the local Cartography Office
where you will receive further
information, fwture to conscript
wilt result in dissolution You
have been warned.
So, you peck up your belong-
ings and prepare for a stint in
nether space under the watchful
eves of the army. Nether space
is the place where boys become
men and men become dead. A
rather hefty chunk of spa;
designated for your exploration
— no less than 385 sections —
but only a ridiculously small
amount of energy is allocated to
your exploration craft, Nervous-
ly sitting within (&RAID. you
craft's familiar name, the trans-
ducers hum and reality flickers
out of view only to be replaced
with Hangworld, a place of
major danger, just waiting to
destroy those who
there.
As Cartographer Private, your
Cartographer's Handbook expl-
ains, you have been allocated an
area of Hangworld and must
explore as much of it a s you ca n .
Such exploration is rather ex-
pensive, owing to the large
amount of energy used by the
reconnaissance craft in your
command. Consequently, re
cruds are encouraged lo find
and colled energy crystals that
are lo be found around Hang-
world. As the reconcraft comes
into the immediate vicinity of a
power jewel, its plasmagrabs
are automatically activated and
the crystal is collected and con-
verted into pure energy.
Sitting within your craft, thg
v lew of the outside world comes
via a computer monitor — an
image showing the surrounding
S*P*hN*D*hZ»Z*Y
j-
"Spindiay Is one of the
most addictive games I've
ever played on the Spec-
trum The game rates high
on originality owing to
some very nice features,
such as changing shape*,
speed control and very fost
changes in viewing angle
— of co ii r so all these m*a nt
that the sound had to suf-
fer, but the writers still
managed to get in soma
good effects whenever
possible I loved trundling
around the area and
seeing what all the places
in this strange world look-
ed like All the other little
features are very well ani-
mated — the lifts are etpe-
good
one of the fast*
games I've played, and
nicking between
ens is very smooth El*
Dreams' latest release win
keep all sorts of people
attached to it for ages Buy
it. and see H you're one of
then
section from above with GER
ALD displayed on screen. Obv-
iously, the image presented to
you is computer interpreted.
and as such is a bit lacking in
detail, though there's enough
visual information for you to
negotiate the obstacles that
encumber progress The scan-
I quite a versatile bit of
equipment and its viewpoint can
be rotated through lour different
vantage points. This is a handy
feature if the craft is out of view
behind some Hangworld scen-
ery If GERALD is guided off
view, then the scanner automa-
tically flips to another section
Controlling GERALD should
mi present too many problems,
even for a rookie cartographer
Four directional controls are
supplied to propel GERALD al-
ong the ground. While GERALD
is really designed for terra firma,
it's possible to take lo the air,
though gravity quickly returns
you lo land. The fire button
activates GERALD'S turbo unit
which greatly increases your
maximum speed. With a little
practice, you can use the many
inclines and ramps in Hang-
world as jump off points for
acrobatic feats — such manoe-
uvres are important if you are to
map out the entire sector ihai
has been allocated to you and
GERALD,
GERALD has polymorph cap-
abilities. At a mere keypress the
person m the driving seat can
change GERALD'S form into a
ball, tetrahedron or gyroscope-
Each incarnation has its own
Silar quirks when it comes
response to the controls, and
though no one form has any
strong advantage over the ot-
hers, personal choice usually
soon decides on one of the three
you'll stick with.
Another aid to exploration is
the iift system to be found ar-
ound Hang world. Left by an
ancient crvilisation long sincr
departed, the system comprises
a number of lift activator pads
each bearing an insignia Wan-
der over one of these and all the
lifts bearing that insignia are
activated, Only two different
types of lifts can he activated al
once, and a scanner at the bot-
tom left hand side of the view-
screen shows which lifts are
operative.
Another handy on-screen
Well thank heavens for
that! Electric Dreams have
finally put out a good
Spectrum product. Spin-
duay almost makes ui
the crime of releasing Win
nearly but not
quite? S realty is
very good indeed and Is
even original to some
t, though it does look
lice it was ultimately ins-
pired by Marble Macr
The control, animation and
graphics ate all lop hole,
especially the 30 effect
that adds ■ new slant on
While it's immediately gr-
eat fun to play, there's a lot
»n 5; to keep any
Spectrum gamester glued
to the screen. Overall a
game that is not worth
missing
window reveals how many sec-
tions remain unmapped Press-
ing the map key draws up a
screen which details the sec-
tions of Hangworld which have
already been mapped out.
While Hangworld is under
exploration, a time indicator
shows how much time remains
before GERALD'S energy supply
runs out- Extra time can be won
by collecting power jewels, but a
large chunk of exploring time is
lost if GERALD is guided off the
edge of a section into the ob-
livion in which Hangworld is
suspended, as an enormous
amount of energy is needed to
transport you and GERALD beck
Brilliant! Spindizzy is by
far the best maze game I've
played on my Spectrum
The graphics are superb,
and the over responsive
nets of the controls realty
adds to the game It repre-
sents a really big challenge,
and plays very well Indeed.
I don't think I can criticise it
much, apart from the fact
that it would have been
even better if the character
set had been altered. Beg*
inner 's levels, payability,
addict i veness. good pack
rig: Spindi2zy is a really
game, Buy it I think it
represents State of the Art
on the Spectrum toda v
10 safety Falling off ledges or
leaping ramps over-enthustas-
ucally also results in energy
losses.
Should time run out, you are
regenerated on Eanh only to be
sent back to Hangworld once
more to restart the mission. If,
however, you return with your
allocated section completely
surveyed the Government a\-
lows you to resume the life of
Private Citizen rather than Priv-
ate Cartographer, and an Hon-
ourable Discharge from the Car'
tography Corps is your reward,
ible
Joystick
Keyboard play : respon
Use of colour: neat
Iraphlcs Stunnii
erm . . pardon
Skill levels
Screens : 385
A very n
lame — a very neat v*i i
apping
antly done
Use of computer 32%
Graphics 94%
Payability 94%
Getting started 91%
Addictive qualities 94%
Value for money 91 %
Overall 93%
CRASH June 1986 17
S3— —— «rs5sss-«- fc
rtd so the sags of the
j' /HJ Magic Knight continues,
■ with David Jones' follow
up to finders Keepers end Speti-
bound
Ktitgfit Tyme picks up where
Spellbound left off. Having
released the wizard Gimbal from
a nasty predicament at the end
of Spellbound, Magic Knight is
free to potter back to 13th
Century England and the
comforts of home. However, MK
is understandably exhausted
Producer: Mastertronic
Retail price: £2.99
Author: David Jones
after his ordeals and his mental
concentration is flagging some-
what. In an off moment ne mis-
casts the spell lo take him home,
and la and behold, he finds him
self transported not to Medi-
aeval England as he had
expected, but onto the deck of
an interaaiactic star cruiser in
the 25th Century,
The culture shock alone
should have been enough to
finish off poor old Magic Knight
once and for all He's a resilient
fellow, mind, and he has the
good fortune to be presented
with a Daiaeube once he arrives
on the space ship which helps
him to acclimatise to the new-
found surroundings. Datacube
Of no Datacube. Magic Knight is
singularly unimpressed with life
on a sophisticated starcruiser
and longs for the comforts of
home — the odd bout of bubonic
pj»gue, rusty armour in the
winter end being hungry a" the
is
•JIM*G*H«
U
&*&£&&
"I stilt play Finders
Keeper, at home so I was
very pleased to piny this
one. This has to b* the
mo$1 outstanding piece of
cheep software I've seen
since I started reviewing
for CRASH, two years ago
Perhap$ all 128K software
will be like this . . , but I very
much doubt it, I can't really
see myself getting bored
with this one for a long
time as it is very compel-
ling The graphics ire
excellent, all the characters
are detailed and well
animated and the back
grounds are very colourful.
My only gripe is that there
is a bit of colour clash. The
sound Is also excellent a
tune plays throughout the
game and there are some
spot effects, I strongly
recommend this game to
all 126 owners — and the
46K version will be snip a$
well You couldn't hope to
find a better piece of
budget software "
time. He's understandably
anxious to Find his way off the
Starship USS Pisces.
This is not a simple task. He
must find all the pieces of a time
machine so he can assemble it
and travel in his own time. The
Paradox Police are waiting thirty
days Into MK's future, so there's
a time limit in the game — if our
ttn suited hero doesn't locate the
Tyme Guardians and gel beck
into the past quickly enough,
he'll end up in dink. Five Eyed
Jack, king of the Space Pirates
must also be avoided according
to the inlay — he's a really nasty
piece of work. A close watch
must also be kepi on Magic
Knight's energy and happiness
levels, for if they fall too low. he
expires.
The first problem to be solved
involves getting the human
crew members to acknowledge
your exisiience, Officially, Magic
Knight is a stow- away, so in
order to ingratiate himself with
the crew of the USS Pisces be
must somehow obtain an identi-
fication card — they're only
" Hooray! The follow up to
one of my favourite game*
of '86 arrives, and a very
good game it b too The
Wintlowmaticn rs still an
excellent piece of program-
ming and adds to the game
fust as. if not more than the
original system. The
graphics are vary good,
and the sound is superb
For £2.96, it's brilliant value
for money, I think Master
Ironic had better get lots
and lots of copies of this
run, 'cause methinks its
gonna be a hit. "
prepared to hear the voice of
officialdom. The droid members
of the crew and Derby 4 — the
Transputer — aren't quite as
snobby as the human con-
tingent, if you ask them nicely
they may even help you get the
ID card , . This isn't much use on
its own, as it is blank. MK must
find a camera and some film and
by being creepy to the robots on
board, he has to arrange to have
his photo taken, and then add
the snapshot to the ID card
which then confers an auth
antic' identification to the
wearer Once this is done Magic
Knight can start giving orders to
the crew members and begin
bossing them about — very
satisfying after their early
rudeness. When the pilot has
" Km is the first
'proper* game on the 128
and I must say that I was
very impressed. I thought
the 12SK version would
just have more locations,
but David Jones has cert-
ainly made full use of the of
the iZfiK's features. The
game is a very good follow
up to the mini-Spectrum
games, and combines
some old ideas with some
new ones. The thing that
did impress me was (he
vary elde wurlde music:
this suits the game perfect-
ly and doesn't ask to be
turned down as on some
games I still love the way
the Knight bounces around
and can pester the little
innocent creatures th.it
roam around, by asking
them to push off or go to
sleep, The game again uses
the beautrful windowing
techniques that were
employed in Spellbound. I
would say that this game
will well satisfy any 128K
owner who's moaning
about the 128K software
machine, and at the price,
'you can't go wrong
!
been provided with the appropr-
iate equipment, Magic Knight
can order him to drive round the
galaxy — and a neat space-flight
sequence pops onto the Bridge
viewscreen during tlighi.
The player interfaces with the
game via an improved version
of the user friendly window/
menu system that was christ-
ened Windowmation in Spelt
bound. Using either ihe joystick
or keyboard, commends are
given by selecting options from
a series of nested menus that
window onto the screen. A wide
range of activities is catered for,
including examining objects
and characters in the game,
giving orders, reading things,
calling up status reports and so
on. New options appear on the
main menu as the game pro
grasses and problems are
solved.
The crew of the USS Pisces is
an untidy mob — objects litter
the decks. Some of these are
helpful when it comes to solving
the problems buried in the
game, while others can be used
to barter wii h the crew of i h e sta r
cruiser. Magic Knight must
somehow locale the mythical
Tyme Guardians if he can and, if
indeed they even exist, they'll
supply him with his ticket home.
Sixteen separate characters
can be found in the game, and
there are nearly fifty loe<i
far the USS Pisces to visit Nqt
all the planets are explorable,
but the habitable ones are
accessible vie the transporter —
once il has been fixed Magic
Knight must also get the co-
ordinates right on the transport-
er or else his little tin molecules
will be artistically splattered
across, the cosmos. Most of the
pa ns of i he t ime mac h ine can be
round on the planets, and some
starbases contain communic-
ation centres which provide use
fu I information.
Apart from the problem-
solving aspect of the game,
there's a fair old strategic
dement, rt's vital to keep Magic
Knight's strength up. but the
player afso needs to monitor the
status of the other characters in
the game and keep an eye on the
condition of the Starship rtse/f
Don't forget — if Magic Knight
never escapes from the confines
of the USS Pisces, there wont
ever be another Magic Knight
game....
CRITICISM
Control keys: A up/jump, Z
down, N left, M right,
SPACE fire
Joystfdt: Kempston,
Cursor. Interface 2
Keyboard play: responsive
Use of colour: pretty, and
tidily done
Graphics; cute little
characters, nice
backgrounds
Sound: continuous jolly
Skill levels: one
Screens: 50 (25 in the 4SK
version)
General rating: Another
excellent arcade adventure
from David Jones,
Stunningly good value for
money,
Use of computet 90%
Graphics 88%
Payability 91%
Getting started c.ii .
Addictive qualities 33%
Value for money 98%
Overall 94%
CRASH June 1986 19
different, as
GAR
i 1
comicboo
mm®*-* ^
snf&&°
ecmofoiN^^
BSSSB8-
Jwl>ld. meek end very wimp-
#WIish reporter Kevin Oliver
* * awakes outside a hospital
with absolutely no memory St
oil, an empty camera in his hand
and some small change- Obvi'
ously bedazed by his situation,
the puzzled reporter searches
his synopses and finds three
words: two of them make up his
name, while the third is pu«i
ingh/ meaningless — 'KWAH'
As any amnesiac reporter
would, Kevin says the puzzling
word and Kablamml, what was
previously a wimp is now a
muscle encumbered man of
steel dressed in red with s range
" Apart from the innova-
tive stuff. Redhawk is rep-
lete with all the feature?
that ire needed in ■ com-
petent but more traditional
adventure game. Redhawk
is easily accessible and
should appeal to people
who are only interested in
arcade games, at wall as
hardened adventurers The
game really is something
new in the adventure war
Id — it has lost the ele-
ments of drudgery that
many arcadesters accuse
adventure games of poss-
essing As such any Spec-
trum owner would be well
advised to keep an eye out
for this novel release The
plot and actual game is full
of humour and ft is a very
relaxing way of passing
time with your computer
Anyway, it's great fun tc
shout KWAH' when you're
in a tight spot. I can't pro-
mise it'll turn you into a
muscle rippling mega hero,
but it should raise the odd
eyebrow from anyone in
ear shot
of super powers as matching
accessories And then Redhawk
remembers his mission to hin-
der the course of evil upon
planet Earth. Another quick
20 CRASH June 1986
KWAH later and Redhawk; is
back into his civilian identity.
After a bit of interaction with
the surrounding scenery and a
tittle weeny read of the inlay, the
problem to be solved soon
becomes frighteningty appar-
ent. Some incredibly naughty
person has decided to bomb the
local nuclear reactor, If the
device deposited there does
manage to pop its cork then it's
goodbye to at (east three quart-
ers or Kevin's home town,
Obviously something must be
done, and the only effective sol-
ution seems to be a Redhawk
one.
Despite Redhawk' s rather
impressive physical endow-
ments, the answer to this part-
icular problem doesn't depend
totally upon brawn Brain is the
major talent needed to prevent
the surrounding countryside
being littered with bits Of power
station The first thing to do is
get a job at the Daily News as a
freelance photographer This
gives Kev a supply of money as
long as the Ed iter get a supply of
crime piocies — quite an easy
task when you're secretly a
trendy superhero-around-town
Six hours are available to
Kevin/Redhawk before the
bomb goes blam. To solve the
problem of the exploding power
station, our reddened hero must
first sort out the mystery of who
actually planted the device. As
different characters are encoun-
tered and interrogated a verita-
ble web of intrigue becomes
apparent. Including the super
hero himself, there are six main
characters in the game, plus four
supervillains who hinder the
crusader along the way to truth
and justice.
To complicate matters, most
of the people around the place
have a motive to destroy the
power station and it's up to
Redhawk, the great detective, to
decipher who is behind this
rather dangerous malarky. Once
that's solved, then a way to
prevent a rather nasty mess in
the power station should be-
come apparent
Like all superheroes, Redhawk
finds his doings Closely moni-
tored by the media, and Red-
hawks popularity rating fluc-
tuates according the number of
criminals he apprehends or al-
lows to escape. If he gets really
unpopular, no-one will talk to
him — which makes solving the
mystery rather difficult, but if
Redhawk spends too long bask-
ing in glory and apprehending
wrong-doers, he won't have
time to investigate the dastardly
plot that threatens the antrra
city A fine balance has to be
maintained throughout the
game.,.
" The cartoon style graphics add tremendous
atmosphere to Redhawk, and are very quick on the
draw Speed in adventure games is fairly rare, but
Redhawk keeps the plot and action on the move by
using key wo rd en t r y f ro m a m en u o n th e bo tl o m of the
screen — a great aid to one-finger typists like me?
Multiple commands can be entered, making the whole
game less of the usual typing exercise. Interaction with
other players is difficult at Hrst but becomes easier
with practice, Being in charge of a costumed superhero
is quite a responsibility — but not one to be taken too
seriously in this, game. After all. he does wear his
underpants over his trousers! Have some fun, go say
"KWAH". wear the badge and have a go at being a
Superhero
fferf/rsw* marks quite a dep-
arture from the usual format of
adventures adopted by most
software companies nowadays.
including those produced by
Melbourne themselves. Devel-
oped by Simon Price and Mike
" Being an arcade freak, t
don't often get the chance
to play adventure games
let alone comment on
them, so I was quite ple-
ased when I found this one
in my In Tray. It took me a
1 while to get the hang
of Redhawk as it contains a
lot of revolutionary ideas
and new concepts in input
and output The game itself
wasn't instantly playable
but then again to me, most
adventures aren't! After a
few games, however. I'd
really got into the spirit of
Redhawk. The screen lay-
out is very effective and the
graphics used in the comic
strip, although not Ian las
tkally exerting, are very
well drawn and arid excel-
lence to an already good
game Is-suinq commands
is fairly straightforward so
it Is never really a pr ob l em
getting Kevin fledhawk to
do the things you want him
to do Generally I quite
enjoyed playing Redhawk
as it ts good fun. I'm not
sure quite how long 1
would play it — for me. as
an arcade gamester, it
wasn't all that compell-
ing . "
Lewis under the name of Sil-
houette Software Systems, the
whole project is an extension of
Advsntum Games on the Ams-
tmd, a book the two lads wrote
while they were st ili at polytech-
nic. The best way of describing
Rodhawk is as an interactive
comic strip — the way the game
works is hardly surprising as
Simon Prioa scripts a comic strip
by the name of Retffox The
main idea behind Redhawk, and
principal difference between the
game and most other adven-
) I
tures, is that although it's no( an
arcade game, all the action lakes
place in real time with the situ
ation and characters constantly
being updated as text is input by
the user. With a set of cartoon
frames running across the top,
the screen action is shown in
classic comic book style as
Kevm.'Redhawk obeys the pley-
er's commands Each new com-
mand entered by the player
affects the cartoon frame on the
right of the screen, and the
frames scroll to the left, making
a mini cartoon strip which is
continually added to as the
game unfolds
Interacting with other charac-
ters is fun, as speech bubbles
superimpose themselves on the
Overall 91%
action frames and speech scrolls
itself across, Using the SAY
command opens a little cloud-
like speech bubble above our
hero and text pours out lor the
benefit of anyone on screen who
may be m listening range A!) the
while a real time clock shows
whet the time is as the minutes
to doom slowly tick away. A very
competeni attempt at
multitasking.
Though wimpish. Kevin has
access to enormous power at
the mere whisper of 'KWAH'.
That power is far from infinite,
and there's a imle meter there,
on screen, to prove it. Such
superhero activities as flying
and fighting sap away the old
super powers until — KWAH' —
the poor chap is japped back
into his human form for a little
rest and recuperation The
Superhero batteries are slowly
recharged while Redhawk is m
Kevin mode.
The main problem with the
Kevin incarnation is his inability
(o move around easily — he has
to rely on taxis and the tram
system. The Dally Mews is a bit
of a tight outfit as no matter how
many receipts Kev collects,
Nigel Barlow, the mean Editor,
won't give back any money on
expenses: that really takes all
the fun out of journalism. The
only way to fund travel is to sell
photos to the paper as the tran-
sport facilities cost a rather
excessive pound a trip I Aa the
plevet becomes acquainted with
the local geography it's possible
to save money by FLVing to
destinations in caped crusader
mode, but this uses up Super-
energy.
CRASH June 1986 21
6-B'&60UttD T BE (N Htt-
" 10 levels of fun make this torture excellent value
for money. Nova rating. Definitely one of those
"just another go' games. Game of the month
February" - Computer Gamer
The most compulsive game I've ever
played. If you don't buy it you'll never
Know what you've missed." says Gary
Penn. Zzap! 64. Gold Medal Award.
97% overall.
COMMODORE 64 MSX
AMSTRAD SPECTRUM
V
it
1
ft*
%
95
v
»
Vi
N
tn
N
ALIEN HIGHWAY
Producer: Vortex
Retail price: £7.95
Author: Marc Haigh-
Hutchinson
Alien Highway was written
by popular demand' as a
sequel to Highway
Encounter and is a souped up,
modified version of the original
game.
This time your target is the
A hen Empire, a vast complex
which is essential to the aliens'
survival. Once again, you are in
control of a drokJ, or Vorton, but
this time there are no lives — a
single robot is supplied end it
has to be recharged from power
points along the highway, 8S
contact with the aliens or their
weapons taps vital energy.
The ultimate aim of the game
is to shove a might ity powerful
explosive device — The Terra-
Iron — ail the way down the
highway to the gates of the Alien
HO where it can detonate and rid
(he world of nasties (until the
next game, at least}. The Vorton
accelerates forwards at great
•peed but slows down quite
slowly if left to its own devices,
so some nifty control manipu-
lating is called for to make it
behave according to your
wishes- As before, the Vorton
has to be pointed in the right dir-
ection and then moved.
The Aliens have learnt their
lesson from Highway Encounter
— the road to the E m pi re is litter -
ed with obstacles and alien nast-
ies. To add to the fun, the edges
of the high we y ere elecinfied
and burns clumsy Vorton touch-
ing them to a frazzle. Once
again, certain objects on the
roadway can be moved by firing
at them with your lasers and
then used to block the path of
some aliens, ensuring a safe
passage for the Vorton and
Terratron.
'Hairy lasers' are still fitted as
standard equipment on Vortons,
and make suitably short work of
aliens. En route, the Terratron
must be re-charged seven times
so that it's in tip-top condition
when it arrives at the Alien
Empire: keep an eye out for the
Regeneration Stations,
The status area at the bottom
of the screen shows how low
your energy levels are getting,
the t ime that remains in which to
complete the mission and how
many of the seven re-genera-
tions your Terratron has been
given. Without the full comple-
ment of regenerations the bar-
rier guarding the alien complex
is impassable.
The new highway spans thirty
screens, as before, but this time
there's a random element which
governs the way the game sets
up — map-makers won't have it
all their own way'
CRITICISM
•" Yea hi This one is very nice:
it forms ■ worthy successor to
Highway Encounter. The graph
Trundle, twndt*, trundl* go*s th* Vorton Thvrm't « nmwty
on* a y dmortiTer lurking just down rh* md. Tim* to think
aturtut using fh* Hairy Lasers'
kcs are excellent,
beautifully smoothly Alien
Highway is a real pleasure to
play; the level of difficulty has
been pitched just right to make
it frustrating, yet fabulousfy
addictive, I can't realty find
much fault with it. A tune could
have improved it a little, but the
spot effects are satisfactory and
trie payability arid addictive-
ness make up for any aural
deficiency. "
• " Vortex's fast release, High-
way Encounter, was brilliant
Now the foifow*up has arrived
end can they keep up the stan-
dard? I'm glad to say they can.
Although the game looks like its
forerunner and is based on the
same idea, I tike it. Vortex have
chucked in a new storyline and a
few new sprites to contend with,
You stiff have to advance up the
highway, and the game is tun
end challenging. Graphically, it
is excellent with lots of nice
touches like the shrinking aliens.
Getting the hang of moving
around can be a bit tricky at first,
but after a few games you
should find it easy enough to
control your droid. Some people
may say that Alien Highway Is a
bit too much of a copy of High-
way, but as feres I'm concerned
the game is ace, and fun to play
#" I was a great fan of Highway
Encounter. This is basically the
same game as its predecessor
although there have been some
great improvements made to
the gameplay. Graphically there
are a lot of similarities, but it's
logical to use the same sort of
Aliens I suppose The characters
are full of detail and well anim-
ated. While (he backgrounds are
not as varied as I would have
liked, they are certainly well
drawn. The sound effects are
minimal: only the odd beep now
and then when you lose a life or
zap a nasty. If you liked Highway
Encounter then you'll certainly
like this — if you haven't seen
HE. then I strongly recommend
this game. The onh/ problem
that I can possibly forses is that
it might be a little easy. "
COMMENTS
Control keys: A decelerate,
accelerate, K left. L right,
SPACE/M/Zfire. P pause, G quit
Joystick: Kempston,
Protek^AGF, Interface 2
Keyboard play: straightforward
and responsive
Use of colour: sparse
Graphics: tidy and well
animated
Sound: spot effects only
Skill levels: one
Screens: 3Q
Generai rating : Another one for
Highway Encounter fans
everywhere
Use of computer
69%
Graphics
87%
Payability
87%
Getting started
Addictive qualities
89%
89%
Value for money
88%
Overall
88%
lllllllillllfl
OOOOOOO
CRASH June 1986 23
.jj ftkitfHgi
Producer: Addictive
Retail price: £8.95
Author: Siegfried Kurtz
Addictive Games are best
known for simulation
games such as the
monster- selling Football
Manager, but this new release
shows the Bournemouth-based
company taking a completely
new direction.
Kirel features a cute frog-eyed
character who hops around the
seventy 3D screens that makeup
his world in search of bombs to
defuse and objects to collect,
Kirel can only climb one step a! a
time on a screen, so he must pick
up and drop blocks as he goes
along, building staircases and
bridges as they are needed, You
ca n only move to the next screen
when all the bombs on the
current level have been defused,
Each leva) has to be complet-
ed within a certain time-limit ■ —
the amount of time remaining is
indicated by a fuse trailing from
the floor, which smoulders
quietly away. If Kirol doesn't
move fast enough and runs out
of lime, the little marauding
meringue explodes. Contact
with patrolling monsters saps
energy, and can also lead to
death.
Once all the bombs on a
screen have been defused by
jumping on them, an exit icon
shows pointing the way to get
onto the next screen. If Kirel
leaves the screen inside the time
limit the score is increased.
The Bionic Battle Bun, as he is
known to his friends in the
patisserie business, roams
around the screens searching
for cakes to eat and arrow blocks
to collect. Monsters are allergic
to cake and era destroyed if Kirel
touches one while he has a cake
in his inventory. Arrow blocks
Kirxtt'* bokt'ng » block, *i you smn tell by the icon in the top
fight of thu screen Hrfier* s hm going to put it down? Fime't
running out. . .
Bomgf Tnm Bionic ftattfa Bun l**pi through rftt mir on th*
tvtf to * bit of bomb ditposmt
give Kirel another section of
bridge, while bags of sweeties
•nd sugar replenish his energy
levels. Little bails give Kirel
more time to complete the cur-
rent level.
Kirel has four lives per screen,
and the status area on the
bottom left-hand side of the
screen shows the number of
lives, cakes and bridge building
units he has as well as his
energy level.
Other useful items to keep
your bulging eves peeled for are
cubes, which destroy immov-
able walls and pyramids, and
transporter networks represent-
ed by shimmering curtains or
circles, which can be used to
move Kirel around the screen.
CRITICISM
"Well, well! Addictive have
been relatively quiet since the
golden oldie Football Manager,
so it's nice to see them publish-
%
ing such a fun puzzle game.
More or lees everything (except
soundl has been exploited to
the full to bring idea to fruition.
The star of the game Jerks ■ little
bh, but other things make up lor
this. Generally the graphics are
nicely represented, but the
game's reel high » Its pi ayabili
ty. I think it hi realty good, dean,
puzzle solving fun. The tide
screen flickers a lot, but the
effect is there, and rt works
quite well. Addictive and fun to
play. Not worthy of a Smash,
But well worth a good lew day's
attention. "
• " Kirel is definitely one of the
most original games ideas
around on the Spectrum at the
moment end contains some
excellent 3D graphics. At first
the gameplay ts very slow, hut I
found it was re/ativefy easy to
et used to end suited the cute
little character you control. The
time bomb time limit is a very
effective idee end metes you
hurry around with more urgency
than a counter would encour-
age. The graphics are set in
great 3D perspective, although
some situations seemed a tittle
awkward to work out on the later
levels. The other characters are
well drawn and the baddies
smoothly animated. The only
thing f missed was a tittle tune to
listen to, but that hardly counts
against the game. Kirel is a brilli-
ant game which anyone can get
straight into playing. Definitely
worm buying if you want some-
thing that is a little different from
the 'run of the miff Spectrum
software, "
•" I was initially very impres-
sed, but after a few goes the
novelty of the pretty graphics
wore off and I was left with a
fairly mediocre 'jumping around
collecting things' game. The
graphics are very good and the
Characters are wall drawn,
although a little jerky when they
move. The sound is limited but
adequate I suppose Controlling
your blob or whatever it is, is
difficult at first but after a few
practice games it becomes
second nature. It look me a long
time to gel into, but once you I
got On with it, I found it fairly
playable and addictive, alth-
ough it isn't the sort of game I'd
get hooked on. Not a bad game
— it'll lake a lot of determination
to complete. "
COMMENTS
Control keys: pick up/put
down, 1 rotetfl right, 2 turn
round, 3 rotate left, SPACE to
pause, ENTER (o continue, B
build bridge, E up, S to play
game, T to play training game.
VT abort game
Joystick: Kempston, Cursor,
Interface 2
Keyboard play: no problems
Use of colour: monochromatic
screens
Graphics: very neat 3D
platforms
Sound: spot effects only
Skill lews: two modes, training
and play
Screens: 70
General rating: A neat
arcade /puzzle gams that's quite
compelling
Use of computer
33%
Graphics
86%
Payability
B5%
Getting started
84%
Addictive qualities
87%
Value for money
83%
Overall
m%
24 CRASH June 1986
JOCK AND THE
TIME RINGS
Producer: Atlantis
Retail price: £1,99
Jodt, who bears an uncanny
resemblance to Dusty Bin.
is stuck in the wrong time
zone. You must help him return
to his own time by collecting 32
time rings from each of the three
time zones he visits.
Before you can enter a new
time *one you must give the
correct password and this is
only given to you once the 32
rings from the previous time
zone have been collected. Natur-
ally this doesn't apply to the first
zone or else you'd never get
started.
Each zone has a maze pro-
tecting the time ring and Jock
has to find his way around these
mazes trying to collect the rings.
He can move upwards, down-
wards, left and right. He also
possesses something called a
speed booster. This enables
Jock to put on an extra spurt of
speed to escape from the Time
Guardian, but the power which
he is given at the beginning of
the game and which depletes
gradually as he moves around,
goes down a lot quicker when
Jock is using his speed booster.
However, Jock's power pack is
regenerated at the beginning of
each time zone.
Jock is not the only one inter-
ested in the time rings, They ere
also possessively guarded by
the Guardian of the Rings who
buzzes around the mazes in e
variety of colourful disguises
blocking the route to the rings.
Any contact with the Guardian
spells instant death for Jock.
Well, actually it isn't instant as
such because Jock is provided
with nine lives at the start of the
game. He loses a life every time
he brushes against the various
Guardians but he gains a life tor
every five rings he manages to
collect. To make matters worse
Jock only has a certain amount
of time in which to gain poss-
ession of a ring because they
become unstable in his pre-
sence. If he takes too long to get
around a maze then the radia-
tion level in the ring becomes
lethal and he loses a life.
You can keep a check on
Jock's progress by looking at the
chart at the bottom or your
screen This shows how much
ene rgy Jock has left i n h is power
pack. It also shows how many
lives he has remaining and how
many rings have been collected.
You can also check the score:
Points are scored for each ring
collected depending on its
colour. Extra points are scored
for how much power Jock has
left at the end of a zone.
Once Jock has negotiated his
way around onetime zone and
collected 32 rings from it then he
can move on to the next one. A
password is flashed up onto the
screen which gives you access
to the next part of the game.
The game ends when J ocfc h as
completed all three lime zones
and collected the required num-
ber of time rings. It is then
possible for him to return to his
own time of 21 12 AD, no doubt
for a refreshing game of the
same name!
CRITICISM
• " Mot the usual type of jolly
Atlantis software this, it would
be quite easy to complete rf you
had a couple of hours spare and
a lot of patience, but to tell you
the truth t couldn't stand this
one (or more than twenty five
minutes The graphics *re large
but undetailed and quite messy-
There are next to no sound
effects, the meet you can hope
tor during the game rtsaH is a
beep every minute when there
is a ring m your room or an
etorwated burp when you lose a
life. The one thing that pulfs this
game way down be low avenge
h it's speed, it « so slow as to be
monotonous from the start.
Even for its cheapo price tag I
wouldn't recommend this game
as it is BORING. "
• " This game would just about
be passable if it were played at
high speed. Unfortunately it
ploys ever so slowly end con-
sequently becomes a real bore
after the first one or two games.
The graphics are big but uni-
maginative and lack any detail
and the sound boils down to a
few burps. There are plenty of
locations but they all look very
simitar and it takes an eternity to
slowly trundle round thgm ttt,
The fact that it sells at two quid
doesn't make it worth buying —
there are a lot of better pro-
grams available at the same
price, "
• " Another funny title for a
budget game, but I'm afraid
there isrr t much in Jock and the
Tune Rings that hasn't appeared
in any other budget game. It's
very slow to play, even when
you're moving in 'fast' mode.
The characters tend to be too big
to do anything detailed or accu-
rate with, and the control is very
heavy-handed, only permitting
four-directional movement. This
is a below average game. Jock
looks as if he is a reject from One
Man and his Oroid, and the
passages and the codes requir
ed for the next stage remind me
of that game, I couidn'l find
anything special in it apart from
the nice character set perhaps —
but that's hardly a great selling
point! "
COMMENTS
Control keys; definable
Joystick: none
Keyboard play: reasonable
Use of colour: average
Graphics: big, fat and jolly
Sound: crummy
Skill levels: one
Screens: three time zones with
31 rooms in each
General rating: a very boring
and slow collect em up.
Use of computer
53%
Graphics
38%
Ptoyability
31%
Getting started
se%
Addictive qualities
32%
Value for money
35%
Overall
32%
CRASH June 1986 25
Producer: Ocean
Retail price: £7 95
Author; Kaos
A race Of reptilian aliens —
the Visitors — threatens
to take over the world A
resistance movement has been
formed to try to prevent this,
which is whore you come In:
playing Michael Donavan, fear-
less leader of the resistance
movement who aims to destroy
the a 1 1 ens s i n a le handed
Having sneaked aboard the
Visitor's Mothership he scuttles
round, planting bombs in key
locations. However, Diana —
leader of the alien horde — has
spotted your presence and is
dot rig he r best to make su re you
don't succeed. Devilish Diana
has commanded her army of
robots to search you out and put
a stop to your plan.
Four types of robots have to
be dealt with. Surveillance
robots follow Donavan around
the ship reporting back to Diana.
Maintenance robots scuttle
along the floor of the space craft
fixing things while cleaner rob-
ots hover at head height tidying
up. But it's the deadly security
robots that Michael Donavan
must really keep his eyes peeled
for. They can be destroyed with
a bolt from the laser gun, and
points ere won for obliterating
them r but ammunition is severe-
iy limited.
The robots operate on high
voltage electricity and contact
with them gives Donavan a nas-
ty Shock- Encounters with robots
don't kill instantly, but they do
put a strain on the heart. After
too many collisions with robots,
your heart gives out.
Windows at the bottom of the
screen monitor progress. A
green screen to the left shows
massages being sent to the ro-
bots from Diana and helps you
keep track of the robotic hot-
spots. The middle screen inc-
ludes a clock and under this the
score is displayed. A lightning
bolt reveals the laser's firepower
and a cardiogram bleeps reas-
suringly at the start of the game,
getting more irregular as Mich-
ael's heart is damaged.
Function keys are located on
the right of the status area From
the top and moving clockwise
the keys are as follows: a} allows
the game to be paused or aba-
ndoned; b) talis up informal ion
on locations in the ship; c) al-
lows you lo Jay your explosives,
4) is the log-off button, used to
return to the game; e) displays
the security code in the green
window while fj stores informa-
tion about the red-dust formula
that Earth has been developing
to kill off the aliens.
Number keys to the right of
the function keys, like all the
numbers in the game, ere in
base six because the reptilian
aliens only have six fingers'
Every now and then ihe hero
comes up against impenetrable
security doors that can only be
opened by inserting the correct
code. However, he can move
from level to level via teleport
pads- To use these, sta nd him on
one and press up to move up a
level or down to move down a
level
Will Michael Donavan man-
age to outwit the alien invaders,
or will we have to sit through
another series of y on the tele-
vision to see if good triumphs
over evil 7
CRITICISM
m "V has finally arrived and
after all the hype tha game
hasn't turned out to be too bad,
Tha alien's mother ship is a
Look i likmOonnvan has got a siightly imp**M*bl* problem
on hit funds an thm top dmck at tbm Alien Matherihtp . . .
pretty drab place apart from the
odd console room here and
there, and a few laboratories if
you can find them. I was vary
disappointed to find that there
were Iota of enemies on the ship
but none of them were Visitors :
Instead than are these pesky
little robots that literally gat
under your feet and don't eng-
age in proper combat at all. The
finish of vie game it vary good
and you'll spend ■ long time on
it if you play it fully Unfortu-
nately the writerfs} seem to
have left out the TV tie-in, and
thought up a game all of their
own. Not so much for fans of the
taffy series »S for serious
arcade /adventure players. "
• " fm not incredibly enthralled
by V. The game has its good
points, admittedfy. The anima-
tion for Donavan s forward rolls
is quite neet r but the back
grounds make the robots hard to
see, and generally make the
game look a bit of a mess. Once
you g*r into V, it's fun to play,
and it gets better the longer you
spenefwith it. I'm not sure that
I d come back to it a lot but t
played it for quite a while
Overall, not bed, but it could
have been improved. "
9 " Controlling your man Is not
hard, but at first it is a little
confusing. The icons are also
quite easy to use after a bit of
practice. The graphics are disa-
ppointing: there's a lot of colour
clash and very lithe variety in the
backgrounds. Your character is
well animated, although some-
times if s hard to make him out
against the garish backgrounds.
The sound is minimal, with only
a few spot effects. Generally this
follows Ihe trend of most Games
-of-the-series in that it's
disappointing. "
COMMENTS
Control keys : CAPS SHI FT left, X
right, B to SPACE fire, P up, L
down
Joystick: KempstOn, Cursor,
Interface!
Keyboard play: fine
Use of colour : effectively
monochrome
Graphics: neat animation and
smooth scrolling
Sound: continual noise
Skill levels: one
Screens: large scrolling playing
area
General rating : A neat arcade
adventure, but where are The
Visitors?
Use of computer
73%
Graphics
71%
Payability
68%
Getting started
Addictive qualities
72%
72%
Value for money
67%
Overall
70%
26 CRASH June 1986
MEASURE UP TO QUAZATRON
IV iulr.il i ttu l.itn riiith of 1I1N Mihlrrr.ini.ui riUnkt OH Hiv ptainr (Ju.irltrh. \ Hiir heiukl mils! \nr thr
humiiii r.m I roiii t vli rniiiuilion hy ilu utk-ii draMs. SiihvtTl lln-ir (It-si ruitne ctiurst' in a ■eriea of
i;ri|ijnii^ tiiofrtmliilMinv WiircL «ff llii'ir ussjiiJK a> \nu ^nipuk «ilh dt.tth Hs<li. Pit \iiur writs and
inueiiiiiiv :ii>:tinM llwir drtHHit ;irr:» of uuiM«i ;iml Irickvn, \br»vr;dl - uni muil dt-ttclivutc
thvm. lie Hiiprvnit 1 ttr risk iibliii r.iciu?i. <„)ij.i/;itr(m h> Slot- I iimcr i-. ihc Hpvilriim
^■^^^ pqultsilt'itl i»rnw*ir(t ujiifitnit 464 r.ir;i<lr<>id,
^^«%^ HJK4NK /.\M"I I I KIM V\l»l2Hk
/\ SPECTftl M<l% 4«k MODI
CASSETTE (£8,95
liT wild M Chilli
^Hisutiaai
card miiiitHi. .Hid cn>
ignalurr. Ihin't foi
. fit Knv
i name am!
?
_t*
Jl
LnJ
-, .'
ra
IMP
Haw ion Consultant* Ltd
our Li<iinriLiit»u iKulupiiit-iit i>l mnmjiiti wift*
mi jii ,il»jT» tu|i|n i-ojIiijW Miftw^r* wnl In if «it>i .i vk-w l<> putii
giantW
AT LAST
OLIVER *RE Y
POSTERS FOI
YOUR WALU
A supob series erf famous covet* by
Oth*i rriry can be youis in poster form.
Printed on one side in gkmrcjng colour,
they each iwasuit a pant 80 % 57 cen
timetres (about eight nu^^nc pages)
and come aniulh nWled up in a postal
tube (useful lor all sorts of things) at a
mere £2. SO each { pSc p d nd VAT i ndusm'}-
Bul if you order all four then you get them
tor only O.50— four for the tmceof three!
OSTERS!
aUy signed ty ?£? t y d £
today'.
-^
■
ALLPOSTEBS
£2.50 EACH lincluswe)
OR
ALL FOUR FO» ON
f750
&
OLrVER FREY POSTER OFFER
FIuk send mt the following Oliver Ftey Pb*terH)
AU4ftMten!|£?501
1. KH'IFROFMAR5<£2.50)
2. METRO FORCE 1 <Q,50»
3. RED MOON (G.50>
4. ZOMBIES OF THE NIGHT (£2.50) L
I endow £ . . cheque or postal order made payable 1<> Newsfield
Limited
Please nole; orders outside mainland UK, please add £1 per item
ordered to cover extra postage.
Name , .„
Address .......
-■•■■ — - "— — Postcodw ..,,».,
POSTER OFFER, NEWSFIELD, PO BOX 10,
LUDLOW, SHROPSHIRE SY8 1DB
POSTER
THE CAMPAIGN AGAINST WORLD POVERTY
ANT
tt
ALL PROCEEDS TO WAR ON WANT
14 FABULOUS TITLES FOR ANY 48K SPECTRUM FOR ONLY £9.95!
ARTIC — SPECTRUNfeHESS II
AUDIOGENIC — BUGEYES
BEAU-JOLLY — PEDRO
CDS — WINGED WARLORD
FIREBIRD— MR FREEZE
LLAMASOFT— HEADBANGER'S HEAVEN
MASTERTRONIC — WIZARD'S WARRIOR
War on Wa n t s u p po lis
long-term development
projects in over 30
countries to provide self*
sufficiency in food
production, better health
care and improved
education for the world's
poor.
MELBOURNE HOUSE — HELLFIRE
OCEAN— HUNCHBACK II
PSION— HORACE & THE SPIDERS
PSS — XAVIQR
QUICKSILVA - RUPERT & THE ICE CASTLE
STAR DREAMS — CYBERTANKS
VIRGIN — DR FR ANKY & THE MONSTER
W~:
i5*
■"V* ■ ^ ^
1 *»
Town. . Postcode
Send form (with payments) to: WOW Games.
Room 62A. t. London Bndge Si, London SEl 9SG
or order by Access or Visa Phone 01 403 2266
AND ASK FOR GAMES DEPARTMENT
SPIKY HAROLD
Producer: Firebird
Retail price: £1.99
Author: Andrew Rogers
Harold is a so iky and fat
hedgehog end his ambi-
tion is to get even fatter.
Fifty two bits of grub are scat*
tared, one per screen, through-
out Harold's homeland!. In twen-
ty four hours from now winter is
set to begin with a very severe
frost, and It'll be time for e quick
quarter of a year hibernation to
put the little spikoid in shape for
the coming year.
Having Harold retire into his
pile of (eaves without the appr-
opriate layers of fat meant the
poor linle creature is bound lo
freeze to death around Christ-
mas time It's up to all you joy-
stick waggiers out there to get
Harold's stomach packed with
goodies from the surrounding
countryside so he can survive
the winter.
Or Spiky is a rather special
hedgepig, as unlike all his rela-
tions, this young hedgehog has
decided that the best mode of
travel for him is waddling ar-
ound on his hind legs. The
player controls Harold's wobbly
progress with the use of left and
i right, and as on extension to
Harold's lurch there's also a
lump key available that conveys
9 Irrtle boost into the air
Harolds home territory is split
Into fifty two screens, end as the
spikeiette wanders out of view
another screen flicks up. Apart
from the scrummy morsel wait-
ing to be collected, each screen
contains a number of nasty haz-
ards that remove one of Harold's
nineteen lives on contact. They
take the form of various foes
including dripping acid, psycho
snails, marauding birds and
Other anti— hedgehog
personages.
Mast of the action it set
underneath beautiful rolling
countryside. Since few hogs
dare venture down hare that's
why all the food is still uneaten
in the rush to hibernation timel
Along with the food there ere
coins which add an extra life on
collection and the odd glass of
wine that'll make Harold a slight
bit tiddly Well he's only e small
woodland animal and it doesn't
take much to get him drunk . . .
ail the controls are temporarily
reversed after he's quaffed a
glass of vino.
So there it is: ignore Harold's
plight and it's all too likely that
you'll have the death of cute and
cuddly (if you don't mind the
odd prickle or two) woodland
creature on your conscience. Is
(his something you can live
with?
CRITICISM
• " Alright! This guy could be a
reel cool dude, with his smooth
H(C* Httrokl itagyers m bit atlnr sivrpittg A firUis Of M»;rt* in
me icr*#n ro the right C#n he timmhia ;umpi/ui! right Ingnf
thml rusty **ggi*?
i
and ZZAP! reviewer style
haircut I Unfortunately. his
would-be characteristics have-
n't been fully exploited In the
r»e. and it doesn't take long
rt to become boring as you
trace the same course time after
tine. Nineteen lives, even tho-
ugh they're all needed, is a brt of
■ sWy idea as well Other ideas
that can be Men to have been
at tempted are quite neat but «
is the case so often, they just
haven't worked. For £1 99.
Harold and his spikes may pro-
vide an hour's entertainment,
but after that, rt would be
destined for my 'budget bin' —
the disposal unit feared by all
chea pies' "
• "Spiky Harold /* a playable
and colourful game. The graph-
ics are not the best I've seen in a
cheapo game but they're ade-
quate and the animation of "four
p!ly character ts very good. The
screens arsn 't very detailed and
there is never much brain ache
in getting the pieces of food.
After 3 couple of hours pfayt had
Just about tost interest as tt is
daws agapq, thm grmmdy H*rold in LkMon Emuimtron M o d e h
iUWtmbout to feed hit fmte on * tasty mont/ of grub, havtny
got fMtSt th* he* mntthmt
very infuriating when you have
to go through the same screens
every game to get anywhere.
The sound is about average for
this type of game, a whirring
that vaguely resembles 'The
Flight of the Bumble Bee' noise
and a beep or two when you die.
Not a brif/ianf game this, but
quite good fun for a rainy
afternoon. "
• "Fat. wobbly »nd spiky, isn't
there a magazine editor who
looks like that? Spiky Harold is
something of a neato budget
game that for some very myster-
ious reason is quite compelling
to play. It's not anything inst-
antly definable: it's certainly not
the graphics or sound as they
barely rate above average. Des
Kite constant deaths, 1 just keep
aving another go Making
Harold jump, wobble and scoff
Uust (ike a certain reviewer —
Edi may seem a bit limited and
even potential ry boring but
Spiky Hsroid is worth having a
look at, and well worth buying if
it grabs you the way it did me, "
COMMENTS
Control keys: redefinable
Joystick: Kemps ton
Keyboard play: fine
Use of colour: average
Graphics: also average
Sound: nice spot effects, but no
turn
SfcrW levels: one
Screens; 52
General rating: Quite a fun
game, for a while at least . . .
Use of computer 59%
Graphics 62%
Payability 66%
Getting started 67%
Addictive qualities 64%
Value for money 70%
Overall 66%
THE COMET GAME
Producer: Firebird
Retail price: £7.95
Author : Andrew Glaister
H
alley's Comet is speeding
towards mother Earth car-
rying lethal bacteria cap
able of wiping oul all forms of
life, according to the inlay, The
game is obviously set in seventy
six years time when Hal ley's
Comet makes its next visit be-
cause a highly advanced space
ship has been dispatched lo
destroy the deadly germs that
live on il, {The game turned up
long after the real comet had
been and gone!) The screen
shows a view through the cock-
pit window of the shuttle with
the comet shimmering in the
distance and the stars scrolling
towards the ship.
To begin with you assume the
personality of the ship's onbo-
ard computer and have to deal
with problems during the voy-
age — the trip is far from
uneventful.
Every so often one of the five
icons on the main viewscreen
flashes to indicate that a prob-
lem has just arisen. Each icon
leads into a subgame, played
against the clock, in which the
fault or threat has lo be dealt
with if the mam mission is to
continue. Meteor showers have
a habit of knocking the antenna
oul of line from time lo lima, and
it has to be adjusted until the
maximum signal strength is
regained.
Drifting off course sets off a
defence system which releases
homing missiles targetted on
CRASH June 1986 31
your ship. A Misstfe Command
type sequence ihen follows, and
the aim is to limit the number of
missiles that hit the ship, which
changes colour from white thr-
ough to blue before exploding
when the shields give way.
Coffee supplies must be kept
high — vital for the pilot's
reactions. A fleshing coffee jug
icon leads to a screenful of icons
which control the whole coffee
making process. 8y moving the
cursor around and selecting
icons, the coffee system has to
be kept in equilibrium, including
the pilot's bladder, which has to
be emptied with the 'P 1 icon lest
it explode!
, Now and again, rampant
germs gain access to the venti-
lation system of the craft and
have to be eliminated in another
arcade sequence in which a
moving cursor is used 10 release
spiralling germ killers. Finally, a
logic problem has a habit of
cropping up m g section of or-
cuitry , end it has to be sorted out
by providing the appropriate
inputs to light up a set of LEDs
The little sub games cycle
round at random during the
journey to the comet, and if you
manage to survive them all it's
time to get on with the main
purpose of the mission: eradi-
cating the germbags that live on
the surface of the comet. Des-
troy them all, and you can return
to Earth a superhero end saviour
of the human race, Take too
many hits from the bugs, and it's
game over.
CRITICISM
• Thinking of a proper game
based on the vis.it of H alleys
Cornel must hove been a pretty
hard task, so Firebird must have
decided to get a load of little
together and think of m
common element. They failed
The Cornet Game is an excell-
ently finished game, but it suf-
fer? from lots of things that
aren't well explained, such n
the antenna alignment — you
have to press fire on complet-
ion, else you just blow up!
Firebird have probably made
the best they could have of the
astronomical phenomenon, but
this game is too bitty and would
probably be too hard lor most
people to enjoy "
• "(jm t Hal leys Comet is an
excellent feature around which
to base a game, but could some-
one teit firebird that (q set! lots
and lots of copies of a game, and
to get high piacmgs in charts
ana things, you need a good
game' The fine drawing routines
put Andtvw Gfaister's trade-
mark on the game, but the
repetitive Sub-games get vary
bofing after a while, f can see
that the a uthor has tried to make
the game a good one, and I have
to give him credit for that but
unfortunately it just doesn't
seem to have worked out. When
you have to start doing the same
thing over and over again, it gats
more and more tedious and t got
very bo fed of it. "
f> " Gfrl The on screen present-
ation is very neat, but I was
ready to throw a brick at the telly
when it kept flashing 'YOU
LOST' on the screen. Each of the
Jitile games contained in the
scenario is passably entertain-
ing, but no great shakes, and by
the time you've played them
over and over and have still got
Thm caff mm making icrsan, in which thm mmchmntcal
wquiptnmn t h* j lobm kmpt topped up *nd thm human
mquipmmnt mtnptimdaut!
I
I
u
L L-
Altonihg thm mntmnn* to that it r+cmtvmt thm intarmum ti&ftal,
a i indie* tod in fhm It trim panel on thm tmtt Don t totgttt ro
p/esi firm whmn ymi'rm happy with its petition
more to survive before getting
to the comet itself, annoyance
sets in. When you do finally
make the cornel, the final sequ-
ence really doesn't justify all the
effort expended getting there,
Sorry Firebird, this game is
more Lukewarm that Hot. "
COMMENTS
Control keys: redefinable
Joystick : Kempston
Keyboard play: a bit stow to
respond, maybe
Use of colour: restrained
Graphics: neat wire frame
routines
Sound: raspy spot effect
Skill levels: one
Screens: six
General rating: Effectively a
compilation of little budget
games
Use of computer
69%
Graphics
71%
Ptayability
57%
Getting started
66%
Addictrve qualities
57%
Value for money
55%
Overall
58%
Producer: A & F Software
Retail price: £9.95
Author: the A'nT team
T
he people living in the
Federations asteroid'
mine colonies are being
wiped out for no apparent rea-
son. Alien interference is sus-
pected and Andrew Angel In.
explorer extraordinaire, has
been drafted in to deal with the
problem.
Andy travels to Eroc 1 to find
that no-one is left alive. The only
way to Solve the mystery is to
locate the bio-memory seg-
ments of the main computer,
hidden deep within the mine
workings on the asteroid. Once
these nave been located, the
Federation can examine their
contents and use the informa-
tion they hold to combat the
alien murderers,
The screen gives a side-on
view of tunnels on Eroc 1.
Dangerous alien machinery lies
around the mines, so beware of
anything that moves or looks
nasty — contact with it drains
energy from the battery pack
powering Andy's protective suit.
Each of the four mine leva is
contains over 250 cells which
Andrew has to investigate —
linked by the flip-screen method
favoured by arcade adventure
writers. Anti-gravity lifts aJtow
travel between segments of a
level, while automatic leleports
link levels. Standing in a teleport
tor three seconds causes And
raw to disintegrate end re mater-
ialise on another level. Every
time Andrew uses an anti-grav-
ity lift or teleport, or is zapped by
a nasty, his battery pack loses a
little power. As the battery
powering Andrew's suit runs
down, the screen changes col-
our from white, through yellow,
red, mauve and finally blue.
Death follows if the protective
suit runs out of power
A stilus panel reveals Andys
progress. One display shows the
exits from the current cefl; a
dock ticks out the time expend-
ed on the mission and s meter
shows the amount of charpe
remaining in the suit battery. An
icon-driven menu allows the
game position to be saved, once
a cassette has been found in the
mines, and the game computer
can be asked for help, The game
may be paused and a saved
position loaded in.
Andy has to find tools and
other useful objects in order to
complete his mission. A slight
oversight on the part of the
Federation means that the intre-
pid explorer embarks on his
adventure without a map, First
priority must be to m ske one . . ,
32 CRASH June 1986
Our superhero mmtlH*Ut *t in * ttffrpOrttr while [wo mahtlr
IH1TMI — 3 xtnrbunt nndctct: rro ciuuti havtrt :n wjii tnrhm\
Cam#fOn'$ g-or ft is ownprrsona/dailc c'oud ClMt foftowi Arm
rounrf on Mnntt* f mom mgi f
CRITICISM
• " At first glance I found Core
to be very simitar graphically to
Alphahatim's Robot Messiah —
but without colour clash. The
man is very easy to control, but
he seems to move two charact-
er* a long wh«n he turns which
b « bit Of a pain when tryingto
run away from the baddies- The
whole idea of the game ii very
similar to on Everyone's A Wa I ly
in space, but with scenery that's
MM sarney' the animation is
very smooth and the graphics
are pleasing to look at, but apart
from that [found Core to be a
very large but rather boring
copy of all the good arcade/
adventures. "
• " Core has got a reasonable
scenario, but the game itself is s
bit lacking in content The game
is technically above average,
with a very large area to explore;
it has got good graphics, but
colour and sound are both aver-
age i found it quite difficult to
get to grips with the game and
make any big advances. With the
exceptional Chuckie Egg II A&F
have been quiet for a white, and t
can't bet/eve that they've spent
all that time /us t developing (his
For ten quid, it's not one I'd
hastily recommend to everyone
f meet but mappmg freaks
might find if a challenge to their
abilities as it is pretty big, but it
t$n "t mega-good . . "
• " I don't really know what to
make of this one At first sight ft
seems to be very good, but after
a few goes it becomes obvious
that you should be able to do
more then just potter around a
stack of screens, A quick reread
of the instruction booklet unco-
vered the Icons, but not how to
use or access them. I really did
try to get on with them, but after
a few more goes I'd given up
trying to make the icons work for
me. Graphically this game is
excellent, the characters are well
drawn and animated and the
backgrounds add a nice touch
too. My only gripe is that there
could nave been a little more
colour. The sound is poor there
is no tune, and very few spot
effects during the game Alth-
ough I can appreciate the nicer
points of this game. I couldn't
really gel into it. "
COMMENTS
Control keys; redefine ble
Joystick: Kempston, interface 2
Keyboard play: no problems
Use of colour: monochromatic
play area hence no clashes
Graphics: quite neat but samey;
nice animation on the figure
Sound: spot effects
Skill levels: one
Screens: 1,023
General raring : A large, but
somehow uninspiring arcade
adventure
Use of computer
73%
Graphics
76%
Payability
64%
Getting started
68%
Addictive qualities
67%
Value for money
6&%
Overall
68%
June 1986
SUPERBOWL
Producer: Ocean
Retail price: £9 .35
Author: Kaos
Superbowl from Ocean is a
two player simulation of
the supreme American
Football match which pits the
Chicago Bears against the
Patriots. Those of you who
stayed up all night to watch the
entire match live on TV know
that the Bears stormed horns
th is year to a resoundi ng victory ,
Superbowl can only be played
properly by two human players,
although one person can prac-
tice moves and tactics by con-
trolling both teams.
The game comes in a two cas-
sette pack with a fifteen minute
audio cassette which gives a
brief history of American Foot-
ball and provides a quick
resume of the rules. It also
reassuringly points out the
obvious similarities between
American Football and Rugby
Football, in case you go
completely to pieces,
During play, the screen is split
vertically into two mem areas
The section on the right shows
the pitch and the players marked
out in their respective playing
positions while the left hand
area is used for the menus that
to control the game's progress
A check can be kept on how
much time has elapsed since the
beginning of play, and two
'video' screens give action
replays and close-ups on panic
ular players, just Hke they do on
the telly!
An elaborate menu system
controls ail the action. Whoever
is playing on the offensive side
must sort put their tactics before
the game can begin. The first
menu shows the types of passes
that can be used: long pass,
short pass, rush play, and
special play (which has its own
little sub-menu). After the type
of pass has been selected for
your player to make, a further
menu pops on screen and it's
time to choose which player you
want to control during the next
section of play and what the rest
of the team is going to get up to.
Using a similar menu system,
the other team's defensive
strategy can then be set up —
3-4^4 or 4-3-4 are probably the
safest to go for when playing the
game for the first few times. Fin-
ally the marking scheme has to
be sorted out and then the play
can be made.
Hitting fire causes the players
to make their moves, and the
right hand display follows the
action. The general idea is to
move the player in possession
away from the other players as
rapidly as possible before the
inevitable rib-crunching tackle,
Once each section of the game
has been completed you may be
treated to an action replay,
showing in stow motion on the
video screen exactly what hap-
pened to your team during the
previous bit of play.
CRITICISM
W Superbowl is by far the best
American Football game on the
Spectrum. Ocean soern to have
brought the exciting part of
American Football to the fore —
the man Vs man action. Other
efforts an the Spectrum lost
most of the a tmospher a as they
concentrated too much on the
theory qf the game — although
the Argus American Football
was a very good manager's eye
vi«W simulation. The graphics
of Superbowl are very well done
and routines for the replays are
en eel lent The game's market. I
feel, is definitely limited, mainly
because it's an American Foot-
ball game but also because it is a
two player only game. Super-
bowl missed out on all the hype
before Superbowl XX and may
well lose sales because of its
late arrival. H you love this great
American sport, then get the
popcorn Out. invite a few friends
round and knuckle down to this
very playable, superbly finished
Superbowl bonanza. The audio
tape that comes with rt is most
helpful, and ■ great touch. "
#>Tm not the world's greatest
American Football fan, out I
1
im
■■-■■■'
m
The replay so«juertc« in full f tow during SUPERBOWL m*
AmaWcatt Foottmit fimulation to end Mil Americmn Fooibmlt
simulation* according our our AM Pontic freak, Dommic
TftefcteAoff scr**n, wit n* wyrhing *#f up tot the next move
Thv game mui too difficult for out Cameron to g«t to grig*
ivrrh though i Ten Horn}
sometimes watch Channel 4
coverage, and enjoy it so Super-
bowl ts quite rttce to play
Despite the extensive instruc-
tions and accompanying cas-
sette, f found it pretty hard to get
into, but once l started to under-
stand it more, well look out
Bears, here l cornel Seriously
though, it t$ a very nice game to
play, and the graphics, yvhife not
revolutionary, are attractive
The replay feature really adds to
the game. Everything is as it
should be and I think that Ocean
have pushed the American Foot-
ball theme to the limit by
producing as realistic a simu-
lation as is possible on the Spec-
trum, i like iL "
•"A very neat simulation
indeed from the Ocean stable —
it's just a pity that you have to
play it with a friend to have
much fun. The graphics are neat,
the control system fairly easy to
use once you get the hang of the
game actually being played oul
on screen and all in, this game
should find a place in any sports
simulation collection. I liked it,
but American Football fans will
really appreciate Superbowl. "
COMMENTS
Control keys: Player 1 : Q right, \
left, CAPS SHiFT down, A up,S
fire; Player 2 ENTER right,
SPACE left, P down, up, fire
Joystick: Kempston. Interfaces
Keyboard play: fine
Use of colour: attractive
Graphics: stick, especially on the
Action Replay
Sound: not a lot
Skill levels: one
Screens: one main viewscreen
General rating: An excellent
simulation that should be very
well received by American
Football fans but may not be that
appealing to the general
gamepleyer
Use of computer 87%
Graphics 86%
Payability 79%
Getting started 79%
Addictive qualities 87%
Value for money 89%
Overall 85%
34 CRASH June 1986
Spectrum /Amstrad
MIKRO-GEN
Unit 15 The Western Centre
Western Road
Bracknell
Berks.
SPECTRUM 48K
YIE AR KUNG FU
If you con master the ten moves, expect the unexpected and FIGHT
for your LIFE against the formidable masters of the martial arts you
may live to meet them again on the mountain or in ihe Temple,
MOVIE
"Arcade style action drama
* 3D gangsters 'hif your screen
'Interactive 'bubble' speech
"Don't miss this picture - it speaks for itself I
MIKIE
Mitae ploys o knockout frantic farce in the classroom, locker room
d»nd the high school cafeteria. Hip-zap, door attack, throw balls and
pie^but can yCRMTiake him hand his Jove letter to)hs girl-friend?
it! ; ) /j
%i Aw/. flr &*S
Imagine Software 1 1984). 6 Central Sir-
Manchester M2 5NS Tel: 06 1 -834 3939 66997/
L
—
A
A
SFORT&
n
Ji™'
-
PING PONG
'A
■
_ghlrie
rdboc- ■■Teboll
HYPER SPORTS
iimuia*
to the
stxev» est you
Hype' Spo^5 - allenge where Track
QJl^t
imagine Software is Q r I if
available from seJeaed branches of ^
WHSMITH r ^ 'M-'-"Bg'l WOOiW/Otrm LASKTS Rumtwlowi Qreeno Spectrum Shops and ail good dealers.
Thrill
THEPOWL m
MYSTICAL SUBSCRIBER*
to the Positi^* Waves ~~~
created by j ts power
At last, after a short period of dormancy,
the power of the MYSTICAL SUBSCRIBER
NUMBER has been invoked as a result of
strange rune-casting rites known and
performed by a select band of Ludlow
initiates.
People who already own a MYSTICAL
SUBSCRIBER NUMBER should find a host
of goodies accompanying their copy of this
issue of CRASH — includ ing a GIANT A2
siMEHrfJ;^i:lLiJirWfflm3m Realtime, a
special newsletter doobrie produced exc-
lusively for owners of the MYSTICAL SUB-
SCRIBER NUMBER Talisman, containing
details of money sav ing offers, and a full
colour A4 ftlfcMJH ;lt] J I F VT.TTH1 from
Hewsons.
A tiny peek inside the top secret MYS-
TICAL SUBSCRIBER NUMBER newsheet
reveals that owners of one of Guru Denise's
numeric al lucky charms will be ab le to save
£2.00 on rtCT W Bl^/J^imnJIII if they
complete a special HOLY TEAR OFF COU-
PON sent out to owners of a MYSTICAL
SUBSCRIBE R NUMBER and send it direct to
the Realtime sauna with their loot. Not bad
eh? Lucky people who already own a
MYSTERY SUBSCRIBER NUMBER will also
be able to thrill t o the opportunity of saving
money on the W»%'i%MiWftyAWMMiiU-]if->*
for the 48K Spectrum — there's £5.00 off
the basic unit, and senders of another HOLY
TEAR OFF COUPON can even save £10 if
they want to buy a Comcon and a Quick-
shot 2 plus 2 joystick together!
Not bad deals, eh? If you haven't already
got a MYSTICAL SUBSCRIBER NUMBER,
its power passes you by this month, and
none of these goodies will have reached
you, Nor will you have a HOLY TEAR OFF
COUPON or two to play with. Ahhh !
But there s mora. The Casting of Rites
ceremony performed in ■ misty fold nt
midnight has invoked even more wondrous
goodie*, con joured out of the ether by the
power of the MYSTICAL
NUMBER A complete let ofetl the toft
ware ever published by by £J3including
T Shirt and set of posters was spirited into
the office and the subscriptions computer
went mad under the flying finger* of Gum
Dents* Totally at random. It printed out a
label containing THE NAME OF THE
OWNER OF A MYSTICAL SUBSCRIBER
NUMBER'
Then the computer which is full of copies
of the MYSTICAL SUBSCRIBER NUMBER
la therefore prone to doing rather
and wonderful thing*, tommuni-
! with Guru Dent**, insisting thet she
*end the PSS Goodiebeg to th* owner of
MYSTICAL SUBSCRIBER NUMBER 2 10023
A certain N Wifllamton of Carlisle in
Cumbria will by now have received the
Complete Works of PSS — end aB because
the pereon had a MYSTICAL SUBSCRIBER
NUMBER'
= r
I
i
7
FT
I
f OF THE
\IUMBER BURSTS FORTH!
ISN'T IT ABOUT TIME YOU GOT ONE TOO?
YOU CAN! All you have to do is send £15.00
to Guru Denise with the completed appli-
cation form that appears on this page, But
there's more still I
This month, novices who seek to avail
themselves of a MYSTICAL SUBSCRIBER
NUMBER will reap the benefit immediately.
For th ey can choose to receive a free
[»;^VJSB>lT7Pn' ] as soon as their order is
processed b y Guru Denis e , or they can take
their r^.1u»in»i«HI J3h^M » MiiH3l Yes,
Novicesseeking to gain the power
of the MYSTICAL SUBSCRIBER
NU MBER this month can have
one liiiBTHSB — Commando,
Frank Bruno's Boxing, Bombjack or
the brand new, on the verge
of being released, Ghosts and
Goblins, previewed on Page 124 of
this issue. Not a bad deal eh?
Guru Denise says
m5*
'.MYSTICAL
SUBSCRIBER
NUMBER
APPLICATION
FORM
Dearest Gum Denise
I would like you to ensure that the power of
the MYSTICAL SUBSCWBER NUMBER
keeps wonting for me, so enclose a cheque
or postal order for £ 15 as I live in the United
Kingdom j If I'm a European Person I realise
I have to send E22.00, so I have.)
Please talk nicely to the computer that
helps vou look after all the MYSTICAL
SUBSCRIBER NUMBERS and refresh mine
or cause a new one to be made avai I able f □ r
my personal and exclusive use.
1
A "9t£,*t*
Don 't forget to let me know tfthtsrs the first
time you have had a MYS TICAL
SUBSCRIBER NUMBER,
^^£
COMMANDO
This conversion of the
cfcssk Capcom Arcads
o*ne won Elite a CRASH
Smash an the Christmas
Special — 94% overall:
A first rate arcade con-
version — very eodtcttwe
BO^****** oof"***"
■Ei^ ^yabiWY **£
gyST^AlW)GOeUNS
2?«J? Ua 'p HnWied at
we tene of writing, but
£" ***£ corrvSr^or,
i£Z?Z* tor 9 t ** t things
rVTy Pi flme is ■ ■#«■»•«■•■»■■■■* * * •■■-*■■■ »<
and I'd I ike my monthly copy of CRASH sent
to me at:
POSTCODE
Please make my MYSTtCAL S UBSCRIBER
NUMBER start wrth tSSU£: [
I've ticked one o f the boxes wh ich appear
next to the Qoodies on offer to mark the one
I'd like to receive, so please make sure I get
mypressJe.
H BOMBJACK
_ COMMANDO
_ FRANK BRUNO'S BOXING
_ GHOSTS AND GOBLINS
J CRASH Binder
FOR SPECTRUM,
COMMODORE 64
ANDAMSTRAO
Liberty House,
222 Regent Street,
London W1R 7 DB
AFTER THE EGG COMES.
ENCY TRANSMISSION . . . EMERGENCY . . . EMERGENCY TRANSMISSION . . . EMERGENCY . . . EMERGENCY TRANS
Distress signals received from Eroc I suggest all human life threatened . . .
Expect co find terminal situation , , , Prepare accordingly . . .
From A *n* F comes CORE; teleport into this fully animated, icon-driven adventure and explore over one
thousand full-screen locations - Will you find the pieces of the scattered brain and put it back together
before yours falls apart?
In case of difficulty, Core can be obtained from Arjuj Press Software Ltd . Greenwood House, Dewhum Street, Dorwen, Lanes. BB3 2EN.
I am pleased to say thai ihrs month's more than overflowing
mailbag contained n high percentage of very sensible letters (there
have been months when this has not been the case!}, and * think
they make interesting reading Subiects for discussion have been
wide, but certainly a lot of reader* have responded lo Graeme (the
Birmingham Godfather) Kidd's comments on the Spectrum 128.
- many left a need to praise or cry out against Mel Croucher's inter-
' view, and there has been considerable response against comments
nude by Tony Bridges in a letter to the April Forum, Lots of CRASH
"2 readers atso watch TV or listen to the radio, not that this is
. surprising in itself, but what is alarming is the fact that they do so
has led them to discover my terrible secret — or so they think But
n more of thai later on
LI One subject that has now sadly faded from these pages is the
- I continuing battle for desk space, writing room and sanity with Rob
• • Candy (see the Playing Tips rf you haven't already], but doubtless
n the Powers That Be wilt annomt my sainted head with some other
horror
So , a diff icu It task to select a worthy letter ol the month from such
a good mailbeg. but this one caught my imagination because of its
G feminist plea
* WHILE THE CAT'S AWAY . . .
NEVER
PUBLISHED, SOB!
Pwrtjgyft
Many CRASH readers write
letters in to express their views
on something; or to complain or
just for publicity But about
99.9% of these readers a rs
disappointed I o find (hen letters
absent from the next issue.
Of course it's impossible to
print all the letters you receive,
but what makes me so angry is
that some people like Jeremy
Conrws end some others, have
had their fame rs primed mora
than ones.
I for one have spent at least
ftO on stamps for the letters I
have sent end haven \ and
probably won't have any of my
tetters printed. But people
Jeremy are *o ho rn b)y ki chy and
people like you ere to terribly
bi a se d that I expect to see
another of his letters soon, but
none of mine {including this
one! Why am I wasting my time
anyway?
Mark Confer, Dunfermline, Fife
Perhaps you just Oka writing
letters, Mark. However, as you
see, sometimes even you can be
lucky. } 'he simple reason why
Some people get theirs printed
more than once, rs that usually
they ate foltow-ons from an
aarhar argument. Sometimes
they just arm lucky.
FORUM
FORUM
Dear Lloyd,
I woo Ed I tke to cong ratulate you
on your generally excellent
magazine, h is still the best
magazine for the Spectrum but
of 'ate has become inconsistent
and (he Forum rather trivial. I do
not object to any of the covers as
I am not impressionable at
fifteen years of age and I would
tike to ssfcjhal the subject bf .
obscene' jJ**Au r *s by Olive* Frey
has over the I5e4 few months
become rather
I know that ,
schedules lo keep ai
magazine is prepared wTM
advance but lately I have been
disappornted when gamm that
a re in the shops do r.nt appear in
your magazine until etther the
next issue or the issue after
Merely Mangrarn i&gjttp
are the Playing Tips ana
Adventure Trail, but I find
popular Hall of Slime point)
due to the fact thai most c
scores are made up anyway. I
know for a fact that friends^T
mine have had a photo taken,
made up some high -scores and
I
Pear Sir,
t am a regular CRASH reader,
and of course. Spectrum
owner. I have noticed that 90%
of the letters you print on your
page are from teenage boys
with the remainder from their
dad's and one or two sisters, I
can't ever remember seeing
one from a mother in her
thirties iearly thirties) so here ii
is. (But will you print it?)
There is nothing I enjoy
more when the kids are at
school, and the baby's playing
quietly, than a good session on
the old joystick {or keyboard). I
don't buy very many
expensive games but
occasionally manage to
stretch the housekeeping a bit
I love adventure games but
unfortunately, I'm not too
good at them (I haven't
completed ThaHobbitl.
Platform games are another
great favourite, at present it's
Firebird's Booty, but I do enjoy
games like Blue Thunder and
Harrier Attack and of course
Sabrewutf,
I bet there are hundreds of
other mums who wait till tl
lads are at school and then
have a sly go, so come on
ladies, stand up and be
counted. Perhaps in the future
Crash will run a 'ladies page'
lust for us (Good idea eh
Lloyd}??
Mrs Lin Rhodes, Lewishant,
London SE13
I'm sure! have printed the Odd
mom s fetter' in the past but
you 're right— they're few and
far between, and yet there
must be plenty of housewives
and mothers who find some
time on ihetr hands in the busy
workaday and also have the
inclination to play computer
games. Lefs be hearing from
you then. However, not all
female CRASH rgaders think
I'm that wonderful as a tetter
coifed 'Fudging the issue'
indicates, Anyway Lm, that's
£20 worth of software for you.
so you can update on some
newer games than the ones
you mentioned!
m
• sent them away lo your
j magazine , w he re as often as not
they are printed.
As to your ratings system 1 do
, not always necessarily agree
j with them and when being
l confronted with six CRASH
l Smashes in the February issue
and eight in the March issue I
think il becomes necessary to
award a higher accolade to
show the pick of tha^nch'.
Justin fiicfcle. Plymouth, Devon
I itv Ha a was always
mtandadaad"
taken too st
totally pointless
<stent fy
antidote ttitm^ yvy ooftng
■ sly
tatrehadacore* found m
rr maga&nes at the time. .
— Tfnef^fc 'Hall of Slime' waff
fktokV&^mpxpGnse of titles hki
f /fiatfofrWie' Perhaps today ft
has outlived its time, akhbugh
■ the questionnaire results
f indicate continued popularity
m
nV
BaaaaaaaaaaP^ILal
^oneutf- an ^*
with some people What do
readers think?
I've spoken at soma fengt/Qin
pest issues about the timing
problems that can ansa with
Sjame re/ease dates, seeing
mished pre-release copies a>
actually getting a review out on
the s*eet. We re all too often in
the bams of serendipity
(LMLWDrwhen things go well,
and whatever the opposite is
when theyVon-y I'm glad to
you NOT
having too
Smashes, b
month' is ant
sometim,
learn to chi
another. I'm n
1
ntthe
raati
t review
me above
saying it's
■,r' 'ipttodo
ut it adds mblh&fefement
quation^andi/^ To
H^re hard end
ion taking
ssary. Ho
another option open
tft-the ques^pnnatre ft,
UH
CRASH June 1986 41
BYE BYE SAILOR
* Dt-ar Lloyd, * *
% Help'" could you please, please t DJ Torcroft". Weston Super \
Ihef^TroniCT game ftopeyp? I *
I saw it Df>ce In 3 shop in Wesion. \ Despair no more. Popeye has *
t buy il, but when I did have, no
shops twl ,T loll
I would also like lo ash any
l rwdertH Iheyhaveflpptyeor
. Tomahawk*
ight to be in your shops now,
\ and with fuck there may even be *
a competition for tt in thts issue .
* idon't know for sure at the time
I otwntingi \
I "« <
728
WHO DO WF
APPRECIATE?
Our deeply beloved CRASH editor. Graeme Kidd, spatted off
some controversy in the April issue with his comments on the
128K Spectrum. Lots nave written tnon the subject and there isn I
room for ell the letters, so to get as much in as possible, here are
some extracts, kicking off with a long one that stales the case for
worry...
I
Dear Lloyd,
I thought I would writs to you
to a i r my views on G raeme
Kidd's article about the
Spectrum 128's future as a
games machine in last months
issue, and perhaps to
encourage people to support
the 126.
In his article Graeme was
talking about the software
manufacturers attribute to the
new machine. And it seemed
to me that most of them had no
fixed plans for the future and
were waiting to see how well
the machine would sell. This is
fine if the public are going to
support it, but at the end of his
article. Graeme said that due
lo the lack o fjflfcuar e perhaps
potent ia I OtArsrs of C ive's
machine sfluld hold bat •
wait I Itrvogy not ever, i
would takeef aeme'- wo-
tha gospel. bu^rraiftwSrB
companies are not writing
games until the machine sells,
and the buyers are not buying
because there is no decent
software, then you might as
well say goodbye toth^U^^
I would not dreprrr for one
minute of r pu ttjjijHpraemo
down as h*>is obviously a very
highly respect .1 member of
the computer press working
for such a magazine as
CRASH, and vm «K an
everyone else will want to
the 178 becomejgfJPg success,
especially after the recent sell
out of Sinclair to big rivals
Amstrad .
M Smrlh, Bournemouth,
Dorset
Now, think about it Graeme, if
we all waited for everybody '
else to buy the new 128, where
would we be? Look at it from
the point of view of the
software companies. What is
the point of making games for
a machine which has nobody
to play them? The obvious
thing to do is to let somebody
else make ihem, end only i f it
becomes a success do you pin
in. BUT you (at CRASH
Towers) have told us all NOT
to buy the 128 This means that
fewer people will buy the 123,
either because they trust your
divine words or because
they're incredibly gullible, and
therefore fewer companies
will make fewer games, fewer
people will buy the 1 28 and so
on, etc.
CRASH Reader. Shrewsbury.
Salop >y
HELP 1 ' My son has just sold
his Spectrum Plus and is
desperate for a Spectrum 128,
As lemoneof the many mums
who know nothing at all about
computers la BAM to me is still
en animal) toaybeyou would
advise mo on buying one' Is it
a good buy and without being
biased — is it worth the
money??? '
Janet Midgley, Guttata?,
Leeds
spate of
releases
er would
n early
may now
peak of
uxceifeni
which, I rn try
QfuTOUOj
1883, the'
i -..ive reached
techncal excellence, and due
to the release of the Spectrum
128 (am now worried that
magazines such asyourselves,
will concentrate on this bow
machine and leave us lesser-
mortals behind in the rush.
After ail, the ZX81 was never
heard of again after the
Spectrum launch in 1982. 1
would like to kneenwhat
decision CRASrflBn make
about 1 28 coverage and
eagerly await the outcome
Justin B icicle, Plymouth,
Devon
I
I
I
I
I
'12SKUKI ft'* hem' *
Oh dear met shock horror, fear
Woe is us . Woe is me
Is this the end of Crash as we see?
□ I
Am I too early or am I too laie? *
Oh my god ijjs the 128 %
Will yoAJChajHr^hiis mag asyou show it7 *
is th is the enoof C rash as we know it? *
Th?s 1 28K can't just be a myth
Is the 4SK Spectrum on the edge c
Us 48K owners can't take this Wv
Put us out of our misery and tell
of a cliff?
more
score
Will it be reviews for the 128?
Come on now you can tall usst
if you do away with the 49K
Spectrum owners will rebel and y
ll^^tfte score \
light
rj yoWTave no say
So take this warning while it seems quite clear I V
Or else it won't be long till you are trembling with fear' -
So keep up the game reviews for the 48K ,
Or ir won't be long till you drive us away!
Stuart MacDonaW, Falkirk. Stirlingshire
PS Your mag won't be the same with 1 28 game reviews every
week.
Phewt The ftrst point to make the said with Graeme's unsafely
razor at ha throat) is that Graeme did not say don 1 buy a 128. fn
fact he said; 'So tf you are thinking about upgrading from your
trusty 48K machine, the best advice is to hang on in there tore
while, and see what happens. '
The operative word was upgrad ing' and, as we ha ve/usl seen
with Amstrad knocking its price down by 40 to 133, the sentence
made good sense. Graeme did not mean to imply that no one
should buy the I 28 but that caution in changing from 48 to 12$
should be exercised. For people who donotown a 48K Spectrum,
then the 128 is a sensible purchase. I hope this answers Janet
Midgley 's worries.
Those concerning themselves over the gradual decline ol48K
m favour of 12SK games, now have Alan Sugar and Amstrad to
take into account, end I suppose them's little doubt that the48K
Spectrum's days ere numbered, but don 't forget — there are a lot
of machines out there and software houses are not going to
dump the software over night
Of course CRASH if bound to review T28K games, otherwise
we would be letting down those readers who intend to upgrade,
are doing so or may already have done so. This change m
machines, complicated even further by the Amstrad takeover, is
clearly a bit disturbing, but then progress usually is, and! would
suggest everyone relaxes a bit bides their time and sees what
happens in the next few months
I So much for48K. owners, what about someone who already
has a 126?
LM
| INTERFACING TROUBLE
Dear Lloyd.
I em the proud owner of a Spectrum 128. a computer which I
heartily recommend, I am satisfied very well by the 1 28, but not
I by the service or attitude of Boots, who supplied it. The pad
comprised of the 1 28 computer, a tape recorder, two manua
twotme Ocean games, a Cheetah joystick and irrte rf ace. software
vouchers and a IS general Boots voucher. A few hours later l
discovered thai the interface didn't fit. * \ —
/ I retu med it next Saiu rday and was issuers repl scemen i wh i eh
was shown to fit. I then wasted several hournpnvincedthat I was
doing something wrong when the joystick still failed to wont
According to Sinclair, it is 'IN 31 \ ie Kempston compatible, but
th*j computer didn't seem to realise this — the Kempston option
didn't function. I returned il that afternoon, and the replacement
was tested on my computer in the store. An assistant loaded
Robin Qflhe Wood, the computer 'expert" was busy nearby, with
o^Uj^Bajmer, First of ait she tried the Sinclair option, then
o KempSp one — neither worked. She then sou ghfl he advice
oflWr 'expert', who told us that they'd recently been contacted
by Sinclair about an unidentified fault in the interface. He said,
initially that he'd known this for a c ojjpieo fdeys. I replied that
was when I'd bought the 1 28 and miFiTIUHUjiIii ' vihy 1 hadr
been informed of the fault. He now said that tr
I just this minute heard. He then tried to find the letternfi^^H
I only having had it for 'literally' a minute, he'd lost It
■ Then the assistant, who previously hadn't had a dueebdfl
■ what was wrong with the interface, transformed into someone
■ who very professionally showed me the relevant paragrapRef
42 CRASH June 1986
that l
ad
nnotbe
by readily
no(otclilh«»ri about
the newly found letter and casual ly
working version when the fault had
It seems to me that although the to
blamed on Boots, they are taking adv L .
accepting their money boi not being uy
a potential fault, »^ n*H^j
Now a piece of advice f on3|8 1 Ufa,, when changing the E.sr and
Mic leads, the Reset button is dangerously close., R '
I've a Ieo noticed two traitors among your staff . John M > ns < \
a PCW spy and FrancoJ-rey -^<* *■ r Computer Choice spy G el rid
of ihem before they * uin yoPsguer fiuountv — tLMLWD
magazine "' L ll| ^*
NlAm Byers. Taunton. Somerset
UNDER PAR FOR THE COURSE
W
f FrernMkWne fm\
i!
Working backwards, lean assure you th$t FranWUhe frvgattfrey
has never done anything for Computer Choice. As for John
(Aloha) Mmson (the man wttos shirts scream fmaawmegifut.
refesse), I'm afraid to confess thai >• ' -« and bods aft ov*-r
the piece and (whispering) sometimes in piaews you 'd be moat
Surprised about, dU
tot my part, I'm not surprised that Boots set mad a r- i
about the interface problem — the y weren 't the only ontayFget I
caught out, but tt doasn J t excuse that particular branch 'S casual^ I
attitude. I
THE SECRET'S OUT OF THE
CADDY BAG
Deaf Lloyd.
Hello, what was thai f Lloyd Mangram was the course record
holder with 64 until Nick Price broke the course record on
Saturday 12 April 1986 *
Apparently, his record stood for 36 years so it must have been
harrtlo break , Well done Lloyd 1 1 have an iries to si op all The
stuped letters thai arrive in the Forum about your real identity or
•i look like Why not have a competition when crash
readers have to draw you and the nearest looking wins a prize.
You coi i Id pr i m t he win n i ng ent ry at t he lop of t he ti lie page every
month as well
Lastly I love the bcauiiful colour reviews that have appeared In
CRASH and some good recent examples are Winter Games and
Bomb Jack and Three Weeks tn Paradise. Thank you very much
for ihfs as it bnqhtens up CRASH a great deal
Aaron Brown, Chesterfield. Derbyshire
What's he talking about f ('if tail you. Aaton, ttkv 'ois of other
attentive radio listeners heard an item that goiter Nick Pnce has
broken a record at the American Augusta Ciub's presttg
Masters" championship Read on . . .
Disregard all the other claims
I of knowing your identity, I
have found it. I was watching
golf on television the otheff ,
day, the US Masters to be \
exact. The commentators
were talking about the record
. for the Augusta Golf course i n
I Georgia, USA, when who's
J nameahouldcomeupbut
I Uoyd Mengram. that's right
! your identity is finally out
\
I know you are 83 but you
should be able to read my
writing,
Tim Borring. Kimbolton,
Huntingdon. Cambs
you
May el
birdies.
Jeremy Weston,
Wiltshire
ur holes be
x.
\
j re..
This means that the pfeiu
of Derek Btewster rs a pictur*!
alias an B3 yea r-ajri y
glassesl Deretrs ™
hs lucual fact in Robin
Candy s i ngd! So you are
I
ib"!
I with thi; psuedo i
J Cantfy' to pret t
Wise name, ar
' tots of letters.
1 Have you got 1
ypuas»golTer?;
have a Monty Mole comie
p? 3 Whydon't you have
.letters from Chinese people?
Apparently, some person
named Lloyd Mangram had
64 in the US masters
odd years ago. So
have it, a 65 year old
computer maniac
M hi q n't afford a new
'' tyivwriterl
Hayrfen Reeve, Boston Spa.
Yorttshirt
Okay, great hoot* <>* laughter
etc. 8m let's gaw one thing
straight. Yes &>*-' persbn you
r W was a famous goffer,
81 > I HE HSSLS AMERICAN I
eft from n#
ttfrat I'm ti true
rough and
thfoug^&Btdes which, end
you can check this one out his
name was not Uoyd
Mangram, but Lloyd
mANGRUM with a V. Good
try guys. Now where did t put
the putter . ,?
LM
Dear L lay dy Baby,
Picture the scene, there I am,
enjism' down the freeway in the
ol' Chewy, whflBSuddenty,
what appea* djjpl kJtorizor
but my friendly m
computer store. Go^
exclaims I 'Musi b<j: <!fte oft in
there n r s^* whaLifu t 've got
the way of sojBpre
and what gd^Hhts m
large greenpox bearing thu
phrase Nltxfatdo plays trie
Open AherTDOfldejrirtOfrr d
short I inw, I purcKoSethi 3 item . I
take it home 1 load it, No
problem with the hyper load Not
a bad little game. Next day . I
load it. No problem with the
hyperload. Noi a bad little game
Next day. I load it. Unbeknownst
(LMLWD} to me, my tape deck's
feeling hungryXrunchl Silly me
I think. Must'va been my fault.
So, at the next possible
opportunity. I buy another Nick
I faldu plays the Open. I load it.
Not a bad little game. Next day. 1
load it. Crunch r Another tenner
biles the dust.
Never having had a tape
chewed up on me before, and
now two in ten days, made ma a
bit suspicious. Upon examining
the deru net cassette, I find it to
be of very inferior quality,
especially where the tape joined
the reel. So. writing to Argus, I
explained the situation. They
wouldn't have it, however, and
'jnjusted I paid another Cl for
another copy. I did. It lasted less
than 48 h ours . Crunch. This is
getting LjgMpuj a joke. Thirty
So in I go . j : a month for nothing, and
bV ~ H was do^Po pathetic quality
Mb,
So, how's about it. Argus?
While we* re on the subject of
golf, you wouldn't happen to be
related to the LLoyd Mangram
who won the Open in abourl953
would you? Oh well . . .
C Benson, Hamitton.
Lanarkshire
t can't say that we've ever
noticed any problems with
Argus tapes before. Maybe
they've changed cassette
manufacturers or duplicators,
and maybe, a problem that
befalls most software houses
from time to time, they've
suffered a bad batch which, as
they tend to stay together, air
ended up at your fnendfy
computer store. Any comments
from someone at Argus?
LM
INCREDIBLE!
TRANSFER ANY PROGRAM TO MICflOMJVE CARTRIDGE
The htll pouit ujl ef raw ■ltraa>tfi ess be rssJissi wtts tks
, miRHGE
miCRaORlVER
NOW WITH EVEN MORE EXCITING
FEATURES AND STILL ONLY £39.95
NEW Evm iftslBf kMOmg from cartridge
NEW Optional saving ol scraen Mptay
NEW Copy function fo* lottn dumps to ZX pnrnm
NEW Durhp fureticxi kx program hacking
Contorts of Hardware only, no aodrttonej sjoftwara laqund
Transfers any program to Mtoodmw m on* umpta ooeraiion
Ejrtramaty easy to u».
Freazeany gam* at any pant, uv« It, and rafltwa n later
Compacta pnxjram tor efficient use of cartridge.
Through connector tor other penpherals
PoUT tacilrty or mflnaa km ate
Also aaves to caesene
it you nave a mcroome the Mcmdhvw a the most nrxxxiani ptecm ot
mrd0if9 yov could buy John Lambert — Smctatr User
. Using tt* Atraoe it 1 dream the device *t a must tor *» senna
mcrodnyer" Crash Maoazxte — August
"t much preteawa the Mcrodnver tor sp eed and ease ot use. "
toto Oavtdson — Your Spectrum
UPGRADE SERVICE Vfe i* i^mta you^iww tacfoOrhv Smp^ rcdrn r* un«
b ua w«i • cshaqu* 1w ti.Sft ind w* w* « 4<<« tdm v*M1 ROM
eMbidaH >■> t*mti *fi *at* C0 aootu. Ph^V M«a unne tm <*»(■> Wore
•r»unm*cW* urtw» ffw Mkjd*tvw # sr*»*M
HOW AVAILABLE FROM YOUR LOCAL COMPUTER STORE
Or in case of diMiciiitty
orcter direclly from us
Z4 Bank Street
IniRtrtf
Enex CM7 7UL
Til: (0376) 48321
Tr ad* arm iw ii mnqtimm mtutm
CRASH June 1386 43
THE MEL CROUCHER AFFAIR
Dear Lloyd,
I read with interest Graeme
I Kidd's intefviewpf Mol
j CroucheirccwKsming the
lattc/'s views eboqt tfte advent
of a mof
computer <*ge, am 5 jtoki and
j more Original H-inifei, i -w" y
| |#oductMJfof matearivanf.ir'i
I compulcrsJadm
I which Mr Croucher tries to
' i i r Hnt n ew and mo? a no* i
:uter games
One has
to agree tra^^^^^^H^Bnes
on Ine'rDarcBt ar«» tot ally
origrna .*nd nor derivative .
But. rloajsMr Croucher
realise that people on the
whole generally enjoy these
(games, no matter how banal ,
they are. or however pointless
they appear 10 be. For
I instance, let's look at the latest
[ (April | CRASH Hotline chart,
I and to be more specific (he
:lrte (sijoot em upAtrategyl
2 Commando (sholOm up)
3 WOTEF (V ir,,!-7be*t urn up}
4hjirliyhl ' i:: <jde aH
6 Sterquek'; i arcade
"MatcMaytstfaterjyl
7 Badr vj Skool (arcade
advH"-i!ijre|
S Hy [ if ■-- Sports j SpQi '• '
9 Gyroscope (arcade:
10 Highway Fincoiji
(arcade) ^^ V
NothrTlg very Bnginalq/
now derivative Ihere^ tetliijn'
now? ThisMaam ti» prove fi'iy
point Mrapout
comply i ad Ids' year sb<>
retailers 1 blma spot fonf^H
Ex Machine, maybe the^i*^^
thought the public wouldn't
enjoy thoea son of games.
t . And, judging by reajdbs'
present opinions triVP&eem to
have gogt right. Look at the
1085 CRASH Headers' Awan
any Totally original .
there? Deus Ex Mac>
probably didn't
because, amongst
reasons the public didrmtke it
It will be very interest! ngto see
how well © will sell. MjHk
Croucher will probably tjfftbf
with me that he enfbye^V
writing and playing Deus Ex
Machine, like many
programmers would say
about thei (■games. So a logical
conclusion is that more
programmers enjoy writing
games like Commando than
other prog rammers who enjoy
writing games I ike Deus Ex
Machine And it seems lo me
programmers attitudes seem
lo reflect on the opinions of the
games players, -fk
Before I nnishH^uld like to
raise two more quick points.
Mr Croucher claims thai
teenage programmers do not
possess an active imagination,
and thusjgBican only be
denvefl^^fc-efjggest this is
utterly '^VHTus. why. of
course l^nVyearplds have A
44 CRASH June 1986
perfectly good imagination.
Then Mr Croucher says that
they do not have the
vocabulary to express their
thoughts! Was Mr Croucher
ever 147 | doubt it Sorry MeL I
* think you've got it wrong.
i Mr Croucher then suggests
that the unimeginaiive 14-15
kids are getting bored of
computers like the Rubik Cube.
Rubbish i The average age of a
CRASH reader must be about
»1 4- 1 fj and the growing
popularity Of any magazine
can only suggest that
enthusiasm is increasing
rather than being 'stuck away
under the stairs'- So kids aren't
becoming bored of the old
concept, contrary to what Mr.
Croucher says.
Otherwise it was an
interesting article and Mr
Croucher brought up many
good points, the answers to
■ which only time can tell.
Guy Walters, Beaconsfield,
Bucks
Guy wasn't the onfy one with
reservations
LM
I am writ ing in complete
disgust about your Mel
Croucher interview. It isn't
CRASH that I'm disgusted with
it's MeM He says (section on
senseless violence, last
paragraph) that us kids of 14-
15 years (tarn one of them) are
incapable of coming up with
U^ an original idea and even
Ipjwfien we could, we wouldn't
puive the vocabu la ry to
express il Listen to the words
of am. hi who is damning the
youth < if society. How pathetic
■Pian is
The software that us kids'
turn out may well be
derivative, but that is usually
due to us not being brilliant at
artificial intelligence
techniques. There is one game
however, which was
programmed in BASIC, was
not technically excellent, and
didn't even get a good review.
The game is Frame the Flee
reviewed in the seme issue as
the offending article. There
was not one bit of killing in it.
He even contained some
compassion in that the end is
when the flea meets its
mother. Try and sneeze at thai
-S. one Mai.
I am considering an artificial
intelligence game at the
moment. Pipe dreams. "Kids'
-^- dreams,' Mel may utter, but I
know I have the capability Id
design and program it, and
definitely the imagination. Aal
— road the interview. I became
more and more sure that
Nuwave was the company
best suited to It but when I
came to thai' line, my mind
snapped off the idea instantly,
and its present stale is not
likely to change unless Mel
I
I
I
T
1
I
I
T
T
T
changes his very destructive
views. To sum up, I think Mel
had better look at a few of the
'kids' around him, and instead
of seeing them as mindless
prats hell-bent on killing, try
considering what a benefit
they van be to software-
Yourscnragedly,
Simon Titlson, Lrrtisovet,
Derby
. . . end there was some
weementtoo . .
LM
Pi
I
I feed with great interest
Graeme Kidd's interview with
Mel Croucher. a man with
whom I share many views. I
am a 16 year old student, who
has had the pleasure, and
sometimes the annoyance of
owning a 4SK Spectrum, for
the past 2 years, I have seen
and watched with great
interest how the Computer
Industry has changed In the
past 4 years the Spectrum has
been enhanced to its
Supposed limit with new
software.
We have been flooded with
hardware like the Microdrive.
Wafadnve, interface I and
many others, yet where has
this lead the industry? Instead
of improving I think it has dis
improved, providing re-runs at
old computer scenarios, like
platform games and lately the
wonderful if over-used
sporting idea. What the
industry is lacking is
innovative idea*, the like of
which Mr Croucher seems well
able to apply to his skill with
computers, I have vflt to
encounter iD which sounds
interesting, if slightly limited in
Same-play
lark Beany, Carrickmlnas,
Dublin
BEING TOO
FRONT
Dear Lloyd,
I have a I ways been impressed
by CRASH'S policy of letting its
readership air its view. The
support of freedom of speech is
highly commendable li was
with this in mind that I read
April's Forum, I was amaied to
see Mr Blrch/s letter in support
Ol advanced advertising I find il
incredible that someone should
- t*lievethe'ttae
com t mm* invoivei ? should
tise so fj^^Bdva nee a
meir vtogive the public j
enouvi' Umetosj-v iv-ita&hl
Surely Mr^Qbufty^d
Inter, liftgly, yourm#q;"
also pubjbhed • letter t, Gary
May* ■' PSS, His v*' 'an ©f the
adverti fhFng quandrv seems
must) : i . re plausrhle .
Adverfisi^^^P software
industry nHHsusiy as
inta" is in any other
y Without it sales would,
oe snorter, but this is
excusfl LK#t zealous
y'L,
^nservt ■
trumpet blowing.
Mr Maysappeareg to miss the
point that a lot of people are
disappointed and frustrated by
havinggames, udvertised but
una vanuJe g* worse, not <
compi-'teii Worse still is the
taking of r» «gney for i
products PSS may not i
their cheque* but I'm i
are those who do. in at
what does Mr Mays thir
payinfl cu si o mere were i
while they w: ig for the
postmen to deliyj^Hi lor
awaited pifty baca^^^^^p
that people consider them
fortunate lo have such altruistic
custodians of their hard earned
cash (before y< t point out iha f i
cheque is only a piece of pa.
until cashed it is wortrM
remembering that postal orders
have to be paid for in advance).
What harm is there in
finishings product before
advertising it' The reasoning
behind advanced advertising
WOuld appear to indicate. a
certain lack of faith in the
produclflbfoduced. Are
softwarenouses so uncertain of
their majMUhai all their
release s have to be mega - hyped
for lhen> t© b* successful? A
game shj^^Hp able to sell on
its Own rMpHvithout beinn
dangled carol- like in front of the
consumer for months on end
Personally I wait Until I've
seen a program running before I
buy it and f suspect many other
people do too. All the pre-
production hype is wasted it
would seem,
I can understand that
synchronising the release of a
product and its advertising has
its problems but surely this
situation can be overcome or at
(east improved upon. Mr Mays
can sympathise all he likes but ii
doesn't in any way make up for
the anger felt by a good many
people It's about time those
people got their act together
because sooner or later
someone's going to find
themselves without a paying
public.
Martin Wright tea
CopperfieUt, ChkjweH, Essex.
fm forty certain fhet 9
marketing m»n would tetl you
there is great value m pre-
publicity and early promotion as
B means of making punters
aware of a product. On the other
hand there is also an unwritten
rule which says that major
promQiton that mist**
availability of a product in the
shops is a btg Sutler. You can
have successful sales with my
little promotion, but again
statistics show that a carefuf
build-up is essential to make*
reel success in all but Uukn
circumstances. Once the launch
period is over, I think word of
mouth is the most powerful
advertisement anyone can have,
and the nice thing about that is
that it's free' A/1 you need is a
good program.
&FF
mi
DYNAMTTEDANn
Dynamite Dan's back - and how! There's 200 screens
of challenging gameplay, simply crawling with
intelligent aliens out to trap you, to keep you on your
toes (which will be tapping like mad to the amazing
music, too!)
Specmun £1.95 tape
ft
keisavailablnp - ask your i«.
PackedwithaDthe
lultipati garnet.
(tit lo the end of your mission.
Spectram - Commodore 64 *
Amstiad CPC £9,95 tape
disk £12.95 ■ Amstrad disk t H.9S
^ T» .W* r w L~yH
5 3 3
r m
m
/
■tr * i*ii *f>i m Mi +i
;<««<•»»»»
=^3 O T
ACTION REFLEX
The brand-new, all adit
launches out with a
multilevel Beat thr
wheredidyouset
chequered ball bti
Spectram £7. 95 tape
STRIKE FORCE HARRIER
oy the seat of your pants arthe controlsof the
Hamei, one of the world s most exciting combat
i A But beware of enemy . jround and an attack as
le your way to youi ultimate target
Spectram ■ Amstrad CPC • BBC Election £9.95 tape
BBC disk £12.95 Amstiad disk £14.95
Pumell Book Centre, Paulton, Bristol BS18 5LQ Tel: (076 1)4 13301
•v V \
ADVENTURE
UPSET
± Dear Sir,
In the September 85 issue of
A CRASH, Derek Brewster
reviewed an adventure that I co
A wrote with Hon Lemmon called:
', Project-* the Micromgn. The
■** review was quite lengthy and
A detailed, although Derek made
several incorrect observations
A whilst playing trie game, for
instance he said that after
A malting a bridge across a
crevasse using a twig (in the
A adventure you are only 3 inches
tall), that there was no mention
of a bridge being made, it he had
looked he would have seen that
there was A TWiG FORMING A
BRIDGE I If that's not a big
enough mention then I don't
know what is 1 However, being
considerate and thoughtful
adventurers, we noted Derek's
points about the unfriendly
vocabulary, more helpful
prompts etc, and made many
important changes to the game.
We wrote to the Signpost
section of his adventure column
and pomtod out the above
changes, but the letter was
never published, so we I eh it at
titatl
^S^x months later we had me
good fortune to be approached
by G lobal Software with sn offer
|o inciude PrQJBCtrX the
Mvoftrt)0«an adventure
CompilatiOTttape which was to
j cut led Fqu niiost A dventures
. jsethtue were four games
it! | We jumped at the offer,
eagerly awaited the all
portent CRASH mvtew It
tufllly appeared in the April
issue, and to our total
amazement Derek Brewster had
not even bothered to re
ppratse the game in its much
ed format 1 He gave it
the same ratings as he
first time round.
Now when a game is
criticised, either fairly or
Otherwise, you would expect
changes to be made to that
game, taking heed of the
criticism. Well, we made the
changes, but Derek obviously
coulon't be bothered to cheat
and see if his comments were
noted, so why did he bother to
make them in the first place? An
adventure reviewer's job is
much harder than that of a
games reviewer, simply
Because of the time needed to
solve the game and the
A brainpower required lo work out
whether the solutions to the
A problems are possible to
. achieve in real life.
" Tim Hemp, Norwich, Norfolk
Obviously there "s not a tot I can
, "-. say to that, but no doubt when
Derek gets to read his copy of
v \ thts issue, he' M think of
, something f
A LAI
46 CRASH June 1986
did me I
■ Dear Lloyd,
■ Why, oh why do magazines
■ have 'Pull-out Supplements'. I
■ can see no logical reason for
a them. (But there again, where
ALL
THAT
GLITTERS
I decided to put p
•u about the much
•ttot cassette
presentation Whilst I dm in
' big packaging. I i I
«s should tx>
i|UOi! QU llltY '.<•••'■. ■ I • • .1
-« and i
ssettes to go in these cases
were offered, thow i
it n.tf yarnp
games,
iHlJ, but
doesn't t
away m ,
)l tx>lh <)i
Dominic Spray Watford. Herts
has logic come into play at
CRASH Towers 1 7 If you don't
break nails or rip up your
fingertips opening the staples in
the mag to 'pull-out' the
supplement, then you do so
trying to close them up again.
Once you have pot the
supplement out, I find That
within s week the WasteoNjttle
thing has disappeared without a
trace I've managed to keeps <v
watchful eye on RC's little pain
of a supplement, but with
'addons' frfim other megs,
(which will rerna in
annonymouBBpie case haijl
been the sarflaMach time: they »y
have all gone 'Missing in
So, Lloyd Mangram. let's see
you wriggle out of (hat one!
Nicholas Green, Christ church,
Dorset
PS Is Derek Brewster as young
as he looks in his portrait at the
start of Adventu re Trail?
No, no, no.
wrong, the
'as to add
:ia
>tl
u've got it oil
tt-put supplement
mar
to the issue,
binding', in
tons to the mag
ex act fy what M yew
rds thai magic figure for
perfect binding. The alternative
ts what's catted 'toot*' leaf, fust
slotted inside the pages without
Act ion' , Acwi Q Stapled. But r*ie$e always
'Ah', I hear you cry, 'but if we w.vtf to fail not on the
didn't put in supplements, we'd,
have to use 'perfect binding'.
(Mentioned in the reply to Tony
Bridge's letter, April 86) Wall I
have worked out that 140
(Number of pages in April &&k
add 24 j Number of pages in RC s
little number) doesn't exceed
the maximum number of pages:
19$' (Also mentioned in Ihe
reply to Tony Bridge S letter)
rtewsager> ts ' stands and then
reader* dpmptein about being
ripped off besides, just because
ii says 'puii-out' doesn't mean
yoertmte to. And vest Derek
does look that young m real fife,
in tact the drawing does tittle
Justice to ha handsome
dashmgness (okay Derek, you
own me one now , . . }
UWI
I
TECHNOLOGICAL
PROGRESS ISN'T ALL IT'S
CRACKED UP TO BE
Simon Shepherd's fetter about the delights of turbo loaders also
sparked off some more ideas on the subject oi 'progress *n
general. . . ****
deaJP
Dear Lloyd ,
Grovel, Mortals. 1 em the
High Priestess to we shrine of
the rubber keyed Spectrum.
Slowly my disciples are
turning to the Spectrum plus
and A NORMAL K£YB0AR0I I
want to hear that all my
remaining believers are
writing in to let CRASH know
the faith in rubber keys is NOT
Trte almighty Wo:!
ih Lillington
Cnaro
Sarah
Somerset
I am writing on the subject of
turbo loaders So far Simon
Shepherd is ihe only person to
write in agreeing with them.
All other letters have been
ABRIDGED
o BRIDGES
Q The long fatter from Tony
Bridges complaining about the
O prttc of the Chmtmas CRASH
n Special, sparkedsome
J controversy, most oftt tfrtt
• surprised to add) favourable.
m Hmr* are a couple of typical
• tattan.
desarvw two page* IP sound off ^
your hypocritical crap. Mr Lloyd, ^
in the future, bear in mind dm q
poets ol Ihit couniry who never
K their letter* aired, and throw O
likes of Mr Bridges letter* in
the bin, where ihey belong O
Jeaon Sehan. StoeJito«-Oi> -_
Tees. CleveU nd u
O
Dear Lloyd,
BORING f (Oh no, I hear you say.
but (uat hear me ouU I am of
course referring to Mr Tony
Bridget tetter in issue 27 of
CRASH, which was two page*
long (including your answer i
We didn't rwed to see what Mr
Bridges was complaining about,
we already know. The Chnatma*
Special wsa fantastic and well
worth the money, Just for the
poster. Mr Bridge* end all his
omer hypoerrf ical frieods can
p* • * oft (We don't need you and
we don't want you and you dent
Strong Stuff mdeadf The next
wnter was somewhat mora
oolite - ,
CI and £1 .96 for the Christmas
Special. I mean what hat CRASH
ever grven tn? Wall ihoy have
given utLM's Forum. Playing
Tips, Merely Mangram, Bug
Box. News Input. Review*.
Cornpo's. Jetman. Craah
Cou rsa. Adverts. Top 30,
Adventure Trait Frontline, LM's
Hall of Slime, Techmche.
Previews and Special oWafS r*
what CRASH hat given us, no
flop complaining because it's
worth it!
Chrfc Brvttoll. ftnrwood, Staff*
► ••••OOOO
complaints I have
experienced no problems with
Speed lock etc, but I think
software houses should take a
look at Du rel \*Saboteur and V
Jumo Espnt (I bought both)
tyrve one turboload side end
t one ordinary load. So if you do
jrobtems with the fast
l<an load In the other
side,
TurboloarfetsprRSfrnt no
problems for fTeople w
interface, twin dee> . fast er
B root am s, so this svstem
urall's shoi^d be used more
often
them. But what about the
games they 'nP protecting ?
Kei/n McCtearn's fatter
introducing us to wnbf he
catfed the % ' factor, prompted
quite 9trt of response from
readers.
His 'K factor' is ho Ji
mist but does haw r«aUtv I
have been a games player far
i>vt 20 years playing
war games, board pa nit-- a end
latterty comhyter ga m tn on
iX81 arvilSpei.tfun^J
Compuier airrif* ere first and
foremost GAMES The
essence of a successful and
testing game re its ability to
Lertslok in my opinion N
lensfoked games sail less
copies than ordinary ones. If involve as completely a*
50 copies Q*lerfstoked«T*L possible the particip
ordinary games (eg X >^M The lasting games, those
i put on sale (hat in ten years time might
then the ordinary copies
would sell quicker. And again
Lensfot poses no problem ftil
the 007 interface enter the
code (if yrxftan I and then save
to tape Hopefulh/ the software^ di
companies will see this point J
of view, and will follow
Durell's lead
Dave 'Li I bo" Lilly. NaiLsea.
Avon
The software protection
tees continue to flummox,
te and defy those who
them and amuse those
who fmd simple ways found
in the same class as
>fy or Dip/om.icy, will
those that are, it hea it
good GAMES At the moment
most Spectrum games
asjgnors appear to be
Opntentrstrng on those with
Hhu greatest v suaf appeal.
^uchofv*" rt'yiewer*t and
others anmio/ns*^
concecrtraf ed o 1 1 q r a ph >cs and
the visuai presentation. Very
little attention repaid to
pi ay ability or how good or
mong is (he game cor
how weft (he game immerses
the player in its plot or
whatever.
So, message to your
reviewers; all that glitters is
not gold — pay more attention
to content rather than visual
gimmick* ■
All Water . Hen lean, Bristol
Jftere's atwrny:. ,? danger with a
new innovation, that Hs
wctmicmi and novelty appeal
may o verwhvlm actual
content Thts was clearly the
•■nth arcade machines
and then wflh homecomp
games, t ihmk you're
absolutely right that the
'classics' Will be those when
the game content is good.
Obsession With the hovmfty
factor in home coniptrfer
g*mei was fortunately short
wed, replaced Ijy a more
advanced mtermtfn gamepfay
design and content -at least
for some programmers, of
course there are always some
who think fast sprites and a
repeat k/ea is sufficient. Left
hope the medium will survive
as healthily as novels, not
necessarily 'looking ' different
from each other, but packed
•'•■iff' new ways of looking at
' ' in b manner that appeals,
V^erest and pro vokes
iht
IS some mare thoughts
on the subfect . . .
LM
Kevin McClearn says that a lot
of software these days is too
original for its own good, I
agree with him in some
respects, namely the utterly
boring Deus Ex Machine, but
■ Kevin also underlines games
uSuch as Gyroscope, which
received a r CRA5B Smash and
whtc h - found to be excellent
Kevir . then went on to
menBbn mat there were some
games which were original bul
also highly playable such as
^^^K§r>dJ^^B^ Kung • fu.
oxf is*. mmando isn't
orig'ma I r L>aUy it's Ju st a Jazzed
Up shoot erfWPfnd as for Yte
. v «r Kung-Fu being original!
There are millions of martial
arts games on the market aV
the moment. ~^^J ^
He also men s hj n» the 'K'
factor, that games without this
factor are crap. (ike one certain
Sme he mentioned called
u~Cet>. which again is mega-
brill and which received a
CRA3H Smash Butafter all it's
just a matter of opinion Isn't it?
B Charlton, Sunderland Tyne
St Wear •
' Yes tftdeed. if is all a matter of
opinion, anoMwttVkit diversify
of opinion lite on Earth would
be very boring {Lloyd's
tendentious moral for the
month!
LM
V
EXPRESS SPECTRUM, BBC
and COMMODORE REPAIRS!
FREE
GAMES WORTH £24
WITH EVERY REPAIR
WHY PAY HIGH
FIXED'
PRICES
$$$;
*3pertrurri5,GrlJ
(We 09 net charge you tar our
fancy prarriaas by etwrotnej
ragh ibwr pnoBF)
Reputations take time to butd,
we hM dmt repairing ZX Si "*,
Speetrurm, QL's. Apples and
BBC* pnjrWofiaey, tar 2W
yun - who H coming second?
, h« UW, «"* WNK-^Wii raptfrt
' wtt irrTFJlUTtOJUl m* mthoH
, to crurai! tow pmas tar fa i
1 repwisl <« g £9n>r>
FOB HOJMlSTV - w* MywrnWi
ytsx tiomcuter bangnaMlrvd aid f
aa* trm a nodwQ wfono uriffi it. m mi
Hpal
for hepijtotidn a heiMjlkess -
'i tw* £oft« tenm i rlrm 9m. w* t»
monawi'MBngluaMtyabaitt
<n« to rcrrath your vkXMh* Th«*
KwttmtftwFlHi*** it
nfaamig faulty COfflpiAtTsV. m
qg» wAng u aaaas ysur
n40iyai4ed orPir
iriO nwi Hi^ortintjh CONREC
OJREST PMFkn FOFUUW
caanmnc *&*u jam as
lPOR UW FWCS - m Uf fflfrouw
fbttm rtctney. i to* * to auumjHP,
who tbad ■ n a mnuial vd *x w»
(fwiEioiThtirtrtiocH- Quta^.
VQt*n%Hf}iftintntV4HtffOlG
DIGEST
to, lUUKClaPMmMltMHOST
PHOFQS«NAL whwi It Cmiw to OKI
*«*hdpfU*tj!u*-*LCa5
iFOft SPEED - *Ont Arm * m# on
f *rtw any raomw} n^mn owr trit
counter hh aS MnuUL SHia in
^jta*rguaHyW«(*5TT5T
tumiRMid Mi » amg to pptot*!
oatn^OUSH Htam jum£ i985
?ms B why Spteevfi Efln-s earn
UT4DA CQnlt ^t, SBP BWd.
Si iiBitfiiiiL i/i*Tiflot Cbtewnr.
latabr, Odka 'OM. te-
4UmUUA AUSTtVA BELCXM
nr(Frrip£,CEftnutfr.H0a4fi0
wmtT noRmr. fvustan mpu*
v£WQW4XS*U0tAfUBlA
5WK£H SWTZ&iANDMMl
zaaMat/E- MMa itrSpKtrvnm
lAWCQUPfOi rwmrl
24HRTURHM0UMO MOOUISflU
GUAfUHTtf HOHJOOG COSTS
Because we repair hundreds of
computen ewrjf week we art
abac to pass on our "corripanjeiit-
Dwying ascoum to you in
Umer pneas . . Z80A cpu
£1 50. 41 16 90p. Upgrade
.feted CI 695
- w* bring down the pries far
rapaJrs and components!
fWe may refuse to ravfc*
computers suftartng fYwn
a tta rnp ta d 0.1 V rapaaVI
Ewy pvcel iwx Dy
Fte)* vm rauHpted Pwt ml mm]
tor tern jKMTwr
(For rwt aey emmy «Ju* £1 50
eana,
(Sfcunmr by prior MT a nganwi l )
Ovjtt matnna rgr *«Wi,
ISM. i Mid rnoM mtaB of onrnten
you pa mt uke oua ctwute
WE VRU, fV^UMN TW QHiTirrEll
Enns> tw wsaec wemr
OMANCOMPltd
(C*pt c*)
P m itwort tf Lane, u ewen anulm e.
ManchastwM19 3JP
Phone 061 2241888
OR 061 -224 968a.
0PENM0N SAT Sam to 7pm
^oSShns** What we do today .
FflK^wrTHouToau^rioN if others d0 tomorrow!
NOTE OUR PRICES AND WATCH OTHERS FOLLOW THE LEADER
CRASH J una 1986 47
ft*
4 1
Please ntuii.i youtaMmetl
somsorv
Cantpiilt:
Commodore i
are. how long will it be 7
:avejHfcedthJsbr<- <UM i
s»w it being played on the
i Commodore and thought H
looked good when I
; Soon after ih»i I saw ii
> again at Boots m Reading I than
went loth* count! ■■
> being done. The rer
wi v&s and it should b-
soon, so I thanked the <
i mariartdanrnvwey'loulirit;
Thai ias. 1
Anil i .mi .
mom
• then o sign of this
- emcellpnt gamef H
Richard HofiniMftay, F Itit, H*nli
StwiH* isn't it Ifwl tittle i
• spun to
• 1 1 wert £ CP fo rne Spectrum
-. ' ■ I "fte
program depends heavily on
the Spectrum
ARMS AND LEGS
IN IRELAND
Deaf CRASH,
I am writing to complain about
the price ofCRASH I know
you retired of people saying 95p
is too much, but I live in Eir e and
ihe usual price I pay for Crash is
£1,43, until last November when
it was Cl 53, (hen the Christmas
Special cost 0. 1 2 In February it
was back again, ft 52 By this
time i was thinking of stopping
my order but 1 said I would wait
and see next month's CRASH
with the Free Playing Tips
Special. It was meant to be free,
CRASH cost me £1S3 that
month,
How coma CRASH newer goes
up in England? I know you have
to send your copies across th«
sea and still make a profit and
change me money for them
from Punts to Sterling but El .53
onwards is a ridiculous price to
pay when £1 .30 at least would
be a fair price.
Have you gone mad asking
this phce? CRASH is a great
magazine so can you do
tomaming about bringing down
the price in Eire? Because many
Of my friends end I won't be able
to afford to buy It
PhOip Curry. Dublin 8
f sympathise with you Philip, but
a point needs to be understood
hers, ft isn't War CRASH who
decide whet price the Eiran
shops charge, fndeed we don 't
actually send the magazines
THE AZIMUTH ALIGNMENT PROGRAM
RECOMMENDED BY EXPERTS
AND SOFTWARE HOUSES
OPERATION
ALIGNMENT
Operation Alignment is all you need to look after your
computer. The azimuth alignment program w!i check the
correct angle of your tape heads and the specially designed
screwdriver will adjust them accordingly. All instructions
and readings are displayed cfeariy Off screen
M you bok after your
computer you II look out
for Operation Alignment. ^^&&li p^fas
"I found (it) consistently
more reliable ■" VburSpecfn/m
£5.95 r.r.p.
Send cheques and postal orders lo
globalsofudbbe
PO Box 67, London S W 1 1 1 BS
IWh. >i you assume all
>mlv seem to givi"
on, For example,
nt| through the April issue,
| we lino then almost every I h in u «
■ to do with games Whiit with
| Adventure Trail. Ftontiine.Hall
I of Slime. Playing Tips,
Signs '.langram
I and previews of games, "It's in
ijosi'. games AfiAiN, |
ASH readers awar>-
I results for voting about the best
I games, conn win
! games. I could go on but I'll iry
I no! to, Admittedly there is
, CRASH Couise but I am noi
i in thu
an vwhere, that's done b y i
international distributors, over
whom this company has very
fittte control. The best thing lean I
suggest is for you to subscribe
directly, The sub does cost a
little bit more than in Britain
(because of the exchange rate}, i
butt think you'll find it stiff works ]
out much cheaper than you are
Curren tfy paying by getting
CHA SH through the shops in *
fire.
LM
FUDGING THE
iSSUE J
Dear Lloyd. tefl ■
As president of t he We "we tied It
up to here with LM and if he
doesn't acquiesce to our
extremely reasonable demands '
we're going to show Mary
WhitehOuse your December *
issue and let nature take its I
course society, I have a few ^m ;
questions thatl would like to pW i
to you. if Imay— #g*pill the
beans sucker or your
meat; -JlaeV
1 Why do you always^M^
fudge the issue or 2b)f
smart alet comments
answering complaints, but i
accept praise with a 'credit
where credit is due, ie to me
smarminess? W . I
2 Is your pathetic 'me vs Candy '
fixation due to the (act that
Candy is a good-looking, .
capable, intelligent, worthwhile i
computer literate and you're
not?
3 What do you have against
vadcrs In fact. I am sure
lhai very few of your readers
even read thus section, let alone I
buy the softw. i
OG OMblum London IMW1 1
ily
BfcathMmes hut yamm
Oehnttefy Wf- <g's
scope h\
months toe*.
senous aspects « He
primary mt •
think that answers your It
pretty smipty
LM
girts, and did you know that if
you kit refer to us as
fellowessea' or 'chapesses'
again you are going to and your
days as ornamental heads
decomposing; on the spikes of
London bridge.
4 When j re you going to do the
decent thing end hand Forum
over to the competition minion,
hey?
5 And this rs the big one, kid -b
your face covered in warts, and
rf not prow it and end our nail-
biting suspense — PUBLISH A
PHOTO!
Louise Bags ha we. Wad hurst.
Eeet Sussex
t'm shattered. That's completely
turned rny day, it not entire
wee*. l\v never knowingly
t.jdgodfin issue, in facttm
higmf regarded as a 'straight
from the she- utdcr man ' fit
comes from all those golf
swings}. There's never been any
'Candy fixation', unless you
regard just retribution for being
bunded off your desk a fixation. I
have "nothing against good-
fooking, capable, intelligent,
worthwhile computer literates,
but we're talking about Robin
Candy heie. Any linguistic
chauvinism in CRASH is all due
to Graeme Krtfd ft never said
that) and the comps minion (to
Whom you want me to hand
over the Forvmt! And as for a
photograph, now everyone
knows rm a drunken 83 year-otd
ex -famous goffer, you know
iMhy there's no picture. Now
none of that was smarmy was it?
LM
Th.it s i) then lot JlMM I must away uplhehilfo luim/ttiltaur tit
i sfn^ibly employ - f " itheningoay inpiantingout the runnel
begins, practising my 250 yarddrtvesand brushing up iLtt green
] putting techniques In ihe miMiiimn' I nuiy Imtt some turn* tn
look at some of ihi* tnrihcnniiiui ii'lcase* for Mt'rHv M>ini|i.uii
| .in, i n<»i ,i L| k > mt i hi? ,in .ide in.ii linn", iit, hit ii i'vi'ii ramw era
pouring into Ludluw town tf*nirc (m the tnnuel Mav F.nr (see
ias( year's issues lor luiihi-i dataits)l
If you have .my comments to make on CRASH, the Spectrum
immerse, boohs on or M |jm« »ottw«fe, othi»r reader*,
the finer points ol Li thu. m ludniai procedure t>r atmply tm>l
iik«' m.ikirit] ,m rvtsteetiilrtl statement on Cartasian
ni.iihemetfcs, wine to LLOVOMANGRAM THE CRASH
fOHUM POBOX 10 LUDtOW SHROPSHIRE Sy« 1DB Who
knows I ni.iy rven reiiil ihi<m
48 CRASH June 1986
<m$m,
'
i
<3«£
We've ttuned up with Domark,
the software publishers and
game marketers supreme and
Design Design, the program-
ming Team behind ■ good
number of very respect able
garnet, end can now bring you
the chance to win tame and
fortune!
By combining the program
ming and marketing talents of
these two companies, a power-
ful fprce indeed is created which
ought to take the games world
by Storm. All that s missing is
the concept, and once that little
problem ha* been sorted out.
there's no reason why a real
MegaGame shouldn't be on the
shelves in time for Christmas.
Which is where you, dear
CRASH Reader, come into the
picture.
This it a competition. The
is at least £1 ,000 in Cash as
as a number of very inter-
_ days out with members
of the CRASH Team. Domark
and Design Design. You see, we
want you to tuppty the idea for a
game SO that Design Design can
write it and Domark can publish
it- Your reward, apart from the
feme of appearing in CRASH
end on the inlay of the game
(which will be produced by our
very own Oliver Frey by the
way), comes in the form of loot.
if you win the competitiofl to
RULES
dteign the game of ■ lifetime,
you are going to receive around
10% (pending final contractual
negotiations) of the royalty
Design Design collects from the
publishers of the game,
Domark, This could amount to
rather a lot of money if lots of
copies of the game at* sold, but
there's a guaranteed minimum
£1,000 pledged for the person
(or team — involve your friends
rf you like) who comes up with
the concept that gets turned
into a game.
CRASH readers know what's
what in the worM of Spectrum
games, and it's about time they
were given a real cha nee to have
their say. Over the page, there
are a few words from GRAHAM
STAFFORD or Design Design
which should prove helpful
when it comes to putting your
ideas into order before entering
this competition He's given a
thumbnail sketch of the kind of
things that Design Design need
to have in order to sH down and
write a game, as well as some
pointers to the kind of things
you have to bear in mind when
dreaming up a Spectrum game-
Study his words carefully.
Take a read Of the Competit-
ion Rules presented here, and
send you entry to GENESIS, PO
BOX 10 LUDLOW. SHROP-
SHIRE. SYS 1DB, making sure it
arrives before the 31 tt July this
year.
WE'VE GOT PLANS
FOR YOU...
Over the coming months we'll
be following the creation of The
Christmas Game {working title,
working title). Next issue, with a
bit of luck, we should have a
progress report. Then full cover-
age of the Day of Judgement
will follow and once a winner
has been sorted out serious
work can begin on actually
making the game.
The winner{s| will obviously
have to spend a bit of time with
Design Design, discussing the
game idea further and refining
the possibilities, and CRASH
will sit in on the meetings,
reporting back to everyone efse ,
As soon as the game is in a
previewable state, a copy will
be sent to Ludlow, Cameron will
give it the full photographic
treatment and ■ Lloyd is booked
to write a preview. Meanwhile
The Designer will be let into
some of the secrets ol getting a
game into the shops, and
Domark will explain how a
game has to be advertised,
promoted and sold to distribu-
tors and retailers. A day in
London at Domark Towers is to
be cat aside to reveal some of
the mysteries Of the market-
place to The Designer, and once
■gain, CRASH b going to be
invited along too.
CRASH will follow Design
Design, Domark and The Des-
igner up to the tape duplicating
factory where thousands of
copies of the finished game are
to be produced, reporting on the
way and means of making lots
of copies of a single Master.
Oiiver Fray is servicing his air-
brush specially so that it'll be in
tip top condition for producing
the inlay artwork to go in the
cassette, and there's no reason
why The Designer shouldn't
spend a day in CRASH Towers
meeting OK and the rest of the
Team.
Then the review ol the com-
pleted version of The Game is
booked for the November issue
of the magazine . . . will ft be a
Smash? We don't know, but you
can be sure the game is going to
receive the usual CRASH treat-
ment.
Play your part in the creation of
The Game of 1986. Get your
thinking caps on, read the rules
and study Graham Stafford's
words ol advice. Then gat
designing. This could be the
start of something big. That's
BIG BEE EYE GEE
1 J This competition is open to anyone in the
world, providing they are reading this copy
Of CRASH!
21 All entries for the GENESIS, BIRTH OF A
GAME competition must be received by
CRASH by 31st July 1386 to qualify for con
side ration by the judges of this competition,
Newsfield Publications regrets thai no
responsibility can be taken for late or miss-
ing entries through (he Post Office service.
3) All entries will become (he physical
property of Newfifield Publications and we
regret that material cannot be returned
unless accompanied by stamps of sufficient
value to cover tha return postage chare
4) Newsfietd Publications pledges that all
material, ideas end concepts shall be
treated in full confidence and shall not be
passed on or used for any purpose other
than the competition. The overall winner is
deemed to retain copyright at all times, but
entry to tha corn petition is subject to
complying with the terms and conditions
laid out under these rules,
51 The winner's name arid photograph will
be published in CRASH.
6) The winner will be entitled to a percent-
age {10%ish) of the royalties received by
Design Design, such royalties being guar-
a n teed to be a t least E 1 ,000 over a 1 2 month
period from launch of tha game.
7) Employees and Agents of Domark Ltd,
Design Design. Newsfield Publications and
their relatives are excluded from entering
the competition. The decision of the panel
of judges, which will contain a wholly
independent judge, will be final and no
correspondence wijl be entered into.
8) Entrants under the age of 18 years should
have the consent of 9 parent or guardian to
enter this competition,
ENTRY FORM
| Please fix firmly, securely and permanently
to your entry!
GENESIS: BIRTH OF A GAME
COMPETITION
NAME
I
I
I PO BOX 10, LUDLOW. SHROPSHIRE, SYS
1 1DB
I
I
I
| POSTCODE
TELEPHC
phone!)
CRASH June 1986 49
ADDRESS
[ TELEPHONE NUMBER (if you're on tha
I
I
Tha DESIGN DESIGN crew in Jovial humour thraatan to damage
our photographer with a hail of elastic bands .
Seeing at the chaps at DESIGN DESIGN arm the people who are actually
0OHW to have to writ* the game designed by the winner of the GENESIS:
BIRTH OF A GAME competition, it seemed only fair and sensible to ask a
Design Design teamster to come up with some guidelines- Graham
Stafford drew the short straw . . .
DESIGN DESIGN
GAME DESIGN
Designing a game can be a vary com-
plex task, ana this piece can only give a
rough outflna of the task involved.
Don't take what I say at gospel, I'm Just
showing you one way of approaching
the task. There are a number of things
to bear in mind when tackling the
Don't be narrow minded in
— fust because H hasn't
't mean it can't be
across the whole
of decisions you must make:
a good original Idea In usually much
better than an old one.
Sorry, but there are two ma/or restri-
ctions to game design that apply when
dealing with any computet: available
memory site and speed (or, to put ft In
Das Das lingo. Space and Waft). Be real-
istic In your estimation* of the memory
' by your game. A brief ferret
the games currently available
should give you tome notion of the
amount of memory you cam allow your-
self for sprite storage end mep te you fs
As for waft, sorry SPEED, the speed of
a game is largely dependent on the
amount of memory you have to wang
about the place (oops! WANG: Das
Oesonian for 'move'}, as detection of
collisions and much stuff doesn "f take
up that much time. When I say moving
memory this Includes drawing sprites
end/or lines, scrolling end mil such
act i v i t ies .
Bear in mind that masking sprites
uses up et least twice am much time,
usually far more in the case of 3D
games, and also the technique uses
twice as much memory to atoro the pic-
tures. Again, have e quick look et the
games around at the moment to get
soma idea. Remember, try not to limit
your horizons too much, but don't go
silly. There is no way on Eerth you can
move a pink banana halt the sire of the
i about without flicker, nor could
It be dona at any great speed on the
likes of the Spectrum. The problem is
not pink bananas, it's BIG pink bananas
that causa trouble.
Okay, now wa know the restrictions
within which we are working, I shall
pontificate about the mam decisions
you will ha va to make.
GAME TYPE
By this I mean Arcade or Adventure.
These are not as black and white as
they used to be, but you must decide
whether the game relies mainly on
reflexes (arcade}, or the old gray cells
working overtime (edventure}. A t
tul mix of both seems to be the
popular, especially If the
side of things is very subtle, tactics
being the name of the game, not
pussies.
Way of the Exploding fist Is a good
example of a game where tactics play
an important part. At the other end of
the grey scale, the Gargoyle (Hello Ted,
Hi Greg I) Tir Na Nog type games are
good examples of ercadish (vary 'Ish'i
games wot require much thinking
about.
The game type is probably the first
decision you will make, and will greatly
influence the other decisions you have
to get involved in during the design
process.
GRAPHIC REPRESENTATION
Big bit of /argon meaning "Wots it going
to look like? .A very important part of e
game these days, tome would say
unfortunately big, so time spent here is
KNIGHT LORE- lots ot
Masked Sprites here, folks !
worthwhile. You mutt decide whether
to Sprite or not to Sprite, to Mask or not
to mask and finally to 3D or not to 3D
Of course there's more to it than that
and things will be i wa yed be the rest of
your game definition. Quite often it is
the graphic technique used which
determine* the rest of the game. I
mean, can you imagine trying to play
Knight Lore without the 'Filmation'
{really trendy name thatl)
GRAPHIC TECHNIQUE
The graphic technique used can also
vastly Improve what would otherwise
be a duB game. For example, takm
Highway Encounter, a favourite of mine
for quite a while, and imagine It done
without the 3D masking graphics. Seen
from above the game would lose much
of its appeal. To help you decide I shall
outline the pros end cons of each
system used so far:
VECTOR GRAPHICS (linos}
FOR: Done Brattelesque they
ere vary fast indeed.
AGAINST: Some say the representa-
tion of the objects Is a bit
vegue. (I can't because
Simon would do some-
thing violent to me.)
PLANAR (flat) SPRITES
FOR:
AGAINST:
Fast and can be reason-
ably pretty.
Difficult to gain perspec-
tive (may not appiy}. over-
lapping objects are
usually messy .
MASKED SPRITES
AQAmtST:
By far the most realistic
way of representing a
solid object.
Usually slow compared to
other forms of graphics.
Hera are a few examples of games that
incorporate the above type of graphics
Without 3D, Vector
Can 't thins of onefff
Planar Sprite
Jetpac and millions, of others.
Masked Sprite
Herbert's Dummy Run
!Mth3D Vector
Dark Star (GTEi, Stansrrtke, Station, Elite
Tapper, Match Day
fatr/tght.
Sweevo's
think It's
TAPPER— frantic action involving Planar Spritos
50 CRASH June 1986
Knight Lore
ana Fatman ftm
D ot ted Batmen}
The TirNa Nog series Is an interesting
example of combining a couple of
graphic techniques. Remember, there
ere various ways to approach each of
the assove techniques and they are only
given ma guidelines, not rules.
SCREEN LAYOUT
Do you want text window** possibly
scrolling, icon* (good om that, mrmll in
with reviewing types), pretty pictures
and for backdrops? In this Category tha
memory. not the speed Is tha limiting
factor. A dacant *match of tha screen
layout?*) it almost amaantial for tha
purposes of fudging tha competition
and should form tha basis of your antry.
PLOT
Tha rami kiltart Tha plot can really make
or break a game, am It la tha bit that lias
alt tha other things your game does
together r Included in the plot is tha
overall aim of the game, and alt those
strange and intricate puzzle* (if you
want them}. For the purposes of this
compatrtion, only a brief Outline of the
plot wilt be necessary. Don't sand us
any map*, stories or any such like, but
it you haw them, tell urn in your entry as
we may ask for them at a later date.
What we realty do need to know is the
setting, the objective and the cb*r-
acterts} involved. To sum up, what we
WAKE UP YOU LOT THIS IS THE
IMPORTANT BIT!!!!
you hi!
11 A BRIEF description of the plot, incl-
uding the objective and any other
essentieibits
2) A screen layout, labelled if possible,
with a brief description of what doe*
what, where, when, why, how often
and in what colour.
3} An idea of what type of graphic
mprmsentation of your 'world' you
intend to use. You may like to add to
the above description of the game, but
we don *t want it just yet as we'd like to
be able to see over the top of the paper
work whan fudging this competition.
tt you do create some extra humph,
might I suggest much things a*
sketches of a few of the objects and
characters In your game, devising a few
puttie* or possibly do a map if you are
working on a mappable gam*. Things
such a* NOISES (never our strong point
that, Simon doesn't tike them, and I
object to spending more than an
evening on themO and the front-end
are best left tilt last as they are time
consuming end far I*** important than
s cr e e n layout* and so on.
So there you have it. Noddy's Guide
to Gam* Design- Alt that remains now
it to wish you luck and ask you to
■ that the ZBO ha* only got 40
Graham
best wishes.
Helto ? Finished Graham? Yes? O.K. alt t
want to say is good tuck and asit why I
Always end up typing Graham's fetters to
CHASM into my Word-pro I
Best wishes yoo lot, Psi
Therm 's a lot involved in getting people to take notice of your latest
computer game, tt takes more then a few advertisements in the com-
puter magazines becked up by the odd poster for shopkeepers to put on
display, as DOMARK have proved , . .
»J§
MARKETTING
A GAME
< It came to launching EUREKA, an
adventure game, DOMARK dipped into
their corporate pocket and came up
with €26,000. Not £26,000 to spend on
advert*, badges, flickers and the like,
but £25,000 to put in a suitcase and
give away to the first person to c ow
ptete the game!
A* you might imagine, twmnty five
thousand smeckeroonie* in e suitcase,
just waiting to be picked up, caught the
attention of the national pre** as welt
a* the eye of computer magazine
odttors On telly, New* at Ten and Blum
Peter, amongst other programmes,
covered EUREKA and DOMARK act-
ually took the loot — with a suitably
burly security guard — along to the
1984 Personal Computer World Show
for all tote*.
Art the and, a lad by the name of
Matthew Woodley won the race to
comptete EUREKA, and was ditty
rewarded with a giant cheque.
With Bond, James Bond, a* the star of a
computer game, Domark had a reel hot
property with A VIEW TO A KILL. Using
their power and influence with the
maker* of the film, Domark arranged
for the gem* to be launched at Pine-
wood Studios and they showed the fikn
to the assembled me** of Pre** People
two week* before the Royal Premiere.
Pert of the evening's entertainment
we* going to be the arrival of a heli-
copter, which w** scheduled to lend in
pure Bond Style to deliver copies of the
gome. Sadly, the heavens opened end
the whole studio complex disappeared
under a deluge. The helicopter pilot
decided that he was staying firmiy on
the ground!
One Or two people gat a little weeny bit
cross about some of the publicity that
surrounded the launch of FRIDAY 13th
— a* Lloyd will testify, the Forum pages
tew quite a bit of action a few months
ago on tha FRIDAY 13th front.
Bach cassette box of the gome con-
tained a couple a t blood capsules In
best joke shop tradition, and an audio
quiz on the tape featured sound effect*
from the BBC archive* and offered the
chance to win * prize. The game was
launched in the cellar of one of the
oldest restaurants in London — The
OMe Cheshire Cheese in Fleet Street.
The atmosphere was distinctly eerie, as
the cellar was decked out with
cobwebs, bats and spiders for th*
occasion When suddenly . . .
CRASH!
Dominic Whmattey, Domark 's joint
managing Director bust through a
solid doorway wearing a blue boiler
*urt and holding a meat cleaver. Eaekt
went the assembled journalists. An
occasion they remembered!
mien they launched GLAD! A TOR a
combat game with a difference, the
Domark team were scratching their
heed* a little for * suitable promotional
idea. The game was set In Roman
Time*, beck in the day* when they
chucked the odd Christian to tha lions
on a Saturday afternoon and Legion-
aries stumped around tha place invad-
ing Europe and the like.
Not wishing to go over the top, end
hire the entire cast from Ben Hur,
Domark settled for tome very tasteful
presentation swords mode by Wilkin-
son Sword which th* y hod specially
engraved end gave away as competit-
ion prizes. Anyone who complete the
game, end win* fre ed om for the slave
who start In theprogram, is entitled to
a Certificate of Freedom, available by
pott...
Naturally, The Designer of the win-
ning game will be invited *long to all
the launch event* — quite whet form
they wilt take depends very m uch on
the nature, scenario and title of the
finished game. The Designer is also
going to be asked to help coma up with
some fun Ideas to promote the game —
remember, the more copies it setts, the
bigger the prizipoos to tha winner!
CRASH June 1986 51
SO YOU THINK YOU'RE A '
BIT OF A RAT, EH?
50 Copies
of CCS's
DESERT RATS
to be won !
^ who »«° t * D£Sb &?f#m 1
It's never much fun fighting ■
war — fer better to enter inlo
combat on the screen of your
Sped mm, That way. no-one
need get hurt.
The Desert Rats had a bit of a
hard time of it one way and
another during the Second
Wodd War, but they came out if
it all quite well in the end. Which
is more than can be said of your
humble Competition Minion as
he wages (wages I wot dey?i
daily campaign inside CRASH
Towers, fighting off all the
divisions ol people who think he
should be doing even MORE
work.
One day I'll get an Assistant
Minion for ever and ever, and
then I'M become a real Broom-
Cupboard General, planning
competition writing campaigns
and bombarding my personal
minion with competition entries
that need to be judged white i
nestle safe and sound in my
cleaning equipment bunker. But
enough of this idle fantasising,
on with the competition.
&&
. ■ i Winston
I s»«^ ?
w»<*
we
■■mff\
ssss .
b >iOth
d) 21*
«v Which Bnt»s/» ^f^farTd fW-
pressie
Mr Masterson, Mancunian Stra-
tegy Reviewer Extraordinaire
has awarded the 128K version of
CCS's game DESERT RATS a
CRASH SMASH this issue. So if
you read his review carefully a
few tips and hints should be
found which will be helpful
when it comes to answering the
questions set out here.
If you're still stuck for the odd
answer, then it's time to nip
down to the library and get a bit
of an education about a comer
of World War II! Never let it be
said that CRASH doesn't help
improve the minds of its readers
. . . First fifty entries pulled out of
the DESBTT RATS competi-
tion Helmet in PO BOX TO,
Ludlow, Shropshire, SV8 1DB
on 26th June this year win their
senders a copy of DESERT
RATS. Mark your entries neatly
on the back of a postcard or
envelope not forgetting to add
your name and address and
whether you'd like the 48K or
128K version of the game if you
win.
52 CRASH June 19B6
,a ^yoor^
F*to
1
itn.
^a**
^WJjjn
**«*»
HANNAH SMITH treks off to
Leeds in search of the Masters of 3D
THE THREE
DIMENSIONAL
TRIO
Our visit to REALTIME GAMES SOFTWARE coincided nicely with their second
anniversary. Real time as bom on May 8 th 1SB4 in 1 he middle of the founding members'
Final Examinations at Lreds University, From that slightly unlikely beginning, the
company formed by Ian Oliver, Andrew Onions and Graeme Baira has gone on to
become the market Wader in the field of 3D games on the Spectrum.
Working from an office a few minutes walk from Leeds City Centre, the triumvirate
were taking a breather when we arrived, having just launched their third Spectrum
game, ST ARSTR IKE 1 1. Not lhal the central heating boiler nest I ing in an anteroom lo (he
programming chamber exactly encourages breathers — the temperature in the
Realtime room usually approaches that of a Turkish Bath, and it wasn't long before I
began to regret putting on my Ludlow Vest before setting out that morning.
54 CRASH June 1986
T
he trio formed al Leeds University —
probably at the college bar, rather in a
lecture room on the Computer Science
course they were foi low i n e , They soon came
to the decision that ihey didn'i want to work
for .inyone else after graduating, hut had a
1 ai'Hy strong idea thai wherever their future
Lay it was together, and roughly in the
tii rection of computer games.
r.ini Duel was their first release and Real-
lime burst into existence, earning (heir first
CRASH review in the August 1984 issue.
Well, they weren't called Realtime at the time
ot the hunch — in fact they weren't called
anything in particular so vague were their
plans. In true student style. Unk Due/ was
actually completed while Ian, Andrew, and
Graeme were sitting their Finals at university.
It was written because it was a protect that
they were interested in, and was sparked oil
by their healthy interest in the development
(il I hree dimensional games,
HIGH SPEED 3D
2D Tanlt Duel was previewed at the ZX
Mkrofair in April 1994 and was soon pro-
nounced by those in the know as a superior
version of the Battle Zone clones which
started with Artie's JO Combat Zone and
continued with Crystal's Ranmrls Revenge.
It was certainly the fastest and most colourful
JD gamp on the Sped r u m . j < j 1 1 me when ID
games in general were fairly thin on the
ground.
Realtime's studenty approach to work is
sliU very evident in their company philos-
ophy. Driven by enthusiasm rather lhan
accountant's margins, il is almost as if the
games they write are ultimately produced for
their own entertainment, although Sta/strifce
and the sequel, Stanlrike 2 were more of a
commercial venlute than Tank Owl ever
was.
Eight months after Jank Duel, Realtime's
Stan idle heralded a new gensratfdrt of Mfltae-
frame 3D games for the Spectrum, With its
fast-moving action and colourful graphics
the game was stale of the an and, predict-
ably, a success. The team won their first
CRASH Smash in December 1964. By then.
Realtime*' future in the computer games
market looked promising...
LOW PROFILE
It was low profile time on ihe Realtime front
after the release ol Starstrike. The trio i
spotted from lime to time, beer mi„
hand, at a variety of computer shows but
little news about their nexl game was avai-
lable. They were nol basking in well -earned
glory or lounging around their Leeds-based
office. Welt, not all of the time anyway. Plans
were already being made for Stanrrifce 2, Not
wishing to appear rude, I did hint thai that
their third Spectrum game was |u*1 a teeny
bit tale in coming onto the mantel: n was
soon pointed out that very few people realise
iusi how many hard sums and hours of work
lie behind the routines that set such com-
plicated TO shapes spinning and whirling on
ihe Spectrum screen, fach level uf the game
is so different to the proceeding one thai
even/ section was like a separate game to
write. "People tend to look at games simply
as pretty colours and clever graphics,
uimpldrnod Graeme as we all stumbled out
of an Italian restaurant, blinking tike moles at
[he sudden change in light. Back at base, a
Bow than on the office wall was called upon
lo support the argument. A quick glimpse of
the convoluted inter- relation ships between
the sections of the game was enough 10
dispel any doubts about the complexity of
the programming that lips behind it. "We're
j Iso very lazy," added Graeme, his tongue
•.»>r\ tirml> in tic cheek.
Realtime were one of the first software
houses to emerge unto the market, yet they
have decided to remain small. To date they
have onry produced three games for the
Spectrum. Had they not been templed to
become a facilities house along the lines of
Dt-nton Designs who produce games to
contract, for others to publish? Definitely
not, sa^d Andrew Onions. Realtime ak
involved in some conversion work at (he
moment — for themselves.
filed under E in (heir filing cabinet, turks
an Enterprise. A while ago, Ihey agreed lo
conven games (o run on this machine,
quoting a price and a three week turn-
around! After a slow start, they managed lo
crack the three week deadline, and are now
capable of knocking the hulk of an Enterprise
a conversion out in a few days, spending a
week on (be music to round the protect off.
Getting paid has proved a little problem,! in,
and ali rfinee now adamantly insist that this
line o* work is not one they are keen to
pursue. The Enterprise is about to be moved
to the drawer headed T in the cabinet —
they've found it makes an ewe) lent tray, and
it's more often seen in the corridor, key-
board side down, supporting three cuppas
on their way to the programming zone.
It's going to be in-house conversions from
now on — work had just started on (he
Amstrad version of Starstrike 2, and we were
treated lo a demo screen or two. Amstrad
Owners should be in for a treat any day now.
PTTFALLS
All (heir success with 3D games on the
Spectrum has not been without its pitfalls.
Being such a small company in the modern,
commercialised computer games world has
its handicaps. Certain large chain stores are
only now accepting Srarv'nJce It on their
shelves, having refused to handle its pre-
decessor. And a lew hairy financial moments
were experienced before its release, when
large sums of money bad been committed il>
advertising, leaving very little cash to live on
while the game was finished off. SiuriVnt
experience was undeniably an asset during
confrontations with Mr. Bank Manager at
this stage.
So far, all Realtime's Spectrum games have
been in 3D. I tried to pose the conversation
away from drunken student parlies and
general crazy, wacky student stunts to find
out why mis was. "It's mainfy Graeme s
idea," said Andrew, carefully deflecting the
question to another part of the room. It's
dear that 3D games represent a challenge to
the trio— they seek lo improve their mastery
of the techniques involved with each sub-
sequent release.
'When we start writing a game we lend lo
go out and buy copies ot similar games that
are available, so we can see what ihe com-
petition is like. Then we try to think cif ways
we on improve on what s already on ih<-
market," Andrew had lold me earlier over 3
seafood pancake. Certainly Startfrifce it is
more adventurous than any other 3D game
cunenlry on wWdw. Hul how much further
forward can 3D games realistically gof The
stage is fast being reached where to get fust a
tiny improvement on the 3D display, a vast
amount of additional memory is required.
It's become a straight play-off between
speed and memory space.
Has (he point been reached where 3D
games can go no further? Nobody knew, but
it seemed likely, they agreed. I got the
feeling, however, thai if I'd have asked them
(he same question just after Tanfc Due/ had
been written I may have gol a similar answer,
When it comes lo reaching the limils on 3D
Spectrum games. Realtime have stubbornly
insisted on proving everybody wrong. So
what plans are afoot for future Realtime
games I All answers to this question were
tacttully avoided so I bided my time and
approached the subject two bolt lev of wine
later.
MAKING PLANS
Realtime hasch, sorry, has, two games in the
planning, One of these will be three
dimensional and should devekip gamepl.iv
more, Lois of hard thinking lies ahead. The
scenario is likely to involve a lead character
marooned on a planet who has to colled
various objects in order lo find a way off. This
will undoubtabfy all change in the fullness of
time maybe a (RASH preview will help the
process along: vs, gp( things a little mixed up
in the piece previewing the first SrarurrJie, but
the team played along . . ,
The workload behind Realtime, like the
equity, is split equalfy between Andrew,
Graeme and Ian in true co-operative fashion
although Graeme and Ian lend l<> stick to (he
programming side of things leaving Andrew
Onions to handle the business? nits. Ibis
invariably leads to mock arguments between
1 he three. Ian and Graeme criticise Andrew's
commercial exploits, while generally leaving
him to gel on with h. If he gets things "grit,
praise is not forthcoming, they all have their
personal specialities although none of these
extend to screen and inlay artwork, Andrew
Onions, for instance, specialises in what he
describes as the 'twiddly biis': sprites and
that sort of thing
One of the main reasons why the games
fake so kmg to produce is because a To! of
time is spent hanging around waiting for
each member of the team to finish his own
individual section, so that the game can
eventually be pulled together. I he screen
graph its s ide of th ings i s bei ng mo re si rongry
eveloped a I (he moment and there is the
possibility thai a fourth, artistically inclined
person may be h ired.
So, what of plans for a Starstrifte Jff (o
complete a tritogy? (everyone else seems (o
be doing tnlogies.) Reaction to this question
was met with a variety of adamant denial
and "well . . . I don't know's". The general
consensus of opinion was that a follow up to
Starftftke ft was highly unlikely — although
the 5fjirstnfce games have been very succe-
ssful, tire 3D Masters are not overly keen to
do a repeat performance and are generally
sick of the sight of ihem. But then again
As usual, nothing definite was divulged.
KLUDGING AWAY
Although Realtime is predominantly a
software company, they do dabble in the
hardware side of things. While we were at
their office we witnessed Ian Oliver doing
barbaric ihings with a soldering iron, He was
trying (o solve a problem. A while ago, he
came up with a wizard programming whe-
e/e, that allows programmers to lake
advantage of a quirk in the 48K Spectrum's
nuke up to speed up certain bus of code,
Being A generous fellow, he passed his lip
around the computer industry, and lots of
programmers used i| When Sinclair mack
the I28K Spectrum, ihey changed lis inter
nats round a bit , and now 4BK programs that
exploil this little prog ramming wrinkle won't
run in 4BK mode on Ihe 12B if a Kempsion
interface is in action. {A full explanation of
the problem appears in this month's TECH
TIPS.) lan's confident he can Kludge the 128K
Spectrum with ,i handful ol reswore sold
ered onto me edge connector, but he didn't
have a lot of luck while we watching him.
And so il was lime to wend our merry way
back to Ludlow through the spectacular
scenery of West Yorkshire. Realtime are
undoublably the best when it comes to
writing 3D Spectrum games and as we
pottered back towards Shropshire I was left
wooden ng what (heir next release would
really be. Would there be a Sta/strike Hi after
all or would the next game from Realtime
incorporate the cunning vertical scrolling we
had previewed on a beat-up black and while
monitor that day? Perhaps there'll be a 1Z8K
ion of SurtFriJce II . . . They could certainly
make use of the exira memory,
Andrew Onions, tan Oliver and Graeme
Baird are sensible fellows. They didn't want
to bother themselves wilh answering boring
questions about the Software Industry. They
were far more enthusiastic to relate me rip-
snorting stones of their sludeni days, and
tease Ian about losing an argument with a dry
stone wall in the company car — he still had
the black eyes lo prove he lost. In iheir
position, I think I would have been (oo.
bin Oliver wrestles with soldering iron and edga connector, to fix ■ Kemptton/ 128 bug
CRASH June 1986 5$
JUST YOU AND A CAR NAMED
"KITT"
I I
_
-
SPECTRUM JSK
SPECTRUM 48K,
•
i
f55j
COMMODORE 64
£8-95
AMSTRAD
•:•>
)
uaDtono
FIFTY COPIES OF OCEAN'S
BATMAN TO BE WON
e - ^grhem round and you could ** ap
In OCEAN'S new game, BATMAN has to RESCUE
ROBIN from the clutches of evil villains, JOKER and
RIDOLER Sliding down the Bat POLE into the bat
CAVE, the CAPED SUPERHERO has to FIND the
various BITS of Sat Equipment that he needs to
succeed.
There are one hundred and fifty ROOMS in the
Batcave, and lots of them are full of NASTIES, contact
with which sap our hero's strength.
Last month, the game was awarded a CRASH
SMASH and now here's your CHANCE to WIN your
very own copy, courtesy of the nice people in Chateau
Ocean.
A Competition MINION'S life is not an easy one, so
please make sure you get your entries in to the Batman
Competition as SOON as you can — or at the very
latest by June 26th so I've got lots of TIME to work out
who has won. FIFTY copies of the game are on offer, so
get moving folks!
Okay. Found all twenty two words in the wordsquare
now? Good. Stop looking then. Now pop your entry
into an envelope, making sure you've filled in your
name and address and send it off to BATMAN
COMPETITION, PO Box 10, Ludlow, Shropshire, SY8
1DB to arrive by 26th June, Good tuck I
by Rosetta McLeod
EXAM FEVER!
Revision software for examinations is being produced by an
increasing number of publishers Hill MacGibbon and Pan Boohs
have now got together to issue a set of six Covrw Tutor packages
covering Physics. Biology. Chemistry, Maths. French and Econo-
mics at '0' Level. Each attractively presented package contains a
Pan Study Aid Book, a Student Guide and two cassettes —
Dtfyrtosttc Tests software and Lemming Moth>
A core syllabus is covered in each subject, selected from topics
covered by the majority of examining boards This may cause
students to became confused about which areas ol the subject
covered by the packages are relevant to their particular syllabus —
but teachers should bo able to clarify matters
The Student Guide gives some useful tips on how to get down to
serious Studying and contains instructions on how and when to
administer the diagnostic tests, together with the test papers
themselves These tests are extremely well constructed with the
computer monitoring the time taken by the candidate to answer
each question By respecting a question number, it is possible to
Change or revise an answer, and the 'next question' key can be
selected to skip past a question H need be Each test ha? a target
time, but this is only lor guidance, and the computer tells you at the
end how well you would have done if you had stopped at the target
time.
At the end of the test. 3 Options appear for analysing the mark
obtained The full analysis option gives the correct answer, together
with the marks you were awarded and the total number of marks
available The time analysis is shown by means of a bar graph of the
time actually taken compared with the target time Quest iont
answered correctly have the time bar displayed in one colour,
questions incorrectly answered in another The final option gives m
lull written report ol performance, including suggestions for further
work The overall percentage mark is shown at the top of the screen,
together with the number of minutes taken. If the target time has
been exceeded, the screen gives the percentage score that would
have been attained if the test had been slopped at the target time.
These packages are highly recommended as comprehensive and
worthwhile study aids
C»»mc!m« s rial id bright whun it conies to p^irfaypug
fr.tncjis ' H* '» scored a nwasly 0*. AND it took him two
minutes O LEVEL FRENCH COURSE TUTOR (ran, Hi!)
MacGihtHtn and Pan
FRENCH
The six Diagnostic Tests in the
French Course Tutor package
cover Verbs, and Tenses. Irregu-
lar Verbs. The Perfeci Tense,
Making Things Agree, Vocabu-
lary I, and Vocabulary 2/Com
prehension While the chosen
test is loading, the screen
play lists the Time u will take, and
the equipment required — Ihe
test paper, writing paper for
recording the answers, pencils
and a watch or clock. Some of
the questions m the papers
n^quire the full answers to be
typwi In, whereas others are
multiple Choice
The screen dearly informs the
student which keys to press in
Order lo type m Ihe French
accents, The Learning Modules
program offers twelve topics,
i covering tenses, adjectives and
56 CRASH June 1986
agreements, negatives and inte-
rrocjaiives, prepositions, pro-
nouns and possessive*, houses
and homes, time, shopping and
food, and personal informal ion.
For all of the oplions, ihe screen
is divided into three: the top half
is used for pictures and for Eng-
lish phrases, while the left hand
side of the bottom half is the
workspace where the French
phrase has to be completed, and
the right hand side is reserved
for hints
I was extreme hr impressed
with the amnuni covered in this
package and with the way ihe
material is presented One un
fort li nn i v bug, though, does
occur hi ths ridietlivo program
— if the correct adjective chcrs'
is inserted in the phrase 'Les
melons sort plus que les
oranges', vet i&reji
and mo hints inform you that the
correct answer is chers'l
MATHS
For the Diagnostic Tesls. the
core mathematics syllabus has
been divided into six main topic
areas Arithmetic, AigeoVa,
Geometry and Trigonometry.
Graphs, Probability and Statist-
ics and Matrices and Transform-
ations, A calculator is allowed
for all the tests apart from
anthmehc-
The Learning Module pro
grams cover a variety of 30
different topics ranging from
muliiplkalron and division of
decimals to frequencies, 3-dim
ensional trigonometry, and de-
terminant and inverse of matr-
ices Each section provides the
student wjh i hi' useful option of
selecting Notes be lore attempt-
ing to answer the questions, and
the examples are then worked
out step by -step on the screen
wilh commenis to clarify the
various stages.
1 haven't done any sermus
maths for many years bul I
found things coming back to me
after working through the Noirts
The Study Aids booklet too, is an
excellent source of information,
and the package as a whou-
represents a powerful interact
ive revision aid
Hardftih) turns in thv math* packmgm on offer for level
■ p&»k M C hemic at Fumtutjc tn the CHEMtSTItY
'. C-wieron '* yotntj to gwt an education At
thi* f*ttt . , .
r»'«rr": v* 4i fii * li
i % o ' c
■ c
b i.ihlt 1 * In*
CHEMISTRY
The am mam topic areas cowered
»n 1 he £>i*jrnc>i7«r rests are:
Kinetic Theory, Atomic Struct
we; Bonding and the Periodic
Table — salts, purification,
adds, bases, metals and their
compounds: Activity Series —
electrolysis, reaction rales,
redox reactions and the chemi-
cal industry; The Air — gas
preparations, and the chemistry
of" sulphur, chlorine, hydrogen
and oxygen; Mole Calculations
— carbon and nitrogen, organic
chemistry, fuels and energy.
The Sti/tfy A id book goes ove r
all these topics in detail, while
the 30 sections m the Learning
Modules programs break the
information into manageable
units. The Hints are pamcuiarly
good tn this package, and if the
Wrong answer is typed m, a
helpful comment appears and
you are also directed towards
the relevant pages in the Study
AidbOQk
rroric Firttds j rp unciv t discussion m ihb PHVStCS
fHSF TUTOR Odd tint Cam'% pet toruit magnetism isn't
interformif wif/p the -,(ittvu*irr ....
PHYSICS
Mechanics. Heat. Optics. Waves
and Sound, Electricity, and
Atomic Rhymes are the topic
areas covered in the Diagnostic
Tests The Loam tug Module
sections beginning with Equal
wledge covered m ihis package
is quite impfessrve, with the
questions being particularly
the information presented m a
clear and concise manner
a 1 1 1 1 !■•»:{ liM CT>1 i ■ *imii: r -M
the appropriate page in the
booklet for help, Physics is now
such a vast subject that no exam
syllabus covers more than a
small part of it A student using
BIOLOGY
A very nice touch m the Study
Atds booklet for ihis package is
the inclusion of a short Glossary
at the start of each chapter, and a
list ol keywords at tfya end The
chapter on Transport for exam-
ple, begins by defining Trans
location and Transpiration.
while blood, lymphocyte, fibrin
and ions are some of the key
words listed at the end
In this package, five mam
topic areas are tested: The Celt
and Transport; Nutrition and
Respiration; Genetics and Ecol
Movemwnr and Co-tr
and Reproduction, Excre
tton and Temperature Reguiui
need the
being followed The sect ton Prs-
[Hiring tor the £xtjrniri&tiDn m
the booklet, which gives helpful
imy^wiiwi ?
Ail n *--* ■' ■ ,.*UI; L-j
best of 1 hem ail m the way it
relates the information ji
booklet to the questions which
appear on the screen. In the first
ing Mndute for instance,
the top pan of the screen display
<s divided into two, with the left
hand section giving iho eitplana-
lion and refer rtng the siudent ro
the relevant pages in the book-
let, while ■ Efclion
displays a graph of the ind
lion on which the questions are
based.
Another particulady useful
feature is the information con
tinned in the package on the
different types of e*am ques'
lions the student may have lo
answer — objective, structured,
essay and practical queslions,
and a helpful explanatory lisl of
(he terms commonly used m ihe
is ts also given Overall,
1 excellent revision aid
Pan
course 71
"tors
Course
COMMENTS
For the serious student, these packages represent superb
value for money What they are most definitely not, is a
Short-cut for the less able The fact that each Course Tutor
ilWllWlil VM>tl ^WHtrj nu*l I IV <»1
the student who is unsure about the precise requirements of
the exam syllabus being followed, but an approach to the
teacher would resolve this problem The producers of these
programs have avoided any temptation to include gimmicks
or unnecessary graphics to give them more mass appeal.
■ I ■ 1 ar; aT * 1 a T- laTi T m r m 1 be is ■ i ■TiTTT*! tl fl *m*r *!■ r •■■■ i jj.m 1 ■t-'TI
Their main advantage lies in the way the computer is used to
results, and to give practice in answering examination
questions
indeed.
CRASH June 1986 59
5 IN A ROW
Kmtfc
Producer: Hill MacGibbon
Retail price: £6.95
Age range: 4 to 104 years
(well, that's what it says')
five m g Row is played on a
board with 1 96 positions set out
on a 14x14 square, and can be
played by up to three players,
tach player, in turn, places a
counter on the board and the
firsi to achieve 5 in a row (hor-
izontally, vertically or diagon-
ally) is the winner. It sounds
easy, but the game represents
quite a challenge, and players
can also select a 4-in-a-row or a
i row option
There are several ways of
placing the counters on the
board: the arrow keys can be
used to control the cursor or a
pair of cursors can be moved
along vertical and horizontal
axes with the arrow keys; if
that's loo easy, coordinates may
be entered using the arrow keys
to increase or decrease the value
of the coordinates displayed on
the screen The program on Side
A of the cassette is a version m
which an unlimited number of
counters are available in the
imposes a handicap — the num-
ber of counters available is
limited.
This is a very enjoyable sua-
ca»eron
iove
tegy game, which has the flexi-
bility to provide hours of fun.
COMMENTS
for all the options of placing ihe
counters on the board.
Keyboard play very responsive,
Use of colour: bright and clew
SWA ROW from Mitt AtacGiWwn Writ Cam win?
Graphics; simple, but well-
General rating: p deceptively towards thinking about whal
simple game which is useful in others may do, or for helping
encouraging skills of logical and older children master ihe skills
predictive th ink rng. Excellent for of coordinates
telling young children to move
MASTER WORD
Producer, Hill MacGibbon
Retail price; £695
Age range: any age.
This is quite a difficult game for
guessing hidden words correct-
ly Master Word can be played
against the computer or against
another player, and the number
of tetters {up to 61 in the mystery
word can be selected. You can
also choose whether or not to
play against the dock, ot to have
sound. If the game is played
against the computer, it enters a
mystery Word vvith Ihe number
of letters you have selected —
human players can take it in
turns to enter the hidden word.
In the game itself, a row of
dots is displayed on the screen,
one for each letter in the hidden
wOid, and the first player Simply
has to type in any word of the
required length the computer
then tells you the number of
correct letters ifl the right
position. Ten guesses are
allowed, but n is possible to give
up by pressing 1. The computer
keeps the score, showing the
players' names, the mystery
words, the number of guesses
taken, and the lime taken .
My only criticism is thai
SPACE i$ used instead of ENTER
60 CRASH June 1986
lo confirm the command typed
*n, which I found ratnei
irritating,
COMMENTS
Control keys : words typed in the
normal way. with SPACE lo
confirm.
Hrnm. Cavtmton'i working on *om« string* MAS YERti/ORDt
in this ward ganif . . .
Keyboard play: slightly slow
Use of colou r : c Fear and br ighr
Graphics: limited.
General rating: en ot joyable
game for encouraging dunking
about letters and wo*
ONLY THE BRAVEST FLY....
•J /i i\V
New. from the author of Rghter Pilot.,, a stunningty realistic helicopter
simulation that puts you in command of an Apache Advanced Attack
helicopter. You will learn to take off. to land, to manoeuvre and
locate and destroy enemy tanks using Hellfire anti-tank missiles.
You will experience authentic battlefield conditions as you en-
deavour to carry out your mission and return safely to base.
BT D.K.MARSHALL
48K SPECTRUM
W^v
guldod mH%iUj* focfceti and iO nm n
Doppicr navigation and target tracking.
Day IH9M «Won »y»i« m «
SPECTRUM
tntwk 4BK
Nqjni Giirvw *8K
FigW Pito! 48K
COMMODORE W
Speed King Disk
Speed King Cassette
fighter PDol Diah
Fiflfilpr Pitot Cassette
AMSTAADCPC464
Fiariiof Piioi
Fighlef Pitol Dish
] £955
D ES-95
D E7.95
Deis 9s
D ra.ss
nensa
□ £995
□ £6.95
□ Et3,95
Cheques parable to Digital integration Ud
I enclose a cheque/P O to*
Nam
Andrea*
.Totej
Pleas* dftbil my A-eeGss/Visa card no
a*
Exptry date,
Trade and Export
enquiries we lco me.
Lifetime Gujfarrtee.
VATandp &p inclusive *ithi*i UK (Overseas nc 55p pwcassettol
H -""™'" DIGITAL
INTEGRATION
Watchmoor Trade Centre.
Walcrtmoor Road,
Camberley, Surrey
GU1S3AJ
Clocks, T Shirts
and Copies of the
game to be won
Design a recipe for
and win! win! win!
Popeye's a very different kinda
hero. None of this "wearing
your underpants on the outside
of ywir trousers" stuff for HtM,
oh dearie, me no. All he's inter-
ested in is protectin' Olive Oyl
and Biffing Bluto the hairy bed
guy.
It's not too surprising that the
heroic sailorman quaffs spinach
every time he needs a hit of
boosted muscle power — it's
definitely very good for you
That's why your Mum keep*
To merit tha event of the re-
launch, the nice Mr Neild (Mar-
keting Big Cheese et MacM's) is
offering some very tasty prizes
indeed to the winners ol this
competition. To enter, we'd like
you to get into Chef Celehre
mode and dream up a delicious
new dish featuring spinach — a
little more imaginative than
Spinach on Toast, or Spinach
and Chips if you don't mind.
Come up with a realty yummy
recipe (o take the tedium out of
going on at you to eat up your
greens, you see.
But over the years, just ripping
the top off can after can of spi-
nach and gulping it down must
get a bit boring — let's face it,
mouthful after mouthful of una-
dulterated Greenchomp makes
a monotonous diet realty — just
like an endless diet of fizzy pop.
crisps and sweeties gets boring
after a while (unless you're Gary
Liddon. Foodaholic of this Par-
ish who eats anything that
comes within grabbing range,
no matter what I.
Popeye. the game, first came
to light last year; published by
DfcTronics, it was awarded a
CRASH Smash in the September
issue. Now Macmillan have
acquired the rights to the game,
and are re-releasing it — on the
Commodore 64 as well as on the
Spectrum, And a very jolly game
it is too!
62 CRASH June 1986
spinach straight from the can for
old Popeye the Sailorman. Send
us you recipe, or a drawing or
maybe even s photograph of
your culinary creation (but
please, NO SPINACH!!
The two most scrumptious
spinach recipes on the day of
Judging will win their creators a
Popeye alarm clock, a T shirt and
a copy of the game. The next five
entries, in order of yumminess
win a Popeye wall clock, T Shirt
and copy of the game, three
more runners up are set lo have
a T Shirt and copy of the game
and then no less than 40 runners
up will have to make do with the
game <x\ its own.
The day of judgement falls on
26th June for this particular
competition, so make sure your
entries arrive before that date at
POPEYE THE SAILORMAN
COMP, PO Box 10. Ludlow.
Shropshire, SYS lOB before that
f
n
date. And if the winning entry
looks like it'd be a really good
feast we might just rustle it up
end feed it to Mr Liddon to keep
him quiet (and healthy) for a
while I
J* '<
A
nn
. ^
^3)
ail
H
L
>4
^|4TM«^
/
ii
<&:
[i :-
m
Malt Order- Send cheque/
postal order to:-
SPECTRUM 48/128
I Av,„, b .c ,oon tor th« VMSTR AD & COMMODORE 64
tSf P R D B E 5 D FT U fl R E 1SS Mitcham RoacLLondon SW17.
-^ SELECTED TITLES AVAILABLE f BOM SOOTS W H SMITHS UNO GOOD ftORWAflt ftETAIlE«S Te 1) U I' O / rfil *7 I / *7
After many months of sterling work as Chief Tip Merchant,
Robin Candy has departed from CRASH Towers for pastures
new. Lloyd's feeling a bit glum at the moment — rather like a
dog without fleas — a* there's no-one tp engage in running
warfare with, over who gets the Biggest Desk and so on,
Hannah Smith joined the CRASH team last month, and as
she has done a wonderful job of covering Graeme Doc
Marten Kktd's office floor with bits of paper, broken
umbrellas and files, she's been volunteered to take over the
PLAYING TIPS. (And sit next to Lloyd, starting next month!)
So it's over the the computer world's first and only female
Take rt away, Hannah f (and that mess. Pretty please )
,bitoUM«pSp^r
h *" ! ~Z ouiek'silva tthe origin- ^'^..ntly coveting
a rest o( the
r n yum " — r
: Z « *. win** «v**irX^^
award, and gets tz« «v toUP | eo 1 mmut
^ iXJff **JnT d „ 4B «a l*t *i* month for
W JU all th-a- mjj* ^Jghi into thehps:
[ wittering o^**™** 9 *
THE INCREDIBLE SHRINKING FIREMAN
Well, we only reviewed Master
Tronic's incredible Shrinking
Fireman last month and already
someone has written in with a
complete solution to ihe game.
There we all were, agonizing
over whether Sid wou Id ever be
unshrvink and in wnipr. Mark
Deavaux from Fetcham in Sur-
rey with a complete guide det-
ailing which objects to collect
and whore to rind them. As the
game has only been out a short
while, I'm no! going to give all
the secrets away : here's the first
hall to help you on your way teat
you loose steep about how to
unshrink poor, shuffling Sid.
From the start of the game go:
1 screen right, get I D card
9 screens right, get skeleton key
7 screens right. 1 screen up, 2
screens left,! screen up, get set
of keys
1 screen down,, 2 screens down.
drop skeleton keys
1 screen down, 9 screens right,
get blue key
1 screen up, gal part Two of reck
1 screen down, t screen left,
drop set of keys
3 screens up, get pan five of rack
3 screens down, S screens left,
drop ID card
WAY OF THE TIGER
Unarmed Combat
Thanks to everyone who res-
ponded to (he appeal for hints
on Gremlin Graphics' Way ot the
Tiger — I've been battling hard
with itl Hare's the way Damian
Rice of County Tyrone. Northern
Ireland gets through the Unarm
ed Combat section, Da mi en also
wants to register a claim for
Lloyd's Hall of Slime, as he says
he completed the game on 19th
April . . .
First Ninja walk towards him
and deliver a flying kick followed
by a couple of low kicks and then
finish him off with middle kicks,
Goblin a couple of middle kicks
to begin wfth and finish him off
with tow kicks
Spectre a precise Flying kick
changes the spectre into a gob-
lin. You can then finish him off
with the middle kick technique
Rhino-Man alternate between
mid kicks and low kicks. Don't
bother attacking his head be-
cause it's too welt protected.
Second NinJB you have to be
quick with this one. Deliver a
couple of flying kicks, then
middle kicks and finish him off
with more flying kicks too
Second Rhino man middle kicks
again.
Giant jump towards him and
Suickly switch to flying kicks
eep bouncing back and kicking
him. With these movements you
should only loose one or two
Inner Force points
Quite a few people have written
in saying how easy they found
Max Headroom to complete, and
in case you can't wait for the re-
ward that comes on the other
side of the tape, there's a POKE
which a Mows you to access the
Mrnmax bit without completing
the game. If you're still having
problems with retrieving Max in
the mam game, here are a few
hints and tips sent m by Steve
Titbury from Leighion Buuard
in Bedfordshire:
When first using the tift it's A
good idea »o start light in gup ihe
circud with the correct digit
when the timer reaches 50 as by
the time you get it lit up, the
timer should reach zero making
the lift move straight away This
refresh the display every time
the digit starts lo fade away.
When you reach floor 200,
Steve advises you to gain access
to floors 200 through to 209 as
Each floor requires you to lighi
up the LED with the last number
of the floor to which you want to
g a in access. Below are the floors
with their respective codas:
200- E: 1,2,3,4.6
201—1 r &, 7
202-2:1,3,4.6,7
203-3:1,4,5,6,7
204-4:2,5.6,7
206-5:1.2,4.5,6
206-6:1,2,3,4,5,6
207-7:1,5,7
208-6:1,2,3,4,5.6.7
209-9:1,2,4,5,6,7
210 - i : 2, 3, 4 (COMPUTER
LABI
211 — P : 1. 2. 3, 6 r 7 iPflESl
DENTIALCODEI
Anyone who has Successfully
completed Max Headroom will
know that the reward is access
to side two of the cassette and a
personal message from Mmm
max himself For those of you
who have so far failed to com
pie it the game and are desper
ate for a few well-chosen words
from Mr Headroom, here's a
routine from Chris Jeirnan
Turner of Derbyshire
enables you to break inio side
two of the tape wilhout having
to finish the game first
10 PAPER INK 0: BORDER
CLEAR 66457
20 FOR g 655 19 TO
65&3S READ a POKE g a NEXT
30 RANDOMIZE USR 65519
40 DATA 243. 55. 62. 255, 22 1 ,
33. 0. 64, 17, 1 10, t», 205. 2. 6,
195.0.128
64 CRASH June 1986
=FS
C?
1
MOVIE
Quite a few maps and t<pt have
come in for M.O.VJ.E, but Toby
Dolg's wore about the most
comprehensive, so here they
are. Still ore problem, though:
does anyone know where the
second door is? If you do, then
let me know.
If ff you find Vanya. kill her
2) If you find Tanya, do whatever
she says
3} Near the start of the game
there is a room with a parrot in it
and a knight guarding the door.
Get rid Of the knight by saying
"open", This makes the knight
mgve out of The way,
4) In one of the alley* there is a
tcnighi who blocks the way to
approximately 70 rooms. To get
pe*t him, drop a bottle between
you and the knight and walk
forwards pushing the bottle.
When you are next to the door,
grab the bottle and go through
the door
51 You may have come across •
password puzzle. This is used in
one of the rooms which hea a
knight guarding a door and two
rolling T»lk. Say "puate" and
the knight moves out of the way
G| When throwing a bomb, it is
highly advisable to move out of
its path, or you'll gel blown to
smithereens with si.
7) When you meet a goodie,
keep saying "God bless you".
This extracts information from
them quite successfully.
SAt COMBAT
For everyone frustrated at being
beaten mThe Way of the Pointy
Stick er .. Sai Combat Brian
Russell of Falkirk has sent tn
POKEs that give 25& lives, If you
cant beat those pointy-stick
wielding w^rriora now, then you
never will. Unfortunately, this
routine does make the screen a
brt messy,
5 CLEAR 24610
VD INPUT "number of lives (1 to
255)' I IF!- 1 OR r 255 THEN
GO TO 10
15 CLS PRINT "PLAYS Al
COMBAT TAPE FROM START"
20LOAD "CODE : POKE 66364.
201 RANDOMI7E USR 65340
25 POKE 32421, 1 RANDOMIZE
USR 23450
SOUL OF A ROBOT
Here's a poke for i nhnite lives fo r
Soul of a Robot. The number of
ives you have — entered in line
70 as the value for N — are
actually registered on screen as
'0', but don t panic, you do get as
many as you asked fur. Ihej
routine appears anonymously,
as the relevant details went
missing. Thank you, whoever
you aref
10 REM Soul of a Robot poke*
20 FOR p = 23296 TO 23329
30 READa POKE p, a : NEXT p
40 PRINT * PLAY TAPE AFTER
BASIC"
SO RANDOMIZE USR 23296
60 DATA 17. 0, 27, 221, 33, Q r 64,
62, 255, 55, 205 . 86, 5,1 7 . 8S, 1 52,
221.33.156,99.62,255.55.205.
86 5
70 DATA 62, N. SO,2l2, 100. 195,
T56,99
—61
KEVi
X OftWCTT a hkcmex
P pnjHtfSi G &uqRf»
Mf? OCWftLEP W WnwN BY
fcpd*. WILSON
CRASH June 1986 65
A PART TWO PAGES 70171
M
CYBBRUN
Here are some hps to go with the
POKE Supplied by Mike Smith
(good surname that!} To u» the
plasma ray pic*: up the object
shaped like two U'«. To pick up
the sail, first get the radar dw
shaped object. The arms for
grabbing and collating rods*
pieces must be collected in
order and dropped onto a plat-
form located on the surface m
far away as possible from the
start. A rake shaped hit is first
followed by a chequered twin,
then two pieces one with CViO
written on it and lastly with
UtTl. Now pick up the fins, one
of which must he taken before
the other and then followed with
the net- 1 ike doobria and topped
off with the nose. Zapping the
crystals with the plasma ray will
now fill up the net and when you
turn yellow you can fly into the
rocket with the sail and take off'
Initially, all pieces remain in
the tame place, so now find the
booster* and add thorn, pick up
the photon gun (ram the cloud
to the right gf start end get the
two lis found right of here. Take
die arms from the mounisin on
the right of the third hole from
the start. Ffy down here and get
the next bit. Return and drop this
and go left to the ctoud near the
mountain and take the plasma
ray. Fry beck to the first hole
from the left of start. At the
bottom go right as far as poss-
ible before going down further
and following the floor until ihe
second bit shows up. Take th*s
BombJack has been around
long enough now for me to
reveal these pokes from Jason
Emeades of North flee tin Kent If
you type in the following routine
Then it gives you infinite lives for
both one and two players.
10 CLEAR 2987?
20 LOAD "CODE
M POKE 66274, 71
beck to your booty pile and drop
it. Next is the second hole to the'
right. Down and right, down and
left end down and right again to
find the CYLO piece. Return this
as previously and then fly left to
find the UTL 1 piece on a plat-
form near the first mountain to
the left Return this m the drop
point then recover the fin from
the first mountain to the right of
start along with the radar dish
from the doud just right from
here. Drop these as before and
collect the other fin from where
the plasma gun was. Now fly
down the first hole to the right of
start. Down and right wIlFuke
you to the net in the 5E corner.
Blast about ton crystals as be-
fore until you turn yellow. Drop
it off as usual then return as the
nose COne is down and right,
down and left from hare, take
that back and collect the sail
from a Cloud to the right of th#
first bra mountain to the left
Fdhow me Same routine with the
tail and presto— take off 1 1
if you've played Cyberun to lots
of deaths, then here's a little
proggy from Michael Smith of
Loughborough that stops you
dying. Handy, eh?
10 LOAO ""CODE RANDOMIZE
USH 24576 PAPER PRINT AT
19. 0:LOAD"" CODE: POKE
23446, 62:POKE 23447, 175 :
POKE 23448 50 POKE 23449. 12
: POKE 23460, 141 POKE 23451.
195 : POKE 23462, UB: POKE
23463, 32 RANDOMIZE USR
40 POKE 65236, 70
50 POKE 66237, 66
60 FORI 65517 TO 65535
70 READ a : POKE f, a ; NEXT f
SO DATA 062. 000, 050, 086. 191,
033. 008, 252. 017, 240, 255. 001,
241, 140,237, 164, 195, 075, 193
30 RANDOMIZE USR 65465
Quite a few of you seem to have
been working hard on tD\ Nu
Wave's first release. Here are the
keywords for five of the moods
in the game — if you still haven't
sussed what makes >D tick by
next month, I'll be printing iho
rest of the clues in the July issue
i Thanks go to Roland Allen from
| Leamington Spa, Kevin Devinc
from Scarborough and Matt-
hew Musgro ve from Brack nel I i n
Berkshire for kindly supplying
me with these tips
1) A drowning Austrian Mood
lunatic Keyword: Hrtler
21 i was sf*ot once Mood: angry
Keyword: bullet
31 He wss nailed ro me Mood: lost
Keyword Jesus
4| Ten taws were on me Mood i
scared Keyword: command
menls
51 1 drowned a crV&oa uon Mood
rotten Keyword: Atlantis
SPELLBOUND
Last month, part of the solution
for Spellbound was published
along with a plea for anyone
who had completed the game to
write in. Unfortunately, no-one
seems to have got through the
entire game, but here are some
tips to be going on with from
Rouven Pnedon who lives in
Ashford, Middlesex. These will
enable you to get through 76%
of the game. I ve been playing
away, and should be able to
come up with the last 24% in
time for next month's column I
CASTING SPELLS
CRVSTAUUM SPECTRAUS
Using the map printed on page
66 of the May issue to get your
bearings, first get the three
Crystals — one is found in room
B5 h another in room AB and the
third in D8. Take them to room
F9, and get the Crystal Ball from
the lift, then take the Elf Horn
from Samson. Now take the
While Gold Ring from room OB.
go back to room F9 and summon
a character. When it appears,
give it the Crystal Ball, pick up
the White Gold Ring and cast the
spell. You will also need the
Wand of Command from room
A9. Throw a 13 three at Gimbai
and he will be freed.
CANDUUM ILLUMINATUS
Get the Candle from room C2,
the Shield from room F2, the
Four Leaf Clover from room A2,
and the Wand of Command
from room A9. Go to Rosmar
(Level A), drop the Four Leaf
Clover, go to room F3 and get
the Pocket Laser Go back to
Rosmar and give her tha Pocket
Laser. Cast the spell NB The
Clover must be on the floor,
ARMOURtS PHOTON ICUS
This will enable you to go in
rooms Bfi and C3 without the
Glowing Bottle.
FUMATKUS PROTECTI U M
Get the Power Pong Plant from
room G2 and the Red Herring
from room C7, Take them to
Florin and cast the spell. You will
now be able to go into tha gas
room £3 without being killed-
PAOJECT PHYSICAL BODY
Get the Glue from room E6 end
the Broken Talisman from room
F7. Give both to Florin end
command him to help. Take the
Talisman back from him. Get the
Crystal Ball and cast the Spell.
More next month ....
Here's a useful POKE sent in by
Mark Fletcher of St, Albans in
Hertfordshire for infinite energy
and lime to make Magic Knight's
task a mite easier:
5 CLEAR 26060
10 PAPER0 : BORDER : CLS
20 PRINT FLASH 1 ; AT 9, ; INK
7 , "PLAY SPELLBOUND TAPE
FROM START"
30 INK : LOAD "'CODE 16384 :
RANDOMIZE USR 23296
50 POKE 55066,0: POKE 55070,
POKE 5507 1,0: POKE 55072,
: POKE 27671 . : POKE 36133.
| 60 RANDOMIZE USR 26627
68 CRASH June 1986
s>
1
GREEN BERET
m
ac^nc - objects
farce fields,
- disable force fields,
teteports.
reteport keys
fuel
- master refuel urit
- return to base trit
Here's a rninilip from Brian
Smyth of Londorider ry in North-
em Ireland. As you Lamo Icj the
last lorry with a rocket on the
beck Of >t climb up the ladder
and move to the riant. Then lis
down and face the (eft. If you
keep the fire key pressed down
st (his point you can't lose any
lives and any soldier that has the
misfortune to attack you
killed automatically and you
score goes up and up and up
By the way, has anyone man
ayed to get higher than the first
three levels i n Green Beret? if so,
then writ© and tell me. oh, and
ckm'( forget to include any tips
you've discovered along the
way
Adrian Singh supplied the foil
owing poke, saying in his cov
■■.■rmg letter thai <( was tried and
lasted, We tried it, tested it and
with a bit of fiddling about with
the CHECKSUM number, man
aged to gel it working! So here is
a working version of Adrian's
Green Beret POKE that gives
you infinite lives.
5 REM GREEN BERET POKES
10 RESTORE LET TOT
20 FOR F= 50000 TO 50 169
30 READ A POKE F, A
40 LET TOT= TOT - 2 * A : NEXT F
SO r TOT- -38896 THEN PRINT
ERROR H DATA ...'*: BEEP 1 ,
1 STOP
60PR1NT AT 10, INSERT
GREEN BERET MASTER TAPE"
70 PRINT AT 12, 0, "START
TAPE
80 RANDOMIZE USH 50000
100 DATA 6?. 255.55, 17. 186
101 DATA 6, 221, 33. 203. 92
102 DATA 20, B, 2 1 , 2*3; 62
103 DATA IS, 21 1, 254, 205. 90
104 DATA 5, 48, 233, 243. 237
105 DATA 94, 33. 140, 19S, 229
106 DATA 33, 171,98,229,51
107 DATA 51, 17.195.130,1
IDA DATA 20, 3, 33, 253, 94
109 DATA 253, 33, 17,98,221
1 10 DATA 33, 218, 99, 62, 202
111 OATA237, 79, 195. 171 , 98
112 DATA 1,230, 2, 17,241
113 DATA 130, 221, 33, 0,
114 DATA 253, 33, 0, 0, 49
115 DATA 62, 255. 33, 177, 195
116 DATA 229, 33. 231 , 130, 229
117 DATA 51, SI, 33, 241, 130
110 DATA 62, 176, 237, 79, 195
119 DATA 231, 130,33,241, 130
120 DATA 17, 193, 138, 1, 92
121 DATA 0,237, 176,33.212
122 DATA 136. 34,217. 138. 34
123 DATA 221, 138, 33, 202, 138
124 DATA 34, 229, 138, 33. 239
125 DATA 138, 34, 249, 1 38, 62
126 DATA 195, 50, 13. 139. 33
127 DATA 223, 195, 34, 14, 139
128 DATA 195, 193, 138, 33. 62
129 DATA 0. 34, 129, 133, 33
130 DATA 50, 92. 34, 131. 133
131 DATA 33, 164, 62, 34. 133
132 DATA 133, 62, S3, 50, 135
133 DATA 133. 195, 84, 133,
CRASH June 1986 69
3CS1N WAST PTJRT H%Itt— ^e?^r A\ONTH,„
^
I
north a plea want out for
anyone who had hints and tips
for SWo«fc and Sorcery. Well,
quite a few people sent in
morsels of advice, but one per-
got in touch with a set of tips
are completely correct. How
can I be sure they're absolutely
no-questiorva bout-it-correct?
Because they were given to me
by Mike Simpson The man who
wrote Swords and Sorcery, So rf
anyone knows the sol ution to ha
game I suppose it ought to be
hm Just hope he doesn't want
his £20 worth of software for the
June TOP TIP I
Going Shopping
In the armoury it is possible to
select any item as your last
choice, even if you can n ot afford
it, The prices a re as f ol lows:
sword: 20 dragons teeth
spear: 9 dragons teeth
■tiff: 14 dragons teeth
sfcMd; 16 dragons teeth
armour: 40 dragons teeth
helmet: 7 dragons teeth
gold: 20 dragons teeth
wine : 5 d regons teeth
pie; 8 dragons teeth
Remember
Food is very handy because
there is very little of the stuff
about.
Successfully disarmimg a trap
increases your thievish abilities.
Smashing a chest decreases
your thievish abilities, but can
increase your strength.
Hit points are also increased a*
you kill more monsters.
Practising JUMPING can
improve your jump skill but
makes you hungry.
RUNNING makes you hungry.
FOOD doesn't make you
hungry I It's a valuable resource.
Don t use it all in Boom 61.
Fighting
If the "FULL EFFECT" message
doesn't appear when you
firebolt somet h ing , or the
'EFFECT RESISTED" message
pops up, the target may be
totally resistant
If, when you hit a monster
"EFFECT RESISTED" appears,
than it is immune to blows from
the weapon you are using — try
something else-
A few points of unarmed
combat skill gets you the
defence DODGE
Things To Do
In The Dungeon . . .
Take cups to the Banquet Hall
(room 74).
Take all food to room 61 .
Get the key from room 66,
Watch out for the pit in room 66.
Get the RING OF JUMPING from
room S3.
Don't use the book in room 84 tit
permanently cuts down your
statistics!.
You cannot gel through the gap
in room 89, so don't waste time
in trying.
Monsters and Fighting
Them
Get the monsters to hit you in
melee. Every time you start a
battle your vitality is increased,
con versely, every time a
monster starts a battle it is
decreased.
Villainy adds to the monster's
hostility while holding a magic
weapon does the opposite.
Holding the magic staff doubly
so.
Moving towards a monster
can scare it. Moving away can
make it bold.
Hitting or firing at a monster
makes it very angry.
If you started the last melee,
the monsters get angrier and
they become more hosti le when
your character is carrying quest
armour parts.
Monsters become more
courageous and less hostile
when you get involved in a
conversation, but their courage
and hosti lily both increase
sharply should you be blind end
more so if paralysis is your
problem! If you are wounded
they become more courageous,
but may be less hostile.
Magic Numbers.
Once in the game you can keep
track of your character's
statistics via the magic
numbers. Their meaning (in the
order in which they appear on
the screen) is:
DEFENCE (Armour I
FIGHTING SKILL
THIEVISH SKILL
MAXIMUM MAGIC POWER
UNARMED COMBAT ABILITY
STRENGTH (Physical)
DAMAGE BONUS (Weapon)
SPECIAL DEFENCE CODE
MAXIMUM H IT POINTS
JUMPING ABIUTY
STARSTRIKE POKES
PhH Churchyard his sent in
these pokes for infinite every-
thing in Realtime's mega 30
game, Staratrike t Beware, the
routine doesn't want to work on
the 128K machine in 48K model
Knight Tyme
Here's a mini hint for anyone
who has a copy of Knight fyme
and is a little stuck about how to
get I he space ship's crew to
acknowledge their existence
Ask the Transputer, Derby 4 for
help and it will give you a blank
ID card To get this made offic-
ial, find the camera and a roll of
film Find a co-operative robot,
hand over the camera anri the
him and ask for help. There will
then be a FLASH on the screen
ynANZAMANTI-nPf
everyone who has playact
played and played Tram
here's s little something
Pawl Loogrfdge of Ports-
'jlnslTyPaulstarrf
into the workings
tii at for some practk*
Intending to fmd a
'•ttvt*. Unto
dkfnt succeed, but he
these POKE* *
spice up your game ol
Am a link
28810, makes the <
81573. makes it even
POKE 27398, makes the game
K faster,
usual put tha PO>o
before the RANDOM
statement Have fun .
as the picture is taken
Take ihe photo from the Robot
and read ii to check the photo-
graph is actually of you and not
of some fluff- ridden corner of
the space ship. Have a fumbta
with the glue and the photo until
you have an accident and the
photograph gels stuck to the ID
card Wear ihe ID card and sud
cUrnly everyone will start being
everso, averso nice to you.
WINTER GAMES
Here's a mm> dp from Stevei
Johnson from Polagate, East
Sussex lor Winter Games In the
Biathlon sect ton , when you want
to go u phi 1 1, m stead of pounding
away at the left and right key,
simply keep pressing the right
key and apparently you should
zoom upwards very quickly
indeed'
10 REM steortrike loader
2PREM kftwifte everything
25 BORDER 'INK PAPER
30 CLEAR 83998
40 LET tot
50 RESTORE
80 FORI -84000 TO 84113
70 READ a LET tot tot ♦ a * a
* PEEK £1-84000)
80 POKE La
SO NEXT!
100 IF t«rK 1978813 THEM
PRINT ERROR IN DATA <!!"
BEEP 1,0: STOP
110 PRINT |1 ; AT 0. 4 ; "START
STARSTRKE II TAPE"
120 RANDOMIZE USR 64000
1000 DATA 6, 5, 197, 221, 33
1001 DATA 0,0, 17, IS, 39
1002 DATA 62, 255. 55, 205. 88
1003 DATA 5, 193. 18, 239, 33
1004 DATA 76, 250, 229, 33, 83
1006 DATA 5 229, 33, 79, 250
1008 DATA 17,207, 91, 1, 34
1007 DATA 0, 237, 175. 221, 33
1008 DATA 0,84, 17, 207, 27
1009 DATA 62. 298. 55, 206, 88
1010 DATA 5, 243, 221. 33,
1011 DATA 0,17. 34.0 62
1012 DATA 255, 206, 189, 5, 221
1013 DATA 33. 241, 91. 17, 78
1014 DATA 0, 82. 265, 196, 189.
1015 DATA 5, 216. 207. 26, 82
1016 DATA 99. 50 63, 32. 62
1017 DATA 195. 50. 255. 255, 33
1018 DATA 291. 91. T 7. 161,238
1019 DATA 1,10, 0,237, 178
1020 DATA 195, 102,238, 175, 50
1021 DATA 160, 131. 4S. 192,92
1022 DATA 195, 200,175
9999 STOP
Phew 1 That |usi about wraps n
up for this month, and all that's
left to do is to remind ynu Thai
£20 Of Software is on Offer to the
TOP TIPSTER every month, and
another £20 is available for map
makers. Ultimata's Pentttu
arrived in Ludlow just in t imc lor
a full review thi* is*u«, and I
hauen't; been allowed near the
gam* yet — I'd be interested to
receive any lips, hints. POKES
and map*, thai you might like to
send in to help me get S#i>r*<
man through his latest quest
Steve Turner, author ol Oussa
h«s sent in some hints on
playing Ihe game, which I'll
start leaking out next month A
few early hints are already arrl
— I for Heavy on The Magtck
hut nothing,
so far, on Sprndttiy — I'm
twisting Phil Churchyard's
arm for a POKE or two (he wrote
the name, after all 'J, but me»n-
Wrhaa, how about a fewpiaytips
from GEORGE driver* our
there?
Finally, a plea from Defy-
'. Stephen Dean who
'wants a pen friend with whom
he can swap games and tips If
anyone feels like correspond inn
with hkn then drop him a line or
a hint at 42. Mansion Crescent.
Cross Gates, Leeds LS15BQZ
Keep the tips flowing, to the
usual address, but please mark
them for my attention
HANNAH SMITH, CRASH PLAy
ING UPS. PO BOX 10, LUDLOW,
SHROPSHIRE SYS tOB
CRASH June 1986 73
□ NICHE a
DTECHONICHET
Romantic Robot are now
making an improved version of
their MULTIFACE ONE — which
we reviewed in the March issue
of CRASH in its original form.
Most of the promised additions
have been implemented and The
interface must n ow be o ne of the
most versatile and user-friendly
units on the market.
MULTiFACE ONE features an
incredibly versatile SAVE facility
for tape, Microdrive, Wafadrive
and disk drive, It copes directly
with the BETA and OPUS
DISCOVERY drives and now
also handles the KEMPSTON
disk interface. Transfers to other
disk systems can be effected via
tape. A Kempston compatible
joystick interface still appears on
the upgraded unit, as well as an
8K RAM extension thai can be
used as buffer area or as a RAM
disk - or for machine code
routines.
The unsatisfactory video
output, which was linked to the
noisy video signal at the edge
connector, has been aban-
doned. In its place has come a
toggle switch to make the
MU1T1FACE ONE invisible. This
means that MULTIFACE ONE
need not be physically removed
should it clash with another
peripheral connected to the
system.
There are atso major changes
in the software area- Pressing
the all important button reveals
six options. EXIT returns you to
BASIC with the condition that
the standard system variables
ere still intact, RETURN
continues the interrupted
program. SAVE initiates the
SAVE routine, TOOL accesses
the new MULT1 TOOLKIT
routines, COPY copies the
screen to any printer or printer
interface which can interprel the
COPY command, and JUMP
provides direct access to any
utilities within the Spectrum
ROM/RAM
The JUMP address is located
at 6192 and 8133 At address
8194 is a flag determining
whether the ROM 10 1 or the
MULTIFACE RAM (1) is paged,
(active). For direct access with-
74 CRASH June 1986
PHASE 2 OF FACE 1
FRANCO FREY takes a close look at the New, Improved MULTIFACE ONE from
Romantic Robot. It has everything you could need, except possibly for
Biological Action!
out going through the MULTI-
FACE menu, the identification
code for RUN (Decimal 82,S5 r 7Bi
can be PQKEd into 8195-8197.
after which pressing the button
BREAKs the program and a dir-
ect jump is made to the required
start address, The JUMP com-
mand is useful for jumping dir-
ectly into a resident disassem-
bler, assembler or monitor.
One advantage of storing
routines within the MULTIFACE
RAM is that they remain unaffec-
ted by the NEW command. On
the other hand, to save the con-
tents, the whol e RAM or pa rt of it
must be copied to the Spectrum
RAM and saved from there, A
BASIC program is provided in
the manual for block moves into
and out of the MULTIFACE RAM.
The TOOL selection presents a
new list of options. HEX toggles
the display of the current byte
between hex and decimal. To
view a different memory area,
the new address is typed end
entered. SPACE clears the
address. REG displays the ZBO
registers which are held at
16358-16383. WINDOW opens a
window in the middle of the
screen to show 1 28 bytes point-
ed to by a flashing cursor. The
address may be changed by
using the cursor keys, TEXT
translates and displays the bytes
within the window into ASCII
characters. QUIT gets you back
to the opening screen menu.
With all these options TOOL
provides adequate means to
view any system memory either
byte by byte or in scrollable
blocks of 128 byte*.
The facility to scrutinise the
ZBO registers in the state they
were during the BREAK is very
handy indeed. This makes
MULTIFACE ONE the perfect
tool for investigating commerc-
ial programs by interrupting
them ma rtual I y at any g iven i irne
either just to display the
memory contents or to pass
control automatically over to a
disassembler.
The SAVE option makes the
MULTIFACE ONE indispensable
for transferri ng commerci al pro-
grams onto the user's own fast
Storage system, be it Micro-
drive, Wafadrive or any of the
available Spectrum disk drive
systems. Programs are saved
with or without screen end
require little space due to a
compression routine. Only the
relevant memory areas are
transferred and so several pro-
q r a ms ca n be saved on one d isk.
MULTIFACE ONE need not be
present when loading the saved
programs. The only disadvant-
age is the corruption of the top
screen area, which gals restored
as soon as the program is left to
run. At £39.95 plus CI. 00 post
and packing, this interface it I
must for any budding program-
mer or for any serious games
player with a fast storage device.
GETTING YOUR
HEAD TOGETHER
Following on from OPERATION
CARETAKER — a complete
computer cassette recorder care
kit containing a head cleaning
tape and alignment routine.
Global have just released
OPERATION ALIGNMENT for
the Spectrum at C5 .95.
Without doubt, faulty align-
ment of tape recorder heads is
the major cause of tape loading
problems — particularly if the
program which is being loaded
features one of the fancy hyper,
mega or gigs loaders favoured
by software houses in the drive
against piracy Usually all that is
needed is a tweak or two on the
azimuth alignment screw that
adjusts the playback head and
all is well when the angle is
restored to n inety degrees ,
Getting that correct angle can
be a tricky business — the only
really accurate way to do it in-
volves an oscilloscope, but then
not many folks have one of
those lying around the front
room at home With experience.
It's possible to play a program
tape and twiddle with the adjust
injg screw, getting a reasonable
alignment by listening to the
sounds emanating from the tape
recorder's speaker, but the
nervous or unskilled can make a
total botch of things using I his
rather ham-fisted method-
Global come to the rescue
with a program (that you might
have to load in with a friend's
tape recorder if your head is
really wonky) that comes in a
box with a dinky little screw-
driver ideal for head twiddling.
Once the program has loaded.
sample daia can be played into
the computer and the tape head
adjusted while you watch the
effects of your Twiddles dis-
played in the form of dynamic
barcharts that give a readout of
the status of the tape player in
real time.
Tech nobe bole aside , th a pack
age represents good value if you
are having problems with tape
loading errors and is worth
keeping with the computer.
After at while, you may find that
using the package has trained
your ear and the software can be
dispensed with — don't lose that
dinky screwdriver though!
IfECHBNICHEUTECHUNICHEHTECHBNIC
INTEGRATING
DIGIT WITH
THE PLUS
Fftt Limited, makers of the
COMCON joystick interface,
have come up with another
interesting product — this time a
kit to improve the feel and action
of the Spectrum Plus keyboard ,
Arriving in a video sized box The
kit contain? a myriad of little
parts which have to be fitted to
the Spectrum's internals.
The back is already off one of
the office Pluses, and a full
report on DIGIT Fitting should
foilow next issue. , .
DIGIT
tun fining thm DtOfTpmrlm to * Spectrum PJw ■ .
SMOOTHING OUT THE SPIKES
Dtmptug have come up with a
unit that takes your electricity
supply to the laundry. A tot of
modem electrical equipment,
including video recorder* and
computers are susceptible to
problems caused by voltage
surges in the mains supply.
Quite often, appliances in
another part orf the building or
street cut in and can cause very
nasty things to happen to the
data in a computer that shares
the same local supply If you're
tust about to reach an all -time
high-score on the latest Mega-
game and Sid rig** door decides
to use his power drit), the result
can be very annoying. More
serious users, busify processing
words or doing very hard sums
with their computer, may sud-
denly lose hours of work.
DurBplug'S MAJNS FILTBR
ADAPTOR is a straightforward
solution to the dirty mains
problem. It pops into a wall
socket, and you plug your
computer's powarlead into the
I adaptor. A red LEO indicates
whether the power is on at the
wall end as long as you don't try
to draw more than a total of 3
amps through the unit, all
should be ticketty boo from then
on. Providing there are no Inter
ruptions in the supply, that is . . .
Around the CIS mark, avail-
able from most electrical shops.
Dumpings simplm and m t wgm n t volution la rho problmtni of
Dirty Mama t that's not frangiais tor grubby fuwi. oithurl
Tbmir MAMS FILTER ADAPTOR rmtmit* lot 1 18
BLAST BACK
After the liquidation of the
company which brought BLAST
(See previous NICHE s) onto the
market, a new company has
been formed which is to
continue marketing the product.
Systems Software (Oxford) Ltd
have taken over rights to the
compiler, but as we went to
press it was not possible to
ascertain whether owners of
problematic early versions of
BLAST will receive support from
the new owners of the rights to
the compiler. We'll keep you
posted in future issues.
TINKERING
WITH TASWORD
If you're an avid TASWORD user
and have ever fancied produc-
ing some slick output with your
dot matrix printer, Severn Stars
Publishing have got some good
news for you. They are about to
release OUALITAS, a utility that
squeezes Near Letter Quality
output from dot matrix printers.
The TASWORD TWO version
is ai ready ava i fable for £7 ,95 and
a TASWORD THREE implement-
ation is just around the comer,
priced at £8.95 The sample print
out sent with the letter announc-
ing the imminent arrival of
QUALrTAS were printed on '»
battered old Epson FX80". end
certainly looked quite impress-
ive, A full review should follow
□ □□□
SPECS AND DRUMS
AND
ROCK AND ROLL!
Those of you who have been
following Simon Goodwin's
TECH TIPS column — or indeed
getting in tune with Jon Bates,
will have realised that the Spec-
Drum from Cheetah is a pretty
nifty piece of equipment
Despite the fact that we miss-
ed out a bijou listing last month,
you'll have gathered that there
are a lot of interesting things
that can be done with this little
black box and the software that
accompanies it.
Just for fun, the Chaps at
Cheetah have agreed to give
three SpecOrum units away in
this competition which should
test your drumming knowledge
a bit and check that you have
indeed been reading about
SpecDrum in these hallowed
pages. Runners up, who get all
the answers right, will win a
£3.00 off voucher, redeemable
against a SpecDrum if you buy it
by mail Order, direct from Chee-
tah I Not bed eh?
On with the thinking caps, and
make sure your entry arrives by
or before 26th June this year at
DRUMMING COMP. CRA&H, PO
Box 10, Ludlow, Shropshire,
SYS 1DB Answers on the back
of an envelope or postcard,
please.
1) One of these instruments is
not part of the SpecDrum kit
which one?
a) Hi-Hat
b) Cow-Bell
c) Plectrum
21 One of the following is not a
drum machme is ft.
a) Doctor Rhythm
b) The Clog
el Unndrum
3} The SpecDrum has a Latin kit.
Does thts mean:
a I it has South American
instruments
b) it has swarthy looks and
an Italian suit
c} the names of the drums
are in Latin
4) Which drummer appeared
three limes on test year's Live
Aid concert:
aiNigelOtsen
b) Phil Collins
c j Dave Donovan
5| Uttravwt have a drummer as
well as many drum machines
What we want is the drummer's
name is it:
a) Karen Wann
b) Connie Francis
cj Warren Can n-
G] Which drum is sometimes
called a kick drum:
a| Bass Drum
bl Tom Tom
c) Snare Drum
7) fan Pairs is the drummer for:
sJZZTop
S Deep Purple
Ozzy Osborne
CRASH June 1986 75
TECHaNICHEnNICHBJTECHONICHEn
OF DATABASES,
DISCO REMIXES
AND
Bl$
T SPOTTING
MUSK TEACHER is available from John Child,
South view Drive, Uckfield, Sussex, TN22 1TA
PRICE; £10 for Parts One and Two together
76 CRASH June 1986
This month, Jon Bates takes a peek at a couple of
music tutor programs from Childspla y and examines a
combination Audio /Program cassette with hit tunes
from the Commodore on one side and a database on
the other. Next month he'll probably be back making
music with add-on hardware , . .
MUSIC TEACHER
Parts 1 &2
Childsplay Software
In view of the wealth of music-making programs around, it's prob-
ably not a bad idea to find out what those queer-looking blobs and
sticks dancing along the lines in a music score actually mean if you
want to get involved in tunesmithing with your Spectrum's assist-
ance. As most music software involves a piano-type keyboard, you'll
probably be tacking in the skills of note finding as well So a program
such ss ttiis could well be a bonus in actually getting you to under
stand what music scores are all about.
Parts One and Two concern themselves with the actual names of
notes and their relative positions on the lines and spaces. On loading
up, the menu offers you option of playing games, getting an intro-
duction to the world of lines and spaces and a tour of the theory
behind it all.
PART ONE
Diving straight into the games there are various levels of difficulty.
Note names are displayed on screen to help you and notes can be
entered either by keys 1 to B [which correspond to the notes A to G)
or by moving a cursor over a keyboard on the screen. One thing that
was quite useful, educationally, was ihe section where the player
has to match up the pitch of a note that has to be found with the pitch
that you think it is. The realty keen could turn off the screen and play
by ear?
Each game is timed and the resulting score shown at the end. If
you get a decent enough score you are allowed into the composing
section- Here you enter your own tune and have the dubious
privilege of hearing it back — although with all the notes being the
same lenglh and played at a pretty pedestrian playback speed I
found this a bit tiresome. Rests appeared hers without any previous
explanation. It would have been nice to have been able to access the
composing section direct from the menu.
PART TWO
Part Two introduces sharps and flats and revises Pan One. but
doesn't have a composing option. All of a horrible sudden there are
piles of key signatures without any lead up other than in the on-
screen theory pages. Generally the idea is good and is one that has
been covered no better by sim il ar prog rams 8u I 1 have a feel ing that
it tends to defeat itself by having a theory section which consists of
pages of text and the theory side does not actually take an active pan
in die program, The games could be mora imaginative and make
more use of colour and graphics. Although interactive music
learning is obviously the way forward, it won't succeed if the
program is little more than an electronic personification of a stuffy
music teacher,
Jon Bates
-
T
■
mS
mj
4
♦
;■
i-
* ■ •
-'
I
II III II III II
ntotw nmmina •painrr m limm limit in t h* hay of C Major, h'a
Cammmn, photogrmphy pmr*on who't mmking mtt thm
miitakws. not mutiemt mmtttm Jon B*fi>
DATAHITS
SOFTWHERE
'
Producer: Mupados
Price; £4.99
Available only through
WH Smiths
What's this?', I hear you acre-
em, CRASH doing reviews for
ZZAPI products^' Not quite. Let
me explain. Databits is a cass-
ette containing computer gene-
rated theme music from five
best-selling Commodore games
in audio form on one side: a sort
of 'Greatest Hits' compilation of
Computer game soundtracks.
The other side has a database
program which runs on the
Spectrum. The database enab-
les you to file your cassettes and
stack the titles of the programs
complete with the tape-counter
number in the database. The
filing system doesn't have to be
user? for computer games— the
detsbse can be adapted for rec-
ords end audio cassettes. The
Sofrwherg system, although
fairly simplistic is quite adeq-
uate if, like me, you can loose
track of programs and musk-
cassettes within minutes [Qon't
suppose tt'd make etty differ-
ence to Mr Uddon's ittestyfe —
S)J It has a fairly large capacity
which, at full stretch, can contain
20,000 titles! it's fust a
the programmers didn't
an option to print out Ihe
over ?C
shamei
indudei
contents of the database — such
a facility would have made ihe
software much more useful.
The audio aide features Com-
modore renditions of the music
from ftemba, Neverendmg
Story, Ghostbusters. Cr*ty
Comets end Hypetspom. The
Commodore la aided by several
chunks of hardware (samplers,
drum machines and sequenc-
ers! and the result is not bad at
all. The sound quality is very
good (and so it should be for
£4 991. If I was to be a bit critical I
would say that some of the ar-
rangements lack imagination
and the resulting sounds can be
a little wearing after a bit. I also
failed to hear the 'stereo dance-
mix' effect that ihe insert
promised.
Definitely A for effort, though.
What we now await is a Spec-
trum generated cassette, if any-
one out there has been busy
cranking their 1 Z8's and all owe*
48K music add-ons into musical
life please, send me i copy— I'd
be very interested to hear from
Spectrum composers. (Usual
address: Jon Bates, PO BOX 10,
LUDLOW, Shropshire SYfJ 1DB I
This could open up a whole new
be II -game in the record market I
wonder how long before we see
music that originated as a game
soundtrack reworked for the
charts?
Jon Bates
Nominated for the "Worst Vegetable Movie of all Time 11
in. i
mi I
mill
linn,,
■; unit--
' *
f*&
Squash 'em or be squashed ^** T f N
Based on one of those all-
time lows m the world of movie
making that were actually
nominated for a Golden Turkey
Award, the Attack of the Killer
Tomatoes squelches on to your
screens courtesy oi Global
Software
- « It's a bit of a sauce, really.
There's Wimp Plasbott, working
away in the PuraTom (ton)
processing plant, when
suddenly, several hundred killer
tomatoes turn on you.
- ■' Rotten, aren't they 1
^A All you have to do is to help
Wimp keep the Pizza Parlours
well supplied with puree while
attempting to hammer the reds
before they can do the same to
you
Sounds absolutely killing,
doesn't it?
■ ! v But can you stand the sight
of rivers running red? And have
you got the bottle for it 7
f\ If you haven't, hard squisht
Available for: Spectrum 48K, all
Amstrad CPC machines and all
MSX 64K machines
Available through ail
good dealers
Send cheques & P.O.'s to:
m&£
PO Box 67 London SWi > IBS
TtH 01 2281360
S VVORL
SAGA SYSTEMS' HARDWARE
It yov want the best for your Spectrum, ensuring rf advances wtfh tec^nofogy,
the Saga Systems' collection $t keyboards and peripherals «s essenitai And tney
are af compatible with the 4BK, + and i2ffl Specttum
SAGA f EMPEROR
Good *»ta
«t*4* It* (TMOajf
-StKaW U»*
■■'■Vi'i'i
'■V
rTMrf f M*
f*rtK***t t »hiBSe«rfr» capi and ijuntmi j*d( *•)*
troupw in* coTipj* ft)*m quit in i/wp»a*rt
Mr ~- PtrnaTf Tam ttw iQ and/ **cr»
HUaMfcHtK WD
THE NEW SAGA 2 +
- JT f Aatf no* atnaOf Man iha Sap* J EM* r iMDUtfhft*
awartrt*;* i Snotaf Jsof CiM*c Ai « • r* Bmp(y
ht WWdbna. £bc»:"" - Sncaw U»«
THE SAGA 3 ELITE
Omumrvr *"»#" #* cmwbiot *»* ** »r*
rtw Mat "- Ftoeuav Cwr¥njf*v *•»**'
"4 Panttjnni **■ At*n6* Sp*CfT*ti •' - $tkMh Uw
i tfw ftjr cuttr**/ e/ your Spaccy
(birr
THE HEW SAGA 2001
WW* a ffta-nd nane* irarnmaaen. (f» &ga SXJl ear> £•
two- «nai usu *•* wound (fw >oam W mw *o» * id trw
5jptc*vn t lit POT »*y*. Tha Lb* Ward >c**«nj a ■ liMil
«a*f *M a»d*a1**np4£tf oflte wntf q Lwmi ,
IttULMftic MQ
4iAnr>t»Ca['l«.H;tt WT) If* Saga 3. «*ft
« <5w*t wn» patf. x a*e jo*b/ *y if* J Jer Spatsruwi
THE SAGA LO PROFILE
WW «vg« ww *ey. M ««wd jpt ca t i a? and pmatf
0uf id M pood if Bhll fhc wt r,
feat* Jfta*
SAGA
SYSTEMS' PERIPHERALS
UH ** HX* Saga 3
MM /he VAT}
-SooncJ fldCHf fopUnXiKffl
yew hit fwg w umy y
IMI (tot MW)
f «UOCMi MM fW W oh**
cii.M |Ma IMI)
Cut cm* fo *»Bp |«ur
computer Brief Saga MnybomnJ
chain HwHllra: WAl)
Cawrtc* twajca ro on *w pnmar out [Mc imij
SAGA
SYSTEMS' SOFTWARE
-pauumr 'aw p.m a w iwri'H^ r 1 — fip tf uii" )-**** '
omMpMV'
SAGA SYSTEMS' PRINTERS
LAST
5r*o*rtJ oom™«i 90 tftanJCMrt cm
•man ewy 00 (amrnarria, mm «
ranoaofpitfaaf Optonfc Jul onscreen
not) wait/ U Marts* tvw
atHHaMuaHll.iaWW «# £4* Ait
«MC* n imrwy, < rtUfWrf* ■#) rape
*WJmOW**«. waft artf H3C&
»7.4 ijCHfcranjQpLBVc
rhaLi
3AQA2 +
7
1aa *<>u>to#rt
"TIZEN J3QO
dost coven (Pta*,,
Of* Una* and J^nvacf 9aa#
aar c* «ujajDk> wn
THE NEW SAGA GLP
rCre.t Lifttf* Prftttwj
L--.V EfM.H, Ifw Saga Gi.P a ■ sW matru pnni*r Mfh i
naarajflar qw% mq* a compaa* ^pann etmwdtt tmt
tnatv ma hcann feed, and a condonci ancr RS/3? nfof*«
JT « i*> OOTVKl *« «n pw* i* tQ f W t p i
iMGiP : Itm a W to n cwnmand f
oniyflMMrhc V4D
THE CITIZEN 1200
Jt pf sfjstfi 0tt nwra pmlar a4n a J »*•/ ma/rmnty, flat
Cdfan )J0D DpWatai at TWtjl « ad m», of JScpi r
Nl < ftaa fjMta'i tiatfoaM* pfapfl d. Iractoi' and *ie*cm
njatr «i itandani, an qpftaoa/ cot irwaf ajadfr and a vmry
tampacx FurVajr <aa*uraa nckOa proportional apaUV "*'
nanjr iypa straw and an aacapMnaf <K pmtar tjtmm
Tf* PJQO » an a^cia i nf (mm Snclavubaf
THE NEW SAGA OXSS
tit\j anrj mftuv irM OJtfli a t raany duTjr cu maaw (vvaar
triMrt 4 madl « m# UK < pant* M '» cp * « fan a £*
CtadDnaf Jb^C laaaanc* cwnt ftt&S and oanEmnaja rt^ar^ca
(ftf TtT a.-aatlVaJ t has a *** qm% m«*i and «*H
crty ft HLH flfic VAT}
TMELTRt PRINTER
Ilia tJBI at a W cp* laflW quamryptnar mm fOOt
aVH 1 OllliKOtaEpDlb butt 1 Eli Th( t, J" ' prtNS afl Jflal
fWHO Eteidtarif &tpjf Wt¥f 1+QUfWE Jfi MaVACt is- MOrtL
rhatmiocrVyf t«aXMjtrc v»n
tiiUMH
i/^
•BatUrJL
ADVANCE
WITH
?*"»•<«*»«»»
«*-»^^ss K ' s, ' *'—*-«»
^fi: 04862-22977
QTECHnNICHEUTECHBNICHEnTECHni
a □
Simon Goodwin
brings up more
Excuses and
Exclusives on the
Spectrum 128 and
Cheetah SpecDrum
— plus all you
ever wanted to
know about Interrupt Mode 2!
Well? What can I say? Pan of last
month's TECH TIPS vanished
into a wormhole in space (some
where between Editorial and the
Art Room, actually) and our
whizzo scoop on SpecDrum
wounds ended up bereft of a
listing and a (able
At least, I hope it was a
iwDiTn no wb _
Besides catching up on the
missing bits of lest month's
column, this month I've got
more dirt on the Cheetah Spec -
Orum. I explain how to vary the
volume of drums and produce a
Fanlight-style graph of every
sound. There's enough informa-
tion (Art permitting I) for you to
make up your own drums, or
add effects to the sounds
Cheetah supply, The results turn
your QO drum box into a gadget
that can outperform semi-pro
devices in the flOO-C200 price
bracket.
Having saved at least ft 40,
can rush out and buy a
rum 12S. At long last the
H machine has arrived at
chez Goodwin; in this
got information on RAM
[including an exclusive in
which lets you access all 128K
from BASIC) and an in-depth
analysis Of the real difference
between the new machine and
its predecessor . I've only had the
Spectrum 128 for a few days, so
I'm still finding out about its
inner workings, Next month I
should have a copy of the Spec
trum 128 Technical Guide, so I'll
really be able to blind you with
science,
KEY
INFORMATION
If you want the antra editing
functions of the keypad, but
don't want to pay the £20 that
Sinclair Research were asking. I
can tell you how lo get the same
effect from the normal keyboard
. . , the add-on keypad gives you
new editing functions on single
keys. The Spectrum T28 has to
recognise these somehow; it
uses the key -codes which follow
the normal Spectrum user-defi-
ned graphics. On a 48K machine
you can type letters from A to U
in GRAPHICS MODE, to get the
corresponding 21 user-defined
characters. Letters from V to Z
are ignored.
But the 126 treats those
'spam' codes as editing com
mands. In each case, in the ab-
sence of a keypad, you have to
press the GRAPH key — near the
top left comer of the keyboard —
before and after the appropriate
letter The first press selects
GRAPHICS MODE, so that the
keys have their special effects,
and the second press switches
the mode off. so that you can
type normally thereafter, Ann-
oyingry, unlike the 48K machine,
the 1?8 doesn't change the cur-
sor when GRAPHICS MOM is
GRAPH V GRAPH instantly
moves the cursor to the start of
the last line of your program.
GRAPH W GRAPH lakes you to
the vary beginning. GRAPH X
GRAPH propels you to the end of
the line - very useful that one —
<jnd GRAPH V GRAPH moves the
cursor to the start. The last
'secret' key-code. GRAPH Z
GRAPH, toggles the editor dis-
play between the top and bot-
tom parts of the screen,
ROM WRONGS
These functions only work when
you're in 128 mode, but they
have a lingering effect when you
try to use 48K software When
the new machine is put into 48K
mode it 'hides' the extra 80K of
memory and the 16K utility
ROM, but K si ill doesn't behave
exactly like a Spectrum or Spec-
trum Plus. The mam incompat-
ibility has the unfortunate effect
Of stopping Kempston (and
compatible) joysticks from
working in many games. The
explanation isa bit technical, bul
here goes
A 'heartbeat' signal generated
inside the Spectrum causes it to
stop what ever else it is doing
and run a short machine-code
program, 50 times a second,
Normally this program just re-
ads the keyboard and updates
the computer's internal clock.
The routine is buried inside the
Spectrum ROM, so you can't
Change it.
However, it is possible to di-
vert the effect so that another
routine gets called every V50
second. Many popular games
use this effect to read the joy-
stick or keys, move sprites or
generate sound effects The
diversion involves setting a
software 'switch' inside the 280
processor, so that it jumps to a
routine indicated by the pro-
grammer instead of the normal
ROM routine.
Unfortunately this mode —
Interrupt Mode 1 — gives exte-
rnal devices control over which
routine gets executed. Devices
can alter the diversion by pre-
senting different values on the
computer bus — the connector
at the back.
Games programmers don't
want this— they want the same
routine to run regardless of the
value on the bus. But the Kemp-
ston joystick interface upsets
things by presenting values
when it shouldn't, diverting me
machine-code in the process.
This, in case you are wonder-
ing, is why Tornado Low Level
used to crash if you tried to play
it with a Kempston stick conn-
ected — the interface made the
processor look in the wrong
place at every heartbeat.
Values on the bus can range
from Q to 255, so the processor
can fetch the routine's address
from up to 256 different plj
In 1963 Quicksilva's John
realised that a table of 257
identical bytes will always send
the processor to the same ad-
dress* (257 identical bytes,
because en address takes 2
bytes) Such a table is a bit
wasteful (for some reason, John
actually used about 700 bytes 1 1
and the possible destinations
are a bit limited, but you can be
sure of a reliable call 50 limes a
second, whatever is plugged
into the back of the computer. In
Aquaplane this effect is used to
give a two-colour border (sky
and seal by changing the colour
as the TV re-draws the picture,
50 times a second.
This technique worked, bul it
used quite a lot of memory Ian
Oliver of Realtime Software had
the fiendish idea of using the
'empty' locations in the old
Spectrum ROM instead of a
table in RAM. These happen to
contain the right value (2551 to
direct the computer to the vary
top of memory. A relative jump
instruction at address 65535
interacts with the 1 3 value at the
start of the ROM (logically, the
'next' address) to send the pro
cesser to address 65524, where
you can put a jump to anywhere
you like. The whole trick uses
just 12 bytes of RAM. and it is
totally impervious to the effects
of the Kempston interface. It's
very efficient, very clever, and
programmers love it. Dozens of
top games use the technique.
But . . . Sinclair have put
routines to read the keypad into
the previously -unused area of
ROM in the 128! the blank' area
is now full of code, so the trick
won't work. The problem can be
cured if software houses go back
to the old John Hoi I is method,
but that needs much mora sp-
ace, in rather inconvenient
places Many games already use
every byte on the48K machine .
It's hard to see what can be
done to gel around this prob-
lem, in the short term. Amstrad
only show their ignorance by
complaining thai Spectrum pro-
grammers should "follow the
rules". Sinclair never published
any rules about what should and
shouldn't be done on the Spec-
trum. If programmers had stuck
to the information in the Orange
manual we'd still be playing 3D
Tsnx and Mtnett Out . . .
128K FROM BASIC
The ZflO processor in a II versions
of the Spectrum can only add'
ress 64K of memory at a time.
16K is used for ROM and 48K for
RAM. Older peripherals — such
as Interface 1, ZX LPRINT, the
VTX modem and so on — used a
technique called paging to dis-
able the ZX BASIC ROM and
replace it, temporarily, with
another.
A similar technique is used on
the 1 28, to allow 128K of RAM to
fit into the 48X space. Of course,
you can still only have 48K at a
time. As supplied, the Spectrum
128 uses 16K as workspace
when programs am being edit-
ed, and the remaining spare 64K
as a RAM disc — an area of
memory into which you can
SAVE programs or data. Unless
you want to mess around with
riles, your program is stuck
within the confines of the usual
48K.
CRASH
EXCLUSIVE
But that's just what Si ndei r said .
Contrary to what you may have
read in other magazines, it is
easy lo switch the 1 28K around
from BASIC, All you need is one
POKE instruct ton r Before I spill
the beans, I'd better explain how
the 128K is arranged.
The memory in the new
machine is treated as eight 16K
pages, numbered from to 7 in
CRASH June 1986 79
-
\\TECHBNICHEnTECHnNICHEDTECHDNlh
classic computer programmer
tradition. Page 5 contains the
normal screen memory and
what would be present on a 16K
Spectrum — addresses from
16384 to 3276? Page 2 contains
the next 16K. from 32768 to
49151. Then things gat
interesting.
All the other six pages —
0,1 3 ,4,6 and 7 — fit into the
space from 49152 to 66535 Of
course, only one page can he
accessed at a time. You select
the page by storing the number
of the page you want, plus 16, at
address 23388.
Before you go swapping
pages you should type CLEAR
49151. so that ZX BASIC doesn't
try to store information in the
top' 1EK — otherwise it wilt gat
very confused when the inform-
ation vanishes end a new page
appears'
I'm still waiting for the tech-
nical details of the 123, so I'm
not sure WHY this POKE works
— but it does, Normally page
occupies the lop 16K. As soon as
your BASIC program stops,
page re-appears and some-
thing POKEs 16 back to 23388 —
but you can PEEK or POKE. LDlR
or whatever in the 'new' pages
while your BASIC prog ram runs.
For example, write a program
that starts with POKE 23388, 17
Ipage 1) and then examines the
contents of memory from 49152
onwards. You will see the con-
tents of the first quarter of the
RAM disk. The next three quart-
ers are in pages 3. 4 and 6: they
can be accessed by POKEing 19.
20 and 22 (1 6 plus 6) respective-
ly. You can look at the editor's
workspace, and the RAM disk
directory, by selecting page 7
with POKE 23388,23
Most amazingly, you can even
end up with the same page of
RAM in two places I Try thisline :
1 CLEAR 49151 : POKE 233682V
POKE 491 52.255 PAUSE
This moves page 5 into the top
16K, and then POKEs 255 af the
start of the page. However,
video information from 16384
upwards is still being reed from
page 5 The POKE to 49152 puis
a line cm the screen — even
though the screen is al 16384,
The same memory is appearing
in two places I
You can do the same with
page 2 — normally 32768 to
49151 — but you should be wary
of POKEing it as you might
Corrupt your BASIC program.
It's a fiddle to gain access to all
128K, bui it can be done Unfor-
tunately you can't divert RAM
into the bottom page — where
the ROM normally appears —
and switch the video memory
out of the normal 64K comp-
letely So you can' t run the CP/M
business operating system on
the Spectrum as you can on the
'other' Amstrad machines. Still,
who cares?
80 CRASH June 1986
HARD FAULTS
The edge-connector at the back
of the 126 is missing a few sig-
nals, compared with the Spec-
trum. It is no surprise thai the old
display signals jU, V, Y and
VIDEO) are unconnected, as the
new machine has an RGB and
Composite video output socket.
More importantly, the IOR
QGE signal has gone, This used
to allow external devices to 'turn
off the Spectrum ULA so that
they could imitate the keyboard,
The original version of the Com-
con joystick interface, among
others, used IORQGE. and wou-
ldn't work on the 1 28. A new 1 28-
compatible version is now
available,
128K INSTANT
INTERFACE
The other joystick interfaces I
got working were an ancient
Sionechip programmable port,
an interface 2 (after pressing
RESET} and — of course! — the
Instant Interface, documented in
the December 1365 TECH TIPS.
You'll need a copy of the
original article to fit the port, but
here are some new points to
remember. There are eight
screws on the underside of the
machine — three long ones, by
the metal heat -sink, a sharp
edged one by the edge conn-
ector, three on the right hand
side and one on the bottom lip.
As ever, remember that you
invalidate your warranty by pul-
ling your machine apart.
The six wires from the joystick
go onto the backs of the key-
board connectors; these have
been moved, but are otherwise
identical to the ones on the 48K
machine, The new circuit board
is heid in by two very short
screws nea r 1 h e f rent edge o 1 1 he
machine, Leave the three screws
by the heat sink alone.
You must unplug the regu-
lator, on the right, by pulling
gently on its white connector.
Prise the reset switch vertically
out of its slot, and then turn the
board upside down for solder-
ing. When you put things back
together, note that the regulator
wires should be coloured Green.
White. Red from left to right as
you view the machine with the
edge-connector pointing away
from you. Don't try to test the
machine until you ve re-conn-
ected the regulator!
MORE TESTING
t tried a few other peri pherals on
the 128. There seems to be a
general problem with devices
mat use input ports — the Oatel
sound sampler was able to pro
duce noises (via port 127] but I
couldn't read anything back
from the same port. Perhaps the
'strobe' port — number 191 —
was not working properly.
Amazingly, my Curreh Micro-
speech worked first time, auto-
matically selecting 48K mode
and chattering away quite hap-
pily on the new machine. Micro-
speech is ava i la b I e at a s i 1 1 y price
nowadays, and i1 is good to see
thai it works on the new mach-
ine. The BETA Disk syslem is
definitely NOT compatible with
the 128, and I hear lhat the VTX
5000 modem won't work either,
I found that a ZX LPRINT 2
parallel printer interface worked
fine on the 128 in 48K mode. In
128 mode you MUST use a
printer connected to the serial
port — theZX Printer won't work
in thai mode, not least because
some of the new System Vari-
ables are Stored in the ZX printer
buffer I
If you've got a Centronics
printer you may be interested to
hear that serial to parallel con-
venors for the QL work perfectly
on the 128. The plugs (for once)
are the same. I tested this with a
Connexions QL interface, bou-
ght at Boots, and rt worked
straight away. COPY generates
codes for a EPSON FX lor com-
patible) printer, The Miracle
Systems QL interface should
also work.
The Cheetah SpecDrum see-
med to suffer from software,
rather than hardware, incompat-
ibility. I could push the cones of
my speakers back and forth by
sending different values to port
31 from 128 BASIC, but the drum
software wouldn't work in 1 28 or
48 mode. This is a shame, be-
cause the SpecOrum could do a
lot with extra RAM — you could
have about 40 different drums
loaded at once, using the page-
Nipping technique explained
earlier.
SPECDRUM REVISITED
Back to humble 48K Spectrum
users now, with further hints
about Cheetah's SpecOrum. The
SAMPLE EDITOR pmgram,
which went missing last month,
lets you load any drum sound
into memory. You'll need to use
the Cheetah Kit Editor to extract
individual drums from a kit. but
you can load ihe RIM and HI
TOM sounds directly.
The extra lines from 600 to 620
print out the name and type of a
sample, once you've loaded it
Of course, you can change any
of this information with POKEs
DRUM TUNING
Once you've got a sample m
memory you can tailor the
sound, in just about any way-
Each sample is made up of
2 3,000-odd numbers, repres-
enting back and forth move-
ments of a wave (or speaker
cone). The com outer plays 1 hese
back at high speed, and elec-
tronics in the SpecOrum convert
the numbers into a changing
voltage 20,480 numbers are
processed by the hardware
every second, which explains
the high quality — the band-
width or tonal range of the
system is about the same as a
good cassette recorder or a
Medium Wave radio station.
The SpecOrum is an eight-bit
system, which means that it can
cope with 256 different levels.
There's only one hardware
channel, but the effect of three
sounds at once can be produced
by adding together the level for
each sound.
To make the adding easier,
each byte is stored as a signed
value, between -128 and 127.
The Spectrum's PEEK command
treats negative values as if they
had 256 added to them, so a little
code is needed to correct things.
POKE copes perfect ly happily
with signed values.
ACOUSTIC
SIGNATURES
Line 700 scans through an entire
sample. The sample should be
loaded with the other program,
to set the value of the variable T
{the sample type). Line 710 con-
verts each PEEK into a signed
value.
The first line 720 just plots the
graph of the sound across the
Spectrum display. If you want to
see this work welt, try plotting
the KICK D from the Latin kit The
scale is compressed, to fit the
entire sound on the screen; you
may find it is better to look at
only part of a high pitched
sample, by removing the INT,
brackets and /12 m line 720- The
plot will slop with an error-
message when the edge of the
screen is reached.
EMPHASIS
Unlike the SpecOrurn, most real
drummers bash away at varying
levels as they play. The Spec
Drum only plays each drum at
one volume, and this is very
limiting musically. Upmarket
drum synths have an emphasis
button which can be used to
make certain beats extra- loud,
You can adjust the levels of
the SpecDrum samples by
multiplying or dividing the
stored values. Large factors lead
to distortion, but a factor of 2 is
barely discernible to the ear, so I
find I get beat results by cont-
rasting doubled and halved
samples- Simple rhythms play-
ed on one drum, alternatively
using two levels, sound great.
To change the level of a sem
pie, use line 700 and 710 to read
each value and add the second
line 720. Set FACTOR to 2 or 0.5
before you GOT TO 700, and the
sample will be turned up or
llOtEnTECHONICHEDTECHONICHEDTEC
SAMPLE EDITOR LISTING*
100 CLEAR 26767
110 FOR I-2676B TO 26764
120 READ Bl POKE I,Ci NEXT I
Ijo print "Play dru» tap*. "
140 POKE 2A7BO,BAi POKE 26781,5
150 BO TO 3O0
200 PRINT "Tap a k*y to fiVi. "! PAUSE
220 POKE 267BO, 194t POKE 26781,4
300 POKE 26771 t 16Si POKE 26774,8
310 POKE 26773,0 J POKE 26777, O
320 RANDOM J2E USR 26768
330 LET T-PEEK 267B9
400 POKE 26771, 175* POKE 26774,0
410 PDKE 26775, B+4«<T-130 OR T-132)
420 POKE 26777,235
430 RANDOMIZE USR 26 768 t STOP
500 DATA 175,221,33,0,104,17,0,0
310 DATA 62,0,53,205,0,0,245,193,201
down respectively. You can
check thin by re-printing the
graph. I POKE a 'plus' or 'minus'
character into the names of
samples which have been proc-
essed in this way, lo remind me
what t've done when I come to
re- load the sound.
EXTRA ROUTINES 1
Display drum details!
6O0 PRINT "Drew type* "(PEEK 26789|", Nue " t
610 FOR 1-26790 TO 26796* PRINT CHR* PEEK I;
620 NEXT ti PRlNTi STOP
Graph samp lei
70O FOR 1-26799 TO 28846+ J 024 * ( T- 1 30 OR T-132)
7lO LET L-PEEK It IP L>127 THEN LET L-L-256
720 PLOT INT t C 1-26799) /1Z) , 88+Li NEXT I
Adjust eophasis (suggested FACTORS 0.3, 2) I
720 POKE I.LIFACTORi NEXT I
CUPPING
It is important lhat the total level
of all the drums being played
never exceeds 127 or drops
below -1?, or the sound will be
type h ice d
A /v>
fn € n
50 2
Thm wmvmform drmwn an icf**n by (J>* output thai normally
sounds likm tha Kick Drum in th* 5PEC0RUA* Kit Nntm the
STOP ftammmtlt duf conclude* the artulry , . .
TABLE li SpecDrum channels, drum positions & sample sizes.
Position 12 3
Sample 2K 3K 3K
Channel 1 2 2
File type 129 130 130
4
3K
2
130
5
2K
3
131
6
2K
3
131
7
3K
3
132
8
3K
3
132
badly distorted. This can never
happen when you use the stan-
dard drums, because they are
recorded so that the total of all
the loudest drum levels is within
a safe range (the Bass d rum gets
the most range, and the other
two channels share the rest).
If you adjust the volume of
drums you Obviously run the
risk that you'll exceed the proper
range. Its up lo you to avoid
combinations that do this — if s
very easy to tell when clipping
takes place, because the sound
tsawfuM
Once you've got a sample in
memory you can play about
with it to your heart's content.
You can add the first pan onto
the second, giving an echo res-
ult, Or POKE a made-up wave-
form into memory. You can get a
good ides of the shape of
sounds by plotting the graph of
the Cheetah drums.
THE END
Well, this month's column hat
been very technical but I hope
you've found H interesting nen-
•fhewsaa. The Spectrum may be
four years old but it's certainly
far from prayed out nan ent-
husiasts' machine. Next month
I'll take a look at the Genius
assembler from Oa si S /Ocean,
which promise* to beat all other
Spectrum machine code SySt-
ems hands down {really!) I'll
also explain more about the in-
ner workings of the 129. includ
trig — hopefully — a fix for some
of the problems mentioned this
Your letters., on any Spectrum
-technical subject. Are welcome.
A parcel of letters was lost, early
in April, between CRASH and
my Black Country hideout, so I
mutt apologise on behalf of th*
Post Office and ask anyone who
wrote In than to try again — as
far as I know I'm up to data with
alt the readers letters that have
reached me, and we'll used
Registered post from now on
The address, as ever, is:
TECH TIPS
CRASH
POBQXlu
Ludlow
Shropshire
SYo-lDB
CRASH June 1986 81
c
WINNERS
SABOTEUR MAPPING COMPETITION
Way back during the snows and
general arctic conditions of Feb-
ruary, we asked all Saboteur
fans to come up with a map of
the game, Dunafl kindly supplied
a video by way of an incentive ■ ■ ,
There must have been an
awful lot of you snowed m over
the fist months of this year,
because we were snowed- under
(Copyright 1 986 /Vj?ny Coo! Link
Corpo/at/on) with entries. Due
to a slight error in the February
typesetting, the entry deadline
was extended a little. Now, at
long last, the competition has
doatd, the winning entry has
been selected. Kevin Payne of
Holmoak BS18 2R2 will soon be
watching all the latest videos on
the machine supplied by (hi
helpful fellows atDurell.
Runners-up get to choose a
game from the Durell catalogue,
and should have a good few
hours of free playing ahead of
them
The ten runners up who get
their choice of Durell games are
as follows:
Angus Mackintosh, Datmouth
Terrace. SE10BAX; Paul
Haywood, Hampton Grove, BL9
6PT ; AM Pugh, Birmingham St,
WV1 3 2HH; Rusell R Semaine,
Bush Hall Rd. CM12 OPZ; Nick
Annies, Sallowbush Rd, PE1S
7AF ; Simon Lynch, Hermits
Croft, CV35HA; Paul Messam.
Belle Vue Rd. SNl 3HN; David
Barrett. Mill Hill Lane, DEIS
QAX; Paul Deyes. London Rd,
HP3 98D: Robert Brown,
Queens Close, NR4 7PE
Captmin Kidtidmmonttrmtm* *ta wnufng bottomtmim tmckmi
trick wvhilm drawing thm winning «it«i in DtgHtl
kifgrmtton* TOMAHAWK oompmtnion
82 CRASH June 1986
BOMBJACKCOMP
In the April Issue of CRASH we
asked all the BombJack fans
scattered around the country to
devise a training manual for use
by an assistant superhero while
Bomb jack went on his hols. A
BombJack arcade machine is
the prize in this case, and after
after hours of head -set ratching
the faithful Comps Minion
finally dragged himself out of
the broom cupboard for long
enough to select the winners:
The Brothers Westtand —
Stephen and David — will soon
have a BombJack arcade
machine winging its way down
to them in Wesi Wickham, Kent,
Bite T-shirts go to the 20
runners-up.
The runners up, whose grasp of
Bombjack is quite evident, will
soon be able to parade about in
their very own ELITE SYSTEMS
T Shirts, Not bad, eh?
fUEnwyOuhmtonfld HJMH,
9HQ. JMtMcmfc.B4Wfefnirtfe4.CMl
4YG . IwMh. Station toun K Y» 4fifl .
JtftfnrFmthifidrttoLm, BfBBSSN,
Jortfl HodhHWHi, Knuhflwi Orient. B-?4aQP;
UiKwHl, Gw***n M. ET tAF, Nktotat
Ffafcfar. fiiwlw Mf IT Mf . John
dmwjwty- "•fcpflwdHu, LS«7 QWT, J#ff
5m*h, m» T*pn*r». SOS SAfl. rhoniii
, Mnpgnnftnp W.WIM;
Andrw. KaUH. SMph* Una. T03 7DA, A
WNMhm it, DcwUhorp*. HU4 ft*U; RomU
MgniHfv. Co in tem Rd, EH 14 SOf; •#■»
SmaM,HprmmtftfU,iMJ€n.*martm
Hoopar CoWHD, BA10HM; Paul ttnwtt.
Onon Lay*. CVB2 SWF; Lr*a Botmi.
Mingiftd.POar"
p PH7 eV^Fi J
Wwnirmg Ad. POJ TtOC. Stawn Monk*.
BrMtaSCr -
T r T7 TOM AH A WK KIDS
The Tomahawk competition
wasn't actually featured in
CRASH but was run on the inlay
card of Digital Integrations
helicopter simulator. Graeme
Kidd (He of the shiny red Doc
Martens) drew the winning
entries from an official CRASH
bucket just the other day, and
here they are. The first prize of a
trip in a helicopter plus a day out
with Digital Integration goes to
David Griffiths of Raby Rd,
Durham and Martin Johnson
who hails from Foundry in
Truro,
Twenty runners-up era to
receive Apache Aims model
kits The helicopter ride is
scheduled for a warm spell — so
sit tight winning entrants, you'll
be airborne before you know it I
Airfut Kit Modellers to be are:
John Lewis, Hendrefoilan Road,
Swansea; C J Biddle , Highcroft
Avenue, LE25UG; R Nash,
Watford Road, Herts; Nick
Hawcroft. One I Bank. Yd I 2SZ;
lain Morrison, Manse Road,
Nairn; David Certwright,
Bowahew, S1B6GB; J R Thorpe,
Felindre, Wales; M H Watmore,
Toa puddle Way, GUI 7 7BH;
Jason Lock, Heathbourne Road.
Lanes: Mr P Lawler, Springfield
Close. P020 7 AS; A B Smith,
Hoist Close, NR33 9BZ; P Small,
Norman by Road- LN7 GTB; R
Baliszewski. Leighton Buuard,
Beds; M Perman, Carson s Drive,
Suffolk; Colin Need, Peddlers
Grove, Suney; Mark Whi laker,
Westfield Drive. OL3 9BB. Mr G
Proctor Gam rave Court, LSS
7EP; Phil Ceilings. Devon. TO 12
SHF; S L Morrison , Learn Lane,
Tyne & Wear; Richard Pettican.
Spindlewoods, Surrey
~S
ADVENTURE CHART WRITE-IN COUPON
Please use block capitals and write deafly!
My lop rive programs are:
TITLE
VOTE OUT OF TEN
i » ■ ■ * i * # # * * * * * ■ * « ■■ •"■L** * * + * 4 * + » • '
«.....-.
Address ,,
postcode
Ts*«r«zf
Send your coupon to: CRASH ADVEMTURE TRAIL, PQ BOX 10,
LUDLOW. SHROPSHIRE SY8 IDS
J
CRASH HOTLINE WRITE IN COUPON My lop five favourite programs in descending order
Please use block capitals and write dearly! are:
f
I
i
i
I
i
I 2
■" -
1 Postcode £_
I T SHIRT SEE ^_
Name . . . TITLE
Add ress ,,,.,,.,...
PRODUCER
l
I Send your coupon to: CRASH HOTLINE, PO BOX 10, t
I LUDLOW, SHROPSHIRE SY8 1DB _
CRASH June 1986 S3
'•« I'.<IM
H«l |
MM • >
This month sees the start of a new
column, put together by BRENDON
KAVANAGH who has been involved in
the Play By Mail gamesworld for some
while. Brendon produces his own
fanzine — THE TELEPATH — for play-
ers of the Play By Mail Game STAR-
GLOBE, as well as contributing a
regular column on STARGLOBE to
PBM MAGAZINE. Take it away, Bren-
don . . .
The hobby of Play By MaiHPBMI
gaming is now well established
in the OK. and ■ lot has
happened since Chris Harvey
brought the PBMtng bug across
the Atlantic from America
fifteen years ago. John
Minson'i report on the first
British PBM Convent ion in the
April issue set the scene: over
the coming months Til be
providing a regular update on
the goings on in the PBM world.
■swell as looking at some of the
games currently available.
To begin with, I'd like to
explain the main elements of
PBM gaming, and outline the
bask structure of the games
themselves
PLAYING GAMES BY MAIL?
A PBM game is a complex
fantasy/strategy game played
simultaneously by a large group
of people who all use the postal
system to interact with the
game. To participate, each play-
er sends orders for the current
turn to the Game Moderator
(GM ) , who is paid to p rocess the
orders and return the results to
the players. Each player's res-
ults are unique and personal-
ised, and is is partly from study-
ing these results thai a player
decides on the orders to pop in
the post for the next turn
Games may be human mode-
rated, computer moderated or
computer assisted The way in
which a game is moderated
affects its feel but shouldn't
affect the quality of the game
itself. Players of the Fighting
Fantasy type of game, for inst-
ance, tend to feel that computer
moderation gives the imagina-
tion much more freedom, Con-
versely, space-based games
generally lose out on atmo-
sphere if the turn reports are
handwritten sheets rather than
computer-generated printouts,
Each moderating method has
its inherent disadvantages.
Human moderators — by their
very nature — can have bad
days, which are reflected in the
standard of GMing. Computer
84 CRASH June 1986
software and hardware can
suffer from disastrous bugs or
system crashes that may wipe
the entire game from memory-
Backups are almost always
taken regularly by GM's running
a computer system, but the hard
disk equipment needed rapidly
gets expensive , . Generally,
PBM games are run wall, and
problems are scarce.
TURN AND
TURNAROUND
P6M names either have fixed
deadlines for orders or they are
'open ended", Where deadlines
are enforced, players must post
their orders on or before a cer-
tain date. The GM can then pro-
cess all the orders at once, and
the main overlying strategy in
such games involves predicting
the actions of enemies or op-
ponents in order to outwit them.
Deadlines are usually fortnight-
ly, but other frequencies do crop
up — weekly deadlines are set
on some games to give fast
turnaround, while three weekly
or monthly deadlines in other
games allow international play-
ers to participate without being
effected by postal delays
Open ended games have ord-
■saraya
i w nf Othmt monttl by CMjM Y ml 1 7 LMnobmnk Annum, Ajh
Pert, Notth*9hm*n WO 1 5 BmU. £ f .00 comprise, m*if *n*w
era processed several limes a
week, and have no fixed way of
ending. Players may submit
orders as often or as rarely as
they choose, and such games
usually progress rapidly Open
ended games with a fast turn-
around are likely to appeal to
those who enjoy quick, realtime
developments more than a stag-
gered battle of wits.
LEF1N
Play By Mail games are charac-
terised by the long lives they
enjoy — games last for years, as
a PBM game is no one-day cam-
paign. A variety of methods are
used to bring PBM games to a
dose. Normally, a game contin-
ues until there is a clear victor or
the game becomes uneconomi-
cal for the Game Moderator to
run. Alternatively, points or
ratings systems may be employ-
ed in a variety of ways — some
games end on a set date, when
players are ranked according to
achievements. One game invol-
ve i a sacral eoorm eei by the GM
at Ite start, and as soon as a
player reaches that mystery
score, then the game ends. In
open ended games, a points
system is used to identify the
leading players.
Ultimately, games can be
closed due to acts of God
{computer failure or other real-
life disaster), low popularity or
even total boredom on the part
of the Game Moderator. Fortu-
nately, early closures are rare.
THE DIPLOMATIC
CORPS
The most attractive feature of
PBM games is probably the fact
that they aremultiplsver games
The results that arrive on your
Turn Sheet after each move can
be heavily influenced by the
actions of other players. Operat-
ing alone in a game, with no
allres to support you, can be very
difficult as well as being a bit
boring. It is very important la
engage in diplomacy to get the
most out of the game.
Inter-player communication,
which take place outside the
structure of the game itself as
laid down by the Game Moder-
ator, is termed Diplomacy, and
involves direct contact between
Slayers by telephone or letter,
unning Diplomats do well . . .
The art of Diplomacy involves
a complicated process of bluff,
double bluff and negotiation.
The aim is to extract information
from fellow players, to make
alliances or enemies, to double-
cross allies, and to indirectly
manipulate other players. Diplo-
macy is also commonly used to
plead for mercy from a superior
force! Very complex relation-
ships can develop between the
players in a game, and the
behind-the-scenes manoeuwer-
ing can often become as much
fun, if not more fun, than the
actual game play I
NEXTMUNF
Following on from this brief in-
troduction to the mechanics of
PBM games, nexl month I'll take
a close look at a single game —
VOHCON WARS. This is perhaps
the best introduction to PBM
gaming around at the moment,
and I'll examine the game in
depth for the benefit of readers
thinking about taking up the
hobby of playing games by mail.
Meanwhile, please don t hesi-
tate to drop me a line at PBM
MAILBOX. CRASH Towers, Lud-
low, Shropshire SYS 1DB — I'd
like to include game tips and
letters in a PBM MAILBOX
FORUM, and it's up to you to
hnlpour
■Lji l
Deep in the secret urKierground lab beneath Kew Garters jeror^Wndburnf ic photographer) searches for the JmemtatjNddw^the
M*J Pftrfeisof . Can he fird and ph^^
In case of dffiaJty Hocus I
Liberty House, 222 Regent Street. London W I ft 7DB
4&*B
y\
j
\
•j «.
iff'
E V 4
* >
■
^i *
t
^
^j
*>
i*
•■
a*
n
A\ "'*
„ i
WK • 'IT-
a* >
f/jn
— f .
> i
^-.
fc 1
t
f 'il 1 I i ^** * ffl
SPECTRUM 48/12BK;
AMSTRAD
\
74 8JN
trrnaij i ) in
CBM 64/128 CQ.Q<
I/..,. I
i«
i.
r
Axil finds mkmyonm tmhkt mm thm cmntrmi statui window re
tvmi table from the current ktcmtion arm nwiiM, Mrh ilti Axil'*
Shift mrw dimpktywd
On thm tmtt. in thm htum windQw, r#i# *ntls
ttatui in tmrmm of Stmminm. Cue* mnd
HEAVY
ON THE
MAGICK
Producer: Gargoyle
Price: £9,95
Authors: Carter & Follis
Music on the Spectrum has
never been a mattef to crow
about, what with the likes of the
Commodore, Amslrad and Atari
machines tunefully serenading
the high street store customer*,
but here Gargoyle have pro-
duced an intro tune which
improves and becomes mora
complete the longer you leave ii
playing on the introduction,
screens. The player is further
seduced an animated loading
screen — the first I can
remember seeing. Many of the
pictures you will meet during
the game are flashed up around
I he screen as a loading counter
ticks down from over 750 in the
bottom right- hand comer.
The options on loading up are
commendable and ere an in-
sight into the complexities and
depth of the game. Magic* f
sees you start a brand new
game. Save Game and Restore
Game are The standard options,
while Save/Restore Axit (tha
CRASH June T 986 87
..__.' I -
Dmmth giwmtt AmH in thm furnmcm AAARGH!
identity, The playablility is saved
though by the use of the
EXAMINE OBJECT command
which not only tells you of the
ruiture of the object but in what
way it might prove useful or
otherwise harmful. Objects can
be harmful by being poisonous
or by simply draining Stamina
by wary of their excessive
weight
Wa I chi no the first frame tor a
while familiarises you with the
Th+Dmman BBL£ZBAfihm*fvwth**nwvmmQn^j-~H9 Htm r^fty fty-rrmd gr m wb H t 9ft tbthtt
(ft thm mmm vi*i*t*crm*rt
main character) and Realign
Status are welcome additions.
This last allows the player to
alter the values lor Stamina.
Skin and Luck randomly attribu-
ted to our hero at the start.
Pressing the 6 key has the values
swapping around from their
inherent bias towards a high
Stamina, much lower Skill, and
very low Luck so that you might
prefer and select a high Skill or a
high Luck. Typical starting
values tor Stamina, Skill and
Luck are 33, 8, 3 and 35, 12, 4
showing thai your total points
[airy does vary along with their
88 CRASH June 1986
distribution. You always,
however, begin with zero exp-
erience points, and are saddled
with the far from glamorous
grade of Neophyte, a very lowly
wizard barely competent with
spells.
The first frame gives an idea of
how all the information m the
superb supporting booklet (the
best I've seen since Lords of
Midnight in terms of playing
details and imaginative story-
line) might be enacted. Axil the
Able stands between two tables
with what look like, and indeed
are, books perched upon each. I
say 'look like' because herein
lies one of the few drawbacks —
and a minor one at that — to the
payability of this game. The
picture is formed by a method
Gargoyle have made their own;
the screen is formed in memory
and blown up onto the screen as
a way to conserve memory and
SO allow a longer and more
detailed adventure. Because of
this, the scale of the picture is
enlarged and the definition is
reduced, with the result thai
individual pixels become con-
spicuous and objects become
that much more difficult to
windows Of information along
the bottom of the screen. The
debut location is a good place to
do this, as in other localities
various nasties suddenly
descend upon you making your
task, and your very survival, a
difficult business. Your char-
acter. Axil, stands between the
tables in a long cloak which he
ruffles impatiently, waiting on
your next move. Wailing long
enough here you will also notice
this rustling of garment actually
takes up Stamina as a click,
marking the loss of one unit
every Tew minutes, lets you
know
The first frame is quite useful
for showing how one or two of
the simpler aspects of the game
work. The ever-useful EXAMINE
OBJECT invoked, as with all
commands, by a key word {in
this case brought up onto the
screen by pressing X} takes Axil
behind the desk to the left and
tells of a table pitted with wood-
worm which holds a book PICK
UP BOOK, enacted by pressing P
and spelling out BOOK (all
words following keywords must
be spelled out in full — no easy
matter with words like
GRIMOJRE knocking around)
has Axil on screen picking up the
book with one of many superb
and life-tike animations Alas,
the book is smeared with poison
and your Stamina ratine takes a
Suick tumble. {Incidentally, PICK
iPobjecl gives "You can't lift the
table'fl
The choice of exits at the start
is between east and west but in
later screens there can be many
exits, a little arrow indicating
whether any lead up or down, eg
NE t would indicate that the NE
exit lakes you up a level.
Another symbol you will meet
sooner or later is the Mashing of
a direction marker, which indic-
ates that a nasty is approaching
from that compass point. Apart
I from directions, the left hand
window can also hold infor-
mation on the level you happen
to be in and the objects you are
carrying {after picking up or put-
ting down of an object).
One point which I either didn't
quite grasp, or which is a
genuine failing, is the inability to
speed up the game. Each frame
begins with a description of the
locality eg You are in ihe Sothic
Complex on Level 2* which
remains on the screen for nine
seconds. This is a long time if
rau want to zip around Perhaps
just missed the description of
the key which speeds up this
process in the manual How-
ever, if you know where you are
going, you can bypass readouts
By using the multiple entry sys-
tem whereby words separated
by commas and entered as a
string are acted upon at once.
Separated commands can be
interrupted by an attacking
monster.
Heavy on the Magick is some-
thing that has been promised to
the computer games world for
some lime but until now has
never quite materialised, h is an
adventure, certain ly, but is
animated to the extent where it
will appeal to a whole sped rum
of games players. The incredibly
lifelike movements of the main
character, and the cuteness of
the monsters, should find a very
receptive audience just dying to
get their hands on this one.
COMMENTS
Difficulty: very playable, not
easy to complete
Graphics: unusual blown up
pictures featuring superb
animation
Presentation: smart
Input facility: keyword and
sophisticated multiple entry
system
Response: fast
General rating: an original,
animated adventure
Atmosphere 9
Vocabulary 9
Logic 9
Addictive quality 9
Overall 9
THE TERRORS OF
TRANTOSS
Producer: Ar iota soft
Authors: Ram Jam Corporation
•«*t ■
*n 90 ■■*--
UKat, PKk*
i a :■-•? c-
an 90
j **.* a *r*»
a woe
» a 9
In f/w fa>UM, w**»r» gflW#firfaftJ#n*»f m#y a* found —
useful mwtn an th* qutsr to *frmrnar« T7«r?roi »
Us at times like these that J wish
Id marshalled my back issues of
CRASH into some semblance of
order, perhaps with the help of
those binders loot within Ihe
plethora of sweatshirts and
peaked caps to be found in our
beloved magazine. It has been
stated by meny a more acad-
emic devotee than myself ihai
the universe is becoming more
chaotic, not due to man's ttrug
gling with Sunday trading Or the
thinness of bin liners, no, but to
some mnate Physical Law, an
inescapable truth even outside
university Physics departments.
The best laws can only be dis-
proves by travelling to the vary
edges of the universe and
proven by simply opening one's
eyes. This idea of the whole
works spiral ting into a state of
devilish disorder is indeed a
good one as the evidence does
fie right before me — on my desk
to be precise Someone once
said (or was it scowled?) an un*
tidy desk is a sign of an untidy
m 1 nd and th is is born e o ut by the
unruly state of my desk when
compared to that of my bank
manager's.
This lengthy introduction you
might be surprised to discover is
indeed an attempt to outdo that
lengthy discourse which pre-
ceded a rather favourable
review of Ram Jam's last adv-
enture, Valkyrie 17, reviewed
way back in a month with not-
ables such as Return to Eden,
Twtn Kingdom V&iley r Out of the
Shadows, Tower of Despair, and
£ve of fla«. Such months are,
alas, conspicuously rare these
days. As you may gather from
the intro to this piece, it took me
quite some time to discover this
all happened way back m
December 84
Let's look at the bumph be-
hind this one now because it
seems to me we both need a rest
from long discourses on dis-
order in the universe.
In the region of Hepshal. south
of the dark mountains of
Mo n ran. lies a smal I vil lage on a
road that leads to a far off city.
Sinister things were happening
during the hours of darkness, as
each mght when the villagers
locked themselves into their
homes a few of them would
have disappeared by daybreak.
Ancient legend told of an evil
Xyradd called Trantoss, one of
the undead who was banished
to the far off mountains with alt
his powers removed by the long
dead Wizards of Vane The
legend told of a golden, mace
that gave Trantoss his powars.
This the wizards smashed and
the pieces were scattered over
the mountains
Now, the wise men of the v i 1 1 age
believe, Trantoss must still be
alive and he must have collected
together the pieces of the mace.
His power is returning. All they
can hope to do is to destroy the
mace once again before all his
powers return. They need a
brave man to venture along the
lost paths into the mountains.
None of the villagers are pre
pared to take the risks involved
until one night, two brothers
awake to find the rest of their
family has disappeared into the
darkness. These two, Lobo the
woodcutter, a large, slow man,
and his brother Scam, a nimble
chap of dubious character,
agree to go on the quest. Vou
join the plot as they are equip-
ping themselves in the village
and your job is to guide these
two disparate characters.
That's better, 1 feel quite
refreshed and ready to get stuck
into this review now.
Loading up, you are presented
whh a most impressive and pro-
fessional display composed of
three main parts, On the left is a
tall, thin picture of where you
stand, The pictures here are
detailed and informative, given
their very limited area, In the
middle is a column symbolically
depicting the two main charac-
ters Lobo and Scam with the
chap currently playing high-
lighted in yellow, and the other
either green when in the same
location as the chap playing, or
blue if he has found a place of his
own. During play the two
brothers can be parted and
joined to suit the style of play in
anyone instant.
The story is read from a scrol-
ling column on the right of the
screen, which is where you input
as well, and tells of your travels
from a village street with tavern,
store and house to the forbid-
ding mountains beyond. Inside
the store the storekeeper bids
you to take all you need for your
quest and you'd have to be
pretty ungrateful not to take
many of the things he offers —
which can be achieved with the
ever useful GET AU, command.
Inside the house are a woollen
blanket and a couple of gold
coins but these are soon aug-
mented with the things from the
cupboard which is seen to Open
in the picture — always a wel-
come addition it is in the tavern
where a real advance is made
and you begin the adventure
proper, but I'll leave you to
discover how to proceed and
how to deal with the dog found a
littlrj further along the way.
Terrors of Trantoss is a very
professionally produced
adventure with an attractive
display and graphics. The char-
acter set has been tastefully
redesigned to fit neatly into its
column on the right of the
screen, looking much smarter
and more compact than the
usual sprawling Spectrum text.
The dame is very easy to get
into, being eminently playable
and making up for any perturb-
ations caused by its Jack of an
effective EXAMINE command
and the adventure's slow, plod-
ding pace, The control of two
very different characters show-
ing widely divergent attributes
adds that little something to
gameplay as you swap from one
to the other in order to leckle
different problems. All in all, a
very worthy release from the
Ram Jam team.
COMMENTS
Difficulty: easy to get into
Graphics: good
Presentation: appealing and a
Utile different
Input facility: verb/ noun
Response: slow
General rating: very interesting
Atmosphere 8
Vocabulary 7
Logic 8
Addictive Quality 8
Overall 8
THE ELEVENTH
HOUR
Producer: Venturesoft
Price: £3.99
Author: Terry Braverman
The newspapers proclaim
Bomb scare at Harridges 1 and
fear pervades the air as fleets of
ambulances stand by. The
janitor of Harridges, driven mad
by years of low pay and hurmli
ation over his lowly status, has
finally gone stark raving
bonkers. As a final, desperate
act of hopelessness he has
planted bombs in locations
throughout the enormous
department store. Toting a
loaded shotgun he shuffles
between floors reflecting on his
predicament. The store will be
reduced to rubble in the
eleventh hour,
You play the bomb disposal
expert Unarmed, you enter the
store and must overcome the
problems with the many lifts
and defuse the bombs. All the
while you have to keep an eye
out far the demented janitor.
The bombs are set to detonate at
predetermined intervals: you
nave plenty of time to find them
but calculating exactly how ty
defuse the devices will prove
difficult and time-consuming. If
you are caug ht on the same floor
as an exploding device then say
your prayers — if a bomb goes
off on some other floor then all
might appear fine, it's just that
the structure of the whole build
tng deteriorates with each blast
Care must be taken not to cause
a bomb to explode by accident
as they are fiendishly concealed
about the store by someone
very familiar with the layout of
each department.
As jf all this as not enough to
contend with, there is a time
limit of 660 minutes I in reality
660 turns) in which the bombs
have to be defused, and the
game is interrupted at regular
CRASH June 1986 89
rou are sta
ion the Seco
lose sm~
button ' s stuc
What viou^
fi an
vac or
doors
Heed s 1 ubr i ca ting
atUBSIC-T BUTTON UITH OIL
ha etter «
do you * to
intervals by our frustrated and
clever janitor posing ihe kind at
questions which are some
indication of his undoubtedly
high IQ, The realisation that the
game gets more difficult is
rather demoralising, should you
find yourself struggling; after
460 minutes the game decides
to give you an even rougher ride
the worse you are doing!
Eleventh Httur has some very
good pictures dispersed
throughout the game, giving the
atmosphere something con-
crete around which to coalesce.
The redesigned character set is
another plus and The Patch adds
sound even if many of The
Patch's utterances are grafted
onto the plot — train sounds
where there era no trains, and
the most musical dripping tap
I've ever heard! The RAM SAVE
is, as ever, useful and the
EXAMINE command is used to
good effect.
Eleventh Hour can be pur-
chased by marl order from
Venturesort at 23 Aragon Close.
Kings Hedges. Cambridge CB4
COMMENTS
Difficulty moderate
Graphics: very good
Presentation: nice
Input facility: verb/ noun
Response: fast Qwtl response
General rating : good value
Atmosphere
Vocabulary
Logic
Addictive Quality
Overall
7
7
7
7
7
FIND , GUP SELF Ol\
PIN UITH PUPPLE G
At I
I THE BPEEZE THE OML
FROM HERE LEADS iTH .
ALIE
ING
n
EXTRICATOR
Producer: Precision Games
Price: £2.99
Author: P & C Hoar. D Hayter, S Boral
You are an Earth agent working
for a top security company on a
government assignment to infil-
trate the Star Fleet Command
HO on the planet Arg. Once
90 CRASH June 1986
settled, you are to extricate a
Prof Roberts who is imprisoned
in the detention area of the
Complex, known as the Green
Sector. Reaching the Green
Sector is difficult enough, but it
is also necessary to deactivate
the shuttle bay security system
by sabotaging the main com-
puter. This being done, a time
limit is set, its end marked by the
completion of the repair of the
security system by which time
the pro fess or should be through
the shuttle bay and off the pla-
net. Whan the time left is really
low, a warning klaxon sounds
out signalling a most worrying
lack of moves left for your
escape.
Before I forget. I should men
tion that this game has some-
thing exotic on the flip side.
fntntic is a specially Written
piece of music by Bat Hoar li Is
unusual in that no actual instru-
ments have been used in its
recording as all of the sounds
have been digitally sampled thr-
ough a Spectrum micro and
played beck through the Spec
trum's own keyboard and then
mu It i -tracked on a Porta -Studio,
Hearing ihe music, v\'% impress-
ive to note that no other external
effects were used.
Back to the adventure which is
Quitted, illustrated and Patched.
This last utility ensures RAM
SAVE and sound effects, but the
game in addition offers the op-
portunity to alter the typeface.
Although any change to the
Spectrum capitals might have
been thought an improvement I
rather thought that the home
grown typeface offered was, if
anything, worse and less
distinctive.
You kick off this one on an
alien plain with purple grass
swaying in the bra&te. The only
exit leads south but travelling
south, the onfy way to go is back
the way you came. Clearly you
ve missed something and that
something is literally staring
you in the face. Clues in graphics
are very much my idea of good
and imaginative adventuring
and this game has already made
a good impression after onfy a
few opening frames. Since I've
given this part away I feel res-
trained to give no mora at this
point so take it from me that in
the next instance of getting
somewhere the game demon-
strates another welcome feature
with a persistence of an activity
paying off handsomely land no,
I don't mean WAIT which would
not count as such an interesting
feature).
Extncator is a rather good
adventure for £2.99. Amongst its
many strong points I would
Count its sense Of humour (for
instance, the Sony Walkman
bedecked skeleton), the clues
hidden with i n te xt a n d g r a ph ics .
and the pleasantly informative
EXAMINE command as the
most praiseworthy. The prob-
lems are within the ken of even
an average adventurer but wat-
ching them go down still pro-
vides a considerable amount of
pleasure, which is what adven-
turing is all about.
Difficulty : easy for quite some
way
Graphics: good enough
Pres e nt a ti on: nothing special
Input facility: verb/noun
Response: fast Quill response
General rating: many
praiseworthy features
Atmosphere 7
Vocabulary 7
Log ic 8
Addictive Quality 8
Overall 8
potential agent's armoury from
the Agent Training School. Your
task is to be completed within
six hours.
Before you load the mil in pro-
gram (following the instruc-
tions) you are asked for 'Pictures
on or off?' Also, a very helpful
note tells you to start your map
at bottom left of your paper.
Whatever else night be said of
this adventure it certainly knows
how to be polite and knows how
to woo the weary adventurer.
COMMENTS
Difficulty: difficult
Graphics: average
P re * on ution: good
input faculty: v/n
Response: sluggish
General rating: good value
Atmosphere 7
Vocabulary 6
Logic 6
Addictive Quality 7
Overall 7
SPY TRILOGY
Producer: Tartan Software
Price: £2.50
Author : T Frost
This set of three programs was
devised using Titian 1 very own
Advwntum System, a program-
ming aid which can be used by
anyone conversant with BASIC
who has no desire to purchase
the more expensive utilities on
the market (Ta nan's system
only costs £4.50). Machine code
routines are used but these are
generated from a code genera-
tor program and no knowledge
of machine code is required to
make use of the system. The
gome. Spy Trifogy, might also
be seen as an advert for the kind
of things the utility can achieve
such as split-screen scrolling
and RAM SAVE.
The three linked adventures
must be completed in the cor-
rect sequence. At the and of
each you are given a code word
which enables you to proceed to
the next adventure. Time is an
important and limiting factor, so
to make things a Irttia easier to
begin with the clock is switched
off in the first two adventures.
Further encouragement lies in
the fact that a practice mode is
offered on die first game which
leads into a real game once the
90% mark is reached .
There's a bit at the start of this
game— f'm not sure whether it
is a joke or something which is
explained later on. The program
asks for your name, you dutifully
type it in, and then the game
immediate! v starts with your
name. Bond (he of the leggy
Sports car helicopter movies).
You have decided to apply for
the secret service. To weed out
those with enough sense to
avoid risking their lives playing
with poison darts and the like,
you are exposed to a suitability
test, This tests you r intel li gence,
aptitude and application of logic
to the very limit. You are placed
in the simulated situation of
having to collect five items of a
r
i
i
i
i
i
THE BEST BACK-UP INTERFACE
tao%euee«Ml
OS.9S SPEC-MATE £35.95
Automatic ore (ouch trsrttftr lo
MtCftQOWVEeWAf ADRl Vf SOFIA CHSCA TAPE
'TAPE DOUBLE SPEED 'OPUS |m» t»k>w)
- W*f TRAHSfftitWOCtDUflflS SHtPtKJTV rT$Hf~— C*A&*M*<f*ZlHt
1 MAKES INDEPENDENT BACK-UPS/TRANSFERS OF ANY
PROGRAM
2. EXPANSION PORT INCLUDED (you can k*#p SPEC^MATE
attached if you want, but don't have to)
3. NO ADOrriONAL SOFTWARE REQUIRED. FAST. DIRECT
AUTO-TRANSFER
4. ' 4 F«EE2E ' PROGRAM AT ANY POINT (can be used to save
game opt.}
6. FINISHED IN SPECTRUM- STYLE BLACK CASE
6. ADO POKES WITH EASE
7. CONVERT ANY PROGRAM INTO A TWO MINUTE RELIABLE
FAST LOADER
8. ANY PROGRAM CAN BE MADE CHALLENGE SPRINT
COMPATIBLE
N6 TRANSFER TO OPUS IS fN TWO SIMPLE STAGES (extra
software required charged at £2 Please contact us for details)
order to
AT A V COMPUTING LT&3& VILLA ROAD. LONDON SW9 JNC
Inionnation: Tel: 01-733 6175 or usndt •*.
FwBv inc. twice C3&.95 lOou» £37951
1
I
I
I
I
I
Li win un.. piuiuiTj iwmo u'.soj
Ohthh. Eur. olut Q Otfi*r* BkM £4
NEW SPECTRUM TAPE and DftTVE TRANSFER UTILITIES
TUS - ESSENTIAL lor ALL Spectrum nnwi - our t»pa ullltt v tor backup awJ *Vw»
•OMMSM
* Simple Oparatton tor toft lowton - wourtta avaci H ovar 48k. ilona and baud rala
maaiawrtri
• kitca'atad tvaadar raadar. managaa Naad«r<*» W«a
' OmN *ttl cUckv toHtom -«mwt* COMPLETELY to normal for tapa load Ipliti
••IV (frhr* irarvfar wUh TPJ)
PLUS MANY OTHEB FEATURES - A UNIQUE PRQDUCT1
COST anN €a.J9 on lap* OS f*-t* on m/drtm tart.
TRANSFER PACK 2 - FOR TAPE TO DRIVE TRANSFER
Padkaga of program* INCLUDING TUS, etha* utMnW. tppw* J rln* WatHix *t m*Ay
1 Detail* given on Iranafar of 40 program*.
' Managa* virtually all dtcfcyh»d*n BvlH CftqppaffafiMtbN, hMdtr raadar. «tc
Slal* nam»ol driv* tyelarn (m mtHttut. Oput d«*e.att|
Or*V(11Si < Wtap«0«fWS»pniB/iW^e*t.lNfORMATIO«5MEETSClaa^
to No II avai laolei inchjdoa many top 70 hiti- SAE for >ial.
MICRO TRANS - M drive utrlrtv
Twq program* - a «mi«t lor all nv'rfriva owm Fad and EASY DRIVE la DftNf
back i4>.^ AW TO DRIVE line h— OMltM) - doa* NOT CONVERT PROGRAMS
MuKipta. arm progr a m (inc irwe cat. ortntar OvtpvllttC ate.
ONLY t* « an tap*. CfSton cartridg*
OVERSEAS add f 1 Europt . £J oftiafi tor aach UPDATE 5ERVKX - SAE tor dataita.
PROGRAM* CAJWYCOH MONCY UC( OUAJUUfm (mil twaataa!
LEHM OEPTCP 1 BRUNSWICK CONS CORSV NOBTH *NT S NNl B $f B
CRASH June 1986 91
Stmon Williamson from South
Wirral writes:
'T*lease help me! I'm stuck on
SUBSUNK by Firebird.
1] How do you enter the cold
room and get the food, without
being gassed by mouldy
potatoes?
2 1 Where do you find the
bottle containing aspirin?
3) How do you open the
medicine cabinet?
4) Can you open the packing
r found in the locker room?"
To pro feet yourself from the
moukfy potatoes you need to
iMtr ffte Old Spies After-
Shave found in the caaa. To
open the case GJSF HVO BU
DBTF. The aspirins ere, mm
you would guess, in the
medicine chest which it
opened' using the QBQFS
OMJQ found on the
DBOUBJOT EFTL. QJDL
Chnster Anderson from
Denmark is having problems
with HEROES OF KARN end
asks:
"How can I get rid of the person
preventing me from getting the
money needed to bribe the
guerdtetaf?
What use is Beren the King?
Whet use is the brbte?"
The money is guarded by e
Barrowight. Voti must UMM
CBSSPXJHtU XJUI CJCMF
and then take the money*
You wiH find Beren useful
later on in the game- 1 would
Ifke to thank J Pennington of
St. Helens for providing help
on this game.
Chrts Tanner and William
Bu/man era having difficulty
in Level 9 's excellent RED
MOON and write:
"There are three problem*
which prevent u* getting any
further, these being the chesm.
the room wrth blind ing lights
end ell rooms with water
involved.
We think that the acorn and
the scroll will get us across the
chasm and that the gas mask
and tubing have soma relevance
to the flooded rooms. Another
problem is how to save KelK the
Human from dying of thirst "
To prevent Kvllt dying of
thirst simply GJMM S
CPUUMFXJUI XBUFS and
take it to him. To pass the
Chasm, drop the ecarn beside
it. To travel underwater you
wiil need a OMBTL as well as
the gam mask and the tubing.
As for any troubteso.rve
lights, the black bail could
prove useful.
Richard Losdben&r of Witham,
a^*aw*S9^a\ aw ehiae'eV'sr *
eav'apva'^Bflp^ eapsrv^^P *
'How da I buy the claw hammer
and screwdriver on E MERALD
ISLE? I have found the treasure
by the palm tree and lit the
lamp Whet do I need to pey?"
GotofneOB5Qfl5Lancfg*f
tfre XBMMFU Take thh to
the OPMJDF TUBUJPQ end
you will receive e reward
which can be used to buy the
items.
Several adventurers have
requested help on
MthlDSHADOW. being unable
to progress any further after
getting aboard the ship.
Andrew Riley in Essen
provides the following help:
Once aboard the sh ip, go IV,
nf, S into the cabin and kill
the man, go into the kitchens
and taka the meat c/e ver.
Next go to the lifeboat and
take the canvas out. Findtha
anchor and cut the chain. Go
fO fho plonk and walk across
it Into the Royal Ptavy Vessel.
You have now camp te tmd
pert 1.
This month a couple more
adventurers era stuck on
KENTILLA. Robert Holt from
Rochdale writes:
'1 was playing KENTILLA and
using the tips that 1 could find in
bach issues of CRASH But I still
cannot find the iron Rod, Gold
Key or the Trol I's den .
Please could you help me find
the above and could you also
tell me how to use the yellow
scroll, how to get the green
scroll hum Zekla's tair without
dieing and also how to flic the
wooden boat when you try to
get to the black tower as I
always drown in the see. due to
the boat sinking.
In a beck issue you say that
there is a conch shell on the
beech. If this is SO then I cannot
locate it, so could you tell me
how to get H."
To prevent Zekse from
roasting you, you must
rescue Tertendra end taka
her to Znkta: you can then
Kt the scroll. The wooden
at cannot be fined, but the
silver chalice con be used to
bailout the water. To find the
conch shell you need to dig In
the sand.
On the some gome, D
Angelone in Belfast asks:
"How do I obtain the key that
opens the chest in Ty Ion's
castle. The Oracle says Grako
cant be beaten without
Veinors staff where is it?
How do I obtain graphite to
cast the Fire Protection Spell?
What use is the talisman in
the adventure?
How do I get past the ward of
disintegration?*'
The key to the chest can be
found in Ty ton's bedroom by
examining the bedpost.
Veinor's staff can be found in
the chest and this staff Is
used to pass the ward. To
obtain graphite for the spelt
SFNPWF EJBNPOE QSPN
UBMJTNBO XJUI TXPSEand
then heat them in the
furnace.
Darren Hogg of Leeds is
having trouble with Firebird's
THE HELM and asks:
'Is it possible to enter the small
store hut south of
Cocklehempton?
Please, please, teli me how to
erOM the narrow gorge "
ft is possible to open the hut.
First you need the rope and
thehook r then UJFSPOF, go
to the welt and HP QJTVJOH.
You now have thekmy. By
digging at the appropriate
sign you should be able to
find a board to enable you to
cross the gorge.
C Moors from Middlesbrough
re stuclc eariy on in THE HULK
being unable to get any
further than the high gravity
area.
Although it appears that you
keep returning to the same
place, in fact therm are
several domes which look
the some from the outside*
ctttoring these re the key fo
progress.
pScRV^fiosTCORNER'
m
It's fta&Uj to 5f*iiK BmosfcW j
EJW.I5H ZHBCPEF&HIJKL
BKWytX «teC0EF6HllKt-tn
WWttlt* Nt>P*ftSTuV*X>f"Z
flrP-E-R-H-E-ffO-E*
C Qavies from Hambleton. Near Blackpool is this months first
SUPERHERO, completing Sitversoft's ROSIN OF SHERLOCK on the
morning of April the first The hnal message was, " 'Well done*'
Shrieked Lestrade alter he had restored Hum to his rightful position,
the case was aver, though il was true that Mortartv later escaped
I 'eft the forest "
Marian arrived end she end the rest of Robin's Merry Mart went
down to the levem to indulge
Our second SUPERHERO of the month is Stacey Beaumont of
Enfield who completed THE MURAL from the FOURMQST AD-
VENTURES tape on the 28th of March and received the following
message: "Well done' You have successfully completed the task set
you, and so have won a week's holiday for two in the Bahamas. All
you have to do ts pay travelling expenses and hotel fees Also
spending money may be useful You hove the everiasung thanks of
Hairy Ttghtmnuse Board of Censors. May Wogan go with you. Roger
and nut Can?(oraSamy^"
S
FEATURING
•
'.'//
S7&
r
SCOTT/
with ani
H*£
0*4
^5S
M you control (Ji* m^rome powrii or !wo
M«rwf •suprr Hmn « the tan* Umt, Ml mew
Allen H«»f* (ram ttw jop of ih. evil D, Doom '
mi due th* (hrt of iht Nftity «ed«towd Quwtpmb.
ww, whmi by Icon murk ttw undaputrt matt* 4
*• *n Dl adnntur* wr**i£ you rwvr to wnirol both
T* l>ung and Th» Kumar Hwrh Mi thaw miuion Hl by
9wCh*< bwiww, to mtu* Allen M«!«i front
tr» evil tirnx of Dr Doom
i*
*
*
^
*** * *********
m&
ADVENTURES
*
*
*
• I
CBM64
DISK E 1*95
CASS E9 95
AMSTBAD DISK £14.95
SPECTRUM JfiK
CASSMW
ATARI
CASS E»93
DISK ONLY CU 95
eBC/ELECraCH fTPfTONLY) CASS GNU 1 £7 95
UNRAVELLING
THE TANGLED WEB
Dear Dank,
I thought I'd give you a few
mora helpful routing along the
lines Of D fv$tof% {Jbsue 27 1
Th is routine prints a vocabulary
list for Adventure inter not lonal's
excellent SP1DERMAN Unfort
unatety. some Of the words will
be joined together, but it isn't
too difficult to decipher: [Re-
member — CLEAR 24500 before
you start),
First LOAD the main block of
code (after the logo' file) then
10 FOR N - 36891 TO 38200 :
LET Q = PEEK N : F Q > 64 AND
Q 91 7T«N PRINT CHR*Q.
GOTO 12 1 1 PRINT 12 NEXT N
Use this routine to achieve the
same thing In SMUGGLER'S
COVE {alright. I know it s • bit
old, but It's not bad n* lly).
LOAD the main coda and type:
10FORN 4023STO41438
LETQ PEEK N IF Q 64 AND
G 90 Oft 32 THEN PRINT
CHRSQ12NEXTN
On SPIDtTuVlAN I cannot get
any further than priming the
newspaper and storing hs gem.
On SMUGGLERS COVE I cannot
do anything to make the donkey
chase the bag of carrot* after
nerneswng nenivinean.
rior than another one wHi ap-
pear. This wtfl go on for quite
soma time but n Is a good
chance to boost your magic or
In SMUGGtMRS COVE enter
the lift mad then throw the
DEAUNG WITH
DUNGEON
DENIZENS
Dear Derek,
After reading your review of
PSS's SWORDS ft SORCERY I
rushed out and bought a copy. I
agree with your review apart
from the fact that you thought
the input system was awkward
I found it awkward at first but I
have soon got used to it
Anyway, bent are a few tips
bfe^> #elh^» ^^u^^—jB^^^^B, i ■ ,
•or pie eaosnem game
1) When training a character
don't bother with Villa or Hub-
ris, So far t have not been able to
pick a lock end I have only
sensed a pk once
2) When arming your charact-
er ft h best to choose these
weapons: a sword, a shield, and
some armour Always choose
the armour las.t as rt w^\ up all
5Ti
.W.'. 1 ,''!
i) The only monsters worth
talking to are the Armoured
Warriors. These can usually be
made to surrender by doing a bit
of boasting until the monster
starts to grovel Then try 'sur-
render on them. K this doesn't
work try threatening them.
Don't use insults as monsters
don't Ota being called a
infested dung heap etc
41 In the room, that is the
eastern end of the north side
pas s a g e, there ii a cup If you try
to leave the room with the cup
then you will be attacked by a
cat warrior If you kill the war-
94 CRASH June 1986
sr ki the Coal Shed there is a
staff. « that staff i* used rt will
deplete your magical strength.
However, f you hold the staff
then your str engt h is boos te d
making two more apsis
accessible.
6| finaHy. here are a few gen
era! tips The password (wher-
ever that comes In) is coal I
thkifcl
rf a cup is dropped in the
Banquet Hell then the word
■Ring' appears Something hap-
pens but I don't know what yet.
The crowns that ant found in
Quadrant One don't seem to do
anything though I could be
wrong ! I have found no use for
the amulets or pendants but be
careful when dropping them as
they tend to cause any object
that is dr o pped* on top to
Don't use your gold for bribe*.
It a best to store it in an empty
room as it may come in handy in
the village
If the contents of • bottk*
taste of peppermint then save
them until you are fighting a
monster much stronger than
yourself. Then If you drink, your
maximum number of hits will be
decreased by about ten. This
doesn't always work fn cause
soma bottles contain pepper-
mint flavoured poison I
Alan Price. Leeds
WHO'S MERP?
Deer Derek,
I have purchased a copy of
SWORDS & SORCERY, having
COSkM of DAD, AD&D. MERP
end RUNEQUEST already I
have to say that rt is a very good
game made infinitely better by
die add-on modules that wilt be
available There are a few bugs
{taste the bottle in the dining
room and the game crashes,
when you die ki the 3rd quad
rant press the movement key to
ap p eal on the other side of the
moving walls L I think the talk-
ing sequence could be better
having only been able lo talk to
two room creatures. I think
there would be an opening for a
two player game having onh/ six
game keys lo use and spirt
screen. All in ail. h is in the spirit
of role-playing games, though
something to have checked
magic items would have been
helpful
Now for some tips. Smashing
open chests increases strength
while 'pick* and 'open' increase
thievish ability There Is * magic
staff that increases spell points
and abMHy on the second room
up on the right hand side. You
must be mainly a magic user to
use it so don't use it otherwise.
rt drains spell power to kill
creatures outright and event*
ualry kills you
Here are some attack and de-
DODGE stops LUNGE, THRUST
STAND not a good defence
PARRY stops HACK
SHIELD sometimes stops HACK.
LUNGE, THRUST
ATTACK any damage inflicted
on you also taken by the attacker
HACK can slay outright a RE-
TREATING foe
PUNCH Okay until very good at
unarmed combat, when MAIM
begins to appear
end defences aie KICK. BITE,
BLOCK. GRAPPLE
VILLAINY if you attack a mon-
ster first, your villainy and to
ty increases,
A good way to build up strength
is to go To 3 guard room and
keep going in and out to get lots
of skeletons For every three
monsters you kill you can get
one point on magic or corneal
skill depending on which menu
you used last This way.
'ood runs out (a bug in the
'w (routine I think J, you can
batter (hem.
Drew Dubber. Lincoln
k**r^
There should be a few
SWORDS aV SORCERY tips in
Hmnnah Smith'* Pitying tktm
thi* month, apace pmrmm-
f understand sne's
/0% A
2W -*- «
-+>*
k
• ; -.^9v\ -aw
x\
^>r
W: i
't
STEALING
TREASURE,
SWINGING AXES
AND GENERALLY
HAVING A GOOD
TIME
After leading April s CRASH I
decided to write to you. I've
boon playing RPGs »or *ome
lime now and I wonder rf Dun ■
as cvh escaped
from a dungeon. I think not M hit
letter is anything to go by
Any RPG character would
look around and maybe listen
for dues before charging si a
tower, even the most stupid
ones. Anyway, ha would ioum-
th other people and they
would Stop him charging at the
The whole Idee of RPGs b
playing with other people. This
k where computer games faH
short. To get nearer to RPGs
games would have to have an
extremely intelligent input sys-
tem to cope with sfmost any
command the player types in.
The player should be able to
explore most of the gsme by
solving the occasional easy
problem, There should alao be a
tew hard problems essential to
completing the game. The des-
criptions should be long and
detailed with occasional high
T^emost important thing »
Jntsfltgont computer -controlled
characters that the player can
have conversations with, but I
long way off.
Another way is multi-user
dungeons, but for MUDs you
need a modem end they ate
expensive Just imagine an
adven tu re game with SS other
people. Stealing their treasure*
tseung to them and hitting
them with axes
Holding conversations can be
brilliant as you can say anything
you want not Just what a pro-
grammer wants you to say.
A John. Cleveland
HOW TO DESTROY
KORDOMIR
Dear Derek.
After reading £ Long** letter last
month I decided to send in the
rest of the solution to Firebird's
RUNES TONE After gaining the
spells from Chrone. ask Questor
for help end he wHI tail you that
there Is a lake ki the deserted
lend which wHI restore your
strength when you drink the
water. Go to the lake and res-
tore everyone's strength Mow
go to Kr illct h's Tower and res-
cue everyone {it Is more than
likely Greymarel will have been
caught and you need him to
complete the game). Then go to
the lake and restore everyone's
su o ng t f i again. Change to Grey-
marel and take everybody to
Gruit's Tower. Defeat him and
take the ring, wear the ring Go
to the Saromundof s hut end
cast Sbataroth on him lyou
need the Book of Zarimir for the
to work). Take the Rune-
stone and leave the hut From
Saromunder s hut go W. W, W
W, W. S, S. W, W, H. N. W. W. N,
N. E. N. N, W, W, W, N, N. E. E, L
N. E, N.NW, W S. W W.W
You should now be able to see
KordomVs Fortress. Make sure
you are G reymarel and you are
w e aring the ring, and you have
the Runestone. Go Into the
feitisn and Kordomir will be
destroyed
A Redman. Bristol
SAS ASSAULT
I neve recently read the letter*
IMsi* Whatttng, Aittd ab tor-
worth) regarding the FOURTH
PROTOCOL, I have compiled the
solution to part three: The SAS
Assault. I hope you find it use'
The warehouse to go to is
TlPTflee
21 Select Browning automatic
pistols and grenades for all of
the men except Valentine. For
him choose the Wing master
door opening pumpgun.
3) Start ail six men in room E
4) (BILBOW) BOMB NORTH
(FULL PIN, THROW GRENADE,
N>
5) Move all men north
6) (VALENTINE) SHOOT DOOR
(GRANT) BOMB SOUTH.
SOUTH BOMB WEST
8) (BILBOW* SOUTH. WEST.
BOMB SOUTH
9) (CROMWELL! SOUTH.
WEST. BOMB WEST WEST.
BOMB SOUTH
1f>| (STUART) SOUTH WEST,
WEST. BOMB NORTH. NORTH.
BOMB EAST
1 1 ) IHUMBAR) SOUTH WEST
WEST. NORTH. EAST. BOMB
NORTH NORTH. BOMB WEST
12) (VALENTINE I NORTH
EXAMINE CABINET US
12061967
131 PRESS KEY RYG
CUT WIRE
AND WAIT FOR THE CLOCK TO
STOP
Colin Davidson. Wimbledon
OUT OF THE
SHADOWS
Dear Derek.
With the release of the adverv
tuna compilation FOURMOST
ADVtNTURES. it « very hasty
that Mi/ar't OUT OF THE SHA-
DOWS wit finally receive the
acclaim it deserves from other
magazines and a wider group of
player? So, to hefo all the new
players build Up ■ powerful
chei ec t a i quickly I have sent in
my method and tips in addition
to those sent In by GQB Waven-
thina in issue 16 (May BS)
The best dungeon set up I
have found so far is JOHN and it
ta around this dungeon I will
develop the tape. For the begin-
ner t suggest that the default
character kt used to get the feel
of the game. After a white you
may feel that you are ready to
work on your own character If
you choose my method, then at
the start go west off the screen
and open the box you find there.
Take the tinderbox out and head
back east onto the starting
screen. From here go north two
scieam and west one, and you
should be on the screen with the
Shop. Buy a torch and head back
to home-
On the home screen there is a
stairway foacfkiQ down to the
first level. Go down this stair-
way after lighting the torch. The
room is occupied by imps who
don't attack unless you do In
thts room there la a chest con-
taining 16 silver coins The chest
may need to be attacked a few
times b ef or e it ooens
After getting the coins, return
to home, put out the fight (not at
night), stand on the heating
and quit the game. You
ten be laced with a menu
from which you should select 3
(new dungeon). Next there will
be a menu asking about quests
which you should ignore (just
type one of the numbers) and
finally a screen asking you the
title of the dungeon (JOHN).
When you go back to the game
you will have the same items in
your possession Go to the
stairway and into the room be-
low. Get the money from the
chest and go back north. From
there on it is a case of following
this routine until you can afford
a mace, a shield, a helmet and
some more torche s When you
have these objects then from
the room with the coins in, go
south to S room containing
about six skeletons. Unlike the
imps, you must kill these, so
Unit deer the room full of
and go south
When In combat with the ske-
letons kilt as many as possible,
but if the life bar goes while
then go back home to heal
When the) room *% totally dear
of nasties open the box which 1*
in the SW comer of the screen.
This one has a helmet In rt then
go north to the shop and seH it rf
you keep doing this then the
profits should rise quite quickly.
When you have got s bit more
armour then leave the room
with the skeletons and go M
to a room with xombies in rt
The box is at the top of the
s creen and has a dub in it From
this scr een go north to another
room with zombies, kill them
and there is a chest with 15
silver coins in it. Also in this
room there is a stairway. Go up
this and west one screen to get
home, or north twice to
shop. Sell the clubs
for more cash and
before too long you should have
lots of money
Get e sword for quicker kilts, a
lantern for more light for longer
periods, 3 oils (for now), some
food (should need aome toon)
and e full suh of armour. The
armour holds you invulnerable
to attack but can disappear
without trace.
Another problem with
armour kt that it is very heavy
and it puts you out of breath
quickly When you fancy having
a go at ■ quest buy
markers and plot paths directly
north with markers every
steps of the way home until you
reach the house again. Now do
the same going west Thl
vents y<nt gcttiny lost when '
come out of the dungeons attar
finding the quest. To build up
your experience quickly go
down as many stairs as possfttte
to find dragons and balrogs To
a character with HttJe
enee these are worth a
* experience points
John MayrW. Warw.
CRASH June 1986
/
f
KB!
I)! J) J!rr) j j| 1
||«pgtrfil»M
TIMETRAX
Ju»t oft#r lh« Holotouii you wouldn't think anything die could go wrong now w«vM you? Thore you w*rft jilting procc-fully in
your crllor, trying To have fh« ntrvdut breakdown you've rarnnd and the nemt thing you know you're irlhtiq aul through the
Portall Id Itop the Evil One irndinq uiundn the lahrif of trroMon. Samr doyi nothing qoel right . . .
An amoiing, all-action, animated adventurt acroii the ogei of Man to love civilisation. You'll be able lo start playing it in rninul**
bur you mightn't linnh it for yttart!
WARNING: I hit qamr could damage your tacial life. TIMCYR AX l* an addicliv« habit,
COMMODORE 64, SPECTRUM or AMSTRAD: £9.95.
lib VrBnPtrViSaAowrfitMHK
I In m I l,-i „ ■;■ Ktconl Mn.i
I imJ.ni \MK 'INI
u h phwu I'^IMJ.
/MIND GXMES
Six CRASH Sweatshirts
and Hats up for grabs too!
Tableau Un
Tableau Deux
Well, thank heavens for that.
Jacques the loon Ml French
Competition Minion has finally
gone home, leaving little mora
man a reek of garlic in the
broom cupboard and memories
of several happy hours chatting
about the venue for my holiday
this year.
This particular Minion is
going to have great fun
annoying Monsieur La Minion In
a couple of month's time when
he gats to go to France on his
holkdaypoos. I've already
booked in to Jacques' wine
Getter In the offices of a French
computer magazine and I can't
wart to see how competitions
are done across the channel !
Since he want home, Ja cq ues
has sent me a very polite Thank
You tetter, enclosing a sketch of
the wrne cellar to which he
retires whan people start
chasing hen to do soma work,.
Looks great to me- No nasty
broomsticks to dig into your
back as you snooze, no bleach
and cleaning materials to pong
the place out . , . and all those
lovely bottles of vino within
comfortable reach, just in case
you get thirsty while on the
skive,
Tres bon, mon ami, J'arrivecai
. . . weft, I'll be along soon,
anyway Meanwhile, oh
putative (LMLWD> 128 Winners,
{ I wonder if there's going to be a
LMLFWD out in time for my
hols, tt'd be dead good to be
•bat to impress the French ipoo
magazine people with my
knowledge of super long words
in their own language. Must ask
Lloyd), meanwhile, on with the
competition,
Uncle Ok has doctored a copy
of Jacques' sketch of his wins
cellar, so there are now two
versions reproduced on this
page, cunning marked UN and
DEUX (take every chance to
practice my French, you see,
every chance) Picture numero
deux is the one with a few
change* and there's an entry
form right by it too.
To enter, you'll have to ring all
the d i ff e ren ce s you spot on pic-
ture deux, complete the entry
form with your name, address,
post code and shirt size and
whizz h off to THIRD 128 COMP,
CRASH TOWERS, C/o TbeBroo-
mcupboarzi, TO BOX 10, LUD-
LOW, SHROPSHIRE, SYStDBtO
arrive by 26th June. Th is is reeky
your very last chance to win a
shiny new 12BK Spectrum cour-
tesy of NewsfiekJ, publishers of
CRASH, Don't forget to clip out
the entry coupon from 61 of the
May issue of CRASH and itepkt.
setlotape or glue it firmly to your
entry form on the little square
provided, Th is strictly a coupon-
dippers only competition, I'm
afraid, so any entries without an
original coupon from last issue
will be disallowed, even M they
are correct in every
re spect ,
Bonne Chance, autrefois 1
NAME
ADDRESS
SHIRT SEE
POSTCODE
"COUPON HERE"
▼
CRASH June 1986 97
THE GAMES GATHERINGS
There have always been collector's editions of books, records, tapes, and nowadays even of
videos. The computer game industry has featured compilations from the very earliest days,
but there have been a few recent developments in the compilation market, as GRAEME KIDD
notes . . .
One Way o' picking up cheap
copies of original games is to
pop along to computer shows,
such as the ZX Microf airs, which
are invariably attended by com-
panies Offering all sorts of old
and not-so-old games at dis-
count prices. The Great Space
Pace, for instance, is no joke at
f 15-odd. but for s couple of
pounds is makes a reasonable
bargain, if or>ly for the large box
which is very handy for keeping
bits of string, conkers end other
oddments in
Budget labels are on the incr-
ease — and another source of
cheap games is becoming more
widely available. Sometimes a
firm Ike Mastertronic will give
an 'old' game a new lease of life
by re-refeasing it at a knock-
down price, but more often rhen
not one of the cheapest ways to
buy games or fill that gap in your
software 0Oll9CtK>n (f to 5n«p up
a compilation tape. Compil-
ations offer value for money, too
— the price per game for titles
on compilations ranges from
around 33p a game in the case of
Argus Press Softwares 30
Games to the more usual £2.50
per-game level.
CHARITABLE
INTENT
Compilations of games put
together with charitable intent,
With software houses donating
games and companies involved
in duplicating, printing, distn
bution end sales giving their
services or working et cost, have
already raised considerable
sums for worthy causes. Soft-
aid, put together specially for
She Ethiopian Famine appeal
raised en awful lot of money tor
famine victims last year, becom-
ing the biggest chart success in
the history of computer gaming.
This year. The Industry (with a
capital ft has collected together
ten games under the Off The
Hook title, which sells for C6.99
with all profits going to the
Prince's Trust to alleviate the
suffering caused by the illegal
use of drugs. War on Want, the
charity set up to combat world
poverty, has also just released a
ALL HliC
Many programmers began their *
careers with compilations of
their own games, but nowadays
collections of games tend to be
put together by buying the
rights to existing software The
tape magazines, which seem to
have faded away, were perhaps
the last widely available
medium for "minor games.
Halesowen based program-
mer Stewart Green, has leapt
into the world of software pub-
lishing with a compilation of six
of his own games sold for ["4.50
as the Astmcade Collection
^
IS THE
FORCE WITH YOU?
fourteen game compilation tape
available by mail order (see ma
advertisement thai should
apnea t in th is issue I . Spend ing a
little money having fun and
contributing to charily at the
same time is no bad thing
On the purely commercial
front, some companies have
decided to offer collections of
their own games for sale.
Hewsons. for instance put
together a value pack last
Christmas which was a compil-
ation in all but name — a shrink
wrapped set of original games in
original packing, Such 'collected
works' are really limited offers
rather than compilations proper,
Miknj-Gen is planning to col-
lect the Wally games together
one day soon, perhaps putting
them out back-to-back or includ-
ing them with budget titles . . .
the ranks of Walty fans will no
doubt be swelling soon.
S OWN WORK
Taken separately, the individual
ottes range don't have a greet
deal to orfer, hut as a collection
the whole is greater than the
turn of the parts.
Simeon is a competent imple-
mentation of the classic Follow
the sequence of lights and notes
game which has nothing much
lo offer in the way of originality
but should prove mildly enter-
taining nevertheless.
Bomber sets you in the air
against flying nasties that scroll
across the background and
wnich have to be eliminated.
Collisions with the background
or the enemy proves fata It o you
and your craft — and while a sel-
ection of backgrounds can be
catted onto trie screen, (he
garneptay remains basic and
simple
Luna Rover is perhaps the
most addictive of the six games.
As the title suggests, the player
controls a ventcle scampering
from left to right across a rather
awkward landscape. To survive,
careful timing of jumps is
needed as well as some nifty
work with the rover's accelera-
tor and brake pedals.
Alien is a tried and tested ver-
sion of a 'shoot the nasties as
they move down at you from the
top of the screen' game, which
tests reactions and hand-eye co-
ordination As a stand alone
budget title, this game would be
a bit of a hp off, given the
standards achieved on budget
labels nowadays, but at 76p it's
value for money rating, at least,
increases to a respectable level.
In Zombie (he aim of the game
is to scamper round the on-
screen playing area gathering
up goodies and avoiding the
baddies. Leave one edge of the
screen and your little man
sproirvgs back i n to play from the
other side — which can lead to
some hairy moments. Quite a
compulsive little reaction game,
all in.
The sixth game in the collec-
tion is a single key entry adven-
ture in which the player has to
search a network of caverns
looking for treasure. No tedious
typing in of text in this fast
moving adventure game!
Overall, the Astrocade col-
lection should keep any games
player quiet for at least an after-
noon, although the games are
ultimately vary simple and un-
likely to have a massive impact
on the addict iv ny front.
looming aktng in your L VNAR ftO V£R, on* atttnti* gam+t
on o ttwr in thm ASTROCADE cotlec (Jan
Melbourne House supplies
Mugsy as a freebie with their
new release, Mugsy's Revenge,
thus enhancing the monetary
value of their product quite a bit.
The same company has also
entered into a co-operative vent-
ure with Firebird Act i vision, and
This quartet of comp-
anies call themselves The Force
for the purpose of compiling
name albums, and so far The
Force has issued Hotshot s,
which contains one hit game
from each team member. Plans
are apparently afoot to take the
Christmas market by storm, with
a collection of games the like of
which no Spectrum Game
Player has seen before. Mind-
shadow, Fighting Warrtor,
Gyron and Shadowfire plus
Tuner for £9.99 on the first Hot-
shots tapes must represent
good value for anyone who has
only got a couple of those
games already.
Th biggest bumper bag of
goodies is currently on offer
from Argus *n the form of 3Q
Games, which as its title sug-
gests, leads the field in terms of
volume. Argus has access to a
massive beck catalogue of titles
— software house buy-outs and
licensing deals as well as in-
house labels, including tape
magazines, puts the Argus Press
Software Group in a very good
posit ton to go for The Biggest
Compilation record. As is so
often happens in life, however,
quantity is at the expense of
Suality in the case of 30 Games,
, few moments spent on mental
arithmetic produces an average
Erice of 33p a game — so per-
aps one shouldn't really expect
too much of the original titles.
There are e few neat games
hidden in the jungle, and half the
fun of buying 30 Games for
£3,95 probably lies in loading
them all, one after another, and
working oul which ones to load
again 1
CHRISSY
COMPILATION
Although They Sold A Million is
a rather ambitious claim to make
in the title of a compilation —
unless is contains an awful lot of
very good games. They Sold A
Metaphorical Million doesn'i
have quite the same ring, as
Ocean/US Gold and The Hit
Squad no doubt realised when
they launched their first TSAM
collection in time for Christmas
at £9,95. Beach Head I. Jet Set
Willy, Daley Thompson's
Decathlon end Sabrewuft got
the title off the ground, and
more recenily TSAM II appear-
ed, giving a new lease of life to
Bruce Lee, Match paint. Knight
Lore, and the classic Match Day.
virgin is yet another company
well into compilations — WOW'
Games One and Two hava
appeared so far, at the slightly
lower price point of £8.95, with
the first collection featuring half
a dozen games I aver age unit
price £1,49) and WOW! H
slimmed down a little to the frve
games level (CI .79 a game to
save you working it oul).
Respectable games ail. although
WOW If probably presents
slightly better value in that the
quality of the games is a little
better as compared with its pre-
decessor. (That Old argument
about the Two G's crops up
again I }
Ian Stewart, the Main Man at
Gremlin Graphics hit upon the
wizard wheeze of going for
games to put on a compilation
on the basis of reviews —
CRASH Reviews, naturally for
Spectrum software — and the
first CRASH Smash collection
has already been let out of the
Gremlin stable to 100m up the
charts. Yet another £8.95 col
lection, this one features Dun
Derach, Alien 8, Night Gunner
and Spy Hunter. A neat selection
of top rate games that is spread
across a range of gameplaying
interests, Mr Shorn Gremlin has
plans for a 'top notch' compila-
tion in time for Christmas — this
time featuring at least one
Gremlin Graphics game.
THE MARKETING
APPROACH
Marketing companies have t
the possibilities of entering the
software world without the pain
and aggravation of actually
writing games. Beau Jolly has
assembled several compilations
for the Spectrum so far: a £5.99
Value Pack featuring old
imagine lot Wacky Waiters fame)
product' the £9.95 Mega Hits
collection: 6 Computer' Games
for £6.95 and 10 Computer
Games for £995 With the poss-
ible exception of the value pact
some quite respectable titles
can be had from Beau -Jolly at a
very fair price, although their
£19.95 mega -compilation didn't
do a storm by all accounts. More
compilations are on the way
from the Beau-Jolly team —
who learnt their trade in the
record industry. Remember
K-Tet?
So far there have bean few
"theme" compilations, concen-
trating on the works of one pro-
grammer or on one kind of
game Global's Fourmost
Adventures reviewed by Derek a
I itt le wh tie ago sprang qu ickfy to
mind, but resident strategist
Sean Masterson was at a loss to
name a Strategy compilation . . .
perhaps there s still a niche or
two left unexploitedJn the com-
pilation market after all!
The last word in compilations
must surely go to Fkabird who
had a bit of fun with a small
collection of slightly dire games
that had been submitted for
consideration to the Silver
Range. Don't Buy This, para-
dox tea lly, was sold. But with a
strong disclaimer and a very
tongue-in-cheek inlay blurb . . .
CRASH June T986 99
{U&fimiBm
*?>
Tapper Space Bar
Tr ashman 12,999
Airwolf Completed
Knight Lore Completed
Jet Set Willy Completed
Jet Set Willy II 37 looms found
Chequered Flag Sih/erston*
57 04 seconds
Bruce Lee Completed 10 times
Ghostbusters Sample
Cosmic WartoAd Toad points
9,000
Martin Harwood, South Bretion,
Peterborough
Py jamar ww 9 1 % Com pleted
Exploding FistGth Dan
Shadowfire Captured 2off
Bea c ne a d Completed. 250,000
Hobbit87%
Airworf 1 Scientist
Starquake Completed 92%
Irani Am 6 cups
Ortwter 1,00O r 253
Caveton Completed I killed
wizard |
Lunar Jetman 8 Rocket stations
knocked out
Brainstorm Killed one guardian
Zoom Been through each screen
three times
William Phipps. East Molesey,
Surrey
Via Ar Kung Fu 2 15.500 (30th
Level)
Neverending Story Completed
Commando 122,550 (Level %\
GunfrtghlMilkieBfir Kid
Sir Fred 48%
Supertest Di 1 19,680, D2 95,822
Marsport92%
MO VIE. 58%
Underwurkfe 38%
Monty On The Hun Completed
PSST 2,595,550
FJtte Deadly
Tett, Horsham,
Sussex
The Hobbit Completed
Saboteur Completed
Tomahawk Shot down 7
helicopters and all targets
Hypersports Swimming 257;
Shooting 9200; Vault 12.10;
Archery 7,000; Weights 2iOKj
Triple Jump 17.20
DT's Supertest Beat all people in
lug Of war
Frank Bruno's Boxing Knocked
them all out
Sabre WuH Completed 100%
l
a row
Commando 300,500 Area 10
Elliot Esterson, Snaresfcwook.
London
Frank Bruno's Boxing
Completed
Spy Hunter 1.440.3-75
Hypersports Swimming 25.20;
Skeet Shoaling 4200. Long
Horse 9 83; Archery 4200; Triple
Jump 16 X, Weight Lifting 210
Football Manager Champions
and cup 6 times in a row
Exploding Fist 6th Dan
Commando 117.400
Matcbday Final won 14-0
0am busters Oam destroyed
Highway Encounter Zone 1
Saboteur Completed
Harrier Attack Completed
35.600
Grand Nat unit 1st
Kung Fu Black Belt Level 7
Pole Position Completed 1st
Michael Ramsay, Angus.
Scotland
100 CRASH June 1986
Bruce Lee Completed 5 ...
without gening killed once
Hunchback 1 Completed
Booty 25 times
Critical Mass 25,642
Stop the Express Once only
Beachead 1 and 2 Completed
Saboteur Got away on
helicopter
Exploding Rst 7th Dan
Pyjamarama97 t 'u
Manic Miner Completed
Moon Crest a 30,786
Harrier Attack 28.233
Fall Guy Level 6
Warren
Yabba Dabba D<K> Compk'
With 7 lives
A tic Atac Completed
Mikie 62,750
Kokatoni Wirf Completed
Rocky Horror Show Completed
Herbert's Dummy Bun 91 Jelly
Bathes
Robin O" The Wood 2 weapons
Sarah Kaye and Katie Anderson,
Loughborough
Commando 272.300 Level 13
Roller Coaster 9.500
Vie Ar Kung Fu 397,300 Level 53
Frank Bruno's Boxing Frenchie
Glass 63.700
Bruce Lee 1 .500,000 then got
bored
Hobbit Completed
Starquake 5 pieces
Highway Encounter Completed
27,850
Gun fright The Sundance Kid
Way of the Exploding Fist
Retired because there was no
bull at 100.000
Spy Hunter 585.355
Aaron Murphy, Hudd^rsfield,
West Yorkshire
Bomb Jack 402 .800
Everyone's A Wally Completed
£2,580
Herbert's Dummy Run
Completed
Exploding Fist 10th Dan
Commando Area 10 : over 1
million scored
Bruce Lee Completed 18 times
Saboteur Completed
Weil Fenwick. Fellham,
Middlesex
Highway Encounter 58,380 on
3rd Highway, Zone 1
Sabre Wulf Cor n pleted w i th
211.480; 100%
Atie Atee Completed with
289.695; 99%
Starquake Completed with
364.400; 86%
COS Pool 2.370. Frame 7
Tapper 229.775. reached space
bar on 2nd round
Impossible Mission Completed
with 15,097 points in time
4.46 43.
Sum I flanmal. Leicester
f*"<*
Exploding Fist 10th Dan 12 limes
Monty Mote Completed
F*yjamarama Completed 93%
sAWaHy90%
ipieted
J sDummyRun99%
i pleted
3 Weeks in Paradise 100%
Completed
Elite El.te 90,994,543 credits
Travels with Trashman 13,422
been to all locations
Tau-Ceti Completed
Spellbound Completed 89%
Tranz Am 10 Cups
Jetpac 12,990,800
Cookie Made cake 6 times
Ant Attack 9 W omen
Zoom 149.000
Knight Lore Completed 95%
Skytox Completed afl levels
AreOfYesed73%
Howard Gyton. Ely.
Cambridgeshire
Commando 1,295.210 {Area 161
when we got to a million, the
scores went back to nought
Bomb Jack 1 40,960 <we played
on all the platforms, all that
happened was that they change
the place)
Starquake Com pleted 59%
Dynamite Den Completed
On The Run Completed
Gyroscope Bonus 440: Overall
1 Wi
Hypersports Swimming 25.44;
oling 9100: Horse 9.99.
iery 3,400; Triple Jump
1; Weight Lifting 180 Kg;
board)
Rooky HorTor Show Needed 2
pieces
Airwolf 1 Scientist
Deathchase 3 f j 082
Mon ty On The Run 4500 Needed
other object*
Wizard's Lett 2 pieces of Golden
Lion
Pong Man Kwofc and Cheng Po
Yuk, Levensbulme, Manchester
■ E>*JT^lfim>Ii1
Grand National 1st
Rooco3rdBoKet
Hypersports Swimming 25 03,
Skeet Shooting 8,900; Long
Horse 9.99; Archery 3,7 1 0;
Triple Jump 18.46 Weight
Lifting — lightweight
Bruce Lee Comp leted 6 t imes
Rocky Horror Show Completed
Automania Completed
PYjamarama Completed
Everyone s A Wally Completed
Herbert's Dummy Run
Completed
Three Weeks in Pared ise
Completed
Manic Miner Completed all
screens
Jet Set Willy Complei
mite Dan Completed
1 Cup Football Fmat wr>
^ Rogers Lave? 8
retard Bar
Ghostbusters 2 men in Zuul
Spy Hunter 120.316
^otoniWilf 2nd sheet
IneerHwnpry 7lh Level
100,000
Andrew Ferrari Bracknell, Berk:.
\i
^Tffc i' '"'iTrrj
' ^^SSSgMtgfc
■T ■ r
"'•"■is*
J] ^
■a :•■"■ £
1 ■
■<CP'i. j"«
9*
: ;
I?.-
1
■ •
*
■ •
^ + * ■ ■ -*• •
« ■ •
•
■ • • ■
|J tUBE*
I 1 • J
•
w
. .
W 4 .--
■
• • •
TOP 30 FOR JUNE
26 (21)mK\E Imagine
7(t2)M.0.VXE.1m*i
28 f— /ENIGMA FORCE Beyond
29 f— } LORD OF THE RINGS Melbourne House
30 (—) LORDS OF MIDNIGHT Beyond
Auntie Aggie has promised to seal a jiffy bag with a special kiss for Gary Swinbum of .Liverpool, who has
won the forty pounds of software in this month's Hotline draw. CRASH Hats and T Shirts go to E Deane of
Ross on Wye; S Burgess of Ayrshire; Andrew Matthews who shares London with the ever expanding Mr
Liddon, and finally Jason Hartley of Middlesex. (Seems to win a lot of things, does Jason, or is this
Minion just imagining things?)
CRASH HOTLINE AND ADVENTURE CHART is Britain's
most important popularity chart — for Spectrum Software,
at least. The chart depends entirely on your support and we
need your votes in order to produce the analysis of who's
playing what
Nowadays, there's only ONE WAY to submit your votes —
that's by post, Towards the beck of the magazine.
lurking very dose to the competition results bit, you'll find a
couple of coupons that you can use to send ut your votes. If
you re really uftkeen on cutting up your magazine, you could
always use a photocopy, or copy out the details on the forms
onto a ptatn piece of paper.
Whatever you do, get those voting forms in, Every month
we drew out s total of ten winning forms after the charts f
102 CRASH June 1986
J ADVENTURE TOP 30 CHART
•j$K\ __—- 1 f ^ L0RD 0F THE R»NGS Melbourne House
Iy^t ,^ e ci-^iS^ »*£*£* * w^mw SWORDS AND sorcery PS^^^^^^H
: fc*»s;"io*-
u* 1
irf-flSBHT*^
The
to
astertronic
\ti
4) RED MOON Level 9
11 /74/ FRAN KIE Ocean
12 gOMPRIAN MOLE Le vel 9/Mozaic
13 fflSHADOWFIRE Beyond
14 f/ fl WORM IN PARADISE L evel 9
JDOOMDARK'S REVENGE Beyc
16 (10) LORDS OF MIDNIGHT Beyond
SSIhrt
18 (18) ROBIN OF SHERWOOD Adventure International
19 (16) ENIGMA FORCE Beya|
20 (13) SHERLOCK Melbourne House
21 ^/TERRORMOLINOS Melbourne House
22 (15) GREMLINS Adventure International
VALHAL
24 ( 9) LORDS OF TIME Level 9
28 (29) SPIDER MAN Adventure International
30 {—) HAMPSTEAD Melbourne House
The usual forty pounds worth of software will soon be squeezing its way through the postbox of Paul
Young who, unlike the singi ng star of the same name, lives in Suffolk.
four lucky runners up are: Stephen Barrett who goes to bed early 'cos the sun sets at 2 o'clock in
Birmingham; Martin Faulkner who avoids the berks in Berkshire; Paul Wakling. a Sussex lad and finally,
they say all hope must be rewarded, and Trevor Hope from Forest Gate in London
iyk
have been compiled, five for each chart, tod prizes 90
whizzing off to the lucky sender* of those forms. The first
form out of the sack of Hotline votes, like the first one to
come out of the Adventure voting box. wins its sender £40
worth of software of his or her choice. And a CRASH T Shirt,
of course
The next four voting slips for each chart, that's eight voters
mall, win a T Shirt and Cap. Don't miss out on your chance to
win ell these goodies for the cost of a 1 7p stamp and the time
it takes to put pen ana your opinions to paper. CRASH
HOTLINE and CRASH ADVENTURE TRAIL are what we call
the giant boxes that your votes go into, and they can be
reached via PO BOK 10, LUDLOW. SHROPSHIRE, SY8 IDA.
CRASH June 1986 103
YOU READ THE BOOK-NOW PLAY THE GAME!
*<
I
Based Oil a concept. I>\
Sieve Jackson & Ian \A\ Ingstone
aiM&mtQn b\ Robin Watcrf'tcld
nsir uiilirii
lH»lrlliul(U
Available from >;onr
local Computer !>loiO
in May
Available on Commodore 1*4,
A ins trad and Spectrum 1SK
nrsk*1 A '95 Cassette J
I
BBC Electron (Te*1 Only)
Cassette 5P
1/1
M
As | hi* mitfhi of flu." alien Arcadian
Empire tightens iis hnlrl <m uur
galax} . I In* leaders cil ihe secret Karlh
orgaJiLzat ion, SAROS. &11 her-their slender
resources into one lasi (taring and fi»nlhanl>
mission to strike at I he heart «f fhelnvadri
home planet .
V(Jl" are their last hope. Equipped ivhh a iVirhifttU'ti
laser sv^ ord, J our mission is to seek out the under-
ground resistance and piece tojfel her the \ ital eoiie \ rm
need to rlestroj (he enemy. Itnt time is running nut ami milj
VOL" stand in 1 1 ■ * ■ way nf the Areadians' complete domination
of I lie j>ala\\ !
i s Ct»lit Limited. I int ni rhrl*ark««j '
|I<-im. i^c siii-,-( IliMiiill^h.iui 117 It A
I. IiiiIh.ii.- !>_' I '■ I I. I. -\ I l7Jd»
IM rim
£'+*
>
T
--
Postcode
I enclose £ made payable to 'CRASH'
Cheques or postal orders only, please
COMPLETE CRASH OFFER , PO BOX 10,
~>LpW, SHROPSHIRE SY8 1 DB
HOMEGROWN SOFTWAR
Following the review of Richard Welsh's program, FRANK THE FLEA, in the April issue, we
have received quite a few 'home grown' programs for review. Maybe something is starting
5KV SEMCH WNMHntn JfT SET SMDDtV an on*
cAMMt* fte* SPtDf RSOFT— th* outfit nm by Thorn**
Mbtigkam down Birmingham m/my Jtntt mmmmkod in thm
offlba in thmm to bm utmpp+d br ■«* tmntpmnon r
Pound, m/ t m toportt thtjr'n mt*r+ttino . . .
HONEY flDW M07NMG Iwhntonm o/rwo
tram Pmul Stock toy, who hman't got • —
onottor
tor hit iottw+r*
Ymthmhmwtun^diTimnmatmKmTYONTHSRWItfpm
hmdkmdupbr* fmrtkmot th* etmmwie CEhfTtPEDE gm
Quite a lew people shared our view that
Frank The Ffea was an interesting, value far
money game — despite the laci that the
rarty staled that copies were only
available direct from Megasoft on payment
of n 00 plus pott end pecking. Auntie
Aggie fielded some twenty five orders it
department Not bad going lor a brand new
software house i
Conversations with SIMON GOODWIN
, in TECH TIPS and with DEREK
BREWSTER our adventure reviewer set ihe
old cogs whirring — both Simon and Derek
quise often receive 'home grown' programs
in their mailbegs despatched from CRASH
Towers, and every now and again some
thing worthy of a closer look pops up.
Running a small software house when
you're an your own isn't easy — as the
interview with Stewart Green of Data
Design Systems in the May issue revealed.
There's so much to do: actually writing the
program isn't the end of the process by any
means — there's inlays to produce, dupli-
cation to arrange, sates to make and,
hopefully, cash to bank I
DOING IT YOURSELF
The whole software industry first began
with Do-ltAI I— Yourself <
abng from ihe (he Front Room where all ihe
duplication and packaging went on and
earry 2X Microfairs were full of folks selling
their own home-produced wares.
Some of these people have made their
money, left the software marketplace and
gone on to pastures new. Others have
•iid on, forming proper businesses.
during staff and getting bigger and belter.
106 CRASH June 1S86
Bui. in a way. the market has turned full
circle now, and it is dominated by large
commercial concerns who produce expen-
sive products becked with large advertising
budgets and professional sales teams,
dealing with the High Street shops end
distributors-
It's not easy to t" selling your own
software today — and with the advent ol
large companies who work to commaroai
margins there's almost certainly quite a few
decent programs out there that only ever
get sotd to rnunds. relatives and people in
the atreti
GETTING TO MARKET
We thought it would be a nice idea to give
wider exposure to some of the up and
coming software authors who have yet to
gi-t ,1 gann« published on a fully commf rcial
basis, and who knows — one day there
might even be scope for a budget price
compilation of the best of the little proggies
that never quite make it to market.
Derek Brewster gets a lot of Quitted
programs in his post, and regularly ree<
letters from readers asking how to go about
y adventure games, and the design of
a good adventure game for the Spectrum is
a regular topic in SIGNPOST. By the time
you read this, our beloved Doc Martened
Editor will have zoomed up the motorway to
persuade Derek to put together a feature on
designing adventure games and program-
ming them — either straight from the key-
board or via Ttm Quiff, Graphic Advamuro
Creator or another suitable utility. Would be
adventure writers, look oui for that one I
On the TECH TIPS front, Simon Goodwin
reckons the range of 'serious' software m
the shops is severely limited by commercial
considerations There's noi much money to
be made selling specialist material through
the conventional and he feels that there
must be tais of utility software out in the
wide world that is worthy of a larger
audience He'll he explaining the type of
'minority interest' utility software that coukf
be covered in TECH TIPS next issue, so H
you have a whuao routine that serves t
useful purpose (other than Centigrade to
Farenheit or hex to decimal converters and
so on} Simon would be interested to hear
from you.
LISTING FREE ZONE
Don't panic as you read this! We' re carta inly
not going to break with tradition and start
ig listings — but it you have any
ideas on how we should go about encour
aging some less major programs out of in*
woodwork, don't hesitate to gel m touch.
Next month in HOME GROWN SOFT-
WARE we'll take a closer look at the pre
grams we've already received — bui if
you've written a game or a utility that no-
one else wants to publish or you are selling
yourself, why not drop a review copy in the
post to HOMEGROWN SOFTWARE
CRASH. PO BOX 10. LUDLOW. SHROP
SHftE. SYS 1DB and we'll do our best to
include it in a future look at HOMEGROWN
SOFTWARE Don't forget, you'll gee
awful trouble rf you try selling someone's
efses program without their permission. »
don't be tempted to send us anything that
isn't all you r own wo rk I
Hosprtal&Services
- DIRECTORY-
EASTANGL1A
133 London RoadSoutfi,
EAST MIDUNDS SOUTH WEST/ WALES
SCOTLAND
Keyboard Ei?
MKR0-9EHD
Main Street, Fareet,
PET 308
(0733)241718
New, low Axed prices §pecnumf17. M/dnw
Alre + WElM
techmcom services
(SOllth West) :Hew«J**ssj
Unit 5, ItMumlfcttM, Victoria
Street, Bristol B51 BAH.
TSVflrrscombe (093 494} 3480
Swear wpuri^ecmain El? MitncrtTi +
part* and F*P 3 monfe 9u*v*ee
Area, CuntborriauM 698 9HI
8 02347 37110
RepWl Id « Smce* range, wc eitertan .
FfM4
Unit 4, Leytand Close, Hum md
Eat, Thetford, Horfoft
8(0279)09286
Repairs to at Smctoir computer products. J
montha warranty
EiS + W.Paf
33 Albert Straot
Sift— iflild (0123) 31202
RurtdwTjt repair ic at tam»aiiiju>n. esc
*rwj». monrfcn ml printers
3mM
CAPfDU. COMPvTIR SEmnCES
IMIU.CanfiftWorlatMpa, Lewis
Rd, East Moor^ Cardiff CF1 5EG
8 CartHt (0222) 401901
Specsun ripen El? lufy he 3 mrjnm.
it and rate**! service
ML P ELECTaaOINC SE RVrCES
las Loavess* Wending, OorenH
NR19 2LZ
(0392)87327
6 month guarantee w wftoie computet -
cAtmaui free pom mhv>«
BUTBCCOMPtmRS
4Shcflhang* Read, Diss, rtorlo*
IP22 3£H
8 Has (0379) 52327
aortas of Commofloni'. Snow end Amst/ad
computer}
Ml rapm carried out que**
LID
11 iCaatla Meadow
Horwkfc Nfil 3DC
9(0993)993796
Hnwu ef most computers md accessories
Large range of etAwara md partottente-
2IDEM COMPUTERS LTD
2 Kimbonon Road
Radford MK40 2NR
8 (0234) 213940
Spectrum repair* C19 95 +_P4P « hr
tjnwound. IfflonVtMnM
NMMC.C64.Aiwt«d
DIMENSION COMPUTERS LTD
27-29 High Street
LaicestarLEI 4fP
lapea^P^a^^WeF^^a^ VBWV V WW w
8 (0633) 97479/57470/21874
Spectrta* repairs tor lesa than C7S0Q
G montfe warranty
MICRO HIRE
Gloucester Road
HetteM, Bristol
80272 49575
Spectrum repaired
ajrftS—
of ton
RRST 9YJE COMPUTERS
10
2PE
Derby 0E12
8 Derby (0332) :
Rod pow rym n-M*tmn . penpnarali i
Dtrtyi iMfJriQ computer itore
I.T.
IWtt2At
BECTROfsrCS
liandnuuiHMi D«l
lae^artirvtigpruti no,
S0225'
Hopm. Spectn;nvT^ua (IS 50, uytnard
EBM w»rt>wili*cr«n*efirO0««ft *n
hay inohaha Caten mttownt
NORTH EAST
MICRO POWER LTD
North wood HoveOi North Street,
Leeds LS7 2AA
8(0632)459900
Reparo-
le* md *8K Spectrum
«eps* Centre
WEST MIDLANDS
33 CHy Arcade, Coventry,
WenridretnreCVI 3HX
RCoverrtry (0203) 24932
eater** Hi Smdalr computofpfodwtiTXgi
mm fius, interlace ■
Spectrum. Spectrum I
sacirjdrM. «fc
!l
1
LTD
Bridgnorth WV16 «£G
8 Bridgnorth (07492) 99939
aa (tag Computers eel rwrjware. software,
cm
IfliWBUB DM
Nune aton
8 (0203) 392049
Speoafcjt Spectrum repair* £i9oq *% pom
labour and ftp
Endow payment watt Spectrum
NORTH WEST
49UT COMPUTING LTD
BTFriargatn, Preston, Lancashire
PR12AT
89772 561952
Marterapceandnoaf of Cofflputers, Uortkn,
Dvc 0rh*w w\6 Piwiietji
M. S, COMPUTER SERVICES
Unit 2, The Orchard, Warton,
Preston, Lancashire PR4 19E
8(0772)932699
Bept«£M9bM«r«c, ?* hn turn mu«J 9
NORTH DEVON MICRO CENTRE
(rjeC) Lyrrton Noose, Castle St,
Barnstaple, North Devon
8(9271)44260
Spectrum repura £19 «5 ire retun P&P Fast
tumnxjrd
144 St Gaorga* Road
(Tottenham, Gios GL50 3EL
8 Owrbmharri (9242) 528979
Fkspertlv el Shicim Computor Producto
ifiime^jteqiicteton 3nwiO««wTirrty
Serwce
LONDON/SOUTH EAST
ChVJERHCfiiWVTtll CfHTRI
TMDaiew Read, Luton,
B^alardsMreUltlLr
80692 459994
SpeOum recart EU 00. 3 m m *! — m if/. M
range of compute* ripen. «
FeturetaUeaervtca
801-9910124
3 momri Duerweee tpiito, tatour j on Specttem.
QL, OK i«l Commpaore
VtCOODENS
6 London Bridge Wifc
London SE1
8 01-403 1988
3 ffwmS «wi mi on tt npdci
GATWICK tMMPUTERS
92 The Boulevard
Crawley, Sussex
7? (0293) 29240/37842
3 month mrrant/ an ae rtops.
Sopenof MTMct
Whj pw more?
24 Great Moor Sheet,
BottonBLt 1NP
8 BorbM (9264) 399179
Hepawj on el Sinrjur products
1 montfi guanntee
fiwi
Uelt 5 1 seenihulnw Trading Est,
Pi tat ww hi Lane, Mincherter
Mt9 3JP. 8 DOT -224 1999
Specswi leoatrs - betwani E» an} £20 3
monOto wamfltf Open 9*m- 7pm. Mon-Sit
Wnle-u-wart s*w»
CRASH June 1986 107
NTLINE
THE RPG/PBM
PERSPECTIVE
As you may have alread y seen, t h is mo nth's Forum conta ins a tetter
from an rata Robert Gilmour on the matter of RPGs and home
computen (particularly Sp*ttrums|. Hit claim is that RPGs, apart
from not using such devices as joysticks, have a crucial social inter
action aspect and far more complex rules, something thai computer
games inevitably lack Mr Gilmour has missed the point of the
argument by a long way,
Let's deal with The similarity
between Elite and Traveller first,
Elite uses a two dimensional
interstellar mapping system just
as Traveller does. Its concept of
only having one major wo rid for
each system is identical to the
philosophy expressed all the
way through Traveller"* rules
{until Book 6 Scouts, winch con-
tains a revised and more
detailed system generation pro-
cedure}. Both games make use
of Tech Levels, industrial and
agricultural trade classifications
land indeed, the items listings
bare a marked resemblance).
World data is similar for both
systems. The way star ships
expend fuel is identical in both
games as is the concept of
Raving Free Traders as player
characters — the list goes on. Of
course there are some differ-
ences. But to say that they are
'nothing like' each other is quite
simply nol true,
To be fair, Mr Gilmour' s main
argument is that you cannot
either fit an RPG onto a home
computer system Or have any Of
the best features of RPGs
because computer gaming is
primarily a solitary pursuit But
even so, it has taken D&D i welve
years to develop into the game
you sea today Just because you
cannot fit all the rules for thai
game into your Spectrum, is it
fair to dismiss Swords and
Sorcery as a solo-RFC? The
combat sequences for S&S are
far more complex than those in
Tunnels and Trolls and are mora
realistic.
The computer provides an
excellent medium for solitaire
role playing as S&S proves so
108 CRASH June 1986
well. While the computer RPGs
are inherently weaker than their
conventional alternatives in
direct comparisons. they
present a viable and satisfying
experience for those who have
neither the time, the money,, or
the players to explore anything
else.
And now, onto another sub-
ject- As you will see from this
month's Frontline Forum, the
response to the suggestion that
Swords Si Sorcery could be
treated as much as a strategy
game as anything else has been
favourable. As a result, I'll be
looking at such games much
more closety in the future- How-
ever, there's another matter that
I would like you to consider. One
of the fastest growing areas of
computer si rategy gs mi n g is the
P6M phenomenon. Although
such games do not run on home
computers (in fact, owning a
computer isn't required at ell),
the game* have intriguing plots,
present incredible challenge to
the players and have a social
side to them as well.
I dent see why a column for
computer strategy games
should necessarily stop at those
available for the Spectrum when
there ore games available to
people regardless of which
actual machine ihey own.
Obvious ly, Spectrum games
should constitute the mam part
of the column and there's no
point in covering games for
other machines. Nevertheless,
PBM gaming is a fascinating
area4@s those who read John
Minson's piece last month, will
have seen) that doesn't receive
much coverage in the computer
with Sean Masterson
7
press at present.
Of course, that's just my
opinion, I would like to hear
yours. Should coverage of these
games become part of Front-
line? And if the answer to that
question is 'yes', to what kind of
extent should they be dis-
cussed? Please let me hear your
views on this matter as the
sooner I have an idea of what
you want, the taster I can go
about supplying it.
And finally . . .
This month
should have seen the conclusion
of my look back at some golden
otdfea However, I've de cide d to
hold over pan two for a couple
ol reasons. First of all. lots of
interesting letters have arrived
on my desk and secondly, the all
powerful Graeme Kidd won't
give me any extra pages. So
instead, we revisit Desert Rats
and find that my prayers for n
1 Z8K strategy game have finally
been answered — by CCS, no
less. Read on . . .
RATS
Producer: CCS
Retail Price; £9.95
Author; RT Smith
A couple of month's back, CCS's
Desert Rats was sent in for
review and although I rated it
highly, I neglected to allocate it a
Crash Smash status. The
reasons for this were actually
pointed to by Mr RT Smith, ihe
author, himself. He had had to
compromise somewhat to fit
such a complex game into the
available memory of the Spec
trum. The result appeared to be
a flawed work of genius. Then
two months ago, I speculated on
what the game might have been
like if only it had been used for
the 128K Spectrum and merle a
general plea for games lhai
would take advantage of this
extra memory
Mow it appears that my cries
have been heeded An expand-
ed version of the game has just
been released by CCS With two
extra scenarios and some
improved features to neaten up
the bundle, I was left with no
doubt that this was the game I'd
been wailing for all along,
The game now begins in the
period prior to Rommel's arrival
m North Africa, These were the
days when the largely unsung
achievements of Wave) I and
O'Conner led to the swift demise
of the massive but ill-trained
Italian Tenth Army. With hind-
sight, many historians have
au est toned the wisdom of
/inston Churchill in sending
Wavell on to other theatres of
operation and breaking up the
crack force that had developed
under his command. His sub-
ordinate, O'Conner came more
unstuck still, after an over-tired
staff driver got lost one night
and led him straight into the
clutches of a German patrol,
resulting in a stay in a POW
camp for the rest of the war .
This era is covered over (wo
scenarios. Operation Compass
and Beda Fomrn. (n Operation
Compass, the British player has
K
to capture Bardifl and Tobruk
from the Italians in a 45 turn limit
covering the period from 9th
December 1 940 to 22n d January
1941 The objective of the
Italians is to hold position in
Egypt and keep the British out of
Dema. Beda Fomm presents the
British with the objective of
capturing Benghazi and devast-
ating the Italian Tenth Army
while the Italians themselves
must attempt to prevent thi s a rid
control as much territory as
possible. This scenario is the
shorter of the two, lasting only
15 turns from 241 h January to
7th February 1941.
The scenarios accurately give
the player a taste of the Allies'
better days in the North African
Campaign, presenting the much
mom fluid nature of desert war-
fare that then prevailed. In
Assert fiats, the pace of battle is
set to reflect this. How much it
contrasts with the far mom
stable days of Montgomery and
his 'safety in numbers'
philosophy! In play, this works
very well and provides the less
experienced or able player with
a large scale but simple back-
drop as an introduction lo the
game,
All of the scenarios from the
first game are present but the
main campaign game has been
aftered The Oesert War previ-
ously covered the period from
Rommel's first attack in the
Spring of 1941 to his withdrawal
in December 1942. It was played
over 624 turns. In this new
version of the game, the scen-
ario begins with the first British
offensive in December 1940 and
is now played over 736 turns.
There are several other modi-
fications to the rules and
presentation. The first that
becomes noticable is a joystick
option for those with Kempston.
Protek or Sinclair interface
owners. The obvious ease that
iinb brings to tha movifntm of
units across the screen, greatly
enhances payability. There is
also a demonstration mode
available from the main menu,
which is entered by holding
down the key when selecting
the number of players. The
demo mode may be left by hold-
ing down Die M key at the end of
alum.
Mass mobilisations are made
somewhat more difficult to
organise with the stacking rules
now only allowing ten points per
square as opposed to thirteen in
the earlier version of the game.
However, logistical problems
should be less severe with the
Supply range now increased
from seven to tan squares and
from five to seven squares diag-
onally. Lybian and Blackshirt
units are treated as brigades m
the game (despite the Tact that
they are organised as divisions I
because they are disproportion-
el ly weak and need to be sup-
plied from an HO unit
For those who were looking
for a more competent computer
opponent, this game doesn't
come up with the goods. How-
ever, it offers SO much in terms
of variety of play and improved
presentation and structuring
that it has to be seen as a mile-
stone in Spectrum war gaming.
If more software houses follow
the lead so clearly set by CCS.
those people who are consider-
ing buying the Spectrum 129
will find themselves spoiled for
choice when it comes lo chal-
lenging quality software.
PRESENTATION 91%
The best feature is the joystick
opt ion which speeds u p play
quite wn^idarabry. The demo
mode is attractive as well
RULES 97%
The same high quality as the
original — not changed
Significantly
PAYABILITY 92%
With the new scenarios and
tHm ltif t y forlbm &%o<n#. Au*tt*ti*n unitw t*km up position*
wouthofGmimtm.
D DIUIDE
ENTER TO END
options, a beginner should find
mis game easily approachable
GRAPHICS 70%
Though these have not been
modified and, in my opinion, are
st il I poor compared to the rest of
the game, I think this is a more
accurate rating
AUTHENTICITY 91%
The campaign game still
requires too much of the Allied
player but modifications to
order and supply rules are well
devised
VALUE FOR MONEY 96%
Even if you do not have a
Spectrum 128. the improve-
ments to the game are most
welcome and make the product
worth every penny, especially
considering the fact that the old
price has been kept
OVERALL 95%
Whilst some of my original
reservations still apply, this
game has been so wel I executed
and provides players with so
much, to give it anything leas
than this would be a crime
NTLINE
i
FORUM
There's very little space this month, so let's get
straight to the business at hand, which starts off
with . . ,
PUTTING UP A
FIGHT? ^
Dear Sean
One thing I have missed in your
otherwise informative reviews
is discussion of the quality of
computer opponents, Surely
this is what matters most in a
good game. The interest of
y i d phics . m u 11 iple see na r ios etc.
soon wears off .
Your reader C Francombe
(April 86) is surely right to
complain that usually computer
opponents are just too easy to
beat. Designers are not going to
bolhertodo better if their
opponent' <s not analysed.
I have played CCS's Arnhem
and Desert fta ts a nd Loth lo r i en ' s
Waterloo and Austertiti , There is
obviously an enormous
difference in the computer
opponents. In the CCS games
the computer's play is either
reasonable but predictable
(Arnhem) or unpredictable but
inept (To be fair, these games
look as if they were designed as
two player games with a
computer opponent added
later). The Loth lor ten games
have an opponent that requires
a lot of careful thought to out-
manoeuvre (especially
Austeri/l? wh\ch is superior
because both sides have greater
variety of play). They are a
challenge — ie they give a good
game and who ihen gives a
damn about a few historical
omissions!
Obviously they are far from
ideal, but at least the
programmer set himself a
difficult problem — co-
ordinated land movement over
a broad I err am — and solved it
tolerably well. Let's have
reviews that tell us bow
intelligent the opponent is 1
AM Wright, Halifax
A good argument. As of next
/ss ue. Hi include an OPPQNEN J
rating in all the ravtews. That
way readers wttl have more over
whtch to disagree wtth me.
m
CRASH June 1986 109
Dear Sean,
Late last year I began to hear
rumours of a fabled war-game
called Their Finest Hour,
Anticipation grew as computer
magazines began (o extol every
aspect of th is game. Per h aps
this is what I'd been waiting for,
a real lime war game, creating
an atmospheric feeling, the fog
of war, qualitative superiority —
an historically accurate game
and the effects of fatigue and
morale also taking effect along
with a ruthless opponent. The
only draw-back, I felt, would be
the fact it was icon-driven,
remembering back to how Vd
struggled with Shedowfire at
the beginning.
Well, eventually I bought it
and hurried home to have my
finest hour. Unfortunately t was
disappointed, I found the
icon-driven format excel lent and
believe that future war-games
should use these methods of
command- However, There.' was
virtually no atmosphere, I felt I
was playing a computer, rather
than fighting a war-game, a& for
being historically accurate I
found it grossly inaccurate.
According to this game Frei-
Jagd groups of ME 109s have
free sway over all of southern
England hitting targets like
Deoden and Bristol: both were
beyond the ME 1 0S's range.
During the same game, a
formation of 21 Spitfires
intercepted an unescorted
formation of 96 HE1 1 1 's. Great I
thought, I may be able to shoot
enough down to dissuade them
from attacking. Inputting an
aggression factor of 6 produced
a German loss of 96 bombers?.
Now come on chaps the Spitfire
was good but not that good' I
also intercepted a formation of
unescorted Slukas by 30
Hurricanes this will be a virtual
slaughter but alas. no. I lost 6
Hurricanes with no loss to the
enemy.
Reed ing t he docu mentation
provided with the game, I came
to the conclusion that Mr
Nicholas Palmer (the game
designer) knows very tittle about
aircraft of the 1940 period He
describes the HE1 1 1 and JUBB
being the heaviest bombers but
the sTowest. true on the first
count but wrong on the second
The superb JU88 was the fastest
bomber available to the
Luftwaffe tn 1940 He then
describes the 0017 as one of the
quickest — sorry but he's wrong
here too. the D017 with a full
bomb load and its armour
protect ion was only a little faster
than the HE it 1 , the slowest a \
the German bombers. He then
goes onto describe the JU87
Stuka as the fastest, Come on I
This infamous, ugly, grotesque
looking aeroplane could rarely
get a bo ve 1 50 rn ph wit h n s
bomb-load. Surely this is
obvious-
He seems to have led you by
110 CRASH June 1986
the nose too, which surprised
me, he described the small part
played by Beau forts and
Dehants which you mentioned
in your review, Beauforts?
BEAUFORTS I?. Beauforts were
torpedo bombers which played
no part m the battle of Britain he
must mean Blenheims, mustn't
he?
Also, and importantly, the
damage inflicted on radar
stations by the Germans is really
OTT. Throughout the whole
battle, the Germans only
managed to incapacitate one
radar station. Vent nor on
August 1 2 for a considerable
period Other attacks carried out
that day by ERPRGR 210 against
radar stations in Kent and
Sussex were repaired by the
next day. Even the Germans
confess that such targets were
difficult to hit. But in this game
(hey seem to have a field day,
One or two bugs are present in
the program resulting in
Lock-ups and Crashes and some
quite comical results, like theO
Dormers returning from a raid
on Middle Wallop after being
slaughtered by the fighters
based there
The Germans seem to follow
no plan of attack, attacking
targets randomly, Despite all
these faults I found the game
very enjoyable, but I must say
it's not cracked up to what it is
supposed to be.
I've never found a war game
yet where the computer made
an intelligent move. In reality an
aggressive, ruthless enemy
would exploit your mistakes,
instead they plod along
relentlessly to a prearranged
goal. Does anyone know of any
Kmes that actually do this?
lybe I'm playing ihe wrong
ones? Maybe I should write my
own?
Mark Pollock, Middlesbrough.
Cleveland
PS I've never managed to fight
more than one day on Their
Finest Hour in the campaign
game. I've either been
slaughtered or I've slaughtered
them in one day.
/ was aware that mykno wledge
of thai era was rusty but unlit
your tetter arrived, f wasn 't
aware how rusty f You're right,
of course, in thinking the
reference to Beauforts shoufd
have said Blenheims, t'm glad
your enjo yment of the game
wasn 'I Spoiled too much by the
flaws. However, plenty of other
people have still found the game
more of a challenge than
yourself. Anyway, in future, I'm
going to take more time in
ensuring thai at teastlget the
facts right . . For your trouble,
t'm giving you twenty pounds
worth of software* Please get in
touch and let me know what you
would tike.
SM
SWORDS AND SORCERY TiPS
Deal Sean.
At first, I found S&Svery difficult
to play, what with my unfamil-
iarrty with the selection
procedure, and all the rules I had
to observe. After a few goes, or
lives, I managed to get the hang
of it and now play it regularly
with my ongoing character
Thomas Covenant'. Sounds
familiar? My biggest niggle with
it is the routine at the start for
inputting the character's name
— since it doesn't print up what
you type in until ENTER is
pressed, landed up with
TTTTOO OTTTOO HHOM' on my
fi rst go. I a Eso pi a y AO&D
regularly, and I think S&S
compares very well— il
eliminates the need for other
people and can be played
whenever I feel like it. I'm
beginning to identify with my
S&S character now, so this
makes it more D&D-esqta-
A few tips.: By now, most
players of S&S must know what
effect practising with each of the
masters gives so I'll leave that
out- 1 think these ere the correct
prices for goods in the armoury:
Sword 20 Dragon's Teeth: Spear
9DT; Staff 14 DT: Shield TG DT:
Armour 30 DT: Helmet 7 DT
Gold 20DT: WineSDT: Pie 8 DT,
Note (i) pie is essentia I. (nl You
can select any item as a last
choice if you can't afford it.
The magic numbers Tve
looked at after each action, and J
believe the is their meaning (in
order as they appear on screen),
Defence (ie armour). Fighting
Skill, Skill as a Thief, Magic
Power, Max. Unarmed Combat
Ability, Physical Strength,
Weapon Damage Bonus, Code
of a Special Defence, Max Hit
Points, Jumping Ability.
I've also noticed : (a) For every
3 monsters killed, 1 pi is added
to fighting or magic skill
depending on which menu was
used prior to the monster's
death, (b) Disarming a trap
successfully improves thief
abilities |c| But smashing a chest
decreases them, but can
improve strength. (d| Jump skill
can be improved by practising
JUMPING but this makes you
hungry, as does (e) RUNNING.
Always try to talk to monsters
Try not to start battles as this
makes them more hostile.
Thanks for your time.
Craig Lemon, Braintree, Esse*
AND MOANS
Dear Sir,
I've had the game since early
December and it is rarely off my
Speccy, Since you ask, no. I've
not completed It yet. I've gone
into every room in the four
quadrants except the last. I have
collected the four fish, three
keys, two sabsuoos but no book
of Zoo {assumj ng it is on this
level). All this gear has dona me
no good at all and I'm runni ng
out of ideas,
This brings me to my main
complaint on (his game. After
having it for only a week or so, I
ordered the Advanced Players
Guide and Level Two pack,
seeing that they were advertised
for release at the end of
December, Yet here we are in
April and still no sign of them.
Ever since the end Of January I
have rung PSS every two weeks
and every two weeks they say it
will be ready in 10 to 14 days.
Whilst I realise delays do
happen, why is it always two
weeks? I have even spoken to
the programmer who did say
that most of the de lay was due to
him finding a way to enlarge
Level Two to 10 quadrants and
so the second section will be
much bigger than the f i rst , But
really what I need is the guide as
this may provide some help for
me.
A sma II poi m that does
concern me in Level 1 is that
there are three bottles, which
when drunk out of cause the
program to Crash. Is this making
the completion of the game
harder for me? As you
mentioned in your introduction
last month, I do believe that a
game like Swords and Sorcery
does belong on the strategy
section, as wou Id any RPG They
are quite separate from
Adventures. Some of your
competing magazines do agree
with us and do divide their
articles I ike this. At this point let
me ask if anyone knows why
more RPG seem to be available
on the Commodore computer,
than the Spectrum?
John Dent, London
PSS have run into unforseen
problems all the way along with
their development of Swards fit
Sorcery end I'm afraid you are
likely to be one of many caught
out by the delay with associated
products, (fit's any consolation,
from what I've heard about the
new products, they should be
worth wailing for If you realty
are fed up with wailing, lean
only suggest you contact PSS
again and try and reach an
alternative solution.
The reasons why more BPGs
are available for the
Commodore are threefofd. Both
the Commodore ftsetfand rote
playing games are American
| phenomena resulting in a bigger
market for this type of product
Then there's the advantage of
Commodore having a standard
disk drive. They may be slow but
they do allow more memory to
be accessed — something which
tote piaymg games especially
benefit from. Hopefully, PSS wilt
rectify the situation by making
S&S modular, thereby negating
the immediate need for massive
storage facilities,
SM
And that's it for this month. Next month, mora on S&S, some niwt
on homegrown stuff and of tours*. Anything »lte you c**v to
write tome about The hallowed address is FRONTLINE FORUM. PO
BOX 10, LUDLOW, SHROPSHIRE, SVB 1DB
DO YOU PROVIDE
f
^v
GET THE BEST RESULTS
FROM THE NEW CLASSIFIED
SECTION WHICH STARTS THIS
MONTH INTHIS ISSUE, AND EVERY
MONTH AFTER.
£28 To ^^
^Boo
kings
muster
>fax panel can ta^ude; NAME. ADDRESS. TEL NO. and a short
description of services (t2 words approx}. to be listed under an
appropriate area heading.
NB: PLEASE SEND TOTAL PREPAID REMITTANCE. MADE OUTTO
NEWSF1ELD PUBLICATIONS. TO:
NICK WILD, NEWSFKLD PUB L I CATIONS, 1 -2 KINO STRUT,
LUDLOW, SHROPSHIRE, SVfi 1AQ.TEL 0584 4*03.
NB ALL BOOKINGS MUST BE PREPAID
PLEASE BOOK A SERIES Of 6 CONSECUTIVE INSERTIONS FOR THE PRICE Of S
NAME: ....
ADDRESS:
SPECIALIST SERVICES (tz words approx):
innini nniiimii i i ii B i i i iwi i B ii i iiii r ii iii i ii i in i ii iii inii ii
TEL NO AREA HEADING PREFERRED:
(l + i|«4fc***"**<*i-- -
Please type or pnm CRASH June 1986 111
Retailer* don't alw ay* have everything In rtoch
yOMIWhjfll want, but If It * wtthfn OUT power to get
rt for you. then w* wf II. ANY of the wftwarw
red In thli Oft AWr Inu* of CRASH cm be
Ordered PW UmTM' the form DelO^Af
r ring ffnt So
But to ivold dli appoi ntme nt , plei
rtveck avaltabJf Ity of I
CRASH Mali Order It backed by the mounM of
Newrfleld Ltd, pubi liner* of tre* magat-lne. HAP I
44 and AMTTX, which run been lupolylng more
than 1 50,000 computer u**rt with wfiwer* tot
ever iyrmrt, to you can be mre of the very b«n In
Mtvtoa.
There H no mail order catalogue Involved, fuel
the price* QVPtrd in th« ravfiwi In CHASM or I
know ratal I price , Should mi he<re any quartet on
prices. Just ting the n um ber ihywi on t h* hum
and our rtaff will advfia you.
DISCOUNTS GALOAC1
Anyone may tah* advantage ****** dbcoum
cou pon* on the form — X 1 orf order* worth mora
than £20, and Sep off order* worth mot* than E i 0.
Additionally , CRASH Subicrlberi arm
en ti tl e d to further dfKourrt* on
Wc nutia m charge* for pott
packing fwlthln the UK J
cajh/entt
ordered.
Nothing could be
— nil In tha form today
We.
Name
Subscnber No
(M applicable)
Address
CRASH MAIL ORDER FORM
Teicphcne tudtow |0S84) 5620
Please send me the Wowing items BLOCK OPfTALS pteasei
Please note; some software reviewed may not be available until its release
date If you are <n any doubt about availability, ptaira ring, first We
cannot be hekJ responsible for ddays resuftmg from late or non-rdeaic of
titles when reviewed or previewed before the* off* lai release dates were
known
Postcode
SPECIAL DISCOUNTS
£1 I
50P I
OFT ANl OPDt R AOfltH
MORI THAU C2
OFF any OBDEH rV&RTH
WORE THAN £10
Sorry-onlyC
►NE voucher per orde
rl
m
Sdflwar MouV
V.iK.r
A* pnc« Mf m quoted uflOf* ptwww nreonm
<V krewn rrtal pnci-i ami meM» V* T CRASH
mme* no tnnqr *« part jnd packing nwv tf»
UK. CiAtemm n Commul Eunpr mcuu
*M tfw KMPJlenl cm ?Qp pur nm omftftd
OuudC Fi^qpr p*»r writ*** iottut **
«My «Mv on poiuot ra»i
rtf J»* HUM (tWflufl Of
p cgtal grflr^ pjy joe- to
MfWffMLULTO «t#w
do not wnd jny <«ruge
SubTotaf E
Less Discount £
Total enclosed; E
CRASH MAIL ORDER, PO BOX 10, LUDLOW, SHROPSHIRE SY8 1 DB
Pleat* do MOT enekne this form, payment wtth any other correspondence to CRASH Megerlnc
delay procesi ing your order and may rewtt tn ton,
•j It will only
Yellow Submarine
ON THE SCREEN i$ a brand new
section in CRASH, sponsored by
Rainbird. the publishers of The
Art Studio, which is without
doubt an excellent utility. (And
we're not just saying that bec-
ause Rainbird are coughing up a
few quid in sponsorship money
— if you don't believe us. read
Franco Fray's review in lbs
Christmas Special TECH NICHE)
This page is intended as a
showcase for all you talented
chaps and chapesses out there
who are busy doing artistic
th ings on you r Spectrum Screen
— every so often we'll print a
selection of pretty pictures thet
have been sent in as SCREEN
strings. The reward? Well fame,
for a stan:, Marti Jones of
Northampton is going to be fa-
mous from here on in, as his
pictures are kicking off the new
page. Mark's pst about to leave
school and is looking for a job as.
a screen designer , . . interested
software houses give us a ring,
and we'll pass on Mark's details.
Fortune might also come your
way too, you never know . . .
But whatever happens, you'll
get a souvenir if one of your
artistic submissions appears in
this new section of CRASH, be-
cause Rainbird will arrange for
Dimension Graphics to do an A3
full colour screen dump of you
picciels}. Then the screen
dumps will be mounted in a
lovely frame before they are
sent back to you to hang on you r
wall and impress friends ttrtl
Nice, Huh'
First of all, we'd better say a big
THANK YOU to Dominic Handy
for turning Oil Fray's logo for
this page, into a real Spectrum
Screen Thank You Dominic I
Now on lo the star of the very
first ON THE SCREEN Mark
Jones sent us a tape with no less
than eleven Spectrum pictures
nestling upon it, and everyone
was impressed With the range of
his talents when the demo pro-
gram was toaded up,
We had a riffle through, and
came up with a couple of our
favourites for the inaugural
(LMLWDION THE SCREEN page
from fan's portfolio.. .
Om;e ogam, Mar*
shows hts skill as &
copyist, b#rrowmg
Strong wet dear
images from other
media — this time
straying awtty from
the microchip in its
many manifestations
and entering the
worid of animated
films m search of
subject m*tenai.
A composite of
images from the ftim,
thejotfy Yellow
Submarine of the title
rs placed tirmfy in the
centre of a group of
h/ur meanies. whKh
hem it in, preventing
escape from the
■ wen
Sabre Man
Mete mthe way eta
pocketboo* sketch,
this Spectrum screen
cpu fa find a plate in
the tmtd notes of an
anthropologist or
botanist Once again,
th* character which
lends its name to the
whole composition is
placed hrmtym the
centre at the image
area, but rt it the frog
that toots happy, not
thehuman
A little extraneous
vegetafon hnds
balance to the
composition, which *jf
eleady an exempt* of
Marts Green for
Jungle) period
The Balloon
Tastefully produced in
senpfmtic black end
white, this picture
reveals a street scene
full ofbrdden menace,
Sneaking up behind
the centre! character
>f a deodedty evil
being, rendered
entrtery m black, hirlt
humanoid. baft
Serpent The very
personification of
rti>bi/eev.-;
Ghosts and
Goblins
Inspired by the arced*
machine wh<h ts now
the subject of a
Spectrum conversion
by £ttte Systems, tha
mterprerauonofa
demon prancing in a
moonlit graveyard
needs little by the way
ofcitp/itnetiori A very
neatpastKheottha
gktriooa graphics
available on the
original arcade
machine, toned down
and umpftf*d forth*
Spectrum, but taking
full advantage of the
smaller machine's
limited capabilities,
nevertheless..
So there you go. Tha first four
pictures appear in the ON THE
SCREEN Gallery, and will soon
be hanging on the arhst's walls,
courtesy of Rainbird If you ttu nk
your Screen Artwork deserves a
wider audience, don'f hesitate to
send a tape m to CRASH GALL-
ERY, CRASH TOWERS. PO BOX
10, LUDLOW, SHROPSHIRE,
SV8 IDS Don't be shy, fame and
fortune could be yours, and at
the very least there's a good
chance of winning an A3 framed
screerwfump
CRASH June 1986 113
K*:*!v
»%%%«
v.v
■V.W.
An icon-driven multi-screen strategic simulation of what
it's like to take on the most difficult task of all
You may have saved the world from invading aliens many
times over- but are you good enough to protect one small
town from the criminal element within*
You have at your command wound SOO officers,
100 vehicles and a host of other units, Ail that goes to make
up four city police stations in fact. All you have to do is
keep the crime rale down . . . and the people happy.
}
I
34
ifwpn
wit
Hai
-.1
mo ssl
>
<
^
#
/WNDipG/IMES
Available fo* the
48K and CBM64
Argus Press Software Ltd., Liberty Houj
222 Regent Street, London W1R 7DB
Telephone: 01*4390666
¥
Producer: Probe
Software
Retail price: £7.95
Author: Syrox Ltd
Well aren't you the blood-
thirsty tittle mercenary?
After years of capping,
splattmg, maiming and killing
persons as a hitman operating
illegally, you've finally been
given the licence to go legal as
the State has recognised your
'talents' and awarded you
Bounty Hunter status.
Being in another class to tha
majority of inept kill merchants
employed by the State, you
decide to go straight 10 the top
and search out four extremely
notorious thugs hiding on pla-
net Zybor. Xtro II, Ariel Head,
Mai Porta and Yokohama are a
quartet of particularly vicious
people who would soon as kill a
man as look at him. Their red-
eeming feature, from your point
of view, is tha 100,000 credit
bounty placed upon their ugly
heads.
The official bounty hunters
kill kit includes a Mantronix: a
relatively nasty cyborg that is
controlled remotely by its super-
visor. The main advantage over
sending in a Mantronix as Op-
posed to a real man is thai if a
energy blast hits it, the Man
tronix won't be splurged into a
finish mesh of brood and string
bits over the surrounding
square kilometre. A Mantronix
hit by an energy burst merely
one of his nine supplied
Remaining safety in your craft,
pieced in geostationary orbit far
above the madding crowd, you
can coolly and cruelly guide the
remote controlled robot to the
lair of the four desperados lutk-
ingon Zybor,
The view screen shows an Ult-
imatesque 3D view of Mant ronix
and his surroundings in glorious
monochrome. Four-directional
control is supplied, and a fire
button activates a laser cannon.
Mantronix moves around diag-
onally, and if the robot goes of
screen another flips promptly
into view. There are a thousand
or so of these screens and
Zybor s landscape is a bit bleak
— nothing much survives on the
surface of this planet. The laser
comes in handy for despatching
the mindless baddies that con-
stantly hassle Mantronix as he
plods around under your com-
mand. If a Zybohan nasty should
happen to bump into Mr M, he
loses a shield.
There are numerous bits of
equipment hanging around
Zybor's rather desolate land and
picking up a certain item by
wandering over it gives Man-
tronix tha power to destroy a
pulsator, the criminal team's life
source. Also worth collecting
are power cubes: with all eight
in the possession of your robot,
the conveyor belts that limit
MantroniK's area of movement
reverse in direction.
All the conveyor bells are to-
tally invisible and are only det-
ected when Mantronix puts his
TWo hownnp ™#it 1*1 c'oi • in on your Mantrom* rmmot*
control cyborg * i H 1 rump* m round looking for ttim rwjrt
urch-vittam on th* Sitt So fmr, thw crvdif rwmtmr rmgftmra
nmmmgx of imro
A Ifwirodnasfy cmsts* mrn+cnyg thadorv ai rt ippriucbu
hmmdfov*t Thing* *rm beginning to few-fc up— a few ctwdit*
MWm lRth*bmtik rtomrthmtm p<rtv»r cub* has bmmtt cotlrcTmd
feet onto a sect ion of floor thai is
moving, and is moved in the
direction of the belt's travel.
Invisible barriers also exist on
the planet surface, so the scenic
route is often needed to get
somewhere specific . . .
The game is up once all four
baddies have been despatched,
though this is not a trivial task,
considering the vast amount of
wasteland to be explored.
CRITICISM
• " Mantronix Is a sort of Alien
8, but you can wander around
practically where you want
apart from the invisible waits,
conveyor belt* and other things
that arethera but not on general
view. The detail is of the high
standard that is expected of
modem day 3D graphics, but I'm
afraid gemeplsy suffers from a
tack of objects and other char-
acters. The »und is ■ very weft
done two cha nnel si m u let ion on
the title screen, but during play
there's only the constant click-
Ing of metal feel which got on
my nerves very quickly. I found
the game, as a whole, was quite
fun to play but the playabiitty
could have been improved —
the bounty hunting became a
bit laborious after » while
Mantronix Is fairly well priced at
£7 95, but the mote expensive
versions of this type of game are
probably more addlctiva "
• "At first sight t was Quite
impressed with this game, but f
wasn't taken m by the pretty
graphics for very long. Pottering
ground tha playing area is fairly
simple and finding the various
items scattered around the place
hss more to do with tuck than
skill as you start off from a
different place every game, for-
tunately, you are provided with
lots of lives at the start of the
game but the nasties are partic-
ularly vicious, so completing the
game will take a lot of skill and
patience. Graphically, there is
nothing new hers, although the
graphics are quite pretty and
very weft detailed, I liked the
sound: there are two tunes one
on the title screen and one on
the 'game over' screen, as well
as a few spot effects. Generally,, I
found Mantronix a little shallow
— there isn 't really enough go-
ing on to keep me playing for
more than a few goes at a time. "
• " As 3D games go, Mantronix
isn't that bad and compares well
against the glut of such releases
currently swamping the market,
it's smooth and slick, recreating
a full three dimensional action
quite competently, though the
game itself is a mite bit dull, if
you're not into arcade advent-
ures then it's very dull indeed.
The game idea itself isn't very
original and basically comes
down to walking, shooting and
collecting. Reasonably good
value for fans of this type of
game, i suppose. "
COMMENTS
Control keys: Q, S, P, L moved in
the two diagonals, 1/2 pause
on/off, CAPSHIFT BREAK resets
game, bottom row to fire
Joystick: Kempston, Cursor,
Fuller, Interface 2
Keyboard play: responsive
Use of colour: monochromatic
playing ares
Graphics neat, detailed and
jolly — playing area a bit empty
Sound: nice tunes, a few effects
Skill levels: one
Screens: 1,000 >sh
General rating: A competent
variant on a well tried 3D
a rcade/adve ntu re to r m at
Uae of computer
Graphics
Payability
Getting started
Addictive qualities
Value for money
76%
77%
71%
73%
71%
74%
73%
CRASH June 1986 US
LEGEND OF THE
AMAZON WOMEN
Producer: US
Gold /Silver! ime
Retail price: £7.95
Author: Simon Finch
Lady Wilde and her infant
daughter are the only
Survrwors Of a plane crash.
Waking up, concussed, in the
middle of the Amazon jungle.
Lady W realises thai her da ugh -
ter has been kidnapped by Ama-
zons, and she sett out to rescue
her child
Driven on by her maternal
feelings, during her quest Lady
Wilde has to enter into one-oct-
one combat with a series of
Amazon warriors, dodge high
and low frying arrows and nasty
spikebaiis hurled out by vicious
plants, and contend with drag-
ons. Setting out with little more
than a leotard and a club, she
makes her way across a large
Scrolling landscape split into ten
zones. Ms Wifde can't move thr-
ough the landscape unless she
kills each and every Amazon
Woman who bars her path —
and there's no shortage of
pugnacious tribeswomen . . .
Vour heroine can walk left and
right as well as jump and duck,
and she has three fighting
moves in her repertoire. The
Chop delivers a mean overarm
blow to the bonce of the oppos-
ing warrior if she is in range,
while Thrust aims th e weapon to
the midriff and Slice is a duck-
ing, hacking move. To begin
with, the Amazons are armed
with clubs, but after zone four
they turn up with swords in
hand, and me girls in lorves
eight, nine and ten are axe-
wielding madwomen. Lady
Wilde can swop her weapon for
that of a vanquished opponent,
but the exchange seems to be
mainly cosmetic — you don't
appear to gain extra reach or
power from different weapons,
The top third of the screen is
devoted to a scrolling radar
system which reveals about
three screens-worth of the land-
scape in miniature, below which
icons representing Lady W, her
opponents and jungle nasties
are displayed- The Aggressive
Aristocrat appears as a chunky
arrow containing the number of
lives she has remaining, while
the AmsjEons appear as slender
vertical arrows. Spikers — nasty
plants which hurl energy sapp-
ing p roiett i les — are also shown
on the rader, but dragons are
impervious to the scanner and
pop up without warning in (he
last four zones.
As in fighting Warrior, arrows
whizz through the playing ares,
zooming across the screen at
head height and ankle level.
Contact wrth an arrow or spiky
vegetable projectile, like a biff
from an Amazon's weapon, red-
uces Lady W"s energy reserves
displayed on a horizontal bar
under the radar. Each Amazon
enters the fray with Jots of
energy bar wh ich has to be worn
down before she'll die co-oper-
I atively. and allow the heroine to
BOP? Lady Wititm lands m hoariy tiff on th* Amazon Waffiot
who ix htm k my ht?r p.tth Cimtmn'i certainty got the hang
of this beat vm up 1 That spiky thing on the tad** to thmlmftof
Lady W's arrow n a Spike r — m rwtal mman vtigmfatilp
AahhhtLody Wild* htt mhuffhtd off thn mortal foil, right
r»«t to a petmithrm tttot. Cimimn wji/uif beginning, to
tdalita h*r when that arrow finifhad h*f off
continue on her quest to rescue
darting daughter
During a scrap, both comba-
tants gain a little enemy if they
rest, but just to make the rescue
mission that bit more tricky.
Lady Wilde is up against the
dock. If she doesn't get to the
end of a zone within the four
minute time limit she loses one
of her four lives. Points are won
for each blow landed, for killing
an Amazon, avoiding an arrow
or spiky projectile, and for killing
dragons. At the end of a zone a
bonus of ten times the number
of seconds remaining on the
dock is added to the score.
Killing an Amazon earns a bonus
of ten limes her intelligence
level. Intelligence level? The
inlay states that the Amazon
warriors have 'floating intelli-
gence', set according to the leva)
on which they appear. This
means the further you get into
the game, the smarter your
opponents.
Should you fight your way
through all ten levels of the
game, Lady Wilde is reunited
with her offspring and a happy
ending ensues. Are you woman
enough to enter the jungle?
CRITICISM
• " Oh dear! Another fighting
gams. If it was full of new idea*
and new moves I wouldn't com-
plain, but it's a simple variant on
the theme. The attack inq moves
are very limited, and really
aren't good enough when com-
pared to the sixteen moves
available in most beat em ups
The graph ics are quite neat, and
the women are nicely animated
but the game teems to lack
some of the addictive qualities
that should b« tft*r«. Taking
everything into account, it's not
a bad game, but after a white the
challenge begin* to wane and
boredom sets in. I think it's ■ bit
too similar to other righting
games to be anything special '
• "Legend of the Amazon
Women strikes me as a sort of
Fighting Warrior, Starring
women* and not too impressive
at that. The game has nice
graphics with a few Spot beeps
but it's nothing out of the ord-
inary, t found this game as
unplayable as Fighting Warrior
and the game idea is even more
boring — every woman f came
to fight was the same as the last.
Sometimes they had swords,
sometimes axes, but there stiU
wasn't enough variety to keep
me attached to this game —
even if there was a toad of long-
haired women running ail over
my telly. Nothing special,
overall. '
• " While there are a few neat
touches in this game, including
the smooth parallax scrolling
and lime limits to complete each
level, taken as a whole Legends
nothing special, Sometimes the
characters blend into the back-
ground, making life a bit tricky.
The way in which the characters
lope across the screen is strong-
ly reminiscent of Trr Na Nog,
while the scrapping sequences
reminded me of Fighting War
rior. if you're into beat am ups,
this is another one for your
collection, but otherwise it has
little to offer . "
COMMENTS
Control keys: Z back, X
forwards, M duck, K jump, X Si L
thrust, M & L Slice, K & L chop, X
& K jump forwards, M & Z
change weapon; H pause, S
start. Q quit
Joystick: Kempston, Cursor,
interface 2
Keyboard ptay: responsive,
sensible layout
Uae of colour: mainly
monochrome
Graphics: smooth parallax
scrolling — animation a bit Ttr
Na rVoogish
Sound" nice tune plus biffing
noises
Skill levels: one
Screens; ten level scrolling
landscape
General rating: Adequate
fodder for fighting freaks
Use of computer
Graphics
Ptay ability
Getting started
Addictrve qualities
Value for money
74%
77%
71%
80%
68%
68"
70%
116 CRASH June 1986
BOUNCES
Producer: Beyond
Retail price: £3.95
Author: Denton Designs
your Opponent over the head or
poking him in the stomach with
the catcher I
Status bars monitor both
□layers' energy levels — coflis
Tons with thaTiack wall, the ball
game. I'm not convinced it's
excellent, but it's quite good,
and relatively challenging . I
don't agree with 'Sport of the
Future' though. I can't see
masses of footle fans following
tW* every Saturday in
20something-or-otrier! There
are different ways to play, and
It's easy to build up a personal
Style, though » can see ft getting
hit the wall the tegs of the men
do actually fall from underneath
I ham as they crumple u p . I f ound
l he game hard to play at first, but
once the rules are understood
you can have a very competitive
game with your opponent — be
it the computer or a human
friend. Souncus is a very strange
sports game which is most fun
in the two pfayar mode. Beyond
Taking a ruttibJ* in th* BOUNCES arena — (he player 00 rft*
rtifht hn\ full been ymnkod Jigatnsl ihu waft by thm f*ccy hand
antf coffapMf in a rnupt
B
ounces is the super-sport
of the future, despite the
fact that it's played by a
couple of dudes dressed up as a
viking and a knight-in-armour,
Eric and Ashley (for it is they}
compete in a sort of ball-game
come Sword fight which can be
played by one or two players on
the Spectrum. The action takes
place in an enclosed arena, and
both players are linked to one
end of the court by a piece of
Clastic which continually pulls
them back. Friction soled shoes
are their only ally ... An over-
head pipeway fires a ball into
play and the aim of the game is
to shoot the bali into one of the
goals in the ceiling. The ball
ricochets off the walls, floors
and ceiling of the court at great
speed and is is quite capable of
bowling a player over
Players hold a catcher in one
hand and the ball may be seized
And retained if it is in reach by
Enessing the fire button. Raleas-
ng fire shoots the ball beck into
play. A players arm may be
moved to eighl different posit-
ions, and the ultimate aim is to
shoot for goal, although if all
else tails, direct confrontation is
quite good fun, Try bopping
or the opponent's catcher result
in energy loss. Sand trickling
through an hour glass indicates
how much time has elapsed
since play began: the game is
Slaved in two ninety second
a Ives and in good sporting
spirit, you get to change ends
half way through.
The players can bend down,
jump up, stump forwards and
backwards during a bout. After
each game finishes a results
screen appears which keeps a
running total of Eric and
Ashley s respective victories
Points are scored for bopping
your opponent with the catcher
or a well-aimed ball as well as
for popping the ball into one of
the three ceiling goals al the
other end of the arena. While a
player can recover energy by
taktng a rest on-courl. running
the energy bar into the red
results in temporary paralysis
and a set of three undefended
goals for the opposition to aim
for.
CRITICISM
•"Bounces is quite a neat
boring after a while. The ten
quid price teg Is a bit high, and
the game could be improved
upon in quite a few ways
Nothing stunning, really. "
#)"/ had a tittto trouble getting
started as I wasn't supplied with
any instructions, so I had to
learn how to play it from scratch.
I had just about mastered con-
trol on my fourth go. The graph
ics are very pretty, and there are
no attribute problems or graph-
ics flicker. Sound is fairfy well
used, although a tune would
have added to the atmosphere
of the game. I don't ready see
this game doing terribly well, as
it cons too much, For a tenner f
would expect a few more
adversaries and the odd change
of scenery too. "
•" Bounces is one of the better
games from the Denton Design
team, after the apalling Trans-
formers, end it combines
smooth animation with some
well drawn characters. When
the men move you can see their
bodies lunge forward trying to
break the strain of the cord
which stops them from bashing
the other man to bits. When they
have got a game which is very
playable — iirequireas keen eye
to judge where the ball wilt
bounce off to next. Bounces is 9
good game if you I ike something
out ofltm ordinary. "
COMMENTS
Control keys: 1 up* 2 down, 3
left, 4 right, 5 fire
Joystick: Kempston,
AGF/Protek. Fuller, interface 2
Keyboard play: a bit tricky
Use of colour: straightforward
Graphics: neat
Sound: spot effects
Skill levels: two
Seteens: one
General rating: An interesting,
playable game that is a bit on the
expensive side
Use of computer
79%
Graphics
80%
Payability
79%
Getting started
M%
Addictive qualities
77%
Value (or money
67%
Overall
75%
CRASH June 1986 117
MUGSY'S REVENGE
Producer: Melbourne
House
Retail price: £7.95
Author: Beam Software
After getting thrown into
the slammer for his orig-
inal scam, Mugsy is free
again and in search of a fast
buck ft'* 1919, America is
winding itself up for the Depres-
sion and the most relevant
change noticeable to Mugsy is
the introduction of Prohibition.
Since alcohol is now illegal, a
large black market has sprung
up, offering very high prom
margins. Being an astute
hoodlum. Mugsy decides that
this is the racket for hjm. Every-
thing is set for Mugsy's
Revenge.
Those of you familiar with the
original Mugsy. (which is on the
B aide of (he cassette ) will realise
that Mugsy's Revenge follows a
very similar format.
Mugsy's aim is to regain con-
trol of his empire by taking
advantage of the Prohibition
situation, and investing the
fSO,000 that was safely set aside
before the cops ceughT up wilh
him Conversations with a right
hand man supply the infor-
mation needed, and a list of
options available is presented
All the relevant day-to-day
decisions faced by a gangster
are put before you: how big a
bribe should be given to the
cops? who would you like
rubbed out? and so on. The
central decision rests on the
number of barrels of liquor lo
buy and sell — shrewd deals at
the start provide the capital
needed to buy Speakeasies later
on in the game.
If things get rather nasty than
your fop man scarpers, drop-
ping you into an arcade sequ-
ence in i he middle of a gun-
battle. This section has Mugsy
running about to the command
of left, right, up and down keys.
Fire lets loose hoi lead from the
revolver supplied, and the idea
is to eliminate the Feds and
avoid shooting the ledyfolk who
parade around. Get hit too many
times and it's Game Over.
Information is passed to you
via a window superimposed
over one of several detailed
backgrounds These back-
grounds change after a few
chokes have been made, and
every now and again a small
animated scene pops into view
showing a bit of a scuffle at
Gino's pool ha IT. After the whole
cycle has been run through, a
year is deemed to have passed
and 3 synopsis of your progress
is presented.
If too many bad decisions are
entered or you run out of money
the game finishes. If, however,
Mugsy manages fo keep around
for ten years, then Prohibition is
lifted and a detailed analysis of
Mugsy's progress is supplied-
CRITICISM
• " Other than the greet
graphics there's not much to
Mugsy's Revenge, I think the
game hi too much of a copy of
Mugsy, and the gameptay is
almost the same. One* you
begin to play it, after a year or so
has passed in the game, you are
being asked the same questions
— It got on my nerves. The
Shooting it OUT with tfl* f*ds in MUGSY S R&VtMCf
7h* hsttchttutn l»fs yo*t know that Booty Bfuc*> 1m ttfimrinq a
hundred dollars » b*ml tor hooch. Wannm tmtt?
movie clip shows you the year's
events, and the animation is
great but there are some jerky
patches. The arcade game isn't
that spectacular, and after • few
people have been kiltad the
game goes dead slow and is
almost impossible to ptay "
•" / was expecting a reef
advance on Mugsy, But I was
wrong: it's more of* step back-
wards. ( wasn't compelled to
carry on playing after I'd seen a
few screens and heard the m usic
once. The arcade screen isn't
much fun — it's very easy and
gets very duff once you've been
through if a few times. There ere
no sound effects during the
game although there is an excel-
lent tune on the pool hall screen,
f expect that if you stuck wrth n
for a whifej the game would
probably become fun, but I
hadn't got the the patience. "
•" Mugsy's Revenge could
have been a good follow up to
the hit Mugsy but I felt that the
gama was too repetitive. After a
while 1 got heartily sick of thr
snide comments that the person
running my operations kept
churning out — over and over I
heard the same jokes. I gusts
the screens take up a lot of
memory, but it would have been
better if the game had branched
off more to the strategy side of
the plot With the great Mugsy
on side & of the tape, the
package presents tremendous
value For money, but really it's a
case of 'nice graphics, shame
about the game.
COMMENTS
Control keys: ? left, P right, G
diagonally up. Z diagonally
down, B, N, M. SPACE fire
Joystick: Kemps ton
Keyboard play: fast and
responsive
Use of colour: pretty and well
done
Graphics: also very nasi
Sound: one tune, very nice it is
too
Skill levels: one
S cr eens: a good few
General rating : A rather
disappointing follow up to a
great game
Use of computer
74%
Graphics
79%
PI ay ability
68%
Getting started
Addictive qualities
70%
59%
Value for money
75%
Overall
67%
118 CRASH June 1986
Jt d"^^^^*
m,
^m »
iGonami
Iff]
T-mrsnnr
SPCCTRUM 48K
SPECTRUM 4 8K
Imagine Software 1 1 984], 6 C
Manchester M7 5 NS Tel 061
COMMODORE 64
AMSTRAD
John Manns
Manchester M7 5 NS Tel 061 i997>
Imagine Software is available from:
WOOLWORTH IASHYS Rum be tows Greens Spectrum Shops and all good dealer
If you can, Superior
Software has something
important to say to you.
Introducing Ourselves
hree years ago Richard
Hanson set up Superior
Software to meet the
growing demand tor high
quality games and educational
programs Now, 66 releases
further on, Superior has
established itself as the leading
software house for BBC and
Electron computers with top-
selling releases such as Repton,
Deathstar, Citadel and SPEECH!
Exciting Opportunities
s part of its continuing
program of expansion,
Superior is looking for
top programmers of ALL home
computers to write original
software and to produce
conversions. We are also looking
for games designers, graphics
artists and computer musicians
who would like to be involved in
some fascinating projects.
Top Payments
E
ur authors are paid on
a royalty basis, receiving
80p for every cassette
SUPCIIIO
sonuiAur
sold, calculated and sent out
promptly every three months
In certain cases advances are
also paid. Tim Tyler's Repton
games have earnt him over
£30,000 in less than a year —
qu ite a sum tor a 17 year old,
and Deathstar author Peter
Johnson has earnt almost
E35.000 with us
Marketing Advantage
Eu r royalty pay ments
show that our authors
have benefitted from
professional packaging, poinfrof-
sale material tor retailers,
carefully placed full-colour
advertising and effective
communication with both trade
and consumer magazines to get
the maximum coverage.
E Guidebook
f you would I ike to be
part of our continuing
success, please call
Richard Hanson in confidence
on 0532 459457 or 459453.
Or write to the address below
for a FREE copy of "Superior
Software's Top Tips for Games
Authors". This informative and
useful booklet is in limited
supply so send tor your
copy now.
Richard Hanion
Managing Director
Superior Software Ltd
Dept.RA6 h Regent House
SMrrner lone, Leeds L57 1AX
Limited
MEREL Y MANGRANMEREL Y
I retu m to the office a nd my desk
this month to find That Robin
(Meat aster) Candy has flown
tha coop Suddenly the battles
for office space have ceased
end, mangely, I find myself
feeling a tittle lost without tha
prospect of the odd scuffle for
lebensraum, Ah walk Life must
go on, I suppose. Down to
business
Things are looking up on the
adventure front at the moment,
with The Pfiee ofMagrk virtually
complete according the The
Level S teamsters, while CRL are
on the verge of releasing Tint
Very Big Cave Adventure from
the St Bride's schoolgirls as well
as ihe sequel to Bored of the
Rings from Delta 4 which goes
by the name of The Boggit —
both should be art the shelves
during May, selling for £7.95.
Still in adventure mode, we
should have sight of Incentive's
Graphic Adventure Creator very
soon, maybe in time for a close
look next issue and Ariolasott
are re-releasing tha excellent
Valkyrie 17 written by the flam
Jam Corporation. Finally, Sub-
sunk fans will be pleased to
learn that Rrebird (more of them
anon) have just brought out the
sequel to the game on the re-
launched Silver Range. Seabase
DeKa is in the shops now,
A massive role-playing adven-
ture is due to arrive in this
country from France during The
middle of Juty — called Mend-
ragote, it is to sell for £14 95 for
which you get 260K's worth of
program on two cassettes, an
insl ruction booklet and a ten
chapter book setting the Media-
eval scene. Four characters are
involved in the game, and up to
four players can gather round
the keyboard pa rtici paling in the
same session, "Magic, Battles
and Heroism" are all involved,
according to the press release,
which is all i hat's arrived in the
office at this very early stage of
play,
Still gently on ihe adventure
theme, our very own Derek
Brewster is about to have his
(■Joel gam rtawead on the
M uterti oniQ MAD label. Con
Quest is an animated 3D arcade
adventure starring a little fellow
by the name of Oscar who has
just bought a castle and found it
full of demons. The game is icon
driven, and should receive a full
review tn the July issue US
Gold, too, promise to ml ease an
adventure based on the film
Return To Oz any day now, in
which you have to rescue your
chums from the dutches or the
evil Gnome King, once again
without any text input.
On a more arcady tone, AIM-
gats are confident that their Pub
Games collection should be in
the shops by The end of June, it's
a sod of did Flatulence Bitter
Decathlon, in which the player
can have a go at playing the
whole series of games through
sequentially or bpi to practice
single events. Bar Billiards,
Darts, Dominos, Poker, Pon-
toon, Skittles, and Table Foot-
ball all appear on the tape, and
the player s performance will be
affected by a 'Booze F actor* I
Budding investigative journa-
lists will soon be able to practise
their Skills in NEXUS from the
software house of a very similar
name to The gome, NEXUS in
which you are pined against an
evil ring of drug smugglers.
Search for your pal who has
been kidnapped and keep send-
ing news back to base to make
sure you get the scoop of the
century. No firm news on the
game's arrival yet, however.
Dentgn Design*, having reg-
rouped a little bit after some of
the founder members of ihe
team decided they preferred
ical war between the NATO
Alliance and Warsaw Pact
countries, should also be avail
able on the Spectrum by the
time you read this. Both game*
are to sell for C9.95
Football fans intent on follow-
ing the World Cup this year will
no doubt want to avail thems-
elves of US Gold's World Cup
Cartitv&t package, which includ-
es a full colour poster for you to
chart the progress of the com-
peting countries, stick-on flags,
and badges as well as a com-
puter run league table and a
knockout fooTie competition.
Out soon, they say.
On the Budget front, there's
no sign of any of the new Player*
TIM pffaf vcrwff snot of w.f .X. VtS<
NEXUS fft# woftwtnt hou*m. Trtoy
on Ctn Sp+ctrum, *cconrtns to
shoukf know, itfttrr all
being totally freelance, an?
working on a Prisoner of War
game under the title of Statag—
more than that I do not know.
Another firms with plans for
your Spectrum carefully laid is
Domark who should be releas-
ing a sort of sliding block puzzle
fjame featuring caricatures of
amous faces, not unreasonably
called Spfittmg Images The next
James Bond game is scheduled
for a July launch and there's
already £25,000 in cash sitting m
a suitcase in the Domark offices.
Eureka tl is nee ring completion
and when it appears in August
the cassette is to include a
solution to Eureka as well as
details of how to claim that suit-
case full of loot for your very
own.
Sadly, (was a little misinform-
ed about Microspheres current
project. Contest Sam Cruise. I
sat down last month and Told
you that the game had been
scrapped — untrue. It should
appea r arou nd Aug ust in a much
bigger and better form than
originally planned. Sorry!
The latest news from PSS
arrives in Ludlow, and we learn
that an early Juty release is on
the cards for Tobruk, a classic
Axis versus the Allies wargame.
The Commodore hit. Theatre
Europe, in which the player
fights through a theoretical
modern day nuclear and chem-
games in the office, although
they were promised by Richard
Jones of The new label's parent
company, Interceptor, Mo hum.
Rupert end the ke Palace is
coming shortly from Bug Byte,
priced at £2.99 which should
keep Rupert fans happy.
anyway.
Elite Systems in Walsall just
missed completing Ghosts and
Goblms in time for a full review
this issue, bul with luck we
should be able to take a close
look at that one next month,
along with their other arcade
Who is still having prob-
lems with his time machine, hut
the Tardis should be making a
landing towards the end of May
according To the latest update
from Micro Power. Maybe he'll
bring The Force with him?
And with ihose few words it's
time to sign off this month and
return to the peace and tranquil-
lity of my little cottage, away
from the stresses and strains
caused by the tension of waiting
for games promised months
ago to arrive in The office.
conversion still underway. Pa-
perboy. Scooby fans will be
pleased to learn that Elite have
signed Gargoyle Games to
come up with a game that takes
up the licence option that never
quite got used ,
Rreoirdwise we have received
evidence of the relaunched Sil-
ver flange in the form of Cy/u
and the old favourite Booty as
well as the aforementioned Sea-
base OeHa and Spiky Harold
which gats the full Treatment
elsewhere this issue. Snll no
sign of Empire, and although we
were promised a copy of Odin's
Kimera — to be called Heartland
now thai Firebird have taken
over marketing for Odin — not
even an inlay made it to Ludlow.
Hmm. t.CU.P.S. the Other Odm
game, rs probably still a long
way into the Firebird future . . .
Orpheus have finally complet-
ed The Young Ones, and rumour
has it that Tujad is written, too. rt
■aaitia that Orpheus dorVT feu I
they can do the game justice
themselves, however, and it
looks at if we'll have to wait for
them to sell the rights to another
company before we gel to view
it.
Boredom is likely to set in
before we finally gel to see
Fairiight tl from The Edge, and a
similar state of catatonia
ILMLWOI is beginning to set in
as far as Setters The writer and
The Artist if are concerned. No
matter how often Tim Langdell
is phoned, nothing aver arrives.
Turn Te Turn. The last Word «$
on its way from Saga, so rt looks
like Softek are going to lose the
race to get a word processor
reviewed in these hallowed
Ju»f thntm of thm rm-rwim*
thmlr tray ro thm shop*
BOUNCE AND FLY
WITH MIRRORSOFT
MIRRORSOFT have three games scheduled for Spectrum launch during May: Action Reflex
from Medusa, programmed by Christian Urquhart, and Biggies, the official game of the film
currently being written by the team at Oalali, a programming house that has previously
specialised in conversions rather than original games. Last but not least. Dynamite Dan //—
previewed in the April issue — should be available by the time you read this.
UNCING
THE BALL
Action Reflex is a ball game with
a difference — you play the part
of a chequered football which
has to negotiate a hostile envir
orwnent set out in the best («-■
cade adventure flip-screen
format. An overhead pipeway,
which is in fact a vacuum deliv-
ery system, ru ns along 1 he top of
most of the screens in the game,
and play begins as your hall is
sent down a vertical tube which
retracts into the ceiling once the
ball has been deposited at the
start point.
B il I the bal I can be rol led along
the ground to the left or right,
and the amount of energy you
impart to the ball governs the
s pee d at which h rolls, Chevrons
in the status area light up to
indicate the amount of force
currently applied. Understand
ably, as the star of the game is a
ball, it can also bounce - press-
ing up on the keyboard or joy-
stick initiates a vertical bouncing
action and the longer the up
direction is held, the higher ihe
ball bounces as it builds up
momentum. Careful timing al-
lows the ball to bounce (en or
right if the appropriate direction
key is hit at it lands on the
ground -
The game will contain three,
or possibly four, twenty five
screen courses for the ball to
negotiate, to complete the game
you will have (a go round the
courses four times in all. Each
course has to be completed
wrthin a time limit — it's burst-
ville and game over if you run
out of time — and each time
around, the game gets harder.
A range of nasties lurks in the
underground system: some of
them are static like pins, mag-
nets and disintegrator grids,
An mmrty mcrmm from ACTION ftEFLtX froggy hop* from
side to ifdt — canted with him poftm t ft* ball and »• nd * yew
B*C*t te the ttmft of thm mermen thm maynat it activated by
thm ftoor-pmd und+t it. and it the that I do*m r otcj|» thm
mgnttiicHMMH qolcHly, • dart is star info it. Hatty
\22 CRASH June 1986
while others are mobile like the
giant green froggy fellow who
shuffles from side to Side with
his tongue hanging out. Flames
burst out of nozzles in the floor,
boxing gloves bop unsuspect-
ing bails towards pins on the
ceiling and nozzles shool darts
at the Round One
In the final version of the
game, points will be scattered
around the playing area, in
handy denominations of 200,
400 and 600. Roll Over them, and
their value is added to your
score and a lifebelt, hammer or
key is collected, respectively, At
the moment the objects appear
on screen, rather than the point
values. Lifebelts are used to
cross pools of water, one belt
being used up for each crossing,
while hammers can break down
glass barriers in the later levels
and keys open short -cut tubes
that lie on the floor which the
bell can unlock and zoom thr-
ough in safety
Christian is slaving away in an
anonymous bedsit not far from
Mirrorsott HQ as this is being
written: the finished game sh-
ould be in the shops roundabout
nowish (as you read) priced at
C7.9S.
CHOCKS A WA Y!
Biggies, the game of the film, is
another major M irrorsofi project
due to come to fruition during
the month of May. Following the
plot of the film, in which Jim
Ferguson, a modem-day New
Yorker discovers he is the time
twin of Biggies, the game puts
you into Biggies' Hying boots.
Your mission is to save the
world from the ravages of a
deadly new weapon.
For C9 95. you get a package
which contains three linked
games, which have to be played
through sequentially, before the
finale— a flight simulator which
emulates a modem American
police helicopler.
Section one of the game plo-
nks the player in the seat of a
World War One biplane — and
it's time to set out on a recon-
naissance mission, flying over
enemy lines to photograph the
secret weapon and its site.
Understandably, the enemy
want to keep their secret wea-
pon secret, and send up their
own air aces to thwart you while
pumping ffak into the skies.
Dogfights ensue.
Survive the dogfight sequ-
ences and snap ihe new wea-
pon, and it's time to play a
Commando- type gamelet. A
network of caves and trenches
has to be negotiated en route to
the weapon test site, this time on
foot with little more than a pistol
and collection of grenades for
self-defence. The third game
sequence it sal in the present
day, in New York. The photo-
graphs taken in pari One ol the
game have to be recovered from
the developers — and despite
the fact that you're a super hero
from the past the police and
SAS are not impressed. A heli-
copter has been scrambled by
the police department and arm-
ed offkers lurk on the rooftops,
taking pot shots at your flying-
helmeted form.
Having snatched the snaps
from the photography shop and
stolen the police helicopter.
Biggies has to fty the strange
whirlybird back to his Own time,
across enemy lines and then
destroy the nasty weapon. For
maximum points, there are a
few chums held captive by the
baddies, who could do with res-
cuing , . ,
Sadly, the programming team
at Dalai i were too busy comp-
leting the game to sort out a few
taster screen shots to go with
this preview, but we managed to
arrange a little fl-off deal for the
film itself. Scamper off to the
local cinema with the cartoon
strip printed here, and you can
get into the mood for the game.
Like the adverts say, "Do you
want to be a Hero?". See the
film, get Biggfes. the game, 9nii
you can have a go 1
I
TROTTING ROUND TOMBS
Thm crmpukttH (LMtMOl rmportmr, L*qt*m* O'DonnmU cimi
trMst/r*^ Atayba. (ikiuh thai h«#dJ*u ho<roriMmi fca*n
MpntMAt Afar frwn opanmg rh# (mm. ff"« th* Guard/an dfrtw
romfc. *r*Bttimtnipp*t of a c^r«c(ir lapJaii raa/Jy urtf/b*.
unlHi h* mow* s/wrpii h
Following on the heels of Quai-
atron, their latest release, Hew
son's are nearly ready to send
Pyracurse winging its way out to
(he shop shelves.
Written by Keith Prosser and
Mark Goodall. the game takes
the player back to The 1930's snd
the action lakes place m a multi
level tomb in the middle of the
South American jungle. Famous
archeology st, Pe rides Pember-
ton-Smytho has gone m issi ng —
he sat out to explore the tomb of
an ancient god and never ret-
urned. Now his daughter. Dap-
hne, is on the (fail of her father,
accompanied by a newspaper
reporter, Legless O'Donneli, a
dog and one of her father's
friends from the British Museum
— Professor Kile,
The game is controlled Avaton
style, using the keyboard or a
joystick to manipulate a set of
menus in the status area, press-
ing fire to make a selection,
During play, you can swop
control between the four char-
acters, and issue commands to
your colleagues if they are in the
immediate vicinity.
Each character has a unique
personality, with appropriate
attributes — the reporter, for
instance, is a stereotyped hard
drinking hack who's big, brave
and regularly drunk. Daphne, on
Hie other hand, is a feminine
X, who faints quite often
n she's frightened and is tar
from being a muscle-bound
hulk.
The playing area scrolls smo-
othy inside a large window on
the screen, with the character
you control remaining roughly
m the centre as the scenery
moves around him or her. In ihe
final version of the game the
window will be a little smaller
than it is shown here — Keith
and Mark have enlarged it to
make playtesting thai bit easier.
Pyrscurse should contain three
or four levels — the final deci-
sion has yet to be taken — and
there will be around 250 scre-
ens-worth of Andean environ-
ment to explore.
Suitably (omb-Nke nasties lurk
in the game. Mummies and
animated statues are more than
witling to cause a bit of grief to
the adventurers, and pits and
traps have been sal in the tomb
by the artisans who built it.
Treasure and items vital to
completing the game success-
fully have also been hidden
away end need to be found and
collected. The characters don't
have energy levels which are
depleted by attacking nasties as
in most other games — they
either survive or are ripped limb
from limb, literally! Fortunately,
the chap who's tomb this is,
developed an enzyme which he
used to regenerate his physical
form, thus attaining immortali-
ty Sadly, the Spaniards killed off
all his followers and no-one was
around to sprinkle the enzyme
on the ex-god's corpse. So he
died. The enzyme can be found
in the tomb by the explorers,
however, and used to regener-
ate a ki lied companion .
Although Daphne is being
paid by the newspaper, which
has send Legless to cover the
story of her search for Daddy, rt
is important 1 h at she fi nds him. ff
he's alive, she picks up a lot of
loot from the paper and will be
pleased to be reunited with her
father, If he's dead. Daphne will
be sad — but at least she'll be
able to prove that Daddikins is
no more to the solicitor who is
holding his estate in trust for
her, arid she can at last inherit a
fortune.
HOCUS «■«) - A MAJO*. NEW FILM COHll-tC SHORTLY TO VOUt LOCAL ABC
CRASH June 1986 123
/
RESCUING A DAMSEL
IN DISTRESS . . .
Elite Systems are on the verge of releasing another arcade conversion, GHOSTS AND
GOBLINS Gary Liddon bemoans the fact that the finished version didn't quite make it in time
for a full review...
Well there he ifl, kneeling in front
of his intended just about to pop
the question and what should
happen but a very big nasty
demon person appears in a puff
of smoke. Swooping down qui-
ckly, the demon digs his talons
into the fair maid and makes of*
with her to his palace tar, far
away. The brave knight, after
seeing hrs misuse dragged off
by 9 scary monster with a ser-
ious complexion problem, is
very annoyed indeed and dec-
idea to rescue his fair bnde-to
be, post haste.
If you're the Demon King and
have the ability of flight as well
as the front door key to the
castle, then getting to the palace
is really quite easy, even if
you're weighed down by eight
stone of screaming damsel. If
you're the knight in Elite's con-
version of the Capcom arcade
game. Ghosts and Gobftns,
however, an evil tortuous path
stretches before you. guarded
by a fair host of evil nasty men,
submen, and creatures not even
remotely manlike but stilt very
nasty nevertheless,
The route to the Demon King's
castle is split into sections, and
each section has its very own
bona — fide Devil fervently guar-
ding the portal to the next sec-
tion. These cloven hoofed mea-
nies take a fair old pounding
before withering up and dying,
but the merest touch from their
talons kills a chap dead
Mr Kmght is a very versatile
type of person indeed and can
perform all manner of different
actions activated via the key-
board or a humble joystick. Left
and right are fairly straightfor-
ward, though the knight himself
generally doesn't move — the
landscape behind him scrolls
by. And how nicely it scrolls too,
quite an achievement for a poor
little Spectrum. The scrolling is
very, very smooth indeed: white
the game was being played it
even had the odd passing Com-
modore owner looking twice.
Jumps are quite handy for
leaping the odd encroaching
nasty, while down causes our
hero to squat, hunched against
the ground in missile- avoiding
mode. The fire button activates
the weapon currently held by
the knight. To begin with, the
knight is equipped with a good
and trusty sword and the fire
button sends out a stream of
swordlets in front of the hero
whenever it is pressed. Pot
dragging zombies emerge from
124 CRASH June 1986
I
Your knight rut fust tmkmn * hit mnd iomp*n through th*
undergrowth in hit undi+x
the ground in the graveyard, and
if they are ki lied, a weapon is left
on the ground. Running over a
grounded weapon effects an
exchange. Some of the weapons
available are very useful indeed,
while others have a very limited
range-
Encased in a suit of armour,
the knight is not killed by the first
blow landed by an attacking
felon, but he loses his tin sun
and is left to run around in his
long johns. The second hit from
a baddie results in death. Still,
with eight lives in store all is not
lost — out Ihe knight returns to
the start of the current level
rather than continuing from his
deathbed.
There are four levels in the
game — the firs* becjins in a
graveyard, replete with head-
stones and zombies which
emerge from the ground. A little
further on, death spitting plants
are encountered before the hero
has to board a raft to cross a
stretch of water and reach the
second half of the first level
where witches riding broom-
sticks wait, ready to dive-bomb
htm. If he gets past the witches
and defeats the demon guarding
the doorway to the next level, he
enters the ice palace,
The ice palace is a tone of
platforms and ladders which
scroll behind the hero in all four
directions. Scampering up and
down walkways the lovelorn
lothario has to avoid or kill the
nasties before escaping to the
Gorgon level He Suddenly finds
himself in a town, where the
buildings house evil flying gor-
gons, A window shutter pops
open suddenly and soom, out
flies a nasty, Shinning up lad-
ders and stomping baby dem-
ons is all part of the fun on this
level.
After the last guardian has
been despatched, the knight can
enter the cavern system that
leads to his beloved, held cap-
tive at the end of the game by the
Demon King.
Ghost and Goblins was pro-
f (rammed by Keith Burkhill,
reelance bytesmith respons-
ible, among other things, for
Commando, Pooo and Misstfa
Attack. Living in Wales Keith
really isn't all that far from sunny
Ludlow So when we accident-
ally managed to corrupt the
preview copy of the game sent
from Elite's HCL Keith agreed to
bring his latest version along to
CRASH Towers in person, and
we snapped away merrify.
These shots are likely to be very
close indeed to what the end
user (you) is going to receive as
Keith reckoned he'd have the
whole thing finished within a
couple of days of his visit, Sadly,
this was just a tiny bit too lata for
a full review. . .
Next month's CRASR should
contain that full review, but it
looks like the game will be on the
shelves before we get to tell you
all about it. Meanwhile, why not
turn to pages 38 and 39 of this
issue, for a little more news
about Ghosts and Goblins)
SPECTRUM/CBM 64
£9.95
THE DEADLY SPORT OF THE FUTURE
ONE OR TWO FLAYER
FURIOUS FIGHTING FANTASY
SEE *** F0B
A
BOUNCES IS AVAILABLE NOW FROM ALL COOOSOFTW,
DEALERS* IN CASE OF DtFFtCULTY PLEASE WRITS 7
BEYOND SOFTWARE €-9 UPPER ST. MARTINS LANi
LONDON WC2H 90L
DENTON
DESIGNS
CO
3
<
CO
a
AND THEY CALL THEMSELVES
ADULTS!!!
The times they w
left you at home
because 'you're not
grown up' or 'not old
enough to come to the pub'
and look what they get up to
when they get there! Here's your
chance to find out what it's realty
like in those smoke filled haunts
of adulthood. The opportunity to
see how good you are at these
ADULT?? games.
Why let the mums and dads
have all the fun. Pub Games can
be a laugh for everyone.
BAR BILLIARDS ■ DOMINOES
DARTS TABLE FOOTBALL
POKER & PONTOON
BAR SKITTLES
K
Commodore 54/128 - Spectrum 4BK
Avaifabie soon BBC ■ MSX
7E
&
Alligata Software Ltd , 1 Orange Street.
Sheffield SI 4DW.
Tel: (0742) 7557%
• Amstrad \k\
GO
ALUGATA BITES BACK
ALUGATA BITES BACK
.
Producer: Quicksilva
Retail price: £8.95
Author: Paul Ha r greaves
The interstellar war is over
end the enemy Jaglan
Group has finally been
wiped out , . . bar one member,
who has taken refuge on the
planet Tantalus The Centuri
Alliance is eager to dispose of
this deviant, so a special task
force is sent to Tantalus to eradi-
cate him.
Years ago, human combat
was abandoned in favour of
wars between specially created
mutant soldiers. Mutants were
developed for domestic and
men ial jobs, but a certain type of
mutoid has been genetically
engineered as the ideal fighting
being. With sharp reactions and
■nbred cunning, they are ideally
suited to tackle the Tantalus
Problem.
Four mutoid Spikes under
your command are on the planet
Tantalus and it's up to you to
negotiate a way around the
booby-trapped defences and
assassinate the Jag Ian criminal.
Four against one? Couldn't be
easier Ho, ho. Tantalus is a veri-
table rabbit warren of under-
ground caverns and hidden
passageways, over a thousand
locations in all The Jag Ian
deviant hasn't wasted his time.
AM those years m self-
imposed exile have been spent
setting up defences. Forty-eight
different sorts of alien form »
grand welcoming party for you.
Forty-eight types of alien with
sixteen different flight patterns,
each one a different challenge.
Although the mutant spikes are
near perfect fighters, they are by
no means invulnerable. Apart
from the nasties floating around
Tantalus, the deviant has
riggedup some pretty devious
devices to ensnare intruders:
lasers fire across gaps; losers
shoot down from the ceiling,
roof spikes impale passers-by;
bubbling vats of acid have to be
avoided and sinister looking
grabbers winch down from the
ceiling and do nasty things.
There are dissolving walls,
seemingly innocent doors that
suddenly destroy you and
apparently inanimate objects
that are really rather deadly.
Before you can even think
about eliminating the Jag Ian
deviant, thirty two deadly doors
must be found end opened with
the right key
The mutants don't look much
like the ultimate fighting cre-
ation — more (ike Strange
cuddh/ toys with no hands or
feet and mohican hairstyles.
They start off with jet packs and
can ;oom around the fortress,
Going through an airlock
removes the jet pack, and the
range of movement thereafter is
limited to left, right, up. down
and jump. In jet peck mode,
' < < lull
Hjtving fUtt fWUMJ Ihtaui] fi jh jirlock Ort Ihm hattam o* fhm
jc r— n , ttm Spikm Hat tost th* Jef Pack and it nbout to patt
through m laser curtain
Spikes can make themselves
invisible for a few moments —
very handy when in an awkward
spot.
Spikes are provided with an
elaborate weapon system, They
have six weapons, each of which
fires in a unique pattern and can
only be used for a limited period
of time before being allowed to
recharge. Panels on screen
monitor progress, showing how
many dooriocks have bean
opened, the condition of each of
the six weapons and the number
of lives remaining.
This is the first game in a
1 ri logy from the author o f Gloss -
more to follow in due course . . .
CRITICISM
• " Tantalus didn't appeal to me
at afl, mainly because I've mm
SO many gamers like this before,
ArCOde/adventures aren't new
and to make any impression on
me, such a game hot to have
Sptk * in his Jat Pack t (ipmi tlong rfitvQtty fbon • rm m pm d
stmrwmy, doing battt* with a pang of atitns
something different or original
about it Thts gome hasn't. The
graphics era nice and colourful
but not particularly vvell anima-
ted. The only bet I liked was the
sin types of weapon available —
apart from that I got bored
rather quickly, I'm afraid. "
• " As shoot am up games go,
Tantalus is excellent, ft is both
addictive and very pla yable. The
use of colour is terrific — the
whole screen is covered in ft, but
I couldn't spot any colour clash.
This game had many nice
touches, like the different
weapons. As you blast your way
though the hundreds of sprites,
tha graphics and backdrops are
waff detailed and stand out.
Eliminating the enemy ts a
massive task to ember*: on:
overall, no disappointment In
tha game, which is vary play-
able. "
• " Though not a mega-
fantastic game, I enjoyed play-
ing Tantalus for a while. Colour
rs very nicely used and the
game, while being very difficult, I
■8 good fun, I like it more Than I
did Quicksilva's last release, to
say the least. Th« playing area is
a bso lutely mass ive, and! fou nd I
could wander about for ages
without having to recross my
route. The concept of mutant
punkoids is great, and I want one
tool! Tantalus is big, colourful,
fun and very difficult: « like it I "
COMMENTS
Control keys: Q thrust/jump, A
change weapon. left, P right,
Mfire
Joystick: Kempston. Interface 2
Keyboard play; fine
Use of colour: lots of it —
perhaps a little garish
Graphics: densely packed, lots
of variety
Sound: raspy spot effects
Skill levels: one
S cr ee ns : 1024
General rating: A large,
colourful and playable game
Lisa of computer
77%
Graphics
79%
Payability
80%
1 Gettirto, started
80%
Addictive qualities
76%
Value for money
75%
Overall
76%
CRASH June 19BC 127
'#£££-
THE SECRET OF
LEVITATION
Producer: Americana
Retail price: £2.99
Author: Michael
Beresford
American* s first Spec-
trum budget game pre-
sents, nine little pu»4es to
lest and train your reactions and
visual abilities on the path to
complete mind-over -matter
control. After each test you are
shown a screen with a Sidha in
hw meditative position. The
higher your score in each indi-
vidual game, the higher the holy
one rises on the reward screen
and the closer you get 10 mast-
ery of Levitation. So the inlay
says, at any rale
The first test evaluates your
reactions. The screen shows
four numbered Sid has Pressing
clock. Only times of forty sec-
onds of lass lead to respectable
Scores here.
Mind-body Mastery is the fifth
game. Eight mazes have to be
traversed in less than 1 minute
40 seconds. Contact with the
maze wells adds a penalty to the
clock.
Eight numbered shapes ap-
pear at the top of the screen in
the sixth test of Agile Alertness.
As the Sidhe moves aJong under
each shape on the mein screen,
its identifying number has to be
keyed in Complete the game in
less that 46 seconds to get closet
to spiritual perfection.
inner integration requires the
K layer to spot angular shapes
idden in abstract patterns, tra-
cing the outlines with a cursor.
All ten patterns must be found in
under 1 minute 40 seconds.
The final test, Fluent Function
Am*jv-mg Turing Mind Body Mtotrtry on the pmth to
perfection
T causes one of them to disap-
pear at random. As soon a Sidha
leaves, press the corresponding
number key . . . Two clocks at the
top of the screen show how fast
you reacted Tha aim, as in all
the tests, is to score 1000 points.
Vibrant Vision is test Number
Two. The screen shows a square
with a doorway in the middle.
Two lines appear for a fraction of
a second behind the door, one
line slightly longer than the
other — you have to decide
which one is longest.
For successful levitation the
eyes must move in perfect har-
mony with the body. Using the
joystick for the next lest you
must keep tha Sidha as close as
possible to a moving target. The
routine lasts two minutes, and
points are lost for straying too
far from the mobile target.
The fourth test involves mat-
ching shapes to numbered ex-
amples in a race against the
128 CRASH June 1986
involves counting rows of little
Sidhas and entering the tally
into the computer. Second time
around, the symbols change
and become digits just to add to
the confusion.
The eight games are accessed
from a menu, and can be prac-
tised over and over until per-
fection is reached. At any stage,
calling up the Levi gram pro-
duces a graphic display of your
achievements so far on the path
to perfection.
CRITICISM
• " The Secret of Levitation k«
one of the strangest games I've
ever ptaysd and reminds me of
the first games that you typed in
from magazines The bask idea
is very simple and the graphics
are very bask- The game does
have a certain something, how*
Steffi* tjkes to tin air. pcrtOrmrhij ttiyjttic#lm*ylc mftmr
icon* of l.QQQ points nam bmrrt docked up
that keep* you at ft for
I played The Secret of
levitation for about an hour
before I got bored with it. and I
still hadn't taken off, I'm sure
this gem* would have bean
better priced at ft. 99, but not a
bad effort at the budget
market,
• "/ haven't seen a gome like
this for ages, t was beginning to
believe thai software houses
had learnt their tesson that
games like this don't self, even tf
they are dressed up with an
original name, f didn't realty
have any joy playing this game.
The graphics area httle poor — a
few floating Gurus here and
there — our they do their job.
The sound is also sub-average.
Not much here to keep me mt-
anasted for any length of time. "
ft " I might have liked this game
if there was a bit more to it. As it
is, ifs just a series of simple
puzzles. Maybe some would
argue that nine totally different
games represent good value for
money at £2.99, but I'm afraid I
just don't agree. The graphics
are below par, and much more
could have been dona to bring
this product up to the sort of
standard I expect. Ova re If, every
BASIC game that I don't think is
worth much of anyone's time or
money. "
COMMENTS
Control keys: different for each
sub-game
Joystick: Kempston
Keyboard play: no problems
Use of colour: simple
Graphics: simplistic
Sound: beepy tunef els end so
on
SkU) levels; one
Screens; 9 1 ill le games plus
score screen and levitating
monk
General rating: Not e stunning
start to a new range of software
Use of computer 42%
Graphics 39%
Payability 49%
Getting started 55%
Addictive qualities 44
Value for money 48%
Overall 45%
THE YOUNG ONES
Producer; Orpheus
Retail price: £7.95
Author: Richerd Wllkins
The saga of crazy-wacky
student antics continues
with Vyvyan, Rick, Mike
and Neil competing for social
domination in their seedy stu-
dent digs. Comrade Bolowski,
their landlord, has had enough
of their sloveny living habits and
is turfing ail four out. You must
help them pack up their belong-
ings so they can leave-
To start, you choose which
Young One you wan no become,
and a different set of belongings
has to be gathered up for each
character The characters all act
appropriately: Mike, for inst-
ance, wants to take his loud ties
while Rick won't leave without
his anarchic girlie dresses. Each
character has to collect his
belongings and put them into
the appropriate moving-out
container. Rick packs a rucksack,
Neil has a wheelbarrow, Mike
uses a suitcase end Vyvyan cho-
oses the bin liner, Once these
have been located it's a case of
pattering around the house try-
ing to gel things together; Pack-
ing is made difficult because the
other three also pick up some of
your character's property
The game is controlled via a
nested menu system, with three
main options; Action; Talk and
Walk. Action enables you to pick
up, drop, open, close, eat or
smash objects, Talk puts words
into your character's speech
bubble — paying attention to
what is said provides clues to
the whereabouts of objects. The
| walk option allows movement
round the property Walk' acc-
esses a list of rooms, and select-
ing the required location move*
your character. The radio and
T : V to provide hint*, (,00-
Once you r character has pack-
ed up atl his belongings he ia
free to leave the house and
search tor somewhere new lo
crash for the night . . ,
CRITICISM
• " Then is nothing about this
gem* thet stand* out or tanpf-
esae* m* in any way. It's un
playable, unaddictrve and gene-
rally boring. Th* graphics, al-
though oOlOuHul, are full of
colour clash: the character ani-
mation n jerky and a bit flickery
and the sound n limited to the
odd spot effect here and more.
The one thing that really sur-
prised me was the swearing 1 tt
an"! something that I've come
before in computer
There isn't much to this
game. I doubt even ardent fans
of the aerie*, will be impressed "
• " I really wanted this to be a
good game, but it's the exact
0pp6Sit6- useless The inlay i$
highly amusing, but target? iff-
ewwtf to the garnet The things
8M*c ting AC JlON on *h» nwmi
/lis (artel training syiteni and He
pwct ctf jnarhiiKtry
. whiiv Miktr o (plains
has probt#m% wtth * r>Mvy
said inside the speech bubbles
are initially quite amusing, as
you see the characters saying
things you hear them say on the
T.V., but after a while the fang
uage gets pretty appalling. The
graphics are small and uninter-
esting, and colour clashes occur
everywhere. I think The Young
Ones is math/ Sub standanj.
Orpheus' slogan reads 'never
look back', t wouldn't waste my
time even turning around for a
game that's as bad as this. "
• " Yes, the TV series was great,
but I'm afraid The Young Ones
computer game is a ternbte let
down. All it seems to be is an
excuse for Orpheus to put a few
swear words in the game end
think that 'the kids' will love it.
One problem with the idea, th-
ough, you've got (o have a game
to start with. Not so in this case.
The only relevance to the TV
aerie* is that there are tour
'guys' living in a building. You
can't realry play The Young
Ones seriously m my opinion —
more fun is had watching The
other people in the house walk-
ing around saying very stupid
things. When I played the game
properly 1 got very bored, as
there isn't much to it. I can't
recommend it. '"
COMMENTS
Control keys: P page up menu,
ENTER page down menu, to
select
Joystick : ttempston. Cursor
Keyboard play : responsive
Use of colour: not very sublle
Graphics: just adequate
Sound: blips and burps
Skill levels; one
Screen*: split screen play area
General rating: Oh deeri
Us* of computer
56%
Graphics
49%
Play ability
42%
Getting started
44%
Addictive qualities
40%
Value for money
40%
Overall
42%
CONGRA TUL
R + R Distribution
congratulate Crash Magazine
and wish them continuing
success.
R + R Distribution the supplier
of home computer software to
Crash, Zxap and Am tin
r
i
i
i
i
i
i
i
i
i
L
Reply now for further information
NAME
ADOttSS
(0977) 795544
fOSKQOt
DISTRIBUTION
DISTRIBUTION
(0977) 795544
nuxMDJt»HMnrrc tAXMaOvnrvom
CRASH June 1986 129
ffiWql
FRIDAY 13th
Producer: Oomartc
Retail price: £8.95
If you've seen the film(s) then
you'll already know the back
ground to this game. For the
benefit of those who missed
them, here's a quick summary:
people staying at a quiet holiday
camp at Crystal Lake find their
peace shattered when a young
boy. Jason, accident ly drowns.
His mother is so distraught at his
death that she blames the other
campers who did nothing to
save him. One by one they are all
murdered by Jason's Mum, until
only one girl remains alive. She
manages to kill Jason's psyco-
pathic mother. All alone in the
middle of the lake, the lone sur-
vivor waits while slowly the
ghost of Jason rises from be-
neath its murky depths to take
his revenge.
Chug chugpo** ihm tractor. Sum ovjxom* t*»»»*i* Hilt kilt
gomiJmton, in Oomifk't FRIDAY 13th
The game picks up where the
Him leaves off. You are now a
camper at the ill-fated holiday
camp and Jason, predictably
enough, js still wreaking havoc
it is up to you to find a sanctuary
which Jason won't enter and
then persuade the other nine
campers to join you there before
Jason sends them on perman-
ent holiday.
At the start of the game the
computer selects one of the ten
campers at Crystal Lake, and
you take on his or her person-
ality The holiday makers ell
have individual personalities
and react differently during the
game according to their parti-
cular strengths and weaknesses,
Jaeori is a cowardly soul and
always attacks the person
whose panic level is the highest.
Although it is up to you to save
your friends from a grizzly
death, you are by no means
130 CRASH June 1986
are replaced with tombstones.
Jason scampers around the
playing area selecting weapons
from his arsenal and eliminating
campers one by one. starting
with the most panic stricken
holidaymafcer. The ultimate aim
of the game is to save all the
campers from an untimely end
by killing Jason before he kills
them. Although he's a homicidal
maniac, Jason is frightened of a
cross which can be found on the
campsite — collect this and
deposit it in a room and Jason
can't harm anyone who stays
with the cross.
Once a sanctuary has been set
Up by depositing the cross in the
bam, church or house, you must
persuade your playmates to take
refuge Walking up to a camper,
it's possible to shepherd him or
her to the Sanctuary you have
established. These people ars
on holiday, however, and des-
immune from the growing f rati-
fy of your fellow
sunworshippers
The status of your character
during the game is displayed at
the foot Of the screen. Three
windows are used to indicate
the levels of panic, strength and
sanity you possess. Gradually,
se panic levels rise, the hair on
the head of a little portrait in the
status area begins to stand on
end An ice hockey mask — as
worn by Jason — fills In on
another window to indicate the
mental state of the character you
are playing, the more mas* the
madder you are! Strength is
displayed via a barbell which
rises and falls, mirroring the
physical status of the hero or
heroine of the tale es it unfolds.
Ten little icons on the rig hi of the
status area represent the camp-
ers at Crystal Lake, and as Jason
eliminates them their figurines
Hmtf of the tmmm of c*mp*rt who ' hohdm y" in FRIO A Y I Jtft,
ffte jolty murdering </*m« from Dvmarh
ptm the fact that there's a
murderous loony at the resort
they're determined to have fun I
rt is quite hard to get them to
stay indoors, and they regularly
wander off to go sunbathing or
even swimming in Crystal Lake.
Jason looks just like a regular
holidaymaker — he can only be
spotted when he's killing some-
one on screen. As it is imposs-
ible to distinguish Jason from
the other characters, you may
try to lead him to the Sanctuary,
in which case he scares the
campers off, and you have to
move the cross to another loca-
tion, set up a new sanctuary and
start herding the campers to
safely once more.
To even the odds a little in the
game, Jason is careless with his
weapons, leaving them lying
around. There are ten in all and
you can pick up and use a
weapon you come across. Only
one death dealing impliment
can be carried at a time, though
— there's no point in getting
greedy. If you succeed in saving
all the campers and kill Jason
too, then he takes on the per
sonality of your character and
the game moves to the next
level of difficulty where you
assume the persona of another
camper
CRITICISM
S) " There was • tot of hyp* over
this game, in fact the NewsfwU
office is stil knee deep In head
lass rubber bats and plastic
knives from DomsrVs visit a
few months ago. After playing
the game for a bit I feel that
most of the hyp* was unjusti-
fied Graphically. Friday the 13th
hasn't very much to offer; tha
characters are blocky, undetail-
ed and jerky as is tha playing
area. I also had a few problems
accessing different screens so
after a short time I had just
about given up with this one,
although I did go onto nearly
complete the first level The
only thing that realty appealed
to me about this game n that
you can murder your innocent
mends and get millions of
points by replacing tha cross in
tha same room. I wouldn't rec-
ommend Friday the 13th
though 'cos compelling it
aei't.'*
a) * The film is great, with Jason
running around chopping peo-
ple's heads off, but disappoint-
ment hits me once again, ft
Domark had tried, Friday 13th
could have been a good game
with such a scary storyfine. On
the inlay it sa y$ 'lock aft doors' —
hut why? No spectacular graph-
ics, end a tew colours on build-
ings and more would be* bettef.
Sound is scarce as not much
came to my attention through-
Out the game and qualities like
this aren't going to keep your
eyes on the screen or fingers on
the keyboard tor long. All t can
suggest is dose all windows and
doors, hire a video and watch
that instead. "
• " For a while it seemed that
Domark s standards were actu-
ally improving — Gladiator real-
ly wasn't that bad- Friday the
73th. however, sees the return of
that old Domark bad taste and
ineptness of production. I'm
sorry, but it's just absolutely
awful. What's really bad is thai
as with most naffo releases, the
program's main selling period
will be over by now and any
punter who was going to be had
by the excessive hype already
has been. For anyone consider-
ing buying this release the
fairest thing to say is have o took
at it first as anyone who then
thinks it's quite decent deserves
the horrors that the game is
replete with. "
COMMENTS
Control keys: Q up, A down,
left. P right, M fire
Joystick: Kempston
Keyboard play: adequate
Use of colour: not subtle
Graphics: rather crude, a bit
grotty
Sound : ( M e sc rea m ing 1 h e sia rt
is the best bit
4PjtM iavst&: 3
Scree ns : scrolling play area
General rating : On dear, oh
dear
Use of computer 44%
Graphics 31%
Ptayabiltty 38%
Getting started 45%
Additive qualities 32%
Value for money 25%
vflfH Sat. 7»
f
o
<
V //
s
m
W4 M
■ LI (SI
SPECTRUM 48K
MOV YbU tiOlD TO IWTO GOTtiflM CITY
AND TO WORLD Of TO
CflPfD CRUSADf ft
AMSTRAD
Telephone 061 Pi ,'6631
*^77 Oic*b G
n Bounder you have a
Tittle bouncing tennis hall
to play with — but you're
not going to be playing tennis
The whole idea of the game is to
the ball through screen
upon screen of obstacles while
'*^«*p«Z^*^w*Z*
i
s
1 v I
SSS
* *
II
rfiuve rui'iwi (/oobftM »ji rfe* mtddlt, at thm mcrmmn mrm
tmlmport ttuminalf L*rtd an one intf you attire on fhp offMir
4 coupte nfpattofttny Ptrrrorm mrm in tfi^hl pn fh« •do*« of
nt *t/«t*.ri, tjjfl
132 CRASH June
IT
B'O'U-N'D-E'R
boundng along the pathway of
hexagonal paving stones that
scrolls down the screen, It's a
platform game witti
altoget-
>et\ levels— your
ball is
jomy to nave his wo.
out lor htm. The most general
s to avoid anything that
moves, and onfy bounce
hexagonal parts of the screen.
This isn't as easy as it might
sound because all manner of
nasties have been put In your
way. Theie are pil gged
locks, stone walls - - ve to
lavigate
broki
ihrte of ti
baits on
Apart from the rocks and
glass, a range of mobile nasties
patrol the playing area intent on
bursting voir
chum Binoculoids whi*/ found
trying to knock the ball off
birds swoop
down on you, Stickrts, Chomper
Domes and Exocets do their best
to live up to tii
must negotiate your way around
• nnis
■way or
ere are a few
allies iow-
■Twr, alio inc Tnr'no^c worm ismi i
"At first glance Bounder
didn't seem to be ■ promts
lng game, but things soon
changed! I've got to give it
to Gremlin Graphics for
originality — I have never
seen a game like it before.
Once you start off, bounc-
ing all over the piece, it
becomes quite addictive,
operating your ball and
dodging low flying birds
and other weird looking
nasties. Okay, so there's
only one colour per level,
which some people might
find a bit off-putting and
duM, but the fast scrolling
makes up for the lack of
colour. Gameplay is quite
fast so you don 't get bored :
there's no way this one can
get monotonous Bounder
is a game I can
recommend "
set against or Bouncy La'
on a square With an arrow in it
supercharges the next bounce
and the ball can stay in the ai r for
twice as long as usual Teleports
warp the ball to the next telepon
i voiding any
siting in between. Myster-
ious question mark squares
conceal surprises landing on
one reveals the secret, v
may be some extra bounces for
the Bounoeometer ai the bottom
of the screen, an extra life or two
— or a nasty shock may be in
sior-
' tie end of a each level
"hrough a
goal and it's on to the bonus
screen. You're presented with a
II of question r
h holds a vt
is points The
iineier in the-,
reveals how mar
>ou on the bonus
screen, and economical jump-
ing, is called for if maximum
points are to be collected from
the questionmark bank I An ex-
tra bonus ts awarded if the ball
lands on all the bonus sq
on the screen.
" Bounder is just brilliant i
would say that the overall
gameplay is definitely the
best out of the three mach-
ine versions I've seen and
the graphics are up to the
very high quality that I've
come to expect from Grem-
lin. The game idea is very
old — a platform game —
but the new angle put on
the view of the action gives
a whole new dimension,
literally The presentation
is excellent, with good
packaging and an excell-
ently drawn title screen —
there's even a little ditty to
accompany the scrolling
messages below the menu
The graphics consist of lots
of very detailed baddies
and goodies. Bouncing
around is animated bnlii
antfy, and the addictive
ness is greatly increased
because of the bonus scr-
eens which can improve
your score tremendously
The great play ability
means you'll be coming
bach to this one long after
you bounced your first
ball '
ol its ov. •
and sm,i
tl
own di
wards si
you to try and gi
bounces
ng larger
noves in rela-
— if left to iis
ploughs
- so it's up to
way from
certain extinction If it •■ ball
does stray off the st»
narrow {although there's no str-
aight but plenty of nor r
game.) it plummets into the
. iw and a new ball pops
" This was one of the
Commodore games that
got played in the ZZAP!
office next door by every-
one, ft has lost some app-
ear in the conversion onto
Spectium but it's good fun
nevertheless The graphics
are fairly good, and the
playing area is very com-
pie k so it's often quite h a rd
to tell what is going on The
characters are all vary nice-
h/ drawn and animated si
though they do tend to
blend in with the surround-
ings a little. The sound is
about average I suppose;
there are a few spot effects
during the game and a very
nice tune on the title scr-
een. Generally I'm not one
hundred per cent impress-
ed with this one. but it is
quite playable and
addictive "
it a different part of the
screen, usually where you least
One tittle yellow tennis ball is
:oly dreaming wistfully of
:<iedon this year
much safer on the tennis court.
even if you do get to hear some
rude words
Control keys; Q left, W
right. L up, P down. M
toggles pause. BREAK to
■i«,'i
Joystick: Kempston,
Cursor, interface 2
Keyboard play: very
responsive
Use of colour; simple but
effective t
Graphics very neat
animation, smooth
scrolling
Sound, jolly title tune plus
Spa ( effect
Skill levels: One, ten levels
to game
Screens; i?a
General rating: A very
original platform variant,
neatly executed
Use of computer 88%
Graphics 91%
Payability 90%
Getting started [ 3Q
Addictive qualities 39%
Value for money 88%
Overall 90%
CRASH June 1986 133
P.E*N*T*A'G'R*A*M
BBBB1
iSX2a!S22asS£SXS£2L'~'*
fabreman is back! After
escaping from Under-
wuride via one gkiI which
took him into Knight Lore and
problems with a spot of lycan
thropy t LM L WD ) , he ca n now set
oul on [ha quest for the
PENTAGRAM
Leaving Underwuride, Sabre-
man pauses only to snatch up a
copy of the Grand Arch Wizardry
spefi book before stomping off
into the forest. No pith helmet
for Sabreman this lima — he
scampers round in a hooded
cloak, andean defend himself by
hurling sparkling baits of magic-
al energy
And defend himself ne must,
for the forest is inhabited by a
Producer: Ultimate
Retail price: £9.95
Author: Ashby
Computers and Graphics
Ltd
variety of unpleasant creatures
that have a habit of suddenly
materialising at just the wrong
moment. Witches riding broom-
sticks and sleepwalking zombies
can be zapped with a quick burst
of magic, but their touch, like
that of the unzappable spider
creatures, is deadly, Sabreman
only has a stock of five live* to
hand, so care needs to be taken
when killer nasties are in the
vicinity.
Other manifestations, includ-
ing ghosts, giant lice and amor-
phous blobs also turn up in the
game from time to time, but they
134 CRASH June 1986
are not deadly — just a nuisance,
getting in Sabreman's way and
making life more difficult They,
too, can be despatched with a bit
of well-hurled magic.
Aa is usual with Ultimate
games, the in lay doesn't contain
too many hints about the quest
on which Sabreman has emba-
rked, but it seems thai section*
of the PENTAGRAM must be
gathered up and bathed in the
waters from a well that lurks
behind a wall of mantraps —
runes must be found too, and
than the PENTAGRAM finally
becomes Sabreman's personal
possession.
" Ultimata have finally rat*
eased one of the follow ups
to Knight Lore and what a
good follow up it Is toe
The graphics are of course
in the Ultimate style, but
people shouldn't complain
cos it's a good idea and
why shouldn't they use it
over and Over again? Ulti
mate, I feel, have put in
more of a range Of detailed
graphics than the other
games, and the nasties
that keep materialising are
very good and add to the
whole game immensely,
which means that there's
no hanging about in your
quest for the penta
GRAM I don't think you'll
get bored with this at all At
tan pound* rt presents
better value for money
than their other releases,
and it's a must for all arc
ade /advent ure players "
The forest locations through
which Sobfcman passes on his
quest are presented in the same
3D perspective Ultimate used m
Aden 8 and Knight Lore, and the
control system is also similar:
the robed adventurer can only
walk and jump forwards, and
has to be rotated until he is
facing in the appropriate direc-
tion before a move is made.
Progress through the locat-
ions is not always straightfor-
ward) — sometimes sheets of
spikes or mantraps block the
pathway and have to be hu rdied ,
Objects, including tables, logs
and blocks of stone can be
moved by shoving them or fin rig
a blast of magic — handy,
because getting through some
location;, is a problem in itself.
Evil looking dogshead guard i
ens patrol some of the entrances
and exits, making trips between
forest locations rather tricky.
A tune plays on the title screen
and once the start key has been
depressed, a few seconds clap
'Well what a long wait,
but at last it's heterPenia
pram is not that different
from the rest of the trilogy
of 30 games: nevertheless
H presents a considerable
challenge to complete and
map I still think Ultimate
are lead the field at this sort
of game, although Ocean's
Bat man is perhaps the best
of the rest. The scene is
wan set by the packaging
which creates a good atm-
osphere. Sabreman is con-
trolled easily and precisely
with no delay, although I
noticed that the action
tended to slow up when
there was • lot on the
screen, but that's not such
a bad point — it gives you a
chance to realise where
everything Is. Definitely
another one to add to your
Ultimate arcade adventure
collection ..."
se before the game begins —
Sabreman doesn't begin his
advent 1 1 re horn the same part of
the forest each time, and the
objects that have to be collected
aren't always in the same loca-
tion. As objects ere gathered up.
they appear in the left hand
status area, under the little icon
that represents the number of
lives remaining. Each time a
nasty is sent on the trip to
oblivion with 9 blest of magic,
points are added to your score,
so it's not just a matter of gat-
" Ultimate s latest offering
b definitely cast m the
same mould as Alien 8 and
Knight Lore, and as such is
bound to appeal to anyone
Who enjoys a good romp
through a maze of locat-
ions, solving puzzle* along
the way- The graphics are
all pretty and well design-
ed and solving the puzzles
contained in the game
should give even the smar-
test of Alecs ten pound's
worth of satisfaction, tt'd
be nice if Ultimata came up
with a totally new and dif-
ferent concept for their
newt game, though ..."
hennq up the fragments of the
PENTAGRAM: high score ehas-
ingjs pan of gameplay
The existence of Pentagram
was first alluded to in Under*
wvrtde, and now, nearly six
months after it was first #dwr
ttsed, it has wrpmt. But Sabre-
man's trials end tribulations are
still not over: Mtre Mare and the
future beckons the Intrepid
adventurer . . .
'COMMENTSt
Control keys Z, C. 8, M lufi.
X,V,N>SYM SHIFT right,
second row to wa Ik
forward, 0. E, T. U, jump.
W.R.y.f.P fire, number
keys to pick up/drop, CAPS
SHIFT, SPACE to pause
Joystick: Kemps ton,
Cursor, Interf see 2
Keyboard play : no
problems
Use of colour:
monochromatic, hence no
I I, 'J Shi**,
Graphics: 3D style made
famous by Kntghttv
Bound: tuneful start and
finjsh music, plus spot
effects
Skill levels: one
Screens: rather a lot
General rating: Sabreman
fans can't effo rd to m iss
this one!
Use of computer 94%
Graphics 96
Play ability 92%
Getting started WT"*
Addictive qualities 95%
Value for money 91%
Overall 93''.-.
<\
\s
ii(t0&?i
I
S_
Ps
i
Available Now
on Spectrum 48K
HUM \ k k
****** **<»CfcM*fo(/Srf»„U ^^^M
Producer: Hewsons
Retail price: £8.95
Author: Steve Turner
136 CRASH June 1986
crash.
n
evil cult of mularii
,-ing the
1 Bui
iti help is .it '
m ihe form of KLP2, a psychotic
otech droid
nto, as he is known, is a
I with A Past In his youth he
was exposed to a rare form of
hoi* which induced ;•
id madj"
iblc — hi
>l for
rjamol
iram
■
now he has a cham
mating the
luartech,
dmids patrolling
levels of Quataittin are pretty
tough cookies, graded In
classes ffbm one {very
tough) lo i «ve some
deadly w-
are virtually
Now .
i-oid con ■ rid on
account of h riis-
-iiendable,
all'
CRITICISM
" Quazatron owes * debt to
the Cornrnodor* hit, Para-
droid; though the graphics
are very different, th« lift
Sequence and grapple
screen dre almost identical
It's generally a great game,
that's really fun to play and
is instantly appealing The
only real complaint that
I've got is that the scrolling
routine when you move
about could be a lot smo-
other, but as this doesn't
interf e r e with gameplay,
it's still one of the best
games I've played on the
Spectrum If you have seen
the Commodore game and
liked ft. I'd recommend you
getQuazatron right now' "
At the star] of the game Klepto
it trnnsponed lo the under-
I of Qui).
<} the
intling
rt is a shoot em up
V v
■ for
(o sc.
Klcplo toddles up and down
ramps look mo h
patrolling droid allows
■
Is; the figrn The
grapple system in the •
been i 1 1rom Hewson's
and tl ■ rol of
any of the cenlral bu-
V screen as you i
i ij must *
■
imager!
■ If the
i help
CRITICISM
" Quazatroo is a true mas-
terpiece. Nothing about it
IS Of a bed standard —
sound, graphics, payabil-
ity and addictiveness,
they're all there. Basically,
this is the C64 game Para-
rlroid jazzed up a bit with
pretty graphics and redes-
igned for the Spectrum, ft
is very easy to get into if
you've played the Commo-
dore game, but I suggest
you study the instructions
for a while if you haven't,
as they are complex and
could be confusing. The
graphic* ate about the best
Pve eve* seen on this type
of game: the characters are
excellently drawn and full
of detail as is the city in its
many levels. Graphically,
my only nag is that the
scrolling is too stow. The
sound n excellent, with a
brilliant tune on the title
screen, and the effects
during the game are sec-
ond to none. I can't really
see myself putting this one
down for a good while yet
as it rs fun to play and very
compelling. I strongly rec-
ommend Oua/atron to
everyone, "
CRITICISM
" Steve Turner has done a
wonderful Job of producing
a Paradroid type game — I
reckon this is one of the
best games ever to come
out on the Spectrum Play-
ability is superb: the
game'll keep you at the
computer for ages wonder-
ing how you're going to kill
the next droid that comes
■long. The levels are very
detailed and contain kits of
baddies to short circuit
The grapple mode is very
good and needs lots o1
patience and an ill to play.
The character you control
is very well animated and
there are lots of nice
touches to the gam*. The
sound at the start is a very
good two channel simulat-
ion. Addictive qualities ere
en ha need by the fact that ft
is quite easy lo finish one
level but a different matter
altogether to go around
and dear the whole city,
This is definitely one game
that will keep you at your
Spectrum for months "
to h*s victims un-
damaged components
ding the dm
...
any other special devices That
may be present H lular
IiC carrion n is
to
lowest I rilien
Is Care should
comes
by
jy thi
CRASH June 1986 137
and lists the weapt
powr s and tj-
: Details of Iho
il to be, found on
iy droidt
lower security classes as Kl
may toe called up — vital for
planning a rational up
path
Travel between
i q Kiepii
a lift
I Klcptocanv,!
iq r<
i on
ver vi
lunt
n
AhOI
CJQfMflvcJV f w
Control keys; A. 5. 0, F. G
ipg H. J. K. L right
and up, 9, N. M, SYM SHIFT
left and down. Z.X.C.
CAPS SHIFT right and
down. ENTER to tiro, W to
Toggle autof rrn . P to pause
Joystick: Kempston.
Cursor, Interface
Keyboard play
straightforward and
respon*.
Use Of Colour attractive
Graphics: detailed, with
cunning 30 but a little slow
to scroll
Sound: first rate
Ski ll levels: one
Scream: multilevel
scrolling city
General rating: An
Tgome
Use of computer 94%
Graphics 93%
Payability 93%
Getting started
Addictive qualities
Value for money 33%
Overall 94%
RASH June 1986
%amww of tm - ugh* j?>
c^°fr
enter tt* wortd of Avenger, a ni nja wainor
of unparai leied smite ana deadiv powers as
he battles the forces of evil m defence of his
raltn and protection of tne weak
Be calm and stay 51 lent as tne outstanding
animation and unrivalled combat routines
take you to Levels of action vou o never have
- mouont possfDie
And when vou believe you ve succeeded In
overcoming all the odds, the next hi thb
thrilling serves of adventures will beckon you
forward to a further challenge of fleam.
MSXS4K Spectrum48K Amstrad CBM 64/128
GwmHn Grapfttcs Software Ufnited, Alplu Hwh, 10 Carv*rftr«t, Sheffield SI «FS. Tefc 074J 7SM33
c . 1
* ■
■
5c reemnots from Sin
"CI
1
B. '
num«8K
fromih*
that brd
T
,1
d\
comes
Officially Licenced Coi
Essssa
***:
&
(*£.*"'*
W
Mailorder *
Just send a cheque or postal onto payabU I
to Elite, or quote your Access or Visa no. tc
get your copy of Ghost's n' Goblins
1 i
Spectrum 48/128- - CT.SS^cass)
Amstrad — £».9£ (cass)
— £14 9S (disc)
Commodore 64/128 — £9.95 (c£ss>
— ff14.95{disc)
BBC B/ Electron — £9.95 (cass)
— £14.95 (disc)
[Commodore C16/+ 4 — £7,95 (cass)
a. A
m ' Q
1
>,«,- a„„^^0~-.,I AMfif( nB UU 9 |«aII PnnlanH T*»i nq?? R9lfi5 TplflX ; 335622-Jj